
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Hero | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
MTGO | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Masters 25 (A25) | Rare |
Commander 2015 (C15) | Rare |
Theros (THS) | Rare |
Promo Set (000) | Rare |
Combos Browse all
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
Set Price Alerts
A25
C15
THS
Have (2) | metalmagic , PTsmitty |
Want (7) | Otakufan64 , t0ph3r , scotteiro , lookoutscience , Luckybuck , Noximeus , Rasmus |
Recent Decks
Bident of Thassa Discussion
Magnanimous on
U Control
2 days ago
Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.
This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).
I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.
Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer
Hikarumei on
Faeries Tribal
1 week ago
so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)
Sooooo creatures
- Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
- Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
- Wasp Lancer (3 mana faerie flyer, that's it)
- Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
- Thieving Sprite (another way to say no to an incoming threat)
- Silkbind Faerie (untap effects are very exploitable, although often rare)
- Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
- Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
- Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
- Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
- Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
- Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
- Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
- Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
- Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
- Faerie Mechanist (counts as an artifact AND sifts for more)
- Fae of Wishes (that adventure lets you pull solutions out of thin air)
- Eye Collector (1/1 with a decent ability)
- Brazen Borrower (again not budget but another great adventure)
- Faerie Guidemother (1 drop white with an ok adventure option)
- Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
- Glorious Anthem (aka the namesake for all anthems)
- Dictate of Heliod (double anthem with flash)
- Marshal's Anthem (but pricey mana wise but potent)
- Kindred Boon (not an anthem but...it's a bit slow but indestructible is nasty)
- Kindred Discovery (also not an anthem but CAAAAAARRRRD DRAW)
Other Stuff
- All That Glitters (potent aura in your deck, slap it on Alela for quick win)
- Mirrormade (MORE CLOOOOOONESSS but for artifact or enchantment)
- Bident of Thassa (caaaaaaaarrrrddd draaaaawwww)
- Skullclamp (mooooorrreeeee caaaard draaaaawwww)
- Smothering Tithe (this guy is broken in EDH)
- Coastal Piracy ( heavy breathing CAAAAAAAAAAARRRRDD DRAAAW)
- Blind Obedience (good control enchantment)
- insert every flavor of mana rocks here
- Mortify (reeeemoval)
- Path to Exile (more removal)
- Swords to Plowshares (did I mention removal is important)
- Generous Gift (echo echo echo)
- Vindicate (I remember when this was like a 20$ card)
- Ghostly Prison (the best defense is actually having defense)
- Utter End (hits anything but land and its gone for good)
- Disenchant (technically the OG naturalize)
- Diabolic Tutor (like demonic tutor only not 25$)
- Open the Vaults (wow that was a nasty Nevinyrral's Disk wouldn't it be a shame if it didn't stick)
- Propaganda (Ghostly Prison but blue)
- Sphere of Safety (ghostly prison but gets really out of hand fast)
- Darksteel Mutation (this card is evil)
- Imprisoned in the Moon (that’s a nice land ya got there)
- Frogify (MAKE THAT COMMANDER A FROG)
- Phyrexian Arena (card draw, but black)
- Aura of Silence (because only you can have artifacts and enchantments)
- Dispeller's Capsule (disenchant on a stick)
- Norn's Annex (phyrexian ghostly prison)
- Notorious Throng (TURN THAT PAIN INTO FRIENDS))
- Wrath of God (NUKE UM NUKE UM)
- Fumigate (Moooore NUUUKES)
- Oblivion Ring (say no, now with enchantments)
- Detention Sphere (kill all of one type of token, or remove all the sol rings, you know for shits and giggles)
- Karmic Justice (blow up my stuff i blow you up)
- Land Tax (ok not budget but reeeeaaaallly nice for lands outside of green)
- Grasp of Fate (o ring but for each opponent)
- Attrition (you should have tons of minions so sacking some for removal is value)
- True Conviction (one of my favorite big nasty enchantments)
- Akroma's Memorial (most of the times this hits the field it's over)
- Jace Beleren (og jace is nice)
NV_1980 on
Locust Swarm
1 week ago
Hi,
You seem to be on a budget, so we thought to give some cheap suggestions:
- Bident of Thassa : allows you for more draw, and thus more Locusts every time one of them lands a hit on your opponents.
- Library of Leng : wonderful in case you do not feel like filling your graveyard whenever you are forced to discard.
- Rites of Initiation : can close out games if you can suddenly boost your Locusts out of nowhere.
- Tolarian Winds : nice blue version of a wheel that only affects you.
- Time Reversal : nice way to reset your library and draw cards.
- Forgotten Creation : works especially well with Library of Leng.
- Impact Tremors : Locusts entering the field will deal significant damage.
In case you are a bit more ambitious and intend to spend more money on this deck, feel free to check out our version of this commander.
Happy brewing!
Mrs. and Mr. NV_1980
TypicalTimmy on Kiora - Killer of Krakens?
1 week ago
Icbrgr, Kiora is seriously under-represented on the cards, in my opinion. That bident she is always seen with is literally the Bident of Thassa . She STOLE Thassa, God of the Sea 's weapon and Planes-moonwalked her booty right on out of there.
