|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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Looter il-Kor Discussion
1 week ago
I noticed you don't have any library manipulation. Not trying to line up your draws?
Ronin Warclub is another auto equip. just thought it sounded fun summon your commander and boom here comes all the auto equip attach and then burn for good dammage. It's just hard to find the room.
Looter il-Kor is a good creature I don't see in your deck.
Cavern Harpy Is really good I cant recommend her more. Can keep her safe for 1 life and keeps returning a ninja to your hand
Have you tried Explorer's Scope before? decent cheap card that helps you not hit land. I'm going to test it.
4 weeks ago
@lamocomp1 I appreciate your enthusiasm for the deck already.
First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.
The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.
I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.
I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.
The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].
I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.
4 weeks ago
I think you can improve some of the evasive creatures you use for ninjutsu.
Looter il-Kor - you don't rely on him dealing combat damage anyway
Inkfathom Witch - I was playing it, but i have dimir zombies in my playgroup and it just does nothing against them
Prickly Boggart - same problem as witch
Cavern Harpy - how is it working for you? i feel the fact you can't sometimes drop it turn 2 sucks
All of them are evasive, but do smthing when you use them as ninjutsu fodder, except Tetsuko, which gives Yuriko and couple of ninjas unblockable.
PS Ninjas and Owls - my Yuriko version, similar idea, less budget:)
2 months ago
This deck is sophomoric.
Where are the changelings... Mirror Entity
2 months ago
Looter il-Kor would be aiight.
3 months ago
You could even add Looter il-Kor to have more of a draw engine, although i don't know what to cut for it.
4 months ago
Off the top of my head I'd suggest Cloudfin Raptor and Illusory Angel could be good fits in this deck. If you weren't so flying focussed I'd suggest Signal Pest and Looter il-Kor, what about Smuggler's Copter? Or you could perhaps try Ajani Goldmane as an additional pump or to gain some life?
In any event good luck with your brew.