|Commander / EDH||Legal|
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|War of the Spark (WAR)||Mythic Rare|
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Liliana, Dreadhorde General
Legendary Planeswalker — Liliana
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
-4: Each player sacrifices two creatures.
-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Liliana, Dreadhorde General Discussion
2 days ago
Possible includes for you:
2 days ago
two of these drop tokens on death, and one does damage. We can also add in Seraph of the Scales for a total of three creatures to sacrifice.
3 days ago
I like the +2 and agree with your point about the decisions forced by 2/1s instead of 1/1s and it feels very Mardu. Part of me wants them to be Celt tokens to fit with Boudica or possibly dogs, so that you can "Cry havoc and let slip the Dogs of War!" but that's just flavor; the mechanics are great.
The ultimate is definitely "ultimate" in the classic mode of, if the planeswalker ultimates, it's game over; it's a slightly more guaranteed win than Liliana, Dreadhorde General , but also takes and extra -2 and two additional colors to cast the planeswalker, so that seems balanced.
For the middle ability, land destruction, as you pointed out, makes perfect sense for Mardu. My only quibble is that it says "target opponent"; in the context of a multi-player format like Oathbreaker, that'll probably just knock out you and the target and let one of the other two win. Maybe something like "Destroy X lands you control and X target lands controlled by each opponent that lost life this turn"?
Any thoughts on Sorin/Nahiri?
3 days ago
- Liliana, Dreadhorde General I put her in immediately, I really like her so far. Only upsides and potential carddraw.
- Gleaming Overseer Wit its 1/4 Body he is a nice blocker and giving all Tokes menace and hexproof ist purely nice! I think hexproof isnt really the thing we want, but menace makes the army really powerful
- Prismatic Vista I think its currently too expensive to make its cut. We have two colors and manabase isnt really a thing. But if you can spare the change, go for it for sure
- Undead Augur
- Dreadhorde Invasion
- Yawgmoth, Thran Physician
- Eternal Skylord
- Command the Dreadhorde
- God-Eternal Bontu
All Other cards I can sum up: It really doesnt make something better as the existing cards so you can try but I wouldnt test too much. I mean, some effects are really nice, but they are too dependend on special situations.
6 days ago
Also I run more Blood Artist effects, so Vindictive Vampire and Pious Evangel Flip. These effects are basically your wincon if you don't go onto the Darkest Hour tour. It makes people think again about playing a board wipe and gives more value to your boardwipes when you play them if needed.
And ofcourse from modern horizons the new Yawgmoth, Thran Physician sack outlet and card draw and removal, it's basically everything orzhov wants...
At one point I cut Divine Visitation as well, since I found it too mana intensive and often to reliant on having a boardstate. Wich often can be a bit of a problem, since Teysa draws sooooo much hate. (wich is understandable) I replaced it for more recursion.
I do like your addition of Living Death and I'm gonna give it a go with that card as well. Since we mostly exile threats, I don't think whatever comes back is that much of a problem for us :)
And about darkest hour. It's up to you if you want to play it, it takes the deck from a nice deck to play against to full on combo. I kinda like that, I have the card and depending what powerlevel I'm up against I put it in or not. It's like a switch you can turn on and off. ".Darkest Hour I feel will need to be slotted in eventually for combo potential, but I gotta have something to combo it with, whether its Altar of Dementia or a Blood Artist like effect." - You already play it hahah. You just need teysa and a sac outlet and your done. One of the altars means infinite mana, Dementia is everyone is milled, one of the blood artists and everyone is dead, Gravepact/dictate the board is empty, Carrion Feeder is infinite big, Viscera Seer you scry for your wincon. And even without Darkest Hour that is why you want to run more of these blood artist effects and recursion to keep your guys on the board.
Also....where is your card draw? It feels like your gonna fall into the orzhov trap wich is being without a hand and without enough recursion you will slow down quite fast and the other decks will get the upper hand. 1 Midnight Reaper and 1 Grim Haruspex are not enough to stay dangerous..
