Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

Latest Decks as Commander

Bident of Thassa Discussion

Snap157 on Bruh, Tetsuko is uncommon

1 week ago

Maybe Bident of Thassa? Along with your Coastal Piracy and Reconnaissance Mission, you'd get even more of an engine going.

MattN7498 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

2 weeks ago

Jator Seems good! I've always thought about throwing it in because it's easy to trigger. Guess the main thing to figure out is what do you want to prioritize looking for to either gain some more card advantage or alpha strike someone. I'll definitely see if I can squeeze it into the list!

Granum Original duals are obviously the best pick. However, I don't own any OG Duals nor do I like proxying stuff like that. If you own OG Duals, go for it but not required.

EmperorPenguin I'll go fast. Lurking Predators 32 creatures in the deck, which is low for this effect, and you're forced to cast them otherwise why would you playing this card. Opens yourself up to field wipes and getting rid of a lot of your threats in the deck. Dragonspeaker Shaman Non land ramp based card that's on a small body that easy to remove that's really only good on Turn 3. Sunbird's Invocation Win more enchantment that does nothing casting it on Turn 7, which isn't guaranteed to make it back to you when you play it, where you can cast potentially two dragons instead. Descendants' Path Same thing as Predators. Low hit rate that does nothing when you play it. Granted it's only 3 mana but list is already tight so the hit rate just doesn't make it worth it. O-Kagachi, Vengeful Kami Great political card in that it deters people from swinging out of fear of blowing up their permanents. Flying and trample also really great. Dragonmaster Outcast Rather would just pay mana for a Dragon that has equivalent stats for the 5/5 that comes in rather than risk this on a small body and can actually be aggressive. Taigam, Ojutai Master Counter spells ain't a big deal and paying 4 mana to have only a Cavern of Souls that pretty much has no other lines of text that are really relevant most of the time ain't worth it. Bident of Thassa Relies on having creatures to get the card draw and the ability to make opponents attack will just make them attack you. If they have a large amount of creatures, sure you pick off importants ones, but you end up taking a lot of damage. Fiery Emancipation Win more card that relies on having creatures. With a small amount of dragons, you can usually halve someones health so relying on one effect in the deck to do more damage isn't worth. Chromatic Orrery Big 7 mana artifact that sometimes you might not be able to cast and can't easily be protected. Lot of scenarios of you getting blown out.

RNR_Gaming on Cunning Actions feat. Anowan the Ruin Thief

4 weeks ago

I'm finding building it as a turns/tempo build really helps it slap. Capture of Jingzhou, Part the Waterveil, Time Warp, Nexus of Fate, Temporal Mastery and Temporal Trespass all give the deck this nasty inevitably that feels very close to edric. Maybe also consider Narset's Reversal, Miscast, Mystical Tutor and Vampiric Tutor

For more casual includes

Coastal Piracy and Bident of Thassa are very good :) redundancy is king.

Jyoshaken on Anowon, Rogue's Company

1 month ago

SynergyBuild never thought about Bident of Thassa or Coastal Piracy. I do own a copy of bident and was thinking of adding it alongside Reconnaissance Mission but not sure what to take out.

SynergyBuild on Anowon, Rogue's Company

1 month ago

Love it! Could Bident of Thassa or Coastal Piracy fit in the list?

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

TriusMalarky on Snakes need wheels, they don’t have feet *Primer*

1 month ago

I don't know how relevant these are, but I saw Bident of Thassa and Distant Melody and thought they were pretty cool. Drawing 20+ cards for only a little bit of mana seems pretty powerful to me. Or are they too slow?

Also.... Windfall/Archivist with those would be pretty friggin good. 60 some-odd snakes for 7 mana, yes please.

Thoughts?

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