|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Spirit
Dimir Infiltrator is unblockable.
Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Price & Acquistion Set Price Alerts
|Have (3)||bakeraj4 , aeonstoremyliver , rockleemyhero|
|Want (12)||BarkingDog , pphhaazzee , TerminalGeek , thegoldentoast , Mind5hifty , notsaying , SleepySushi , bigblue32123 , m8si , EcSamuel , mtwimblethorpe , daszf|
Dimir Infiltrator Discussion
1 week ago
The card draw from this boss gets serious what with you also returning cards to your hand so i use transmute to bring out my Thought Vessel from the Dimir Infiltrator. If you put in a Library of Leng you can combo with a Putrid Imp to keep your highest casting cost card on top of your deck.
Reckless Imp is pretty good here, dash means they don't get taken out with a board wipe
2 weeks ago
I would definitely replace your Thought Erasures with another Dimir Infiltrator, And one more of each of your combo cards. Need 4x of each of your combo pieces. There's nothing more frustrating than waiting to draw or the right moment to tutor your winning piece.
It also beefs the Transmute mechanic. Allowing you to use Muddle the Mixture as a badly needed counter, instead of a tutor.
Delver of Secrets Flip feels weak in this deck. It doesn't add to your archetype, and relies on revealing your instants and sorceries, for a 3/2 flyer that dies to Shock. Consider Thing in the Ice Flip, to make the spells you cast controlling the tempo of the game work toward a boardwipe and alternate wincon. Remember, the less your opponent knows about your weapon, the better.
Runechanter's Pike and Vendilion Clique also feel a bit out of place. Clique is just an expensive Thoughtseize, and Pike doesn't win you games. I would suggest more hand hate: Thoughtseize, Duress, Despise
Hope this helps!
3 weeks ago
Hey, thanks for your statement. I really like the three Bakus, they actually did some serious work in this deck, but to get to that first damn counter on them, you need a decent amount of spirit/arcane spells in the deck. Good thing is that some of them you'd probably run anyway, like Kodama's Reach or Dimir Infiltrator, and funnily enough, Teller of Tales is highly synergistic with Bairn.
So even if it might be a bit too cute, this is exactly how I want it. But feel free to make it your own and don't forget to show us what you've done with it! :)
4 weeks ago
Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.
After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).
The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.
I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.
But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.
1 month ago
2 months ago
I think it's worth considering Waste Not
Aside from diabolic tutor you could consider running cards with Transmute to tutor up cards. Dimir Infiltrator Tutors for 2 CMC cards Perplex Tutos for 3 CMC cards Dimir House Guard Tutors for 4 CMC cards
Since a lot of your deck is from 2 to 4 mana I think these would provide cheap efficient tutors.
2 months ago
2 months ago
Haunted Crossroads is probably the best reanimate spell for Yuriko.