Hope these tips will help you a bit
And otherwise if you want this is my decklist with what I play: Teysa, Orzhov Scion: a Dance Macabre
1 week ago
Heh, it's been awhile. Thank you for the suggestions on my deck, sorry I promised I'd get to this and didn't get back to it sooner. Awesome build, loving the theft theme of the deck.
- Torment of Hailfire ; it feels alright to run, but I'd consider playing Exsanguinate . It does one job and does it well, and gives you a bit of insurance.
- Liliana, Dreadhorde General and Chandra, Awakened Inferno are incredibly powerful planeswalkers, and if that's what you need them for, heck, that's a good enough reason. However, they ain't really on theme; maybe Geth, Lord of the Vault instead? Same high-end cost, similar powerful presence, and really supports what you want to do. Etali, Primal Storm , Sepulchral Primordial , Diluvian Primordial , and Wrexial, the Risen Deep are all awesome big drops as well.
- Mystic Remora or Rhystic Study is a great question, however, even through Remora's sucky cumulative upkeep and not hitting creatures, it does still only drop for 1 mana.
- And my personal favorite, Herald of Leshrac . Kinda Jank, but ahh, it's so good.
1 week ago
Chainer wants unconditional goodstuff. Anything that asks you to swarm the board is "win-more." Avoid detours. Follow a plan that enables Chainer: eg. fill all graveyards and get 6-8+ mana; then finish with Torment of Hailfire , etc. If you want to count creatures, count all creatures.
Zulaport Cutthroat is a good example of too much "If... then." eg. "if I play X cards that make lots of creatures (or if everyone leaves me alone for 3+ turns with Chainer in play -which should not happen)... then deal X damage and gain life." Blood Artist is similar, but I like it as a hate-bear that punishes large boards, but then maybe all you need is Massacre Wurm + Phyrexian Altar + Chainer.
I almost like Harvester of Souls more than Liliana, Dreadhorde General because it counts all creatures, but really you want to draw before turn 5 to just to set up ramp and black bombs. Maybe +1 Midnight Reaper because it draws off itself.
These are painful cuts, but they'll let the deck flow. Get Chainer to do his thing and then tutor to end it (you have all the best tutors in the game). If you want to be less redundant and durdle more, you could take them out.
2 weeks ago
I think the framing is backwards here - you should always expect to see more cards from a recent set impact Commander than the 1v1 set it's printed for. Commander was literally designed to eat up the flavorful mythics WotC kept printing that were too slow or specific for standard, modern, or legacy. It has many more playable decks, archetypes, and it literally plays more cards than any other format because it's singleton.
This also isn't an outlier set if you think of it as a standard set with a power-level too high for standard, which is what they're doing. Like the above comments say, most sets only have a few high-impact competitive cards, and many other cards designed for limited balance or for different types of players.
Take WAR for example (and it's a high bar, because it's the most impactful set on constructed since probably Kaladesh). In standard, the impactful mythics are Liliana, Dreadhorde General , God-Eternal Oketra (arguably), Finale of Promise , and Nicol Bolas, Dragon-God .
Which leads to my final point: across all formats, almost all of the impactful cards from WAR are rares or uncommons. That's because mythics are designed to be storytelling, flavorful cards that showcase the set mechanics. WotC also tries not to make mythics the only powerful cards in the set on purpose because of their rarity - see also how they're trying to handle Buy-A-Box promos.
There are cards in Modern Horizons that will probably spawn new decks ( Dead of Winter , Wrenn and Six , Urza), and cards that existing decks will happily take ( Unsettled Mariner , Force of Negation , Flusterstorm , Plague Engineer , all of the lands, lots of uncommons).
TL;DR: It's not surprising that EDH 'takes' a lot of mythics - that's how mythics are designed, and that's what EDH does. Playable rares/uncommons are usually a much better indicator of a set's success, and Modern Horizons seems pretty on par for constructed sets.
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