Dimir Infiltrator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Infiltrator

Creature — Spirit

Dimir Infiltrator is unblockable.

Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Latest as Commander

Dimir Infiltrator Discussion

SentientRhombus on Secret Agent Jodah

1 month ago

This is frickin' hilarious and I'm jealous I didn't think of it first.

My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:

I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.

Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:

Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.

As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.

Since like half of your name-abusing bomb cards are sorcery speed, stuff like Quicken and/or Alchemist's Refuge could really help with flexibility.

Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.

Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!

triproberts12 on Sprite Might: Faerie Swarm

1 month ago

You could use more Faeries. Typically, you want to go for a minimum of 30 tribe members in a tribal EDH deck. You might also want Muddle the Mixture , Dimir Infiltrator , and Shred Memory to grab your Oona's Blackguard and Bitterblossom , seeing as the deck really ticks with those two cards in play. Along those lines, Notorious Throng and Knowledge Exploitation are also good. You also need more early-game ramp. Talisman of Dominance and Dimir Signet seem like givens.

As for what to cut, Cryptic Gateway doesn't make a whole lot of sense. It's a 5 mana artifact that lets you tap two creatures to play a card with a maximum CMC of 4. Likewise, I love Rite of Replication as a card, but what are you copying that's worth the mana? Followed Footsteps seems awfully mediocre, and Tree of Perdition doesn't seem to go great with a deck that's going to be slowly draining the opponents over a number of turns. You also seem to be pretty heavy on creature removal. Do you really need Cast Down, Doom Blade, Murder, Go For the Throat, Tragic Slip, and Imprisoned in the Moon with three Wraths and Control Magic?

tacitproxy on Yuriko Group

1 month ago

Dimir Infiltrator - Tutor and unblockable.

Dowsing Dagger  Flip - Assuming you'll get in with an unblockable or evasive creature early on, this will be a very good ramp spell.

Reality Shift - Good exile effect in blue.

Curse of the Swine - Also good exile effect in blue.

Imprisoned in the Moon - Incredible psudo removal.

Teferi, Mage of Zhalfir - Provides psudo haste for an aggressive build like this. Teferi also doubles as a good control card here.

Devastation Tide - Blue/Black have a hard time dealing with enchantments. You will find use for this at some point.

You can also add some on-color cycling lands. They become useful after you don't care about drawing any more lands in the late game. Additionally, other on-color utility lands would be a plus. For example, Bojuka Bog or Halimar Depths would be fine additions.

JohnnyCRO on Lazav, Bringer of Apocalypse

2 months ago

Looks good, but then again I wasn't expecting any less of you.

Now, I might be missing something, but there are a few cards I'm not sure about;

  • Radical Idea & Think Twice - these would be solid in a budget storm deck. But unless I'm missing something big, aren't there cantrips that would go better with your overall gameplan?

  • Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.

  • Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.

  • Trinket Mage , Dimir Infiltrator , Trophy Mage - these seem quite narrow in here. 3 mana for such limited tutors at sorcerly speed seems like much of a drawback.

Some suggestions;

It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.

Deadpoo111 on Aminatou - Flicker/Reanimator

2 months ago

Hi there! I like the deck and see the strategy, but a bigger description is always nice to have. I also really like cards like Dimir Infiltrator because of transmute, which is a very powerful ability.

alexjustdoit on Dimir Guildkit Upgrade

3 months ago

Forgot to add, there's quite a few Dimir unblockables/fear that are great candidates for all the Dimir cipher cards. Pop a Stolen Identity/Undercity Plague on Dimir Infiltrator and copy the hell out of Doom Whisperer while your opponent loses their hand and creatures, or a Whispering Madness on the Infiltrator while Notion Thief is out, everyone will hate you.

alexjustdoit on Dimir Guildkit Upgrade

3 months ago

Not much surveil for a Dimir deck, given it's their signature. If you want to go more with the surveil theme I'd highly recommend Dimir Spybug, Thoughtbound Phantasm, and Nightveil Sprite. If you're open to Dimir cards from past Ravnica sets, there's a bunch of cool ones all with the transmute ability (Dimir's old signature ability) like Perplex and Dimir Infiltrator (not the best examples maybe), and others like Notion Thief, Psychic Drain. I could go on and on, Dimir was always my favorite.

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Dimir Infiltrator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

U/B (Dimir): 0.99%