Bident of Thassa

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Rare
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

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Bident of Thassa Discussion

wylie72 on Plague upon you

8 hours ago

Coastal Piracy and Bident of Thassa are handy in this deck once you start swinging. Also, Impact Tremors to back up Purphoros and Goblin Bombardment as a finisher.

I've run my version of this three times, but expect to be breaking it down soon. Too much of an "oops, 23 Purphoros triggers, I win" leaves games repetitive and the table feeling bad.

ZendikariWol on The Locust God

1 day ago

Hey bud. You deck is what it links to when you type The Locust God instead of The Locust God. I would suggest a new name. But while I'm here...

1) both of your planeswalkers are suboptimal. Both could be replaced by wheels to get better value out of them. Except Dack. He's cool I guess.

2) you have way too many mana rocks. Like, a dozen!? Good gravy, man!

3) The Locust God is best as a secret commander, since the best draw is in non-black. Look at my KnT commander: one for you, two for me (which this REFUSES to link to). I do a lot of drawing there. Also Howling Mine effects can be quite valuable, Dictate of Kruphix, and Kami of the Crescent Moon.

Bident of Thassa is also bat shit crazy in this deck.

Suns_Champion on Revenge of the Nibblers

5 days ago

Hi! Sweet deck!

I would suggest Scavenger Grounds to replace a basic, and so you can replace Tormod's Crypt with something on your maybeboard.

Bident of Thassa could be good if you like Coastal Piracy. Costs the same but has an ability, though it is more vulnerable to removal.

Rhystic Study?

Niv-Mizzet, the Firemind could do a lot of work here. Lieutenant!

You have counterspells but seem to lack removal. A Chaos Warp could do you good.

Hope some of this helps!

Flagellum on Tuning Derevi

1 week ago

Bird tribal! Airborne Aid, Coastal Piracy and Bident of Thassa draw you lots of cards Edric, Spymaster of Trest style. I'm only being half serious because that's an idea I'm thinking about myself. You can still utilize Aura Shards effectively or even Glare of Subdual with bird tokens and/or cheap birds. The latter would work swell with the blink strat you were wanting.

chadsansing on Locust God is bigger than a 4/4 or izzet just me?

1 week ago

I will test with the Bident of Thassa, DanowarElf, and Massive Raid looks great, too.

Have fun playing - I love this commander.

multimedia on My edit on Ezuri

1 week ago

Hey, nice upgrades to the Ezuri precon.

I agree with ThallionDarkshine the Cube + Sages combo is out of place here. Honestly you don't need it.

I suggest a few Simic Commander staples that are all budget:

Bident of Thassa and Bred for the Hunt are enchantments that can draw you a lot of cards especially if your attacking creatures have trample.

For the manabase I suggest a lot more Simic dual lands most are budget:

In my opinion your deck is currently fine as is except the manabase. Before upgrading anything else upgrade the manabase.


Shinwizzles on Welcome to Rikers Island

2 weeks ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

Tegratphil on Memory Loss

2 weeks ago

I don't particularly like Bident of Thassa because it comes out late and you aren't really attacking. Honestly, I don't even like Thassa, God of the Sea but I know your mind probably won't be changed on that.

Psychic Spiral shouldn't be too great for you because you shouldn't have a full graveyard yourself.

Mind Sculpt is very mana inefficient, take it out. Tome Scour is a good card, but you have a lot of late game mill. I would think you'd want to spend your early mana on your small creatures and 2 drops. You already have so many 1 drops! I wonder if it would be good to replace it with things that'll sure-up your midgame like counterspells.

Other than that, I like the direction. I still like Tragic Lesson because Kefnet the Mindful + Tragic Lesson , Hedron Crab + Tragic Lesson , and Sphinx's Tutelage + Tragic Lesson all combo.

I think you could benefit from having a counterspell of a kind or some other defensive instant of some sort, just to keep your opponents guessing. If you do that, you need more instant speed stuff to dump mana on if you don't want to counter, so maybe Tragic Lesson or more Thought Scours.

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