Bident of Thassa

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

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Price & Acquistion Set Price Alerts

C15

THS

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Bident of Thassa Discussion

GoodLuckGuy on Anti Badger Tech

1 hour ago

Needs more Infect my man, Grafted Exoskeleton should do the trick. Corrupted Conscience is also good, especially when your opponent has a 10/10+, although you can just put it on a Bane of Progress to blow someone out immediately. And let's not forget Blight Mamba which is literally just an infect snake.

This deck could also benefit from some added draw condition, Coastal Piracy is essentially a second Bident of Thassa. Kindred Discovery is the big one though, it just draws you so much.

I may have mentioned this before, but Stoneforge Masterwork is crazy in this deck. Hadana's Climb  Flip Does similar things here.

Lastly, I think there is room for 2 to 3 more counterspells. Negate, Arcane Denial, Disallow, Forbid, and Swan Song are all good here.

DerektheRed on Looking for Double Value Cards ...

1 day ago

Cards that I run in my LG deck: Bident of Thassa to make someone attack into locust chumps, which double on your turn.

Nin, the Pain Artist is only ok for targeted removal but can also turn one locust into many.

Exclude and Drag Under are a little pricy, but you get the effect and the card draw.

I also use the artifacts mentioned above, including Dreamstone Hedron.

RazortoothMtg on Help with Forced Attack Deck

2 days ago

Hello all! I'm looking to build a deck that forces everyone to attack me, then punishes them with cards like Kazuul, Tyrant of the Cliffs.

The problem is I don't have nearly enough cards.

For cards that force people to attack, I have Trove of Temptation, Fumiko the Lowblood, Boros Battleshaper (kind of), Bident of Thassa, and Alluring Siren. Also Hellraiser Goblin, since I plan on the commander being Zedruu the Greathearted

As for punishing them when they attack, all I have is Kazuul, Tyrant of the Cliffs, and then Lust for War-type cards, but those aren't great.

And yes, while cards like Crown of Doom, Gahiji, Honored One, and Assault Suit seem great, I want people to attack me. But it only really works if there are more cards like Kazuul, Tyrant of the Cliffs that then punishes them for attacking me.

Edit: After looking a little more, I found Goblin Spymaster, Goblin Diplomats, War's Toll, Warmonger Hellkite, Curse of the Nightly Hunt, and Grand Melee

elgosu1337 on Breya EDH

2 days ago

I think more card draw such as Vedalken Archmage and Bident of Thassa would help. Etched Monstrosity is not legal in Breya because it has on the card, so replace it with repeatable card draw.

jpsuchecki on Kumena's wet slapping

1 week ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

NickyBolas on Pirate's life

1 week ago

Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.

Treasure Combo

Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.

Aggro

Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.

  • Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
  • Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
  • Taurean Mauler counts as a pirate and can get HUGE.
  • Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
  • Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
  • Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
  • Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
  • Vanquisher's Banner gives your team a mild boost coupled with some card draw.
  • Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
  • It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
  • Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
  • Archetype of Imagination is a possible candidate for making your team unblockable.

Good In both Builds

  • Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
  • Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.

Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.

Fairmount on The Flying Dutchman

2 weeks ago

Coastal Piracy and Bident of Thassa would be great, not to mention Thassa, God of the Sea herself. Another nice interaction Ive found is Captain's Hook and Captivating Crew. Steal their fatty, equip/ attack, unequip and their fatty dies

sunwukongun345 on IZZET V2

2 weeks ago

Metaldad

I'm not sure about Bident of Thassa since it's a permanent and doesen't cause any ability to trigger, but I'm gonna try Fling out for sure! Thanks!

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