Yarok, the Desecrated

Yarok, the Desecrated

Legendary Creature — Elemental Horror

Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Trade

Have (2) Forkbeard , Azdranax
Want (2) Pieguy396 , adam1floyd3

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Yarok, the Desecrated Discussion

slashdotdash on 5 color no theme deck

6 days ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Yarok on The Queen's Egg

1 week ago

I feel kinship with a lot of cards. Some of them are... Xantcha, Sleeper Agent, Yarok, the Desecrated, Thief of Sanity, Gargos, Vicious Watcher, Helm of the Host.

EdgeyAce on Yarok, the Desecrated( the good good )

1 week ago

also, the bounce lands are before Yarok, the Desecrated comes out and for landfall abilities that's why Sakura-Tribe Scout and Llanowar Scout are in the deck but you can switch them out for preference

Enral on Advertise your deck!

4 weeks ago

This is my take on Yarok, the Desecrated goodstuff valuetown deck with its companion Keruga, the Macrosage. Keruga's card draw is insane with Yarok! Feedback, suggestions, and +1 would be appreciated!


Drawharmonicon | Yarok & Keruga

Commander / EDH Enral

SCORE: 4 | 53 VIEWS | IN 1 FOLDER


Gornt on Brudiclad in duplicates

4 weeks ago

HELLcaster19 it might be fun to make a Golos, Tireless Pilgrim deck using cards like Yarok, the Desecrated Brudiclad, Telchor Engineer and others to make a populate deck I could call "A thousand triggers".

also thanks for the Helm of the Host suggestion.

sam171z on Zaxara, the Exemplary: Hydra Infestation

1 month ago

I didn't check the card but I know at least with the what about Yarok, the Desecrated how well would that synergize with this

fmastrome2008 on Yarok the Desecrated

1 month ago

Here's some recommendations for your deck. I love Yarok, the Desecrated!

Your deck seems budget, which is cool, so here's some cheap upgrades. Command Tower should be in every mana base. Arcane Signet is a personal preference over the other signets. Shriekmaw kills 2 creatures for 2 mana. If you want more ETB triggers, use things like Thassa, Deep-Dwelling, Prime Speaker Vannifar, Birthing Pod, Conjurer's Closet. Woodland Bellower to nab Fierce Empath and Wood Elves, nabbing 2 lands off Wood Elves triggers, and fetching Craterhoof Behemoth and another fattie. This ensures you cast Behemoth next turn, plus it's a sweet interaction. Sire of Stagnation is straight gas in this deck. Solemn Simulacrum fetches 2 lands and draws a card.

Non-budget options: Palinchron + 6 lands = infinite mana. Use this to cast things like Finale of Devastation for Craterhoof Behemoth.

You do need more interaction / counters, whichever you prefer. Protecting your combo / resetting the board is important. Use Pernicious Deed, Crypt Rats, Damnation, Toxic Deluge, etc... Also, you should have more early acceleration...Birds of Paradise, Deathrite Shaman, Farseek, etc...

inuredbass on Deal With It

1 month ago

Just an update - play-tested replacing Negate w/ 1 more Disfigure, took away the 2 Agonizing Remorse and went to 4 Thought Erasure and 2 Mystical Dispute. I took 2 Mystical Dispute from the sideboard, so I replaced them with Narset, Parter of Veils for the U/W, U/G, U/G/W games that they bank on card advantage. I replaced 1 Casualties of War and added a land since I can recycle that card with Tamiyo and that extra land helps on games I don't pull a Uro until late. Lastly, I replaced 1 Polukranos, Unchained with 1 Yarok, the Desecrated. Yarok cost 1 more mana than Polukranos, however I can escape Polukranos more than once and Yarok's ETB ability with Uro is just stupid good. Also a 3/5 body with deathtouch and lifelink comes in handy. For the sideboard I also repalced Ritual of Soot with Cry of the Carnarium to wipe the board a turn earlier. Final thoughts for now, I am considering making a place for 1 single Jace, Wielder of Mysteries to my sideboard because there have been a few games against control decks where I either did or nearly decked myself, going tit for tat until one of us ran out of cards. We shall see.

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