Creature — Bird
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Printings View all
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Sage Owl occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Sage Owl Discussion
1 week ago
gvcortez2588 Thanks for leaving a suggestion! I actually had Cloud of Faeries in the original decklist, but after some playtesting I found that it was unusual for me to have 2 mana leftover to recast Cloud of Faeries after using ninjutsu in the early turns of the game. My rule of thumb for 2 drops is that they aren't good enough unless they manipulate the top of your library like Sage Owl does, or gives evasion like Tetsuko Umezawa, Fugitive.
1 week ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
5 months ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
10 months ago
Pride of the Clouds is good if you're going all-in on flying, but you could also change this to a spirit tribal deck. You're pretty close it already.
11 months ago
Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy
Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder
If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight
1 year ago
I love tribal decks and I have only seen a couple of bird decks but not any that build around counters and with the built in evasion that seems a pretty viable way to run them; I think a few of the picks are sub optimal so I compiled a some bird choices that might be interesting depending on how your meta is built. I also think you could stand to some more card draw to help fuel the tribal beat down, all in all I think this looks fun and I will enjoy seeing it evolve as you tweak it over time. +1
Tribal stuff: Door of Destinies
1 year ago
@Control_Train:Thanks for the reply, I really appreciate you sharing your experience with Yuriko; I've only played a few games with her, she can be quite brutal and generates significant hate (and respect).
1 year ago
I found the secret to a quicker Yuriko deck is top deck manipulation. Here is my package for that: 1x Augury Owl 1x Insidious Dreams 1x Lim-Dul's Vault 1x Mystical Tutor 1x Personal Tutor 1x Sage Owl 1x Sensei's Divining Top 1x Vampiric Tutor
I would definitely swap out your Diabolic Tutor for at least Mystical tutor, and budget depending, the other 2 I listed as well. Maybe Crystal Ball but I find it too slow.
You could also focus the deck more by taking out the graveyard recur. I would also add more 1 cmc unblockables to enable all your ninjustu ninjas. Here's my decklist: http://tappedout.net/mtg-decks/hits-you-with-ninjutsu-yuriko-edh/ It's very focused on what Yuriko wants to do.