Liliana, Dreadhorde General


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare

Combos Browse all


Liliana, Dreadhorde General

Legendary Planeswalker — Liliana

Whenever a creature you control dies, draw a card.

+1: Create a 2/2 black Zombie creature token.

-4: Each player sacrifices two creatures.

-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

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Latest as Commander

Liliana, Dreadhorde General Discussion

000NULL on Token Aristocrats

2 days ago

Okay, so the idea here is that you sacrifice creatures with afterlife for damage ala Aristocrat, but somewhat themed. Standard sacrifice victims,
Hunted Witness Martyr of Dusk Cruel Celebrant

two of these drop tokens on death, and one does damage. We can also add in Seraph of the Scales for a total of three creatures to sacrifice.

The Standard Executioners used to de-board, Pitiless Pontiff Priest of Forgotten Gods

Lets add in some additional Token Creation, Teysa Karlov Finale of Glory Liliana, Dreadhorde General Legion's Landing  Flip

Then lets turn that Token power into magic-magic with Divine Visitation Bolas's Citadel

Then Recharge with Elenda, the Dusk Rose and Sorin, Vengeful Bloodlord

PIayswithFlRE on Oathbreakers for the missing shards ...

3 days ago

On Boudica:

I like the +2 and agree with your point about the decisions forced by 2/1s instead of 1/1s and it feels very Mardu. Part of me wants them to be Celt tokens to fit with Boudica or possibly dogs, so that you can "Cry havoc and let slip the Dogs of War!" but that's just flavor; the mechanics are great.

The ultimate is definitely "ultimate" in the classic mode of, if the planeswalker ultimates, it's game over; it's a slightly more guaranteed win than Liliana, Dreadhorde General , but also takes and extra -2 and two additional colors to cast the planeswalker, so that seems balanced.

For the middle ability, land destruction, as you pointed out, makes perfect sense for Mardu. My only quibble is that it says "target opponent"; in the context of a multi-player format like Oathbreaker, that'll probably just knock out you and the target and let one of the other two win. Maybe something like "Destroy X lands you control and X target lands controlled by each opponent that lost life this turn"?

Any thoughts on Sorin/Nahiri?

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 days ago


All Other cards I can sum up: It really doesnt make something better as the existing cards so you can try but I wouldnt test too much. I mean, some effects are really nice, but they are too dependend on special situations.

Ripwater on "Marked For Death" - Teysa, Orzhov Scion

6 days ago

Quick tip: I would replace for example Ravos, Soultender and Whisper, Blood Liturgist for Oversold Cemetery and Nim Deathmantle

Also Wurmcoil Engine feels a bit off theme, he is just there because he is value, but in no way has any synergy with Teysa, Orzhov Scion , he is probably what remains of your old deck ;-)

Also I run more Blood Artist effects, so Vindictive Vampire and Pious Evangel  Flip. These effects are basically your wincon if you don't go onto the Darkest Hour tour. It makes people think again about playing a board wipe and gives more value to your boardwipes when you play them if needed.

From war of the spark we also have Sorin, Vengeful Bloodlord and Liliana, Dreadhorde General wich have amazing synergy with what the decks wants to do and that is being an aristocrats deck.

And ofcourse from modern horizons the new Yawgmoth, Thran Physician sack outlet and card draw and removal, it's basically everything orzhov wants...

At one point I cut Divine Visitation as well, since I found it too mana intensive and often to reliant on having a boardstate. Wich often can be a bit of a problem, since Teysa draws sooooo much hate. (wich is understandable) I replaced it for more recursion.

I do like your addition of Living Death and I'm gonna give it a go with that card as well. Since we mostly exile threats, I don't think whatever comes back is that much of a problem for us :)

And about darkest hour. It's up to you if you want to play it, it takes the deck from a nice deck to play against to full on combo. I kinda like that, I have the card and depending what powerlevel I'm up against I put it in or not. It's like a switch you can turn on and off. ".Darkest Hour I feel will need to be slotted in eventually for combo potential, but I gotta have something to combo it with, whether its Altar of Dementia or a Blood Artist like effect." - You already play it hahah. You just need teysa and a sac outlet and your done. One of the altars means infinite mana, Dementia is everyone is milled, one of the blood artists and everyone is dead, Gravepact/dictate the board is empty, Carrion Feeder is infinite big, Viscera Seer you scry for your wincon. And even without Darkest Hour that is why you want to run more of these blood artist effects and recursion to keep your guys on the board.

