Ghoultree

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Ghoultree

Creature — Zombie Treefolk

Ghoultree costs {{1}} less to cast for each creature card in your graveyard.

Price & Acquistion Set Price Alerts

DKA

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Ghoultree Discussion

Daedalus19876 on das mimeoplasma

3 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

APPLE01DOJ on Potential from Guilds of Ravnica

1 month ago

Dredge or a Ghoultree deck could use it. Although what they would tutor up is beyond me.

Could be useful in Jund for finding K-Command or Assassin's Trophy.

Hexaflexagon on

1 month ago

NOTE: The Cards at the front of each suggestion are the cards you should put in, not take out.


You should probably switch out Gruul Turf for Stomping Ground. Gruul Turf sets you a turn or two behind, which is not good for an aggro deck. Why are you running 4 Azusas when she is legendary? The most I'd run is three, as you can only have one out a time. How are you going to get creatures in the grave for Ghoultree? Also, have you considered the Arbor Elf and Utopia Sprawl combo? The best manabase I think for this deck would look this this:


I think that this manabase, esp. with Azuza, is very good, allowing you to get your big guys out quickly. However, I think you could change your creatures as well. There are two ways you can do this, you could either go wide (lots of creatures) or the grow big (a few huge creatures). I have provided cards for both of them


I put the Nissas in here because her Elemental making ability can come in handy while trying to cast Ghalta or for extra mana (untapping the land with Sprawl)

So, not much change, but that little change makes a lot of difference. Also, Lightning Bolt needs to change. You need something that can kill something, no matter the size. Good Luck!

DragonFaceEater on A Stitcher's Supplies

1 month ago

These may be out of your price range, but I reccomend Bloodghast and Gravecrawler. Bloodghast can be insanely good against control, since you basically have a creature that they can't kill, unless they have Path to Exile or some other exile effect. Gravecrawler may seem like it's only good in a zombie deck, but since you have Stitcher's Supplier and Ghoultree, which are both zombies, and your opponent doesn't even want to kill your Stitcher's Supplier, and it can be hard to kill your Ghoultree with Lightning Bolt and Fatal Push being some of the most played removal spells.

Algaemaster on Mushrooms grow on trees, and ...

1 month ago

Hi all!

So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:

Lands x20 Murmuring Bosk x4 Stirring Wildwood x2 Evolving Wilds x2 Krosan Verge x2 Forest x6 Plain x2 Swamp x2

Treefolk

Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak

Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.

Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2

Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??

Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.

The budget is around 40 bucks...

Thanks in advance.

All the best.

APPLE01DOJ on What are some strong semi-budget ...

1 month ago

Boneyard Wurm

Ghoultree

Splinterfright

Keep in mind just about every single deck in modern packs graveyard hate on the SB an some even do MB.

Tyrant-Thanatos on Let's Discuss: Shards, Wedges, and ...

2 months ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

RochiTomRochi on Grisly Graverobbers 2.0

2 months ago

You might like Ghoultree as a finisher?

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