|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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Looter il-Kor Discussion
2 days ago
Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,
2 weeks ago
Invisible Stalker and Looter il-Kor are both rogues, one is unblockable and has hexproof, the other is functionally unblockable, thanks to Shadow and loots. Otherwise my recommendations are adding some removal, be it Vapor Snag or Fatal Push and for resillience against removal Supernatural Stamina or Undying Evil might work.
3 weeks ago
Looter il-Kor is both a rogue and is essentially unblockable, while also having the looting ability. Along a similar vein Nether Traitor is recursable and Stronghold Overseer might just work as an alternative finisher. Most players have forgotten Shadow even exists, so you may as well use it to your advantage. I'd second rdean14 on adding some removal, be it Vapor Snag or Fatal Push... For resillience against removal Supernatural Stamina or Undying Evil might work. Hope thi si of some help, good luck with your brew.
1 month ago
Hey, saw your forum topic asking for help.
Cards to consider adding:
- Phyrexian Dreadnought
- Phyrexian Soulgorger
- Vector Asp
- Invisible Stalker
- Buried Alive
- Frantic Search
- Careful Study
- Fact or Fiction
- Jace, Vryn's Prodigy Flip
- Wharf Infiltrator
- Looter il-Kor
- Corpse Connoisseur
Dreadnought in your graveyard is a 12/12 with trample for one mana with Lazav. Dreadnought and Asp in your graveyard is a combo. Become Dreadnought with Lazav attack and in combat become Asp, make Asp have infect for and kill an opponent with trampling 12/12 infect. Soulgorger is a 8/8 for three mana, also good. Buried/Windfall/Frantic/Careful are all potential early game plays to get creatures into your graveyard. Windfall/Frantic/Careful can also draw which is helpful. Buried is pretty important because it can tutor for and put up to three creatures into your graveyard at one time for three mana. It alone can set up the Dreadnought/Asp combo. Jace/Wharf/Looter can be early game creatures who can be repeatable ways to draw while also putting a creature into your graveyard.
Cards to consider cutting:
- Deadly Visit
- Mephitic Vapors
- Never Happened
- Severed Strands
- Stolen Identity
- Vicious Rumors
- Dimir Charm
- Necrotic Wound
- Barrier of Bones
- Dimir Spybug
- Watcher in the Mist
- Whisper Agent
- Jace Beleren
Lands to consider adding:
- Watery Grave
- Underground River
- Morphic Pool
- Sunken Ruins
- Darkslick Shores
- Choked Estuary
- Cephalid Coliseum
- Creeping Tar Pit
Good luck with your deck.
1 month ago
A cool suggestion indeed. The only problem is that it will be very hard to catch an opponent off guard with it since it will be in plain sight in your graveyard. If they see you have a Phyrexian Obliterator in the bin, they simply won't attack into you. If you want to use it offensively, they won't block. For this reason, it can be seen as ": give Lazav unblockable". This is a little too expensive, especially if we compare that to our other evasion tools (Invisible Stalker, Dimir Infiltrator, Looter il-Kor, Key to the City). If you want an element of surprise, you need an instant-speed way of putting the Obliterator into the graveyard (Entomb, Key to the City), and this seems a little too clunky in terms of mana management for a one-time blow-out. My deck tries to be as mana-efficient as possible, but I can see the Obliterator included in other lists that have a bigger focus on cool combat tricks.
3 months ago
I noticed you don't have any library manipulation. Not trying to line up your draws?
Ronin Warclub is another auto equip. just thought it sounded fun summon your commander and boom here comes all the auto equip attach and then burn for good dammage. It's just hard to find the room.
Looter il-Kor is a good creature I don't see in your deck.
Cavern Harpy Is really good I cant recommend her more. Can keep her safe for 1 life and keeps returning a ninja to your hand
Have you tried Explorer's Scope before? decent cheap card that helps you not hit land. I'm going to test it.
3 months ago
@lamocomp1 I appreciate your enthusiasm for the deck already.
First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.
The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.
I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.
I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.
The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].
I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.
3 months ago
I think you can improve some of the evasive creatures you use for ninjutsu.
Looter il-Kor - you don't rely on him dealing combat damage anyway
Inkfathom Witch - I was playing it, but i have dimir zombies in my playgroup and it just does nothing against them
Prickly Boggart - same problem as witch
Cavern Harpy - how is it working for you? i feel the fact you can't sometimes drop it turn 2 sucks
All of them are evasive, but do smthing when you use them as ninjutsu fodder, except Tetsuko, which gives Yuriko and couple of ninjas unblockable.
PS Ninjas and Owls - my Yuriko version, similar idea, less budget:)