Romer on
Edric's Gang of Whelps
1 week ago
Damn Skulloelegy, I didn't know about Dryad Sophisticate ! Definitely worth considering. The 2 CMC is a little high (lol) but I agree, non-basics are everywhere and it does hit for 2 damage. Might be worth the higher CMC.
mlequesne, I entirely agree with you about Burgeoning and Exploration , it's just hard to make cuts to fit them in. I think the high volume of evasive creatures is key, so I don't want to reduce that. Can't take out more land. I'd also like to make room for Guardian Project and Bident of Thassa which I see you run in your Edric deck but again... is it worth removing some disruption for them? Maybe?
alu4, If you sort the deck by card type, you'll see there's only one Hypnotic Siren . By default, my deck is sorted by custom categories and the Siren serves two categories: Both as a Cheap Evasive Creature with flying and Disruption to my opponents - I love using it to steal someone's commander ;)
king-saproling on
Kykar EDH
3 weeks ago
Nice list! You might like these: Spark Double , Murmuring Mystic , Shared Animosity , Coat of Arms , Mana Echoes , Flickering Ward , Impact Tremors , Purphoros, God of the Forge , Aetherworks Marvel , Coastal Piracy , Bident of Thassa , Distant Melody , Mantle of Leadership , Cathars' Crusade , Valor in Akros
ezio2907 on
yuriko
3 weeks ago
Hier komt het hoor!!
Dubbele Dimir Infiltrator .
Als je kijkend naar je mana curve zie ik dat je eigenlijk topt op 6 CMC. De andere kaarten zijn kaarten die je voor minder gaat spelen. Dan zie ik op de CMC 7 alsnog Liliana, Death Wielder . Te duur voor de rest van je deck en doet dan te weinig. Nu je curve wat lager ligt kan je ook terug gaan naar 36 land. Worn Powerstone & Darksteel Ingot is naar mijn mening hier niet goed omdat je een 'lage'curve hebt en geen mana sink. Je hebt waarschijnlijk genoeg mana als je gaat naar een 36 lands.
De volgende kaarten mogen er van mij uit:
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Birthing Boughs : Het is een leuke kaart maar het doet zo weinig. Wat je wilt doen is je mana gebruiken om de kaarten in je hand te spelen. 4 mana is te duur om een token te maken.
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Connive / Concoct : Na een discussie met mezelf denk ik(/wij) dat je deze kaart voornamelijk wilt gebruiken voor reanimation. Op dat gedeelte wil je eigenlijk niet komen met dit deck. Je wil onder of over de creatures van je tegenstander gaan. Je hebt te weinig dikke bommen zelf die je kan misbruiken en van een andere speller is het een random bom. Ik denk dat je betere deze kan overslaan om meer focus op je eigen strategie te leggen.
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Increasing Ambition : Ik ben een voorstander voor tutor's. Het is duidelijk waarom je deze kaart speelt. Ik wil alleen zeggen denk eraan wat je zou opzoeken in de nood situaties. Daar moet je zelf over na denken.
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Liliana's Influence : Haal deze er gewoon uit.
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Dread Presence : Het is een leuke combo met de fetch-ish landjes en Urborg, Tomb of Yawgmoth . Is de leuke combo genoeg? En weet dat Sander niet houd van 3 kaart combo's die iets doen met land XD
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Grave Titan : Doet eigenlijk niet mee aan het deck idee. Is wel een sterke kaart. De beslissing is aan jou.
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Ninja of the New Moon : Doet eigenlijk te weinig. Het is een grote ninja. Maar deze kaart helpt je niet op de meeste momenten meer dan een andere ninja. Hij is groot maar niet effectief.
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Tetsuko Umezawa, Fugitive : Deze kaart helpt maar 8 creatures in je deck (waaronder hij en je commander). Hij is zelf geen ninja. Dus je kan deze het beste vergeten denk ik.
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Sun Quan, Lord of Wu : Komt waarschijnlijk pas op beurt 7+ binnen. Dan is het een leuke kaart die veel voor je doet. Alleen heb je niet al genoeg unblockable of flying.
Kaarten die ik erin zou doen:
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Paradoxical Outcome , Evacuation & Devastation Tide : Dan kan je al je creatures opnieuw in ninjaen.
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Bident of Thassa : Extra card draw als je niet een bord vol met ninja's hebt. Of simpel draw 2x zoveel als je al deed :).
jconeil1988 on
Alela, Tinker Faerie Extraordinaire
3 weeks ago
LordTea I like Dire Undercurrents , but not more than Kindred Discovery since that will trigger on the summoning as well as attack, drawing alot more cards.
I have both, Coastal Piracy , which you saw, and the replacement you offered in Bident of Thassa . I had planned on replacing Piracy with Discovery, but can see having all three, Thassa, Undercurrents and Discovery.
Solid look and thanks for the Upvote.
Bident of Thassa occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Blue: 0.4%
GU (Simic): 0.52%