Ghoultree

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Dark Ascension Rare

Combos Browse all

Ghoultree

Creature — Zombie Treefolk

Ghoultree costs 1 less to cast for each creature card in your graveyard.

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Ghoultree Discussion

bluechandra on Ghoultree Would Not Seem Like One to Have Visions.

2 days ago

noodr Mulch is a good suggestion, I just prefer the Scheming and Gather. As I said, I'm going to replace Temporal with more creatures to make Ghoultree better. As for Dawntreader Elk, it is a good card, but you should actually try using this deck. Pretty much you mill yourself turns 1 and 2 and then by turn 3 your spamming ultimate stuff. No need for a blocker lol. Thank you for the suggestions though!

MindAblaze on Sidisi, Meren and Ezuri Oh My......

3 days ago

I have to say while I agree with a good number of the cuts suggested above, I do disagree with a lot of what s/he said too, although I would probably make many of the cuts he suggested.

Mazirek is a good card, it can basically trip over a lot of cards to go infinite, but it doesn't just fit into random shells. Counters on tokens is usually a good powerful go-wide strategy.

Thornbite Staff is another infinite combo engine that doesn't seem to fit here. Great on Glissa, the Traitor but pointless in many other builds. Glissa needs to focus on her recursion in this deck and ignore the combo potential, unless that becomes one of your main plans.

Plaguelord is removal on a stick, but better with Grave Pact et al. Repeatable removal is great, and free sac outlets are good.

Jarad is one of my win conditions in my Sidisi deck. Soulless One/Lord of Extinction style cards are great sac fodder for Jarad. Again, neither of those cards are here so he probably doesn't fit.

Essentially in EDH you want cards that either benefit from what your commander wants to do, or can be abused in the environment playing to you commander creates. In here it looks like the desire is to have Meren out and sac the tokens, or Ezuri out and ramp up on experience Counters to make huge dudes, which playing Ezuri next to Sidisi and doing her thing will just make zombies.

Stuff like Eternal Witness and Greenwarden of Murasa are great in this kind of deck.

Ghoultree makes sense also, but generally your cards are better spent doing things other than turning sideways so I probably wouldn't run it.

Personally, I don't like Bane of Progress. Blowing up your own rocks and enchantments is a feel bad moment. The slots are better used elsewhere.

I do like the Sidisi + experience Counters plan. Ohthenoises has a deck that functions similarly, you should check it out.

orzhov_is_relatively_okay819 on Sidisi, Meren and Ezuri Oh My......

3 days ago

Before I start, just want to say this looks like a cool deck. It looks pretty promising.

First of all, 41 lands is a bit too many. Depending on the deck, the normal recommended amount is 36-39. Your deck is fairly low-cost, so I would recommend 37 or 38.

Reap is super situational and you shouldn't play it unless you know there's a big presence of black in your playgroup.

Take out Seedtime unless you're playing against a counterspell deck. It barely ever actually works.

Take out Mazirek, Kraul Death Priest. It's just not a good card, even in a deck like this. I have a Meren deck and Mazirek never had any impact.

Take out Ghoultree. By the time you have enough creatures in your graveyard to play it cheaper, it won't matter as much. Also, a 10/10 vanilla isn't really the best play considering all the crazy shenanigans you can start up with this deck.

I recommend taking out Jarad, Golgari Lich Lord. Although it's a fine card, if you're looking to cut cards Jarad just doesn't perform as well as most others.

I would take out Kiora's Follower because I don't really see enough cards in the deck where it helps that much.

Take out Phyrexian Plaguelord. It's just a bad card.

I would take out Rot Farm Skeleton because it's a bit too expensive to work as pillow fort, and there are better ways to fill your graveyard.

Take out Scourge of Nel Toth. It doesn't really have any impact in a commander game.

Viridian Zealot is too expensive and hard to cast in a 3-color deck. If you like the idea of it, at least replace it with Caustic Caterpillar.

Take out Zameck Guildmage. It doesn't have enough synergy with the deck.

Take out Thornbite Staff. Once again, it's just a bad card. It costs an absurd amount of mana to do anything useful with it.

This is just my opinion, so feel free to take it with a grain of salt. Have fun!

Dralnah on Voodoo Mama

1 week ago

CaptSillva Honestly almost any of these except for Army of the Damned and possibly Ghoultree seem like they could be good. I had Golgari Grave-Troll in for a while, but it never seemed to be what I was looking for when I drew it. Thanks for the suggestions, I'll be trying these out.

CaptSillva on Sidisi's Box

1 week ago

I find that small amounts of incidental to be quite powerful in Sidisi, since her effect only triggers once per mill effect. Here is a list of cards I suggest you try out. Mental Note, Thought Scour, Crawling Sensation, Mulch, Golgari Thug, Stinkweed Imp, Liliana, the Last Hope, Nyx Weaver, Splinterfright, Pilfered Plans, Sudden Reclamation, and Ghoultree.

On a side note, I don't really know what your meta is like, but generally the countertop combo is kind of weak in commander. Other than the fact that it is harder to bring together, what made it strong in constructed was that most decks curves tended to cap out around 4-5 mana. Commander is wildly different since you will often see cards of 6+ mana even up to 10 or more depending on the deck. You can't really account for that in deck building either since the more you spread out your mana costs the less likely you are to get what you need when you need it. There is also the fact that people actually run counter measures for top in commander.

Freezingfist on Graveyard Shenanigans

2 weeks ago

Interesting build, Ledian.

There are a few things I would suggest, if you'd allow me.

I think you need more lands. Thirteen seems like way too few. The likelihood of being able to consistently get a land per turn is low at this count, and you have 4 and five drop creatures you may not be able to get to without more.

Also, the deck seems to be missing a 'finisher'. You have ways to gain life, but if they have a lot of blockers, you have no way to close out the game.

That's where Sanguine Bond would come in very handy. Another idea is Ghoultree. With all the yard-filling, you could have a 10/10 very cheap.

I would also add something useful on Turn 1, like a playset of Renowned Weaver. Gives you early presence, and can be sacrificed later to give you another enchantment+creature and puts another body in your graveyard. Another idea is Sinister Concoction, giving you another enchantment on the board, and options to later kill an opposing creature, while furthering your own plans to fill your graveyard.

Just some quick thoughts. What do you think?

seshiro_of_the_orochi on The Nemesis of Decks

2 weeks ago

Ghoultree can take the role of some additional nemesisses (nemesy? Nemesis? What's the actual plural here?). Also, Grapple with the Past is very powerful. Oh, and you have ever considered Jarad, Golgari Lich Lord?

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