Augmenting Automaton

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Augmenting Automaton

Artifact Creature — Construct

: Augmenting Automaton gets +1/+1 until end of turn.

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Augmenting Automaton Discussion

The7thBobba on Grixis Improvise Control

1 month ago

Oh boy... when I said I'd be happy to take a look, I wasn't prepared for this. Standard and control, are two of the things I have the least experience with xp but none the less, I shall endeavour to offer up my 2 cents :)

Improvise enablers:Consulate Dreadnought: cheap artifact for early enabling. Can become a huge threat later on.

Hope of Giraphur: intense value packed into a 1-drop.

Merchant's Dockhand: cheap, can block, and offers a cool card-filtering alternative to improvise.

Augmenting Automaton: cheap critter and enabler, and a pump-able threat.

Prophetic Prism: cheap, can manafix, and nets you a card.

I'll get back to you on other elements like instants and the like ;) stay frosty

LithiumHD on UB Artifact Combo (DUELS)

1 month ago

Servo Schematic is a great card. its basically giving you 3 artifacts for 2 mana which is great in this format. @iglesia777

Universal Solvent on the other hand is just bad. really bad. i like adding Key to the City in its place, especially since you are running some decently big creatures.

the one copy of Evolving Wilds in your land doesn't actually help you 90% of the time. in most cases, by the time you would draw it, you would already have both colors available and so having to go and fetch for a land to come in tapped wastes a turn more often than not. i'd remove it for just another basic.

i also don't like Renegade Map at all. and its probably ok here because of the ramp you need to cast your higher mana creatures, but i feel like replacing them altogether for more utility based artifacts would be better. whether that's more artifact creatures like Augmenting Automaton, or just more artifacts in general like extra copies of Servo Schematic or what have you.

iglesia777 on UB Artifact Combo (DUELS)

1 month ago

Like the theme. Think you might want closer to 23-24 land. Sunken Hollow would be the best addition. I even like it more than choked estuary as it'll come into play untapped more often.

I like the padeem, might add another. Don't think chief of the foundry is great for you. I'd rather have a Foundry Inspector or two. Would probably drop the Baral as you only have 3 spells in the whole deck that he benefits. Not a huge fan of Servo Schematic or Universal Solvent. I know they're cheap artifacts for improvise. What about Augmenting Automaton, Key to the City Explosive Apparatus Pacification Array Prophetic Prism or maybe even equipment like Captain's Claws. Remember, equipment doesn't tap even when it's creature is attaching.

Good luck!

Panzerforge on heavennicole

1 month ago

I'm reviewing your card list! It seemed easier to do it here, where I can take full advantage of all the CSS/HTML tags and such. I'll do this in installments, so without further silliness, I will begin!


Cultivator's Caravan

This is a good card, and great in Commander, after you've already included a Darksteel Ingot, since it's double usage as both a standard fixer ( for an artifact with ": add one mana of any color to your mana pool.") and a handy 5/5 vehicle to smash people with. However, in your Standard Mono-Black deck, you don't need mana of any color but black, and if you're going to have a 3 drop vehicle in your deck, there are far more scary ones to include than the Cultivator's Caravan.
Final rating: /


Grasp of Darkness

A powerful card, for sure. It has a mana cost you can easily afford, and it hits nearly every major threat in the current meta. You can kill a Felidar Guardian before it becomes a threat, smash The Heart of Kiran right after it's been crewed, and even kill one of my poor Wretched Gryff before it explodes into a giant pig. That being said, it's also an expensive card, and it rotates out as soon as Amonkhet comes out, making it difficult to want to spend the $16 for a playset of them.
Final rating: /


Harsh Scrutiny

A great sideboard card for you. Perfect for grabbing that early game Winding Constrictor, or a Felidar Guardian, or, if you're feeling spiteful, even their poor, cute, giant Decimator of the Provinces. This is cheap, and sideboards in well without altering your mana curve.
Final rating: /


Herald of Anguish

These guys are well feared, but not the easiest thing to cast, and vulnerable to Lightning Axe, and Caught in the Brights. You already have one in your deck, and running a second one could mess up your curve a lot. In my opinion you're better off having one as a nasty surprise for your opponent than you would be using them as a win-con.
Final rating: /


Hope of Ghirapur

A good 1-drop for your deck to sideboard in instead of Augmenting Automaton. As a sideboard card they fill a double-role, with being an okay little flying blocker to stall vehicles that you can bring back from your graveyard and keep casting to block with, or against "burn" style decks, you can sacrifice them and stop your opponent from hitting you with Alms of the Vein, Incendiary Flow, and other such nastiness. A very good addition.
Final rating: /


Lost Legacy

Another great one for your sideboard, in particular against decks that are heavy on enchantments, or combo decks that really, really need their Felidar Guardian and Panharmonicon in order to get an auto-win. It has a slightly high mana cost, but the effect in round 2 is devastating to the right deck.
Final rating: /


This is only the first 6 cards! I'll keep working on your list!

Firebones675 on Token Swarm

2 months ago

Really not a fan of Augmenting Automaton as it's super inefficient. I'd replace them with Merchant's Dockhand instead.

Freezingfist on Improvise Eldrazi Sac Deck

2 months ago

Hmm, interesting build SpyderPrime.

My first impression that that you'd need a ridiculously lucky opening hand to get this to work.

I like the idea, but I think you have too many high cost eldrazi and not enough ways to make them cheaper.

I'd add more low casting cost artifacts to really make the most out of improvise. Hope of Ghirapur Prophetic Prism(mana fixing and card draw) Augmenting Automaton. I'd also add Reverse Engineer for more tasty card draw.

I'm looking for something that pukes out servos... but I'm not seeing anything great... maybe Aether Poisoner or Aether Swooper, but they make you kind of energy dependent, which would require a slightly different strategy. Servo Schematic isn't bad, but it's better if you have ways to bounce it in and out of the graveyard.

A full playset of Metallic Rebuke could probably help you get past some of those troublesome things while you build.

Lastly, I'd add more land. In the case that the game goes long and you get enough land, you could hardcast the eldrazi if you can't Improvise them out.

Just some quick thoughts. Have you tested this? What's your experience with it?

Freezingfist on Herald of Anguish Mono B Improvise

2 months ago

If I was trying to shave this down to 60, I'd probably pull the full playset of Sly Requisitioner. I may be wrong, but tapping down your creatures just for a 2/2 seems underwhelming for what you're putting into it. It works well with Syndicate Trafficker, but you're mostly saccing tokens, right?, which doesn't work with the Sly Lady.

Have you tried this build going a little lower to the ground... Maybe pulling Tamiyo's Journal and maybe a couple Consulate Dreadnought for Augmenting Automaton and/or Hope of Ghirapur and filling out the playset of Scrapheap Scrounger. Would give you a more aggressive stance in the early game, pumping damage into Augmenting Automaton or keeping them quiet with Hope of Ghirapur, only to bring it back with Scrap Trawler.

Without access to Siege Modification or even Aerial Modification, the Dreadnought seems like it's taking up slots... and at the point you can crew it, someone already has the game locked down. Just an idea.

Prophetic Prisms and Metalspinner's Puzzleknots could be fun to test with the Trawlies as well... card draw engine and more Improvise fuel.

It's weird to see a mono deck without mass amounts of removal =)

Firebones675 on first build

2 months ago

Looks pretty good for a first attempt congrats! Personally would replace the Augmenting Automaton with Scrapheap Scrounger but all in all it's a god start.

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