Also....where is your card draw? It feels like your gonna fall into the orzhov trap wich is being without a hand and without enough recursion you will slow down quite fast and the other decks will get the upper hand. 1 Midnight Reaper and 1 Grim Haruspex are not enough to stay dangerous..

Hope these tips will help you a bit

And otherwise if you want this is my decklist with what I play: Teysa, Orzhov Scion: a Dance Macabre

mistarilledawn on Did you miss me? :Nicol Bolas, the Ravager

1 week ago

Heh, it's been awhile. Thank you for the suggestions on my deck, sorry I promised I'd get to this and didn't get back to it sooner. Awesome build, loving the theft theme of the deck.

Strangelove on Chainer Fun

1 week ago

Chainer wants unconditional goodstuff. Anything that asks you to swarm the board is "win-more." Avoid detours. Follow a plan that enables Chainer: eg. fill all graveyards and get 6-8+ mana; then finish with Torment of Hailfire , etc. If you want to count creatures, count all creatures.

Zulaport Cutthroat is a good example of too much "If... then." eg. "if I play X cards that make lots of creatures (or if everyone leaves me alone for 3+ turns with Chainer in play -which should not happen)... then deal X damage and gain life." Blood Artist is similar, but I like it as a hate-bear that punishes large boards, but then maybe all you need is Massacre Wurm + Phyrexian Altar + Chainer.

So I'm thinking -1 Zulaport Cutthroat , -1 Blood Artist and -1 Bloodghast ...too much "aristocrat."

-1 Liliana, Heretical Healer  Flip < +1 Oppression .

-1 Puppeteer Clique . Lightning Greaves would be better for Chainer.

I almost like Harvester of Souls more than Liliana, Dreadhorde General because it counts all creatures, but really you want to draw before turn 5 to just to set up ramp and black bombs. Maybe +1 Midnight Reaper because it draws off itself.

-1 Meteor Golem ... +1 Nevinyrral's Disk , etc.

These are painful cuts, but they'll let the deck flow. Get Chainer to do his thing and then tutor to end it (you have all the best tutors in the game). If you want to be less redundant and durdle more, you could take them out.

abby315 on Is modern horizons commander horizons?

2 weeks ago

I think the framing is backwards here - you should always expect to see more cards from a recent set impact Commander than the 1v1 set it's printed for. Commander was literally designed to eat up the flavorful mythics WotC kept printing that were too slow or specific for standard, modern, or legacy. It has many more playable decks, archetypes, and it literally plays more cards than any other format because it's singleton.

This also isn't an outlier set if you think of it as a standard set with a power-level too high for standard, which is what they're doing. Like the above comments say, most sets only have a few high-impact competitive cards, and many other cards designed for limited balance or for different types of players.

Take WAR for example (and it's a high bar, because it's the most impactful set on constructed since probably Kaladesh). In standard, the impactful mythics are Liliana, Dreadhorde General , God-Eternal Oketra (arguably), Finale of Promise , and Nicol Bolas, Dragon-God .

Which leads to my final point: across all formats, almost all of the impactful cards from WAR are rares or uncommons. That's because mythics are designed to be storytelling, flavorful cards that showcase the set mechanics. WotC also tries not to make mythics the only powerful cards in the set on purpose because of their rarity - see also how they're trying to handle Buy-A-Box promos.

There are cards in Modern Horizons that will probably spawn new decks ( Dead of Winter , Wrenn and Six , Urza), and cards that existing decks will happily take ( Unsettled Mariner , Force of Negation , Flusterstorm , Plague Engineer , all of the lands, lots of uncommons).

TL;DR: It's not surprising that EDH 'takes' a lot of mythics - that's how mythics are designed, and that's what EDH does. Playable rares/uncommons are usually a much better indicator of a set's success, and Modern Horizons seems pretty on par for constructed sets.

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