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Seton, Krosan Protector
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add (Green) to your mana pool.
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Seton, Krosan Protector Discussion
3 months ago
Thank you for all the input! I do have specific reasons for each that I will try to address in order.
Channeler Initiate - will switch to devoted. All I wanted was a druid for Seton (will explain why
Karametra's Acolyte - she is certainly slow, but she also has the upside of going infinite with umbral mantle. Perhaps priests of titania might be better here for efficiency, but I wasn't certain if I had enough elves to make it worth it and reliable.
Nykthos, Shrine to Nyx - should be cradle. Buying a cradle this week. Still don't see this as bad, just not ideal. It's an untapped mana source that can, on occasion, generate stupid big mana. Makes Satyr more worth it once I add cradle too.
Shaman of Forgotten Ways - slow, for sure. But, I have won games where I can draw my deck but people have gotten rid of most all my combo pieces. It's a small inclusion that can pick up that extra game or two.
Talisman of Unity + Sylvan Caryatid The main combo needs at least one non-land source of green. Both of these are there to get my colors fixed. (I can later just cast seton to counteract damage from talisman)
Seeker of Skybreak - I'm getting close to on the same page as you on this. It's done okay, but I often just want to be able to do it the turn it comes down.
The key to Nazahn is that he's a tutorable way to tutor for equipment. I know he's big, dumb, and expensive. I don't stuggle to cast him when I need him. If I was only allowed one big dumb innefficient card, it would be him. He greatly transitions from paradox lines to selvala/mantle lines.
Agreed on scrying. Didn't have a crop rotate at the time. Didn't see a need for it until I got a cradle.
Yisan breaks parity with stax. I run into it a lot in my meta. He's my first tutor when I am in one of those matchups. He also rebuilds my board really well. He also allows access to my combo if I can get an umbral mantle on him. He may not be good enough, but I've had decent results with him.
Arashi is a tutorable instant speed way to kill linvala, aven mindcensor, hushwing griff, and all the flying hate bears that stop my deck
aura shards. I just can't agree that this is too much for the deck. This deck dies hard to null rod, sphere of resistance, static orb, rest in peace, leyline of sanctity, etc. Instead of packing 30 ways to kill those, this cheap inclusion will do the work of 3-4 cards in one card.
Agreed on planeswalkers. I've been testing them, don't like them. The only one I do like is Freyalise. She is slow, but she is a tutorable naturalize that also produces mana dorks. It's slow, but I plan on going futher into stax and that will make her more viable.
Reki is part of the loop with GW Selvala. He is 100% necessary to ensure that this loop can go off without a hitch. This loop is particularly good if we can't use our graveyard for the main loop.
Command beacon has already been replaced. It's decent, but not good enough
Artifact lands allow t1 sisay. a reasonable line of play is artifact land, mana crypt, mox opal, (metalcraft active), sisay.
Reliquary is a meta call. I run into Jin Gitaxiuous alot in my meta. I know it's incidental, but this land alone stops him. And I can crop rotate into it.
Scattered groves is slow. I've been looking at taking that out for a while. The cycling is occassionally good, but overall I agree.
Forest/ Plains are a judgement call due to a lot of blood moons, back to basics, etc. Need to have them to play magic. Could cut 2-3 for fetches and I think that would be fine.
K-grip, path to exile, heroic intervention - I've been told by many that k grip is too slow for competitive. I've just not found this to be true. The fact that it can't be responded to has made the extra mana worth it by far. I've not found a situation where a storm player will try to go off and not have pact of negation for similar for back up. This makes that not matter. Heroic is a cheap way to protect our whole board. For our effects it's exactly counterspell. (Same mana and just as effective). Path is one of the best removal spells in the game. I might be able to be convinced to remove it when it doesn't find a target. So far, it always has a good target.
Kamahl - This is a meta call. He is easier to tutor than living plane, and I have to have a good set up to make him work with norn. This is not a competitive choice but a choice to save face with local meta players. I know there is better, but a land destruction win through him feels earned, living plane doesn't. However, with or without him, norn is worth it. Norn stops lab man, a ton of stax and hate bears, and makes keeps some of the most popular competitive commanders from even hitting the board. It's too good against too much even without a combo.
Thalia - This is the first hint of seeing where I'm trying to transition to more stax. She keeps infinite creature combos from killing me on the turn they happen. You can create all the kiki triggers you want, they can't attack this turn. Doesn't stop porphoros, but the card can't be expected to stop everything. It also taxes really greedy mana bases that run all 10 fetches.
Avacyn - I have a hard on for this card. Plain and simple. I love this card, I can play it in this deck, and it works. This is another one that I should probably get rid of if I want to be as fast as possible, but I can't yet. She also becomes a ton better if I go the route of stax.
