|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
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Bident of Thassa Discussion
19 hours ago
This looks like a fine deck, though maybe it could use some more card-draw. Personally, I would go for Cold-Eyed Selkie, Bident of Thassa or Rhystic Study. In terms of nice counter-adding cards, you could look into Master Biomancer or even Bloodspore Thrinax. Naturally, Doubling Season could greatly enhance your deck, but this requires quite an investment.
In case you need any more ideas, I am using a counter deck myself: Got them countered. Look into it if you like (and leave a comment/like if you want to). Cheers!
1 week ago
1 week ago
- Search for Azcanta
- Bident of Thassa
- Storm Fleet Spy
- Deadeye Quartermaster
- March of the Drowned
- Open Into Wonder
- Marauding Looter
- Daring Saboteur
- Grenzo, Havoc Raiser
- Archetype of Imagination
- Rogue's Passage
- Heat Stroke
- Invasion Plans
- Goblin War Drums
- Pyreheart Wolf
- Smoldering Spires
- War Cadence
Good Cards on Theme
Mechanized Production Place this on a piece of treasure to win!
1 week ago
Looks like a pretty good start. I feel like the general gameplan with this deck is to lay down some evasive flyers and then get out buffs on T4/5 and win in the air.
Assuming that's the direction you want to, my recommendation would be:
- Cut Faerie Harbinger, Faerie Trickery, Nectar Faerie, Oona's Gatewarden, Final-Sting Faerie and Thieving Sprite (18 total cards). These are all cards that either don't really further the game plan, have too high of an opportunity cost, or can't attack.
- Add 2-3 more lands (Creeping Tar Pit, Evolving Wilds or just more Islands))
- Add a few hard removals (Doom Blade, Fatal Push, etc)
- Add a 4th copy of Spellstutter Sprite
- Consider swapping Coat of Arms for the 4th copies of Glen Elendra Liege and Scion of Oona
That should put it at 60 cards. The idea here is to try to land creatures on turns 1 and 2, then hold up counters or Spellstutter Sprite T3 and then start dropping buffers to beat down in the air. Then you keep the handful of spot removals in case your opponent resolves a big flying/reach creature before the game can get closed out.
If you want to move in a somewhat more controlling direction, 1-2 copies of Bident of Thassa might be worth considering. In a weenie flyer deck, it can help ensure that you're drawing enough gas to rebuild if a board wipe happens.
1 week ago
Welcome to Commander :)
A few suggestions for you:
Instant speed removal is very important in Commander. You need to be able to disrupt opponents on their turns, even as an aggro deck. Being in 5 colours you have access to all the best removal out there. Some relatively cheap options:
You can cut your land count back to 38 safely. I would only go higher than 40 if my deck hand some sort of land theme (like Omnath, Locus of Rage). You could cut back on some of the basic lands. Some lands you may want to consider for colour fixing that come into play untapped:
I would suggest a few more card draw options. It will help keep your deck running:
My version of the deck is at The Ur Dragon's Raging Rainbow Party Friends. It's not budget but maybe it will give you some ideas :)
2 weeks ago
Nice deck! I like Talrand, Sky Summoner for his bitchin' ability to crank out drakes like crazy. If you would like some suggestions though, I think you could do with dropping some creatures. If you included Proteus Staff, you could add in some huge CMC creatures with mean effects that can be cheated out early in the game. More dudes like Tidespout Tyrant and Stormtide Leviathan are good places to start. Jin-Gitaxias, Core Augur and Guile have been working out well in my deck. The Proteus Staff can also be used to whisk away other pesky creatures, at the gamble of having to deal with another worse one.
Also, who's ability are you copying with Illusionist's Bracers? They only copy activated abilities, and I believe Talrand, Sky Summoner's ability is a triggered ability. Strionic Resonator could copy the ability, but I wouldn't recommend it. I'd go with Rite of Replication if you're in a big ol' hurry to get drakes out.
Staff of Nin seems overpriced for the weak effect. You could get the same effect from Future Sight and it is significantly cheaper. Bident of Thassa works too, if you're absolutely bent on drawing cards.
As an overall thought, you might want to lower the average CMC of spells in your deck. Being able to crank out 4 or 5 drakes in one turn based on several 1 or 2 CMC spells is a frightening ability, especially when done several times in a row. The neat thing is that many bounce spells (which open your opponents' spells back up to being countered if you missed them the first time) are super cheap anyway. Bounce an opponent's creature, get a drake to swing with next turn, counter that creature when they recast it, netting another drake to swing with, lather/rinse/repeat.
You might want to consider cutting the Sphinx-Bone Wand. I was super on the fence about it until I realized that it didn't spread the love around. I'd hate on one person with it until they died, and it'd make me a pretty obvious target. Even if you spread around who it hits with each spell, there are better and cheaper ways to deal damage.
Please don't think I'm trying to tell you how to run your deck, these are all just suggestions to perhaps think about.
Seems like a really solid deck! Thanks for sharing!