|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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Enchantment Creature — Horror
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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5 days ago
If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.
Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.
2 weeks ago
Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.
3 weeks ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.
1 month ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
1 month ago
Woah weezle101 thanks for the tips!
I don't think I can use Traumatize because of it's late-game factor, and besides Tome Scour and Mind Sculpt can do enough work quicker. I will consider playing Fraying Sanity and cutting out Sphinx's Tutelage and Pilfered Plans.
Lastly, the taplands you suggested were awesome, but they do seem quite pricey compared to others.
1 month ago
I remember a while back one of my friends picked up a similar deck. If I were you I would consider some disruption such as Remand. However, since you're on a budget maybe spell pierce would be a better alternative??? If I where you I might also consider adding in Fraying Sanity that would double your milling potential although I think it's still a few bucks. Traumatize could be a good addition to the deck. Additionally you should probably include some removal. A good option for budget removal would be Victim of Night. Also, another finisher that I find fun is Mirko Vosk, Mind Drinker. You should probably include some basic mill spells such as Tome Scour. Nighthowler is another big creature you could use. As for more win conditions, you may want to consider using something like Rite of Consumption, a black version of Fling. For a budget land-base I would drop the Dimir Aqueduct
2 months ago
A ver, veo que estas centrandote mucho en incluir criaturas que tengan mecanismos naturales de recursin, pero sinceramente, la mayora de esas cartas no son suficientemente buenas o poderosas como para justificar su inclusin. En su lugar, hay un buen nmero de cartas que te permiten devolverte cosas a la mano de forma mucho ms eficiente y sin sacrificar poder en el proceso.
En segundo lugar, hay cartas caras como Lord of Extinction facilmente sustituibles por algo como Nighthowler que adems te da versatilidad (sacrificable tanto como encantamiento como criatura, o si no, usable como finisher).
En tercer lugar, debes considerar cartas que generen tokens como "carnaza" para las habilidades de comandante. Curse of Opulence o Tamiyo's Journal puede generar una gran cantidad de artefactos, From Beyond y Ophiomancer crean ejercitos de criaturas...
Seguir comentando ms tarde
2 months ago
Thanks for the suggestions! I love Nighthowler, as he is essentially recursible aura which gives a downright ridiculous powerboost in a mid to lategame multiplayer match. I can easily see him being a finisher here. Definitely going in the deck.Ghoultree also seems very viable, as i imagine him being a 10/10 for G most of the game. Magister of Worth should already be in here somewhere, i think in the reanimation category. I can see the Ishkanah, Grafwidow + Spider Spawning combo working, but i feel like it's a little too situational? Do you think i'll be able to pull it off (more or less) consistently? Liliana's Elite could also be pretty strong, but compaired to Splinterfright it's really missing that trample. I'll think about it though. Don't know about Nemesis of Mortals. Four green mana is not easy to pull off consistently in a 3 colour deck, and again, it seems to be missing trample.Anyway thanks for the suggestions, do you have any ideas on what i should take out? :)