Nighthowler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Nighthowler

Enchantment Creature — Horror

Look at the top five cards of your library, then put them back in any order.

Price & Acquistion Set Price Alerts

C15

THS

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Nighthowler Discussion

landofMordor on FesterGully

2 weeks ago

Unfortunately, an activated ability is one that involves a colon, like this: Ghave, Guru of Spores. Your Faeries all have triggered abilities, that use "at", "whenever", and "when" to signal the trigger. So, in this version of the deck, NOoze has 0 possible abilities. Maybe try Nighthowler or Bonehoard instead for a similar flavor that will actually be effective?

Keelroth on Rona, Disciple of Gix

3 weeks ago

I would suggest a little more removal/board wipes. AEtherize and Whelming Wave are good on a budget. In Garruk's Wake Bontu's Last Reckoning and Decree of Pain are also good budget boardwipes. Also a few good targeted removal spells Hero's Downfall to deal with planes walkers and Malicious Affliction since you have a sacrifice subtheme. Nighthowler Mortivore and Eater of the Dead go good with mill theme. And probably good use some more cars draw Ambition's Cost Ancient Craving Treasure Cruise and Blood Divination are good on a budget.

Nekronaut on Mortal Combat

1 month ago

In my version of this deck I would run some copies of Daring Apprentice, Nighthowler instead of Mortivore. Ideas Unbound would give you another draw/discard-option. And finally I would put some mass destruction in there (e.g. Languish) to get rid of opponents creatures and yours to trigger the win condition faster.

StopShot on Alesha, Who Smiles at Extra Combat

2 months ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

Torchess on Run Of The Mill

2 months ago

I don't normally comment but I see someone else also loves the idea of edh mill :)

IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void

Even if you're all into mill, some board wipes like Black Sun's Zenith or Killing Wave can really save you.

Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six

if you're into zombies you can use Arcane Adaptation + Undead Alchemist + Waste Not

leodh on Phenax, Grave's Despair

2 months ago

Man, i'm running 2 Grave's man on the deck Mortivore and Nighthowler, so add one more don't pay my attention.

I'm thinking put Guiltfeeder in, or one of the boots.

franknot.19 on Meren toolbox Deck

2 months ago

_Delta_ you're right the spoiler from Guilds of Ravnica are just amazing. I will test sosme of them surely.

Scytec : thank you very much for all the suggestion, I really like 3 of them Ramunap Excavator, Nighthowler and Greater Good. I just need to figure out what to remove. For all the milling suggestion i not a really big fan of that kind of strategie. I know it's more like a alternate winning condition but I prefer a lethal with Nighthowler on Meren.

For Triskelion and gravepact I have other deck that use them so i tried to have diversity among my deck that why a use Walking Ballista and Dictate of Erebos .

Dark Depth it'S a bit expensive and i very satisfy with Westvale Abbey  Flip and the interaction with Awakening Zone and From Beyond.

Liliana, Heretical Healer  Flip it's a big diaspointement because she always obliterated before i have a chance to use her. hope you have better luck. I'l probably try Vraska, Golgari Queen instead.

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