Dimir Infiltrator


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Infiltrator

Creature — Spirit

Dimir Infiltrator is unblockable.

Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Dimir Infiltrator Discussion

carpecanum on Go Ninja, Go Ninja GO!

1 week ago

Lazav, the Multifarious.

I like using etb's from creatures then putting them back in my hand with ninjitsu like Puppeteer Clique and Draining Whelk. I needs a couple Stronghold Rats, glad your deck reminded me of those.

The card draw from this boss gets serious what with you also returning cards to your hand so i use transmute to bring out my Thought Vessel from the Dimir Infiltrator. If you put in a Library of Leng you can combo with a Putrid Imp to keep your highest casting cost card on top of your deck.

Reckless Imp is pretty good here, dash means they don't get taken out with a board wipe

TheSurgeon on U/B Mindcrank

2 weeks ago

I would definitely replace your Thought Erasures with another Dimir Infiltrator, And one more of each of your combo cards. Need 4x of each of your combo pieces. There's nothing more frustrating than waiting to draw or the right moment to tutor your winning piece.

It also beefs the Transmute mechanic. Allowing you to use Muddle the Mixture as a badly needed counter, instead of a tutor.

Delver of Secrets  Flip feels weak in this deck. It doesn't add to your archetype, and relies on revealing your instants and sorceries, for a 3/2 flyer that dies to Shock. Consider Thing in the Ice  Flip, to make the spells you cast controlling the tempo of the game work toward a boardwipe and alternate wincon. Remember, the less your opponent knows about your weapon, the better.

Runechanter's Pike and Vendilion Clique also feel a bit out of place. Clique is just an expensive Thoughtseize, and Pike doesn't win you games. I would suggest more hand hate: Thoughtseize, Duress, Despise

Or more digging: Augury Owl, Opt

Hope this helps!

Feyamius on Gilder Snek

3 weeks ago

Hey, thanks for your statement. I really like the three Bakus, they actually did some serious work in this deck, but to get to that first damn counter on them, you need a decent amount of spirit/arcane spells in the deck. Good thing is that some of them you'd probably run anyway, like Kodama's Reach or Dimir Infiltrator, and funnily enough, Teller of Tales is highly synergistic with Bairn.

So even if it might be a bit too cute, this is exactly how I want it. But feel free to make it your own and don't forget to show us what you've done with it! :)

kbrauner3005 on Lazav, the Multifarious, Control and Shenanigans

4 weeks ago

Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.

After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).

The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.

I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.

In a very very lucky scenario imagine this. Turn 1: Sol Ring, Dimir Signet Turn 2: Lazav AND Buried Alive Turn 3: Kill with and evasive lazav as a Phyrexian Dreadnought with infect.

But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.

DRmagic2017 on A song without music...

1 month ago

What do you think about Etrata, the Silencer from the upcoming Guilds of Ravnica? She seems promising. I would also look at Invisible Stalker, Dimir Infiltrator, Rancid Rats and Vampire Cutthroat.

rick132 on “Allow Me to Show You True Power”

2 months ago

I think it's worth considering Waste Not

Aside from diabolic tutor you could consider running cards with Transmute to tutor up cards. Dimir Infiltrator Tutors for 2 CMC cards Perplex Tutos for 3 CMC cards Dimir House Guard Tutors for 4 CMC cards

Since a lot of your deck is from 2 to 4 mana I think these would provide cheap efficient tutors.

SynergyBuild on Oona: Welcome to the swamp!

2 months ago

+1! I really like the deck, if you don't mind infinite combos, Isochron Scepter & Dramatic Reversal with 3 mana worth of mana rocks goes infinite mana!

You can fetch them out at a reasonable cost with Muddle the Mixture, Shred Memory, and Dimir Infiltrator.

Hi_diddly_ho_neighbor on Yuriko Ninja, Go Ninja, GO!

2 months ago

What about Conspiracy, Xenograft, or Unnatural Selection (tutorable with Muddle the Mixture and Dimir Infiltrator) for redundancy?

Haunted Crossroads is probably the best reanimate spell for Yuriko.

Wound Reflection and Archfiend of Despair are good to throw more damage around.

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