Overall: I will definitely look at priests of titania, steelshapers gift, crop rotation, arbor elf, and all the lands. The lands are the last place I have left to really dig into with this deck.
4 months ago
Trying to determine my final deck as my meta seems to have disbanded. Problem is I have several projects going that aren't finished which will end up being melted for this last one. Trying to do something different from my other decks for a little variety but if they rely on the same strategy then that's okay. Budget should be kept around $15 per card max since this is my last hooray so to speak. However, I do own most of the staples so any suggestion will be considered. Here are the decks I currently run:
Decks I Currently Run
Purphoros, God of the Forge: my main man. Token spam and by far my favorite deck.
Karametra, God of Harvests: big stompies and land ramp.
Rafiq of the Many: enchantress voltron. Though even an enchantress can be suited up and work just as well should Rafiq keep eating removal.
Karlov of the Ghost Council: extort/lifegain with a touch of voltron and combo.
Breya, Etherium Shaper: my most competitive (aside from Gitrog and Purph) combo artifact deck
Edric, Spymaster of Trest: 1 drop evasive goodness
Brago, King Eternal: I've ran him very hardcore stax. While effective no one wanted to play against him so I've since lessened the stax effects.
Decks I'm Considering/Have Partly Built
Doran, the Siege Tower: big butts matter. Lots of Meekstone effects or power based wraths. What I have built seems inconsistent probably in part to vanilla critters with high toughness. That's great if Doran is out but otherwise not so great. I Don't want to go voltron bc I have Rafiq and Karlov nor do I want a good stuff build as that gets rather pricey.
Seton, Krosan Protector: ramp with big stomp finishers. What I have built seems consistent but you may have to dig to find a win con. Stax effects through Hall of Gemstone/Ritual of Subdual. Only concern is it is similar to Karametra aside from using creature ramp as opposed to land ramp. However, the synergy is pretty impressive and can lead to explosive plays.
Talrand, Sky Summoner: lots of bounce but entirely commander dependent. Could go Polymorph tucking a drake with use of Proteus Staff to whip out bombs. No real fast win con though. I've built this before and it was hilarious but it ended up getting pieced apart for other decks.
Or any other ideas anyone else has. The above 3 decks are mostly built already just needs finishing.
5 months ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
7 months ago
Step 1: Add Nykthos, Shrine to Nyx and swap some creatures around to improve devotion. Ex: Swap Centaur Courser for Swordwise Centaur, Pharika's Disciple for Seton, Krosan Protector, Pheres-Band Tromper for Jolrael's Centaur. This also makes Nylea's Disciple more effective.
Step 2: Add enchantments that help you tap forests for additional mana like Fertile Ground, Overgrowth, Utopia Sprawl, and Vernal Bloom. These gain the benefits from Herald of the Pantheon and Dowsing Shaman and provide incredible acceleration.
Step 3: Find something to do with the mana. The easy answer would be to draw with Harmonize and play more centaurs. But I think the more interesting answer is to go for broke with Genesis Wave or Primal Surge (after removing Fruition). Play all (or most) of your deck, gain a ton of life, throw in Concordant Crossroads for haste, and swing with an indestructible, trampling centaur army.
That's how I'd do it at least, though I must admit I am a sucker for flashy plays.
11 months ago
11 months ago
There is a couple of good options. You can try to use green and red and play Wort, the Raidmother but that will be a lot spells and just a couple of creatures (you can play goblins, create token and then copy an Overrun ftw). Wort, Boggart Auntie is also a super good alternative because of the sheer power of black in EDH or you can play Grenzo, Dungeon Warden (there is a couple of super fast combo decks but also a lot of goblin tribal versions. Last but not least there is Krenko, Mob Boss that has various options to make infinite mana and tokens and swing for lethal but keep in mind that he will almost instantly draw your opponents attention... (either you win fast or they hate you out). I play Grenzo and Wort raidmother. Grenzo as Doomsday combo deck and Wort as a ramp/burn/token swarm durdle deck. They are both super fun to play and IMHO you can not do anything wrong when choosing one of the best tribals in EDH. Just the sheer speed of Krenko will probably make your opponents focus you instantly.You might also be interested in Druid tribal with Seton, Krosan Protector which plays like elfball and wins via Craterhoof Behemoth (super super fast deck) or Elfball (got some crazy win cons with Paradox Engine, Staff of Domination, Umbral Mantle ).If you did not play magic for a long period of time I would really check out other tribals if you did not do already.I hope I could already help you a bit. Feel free to ask questions :)
11 months ago
Link to Tolarian Community college on how to go about making an edh deck, was very helpful to me. I hope it will be for you.
Kamahl Imo can be a great piece or commander, for a commander deck.Personally Mono green druid ball with Seton, Krosan Protector is a place he can be pretty great.