|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
Bident of Thassa Discussion
1 day ago
I thought I would comment as I also chose a Pirate Tribal deck as my first EDH deck which I built about 4 months ago Pirate Tribal Final. It took me some time to work out what direction I wanted to go in with the deck, being Grixis, a preference to one or two colours seemed sensible. Also, pirates are sneaky and like treasure and stealing, right?
I chose to focus on Blue, using evasive abilities to enable me to sneak pirates past blockers, gaining benefits such as card draw from Bident of Thassa and steal the permanents of my opponents with Admiral Beckett Brass . I also went for a treasure subtheme, using cards such as Revel in Riches , Brass's Bounty and Mechanised Production to rapidly generate treasures, either as win-cons or for high-cost spells such as Insurrection or Kindred Dominance .
At the moment, your deck is about equally balanced between all three colours, with limited mana fixing (which treasures would help with), therefore you might stall early by drawing the wrong combination of colours. I would maybe try and lean a bit on one subtheme/colour, more than the rest. Also, you have a number of weak cards in the deck at the moment, Lightning-Rig Crew , Wily Goblin , Sentinel Totem , Smelt , Act of Treason , Fevered Visions , Navigator's Ruin , Raiders' Wake etc. to name a few. Additionally, you use a lot of cards to tap opponents creatures, rather than making yours evasive/unblockable. Many of those cards aren't providing sufficient power to justify their inclusion.
TLDR: I think you are trying to do too much and therefore your deck is spread too thin in important areas. I would pick a specific game plan and build around it.
1 week ago
Dang! It seems every deck idea I think of is already done! Nice deck, it lays low enough to not be hated while it builds up and doesn't really present any real threats to target except for your commander and looks effective while not playing dirty. I might suggest Edric, Spymaster of Trest as a backup Bident of Thassa if you need more cards. Song of Freyalise could help your mana ramp some (even though the mana is short-lived) or serve as a player killer late-game if you don't get any other mass trample effects.
1 week ago
Hey, nice start, but The Locust God is fueled by mass draw spells and I don't see very many here.
Archivist is good and his ability is called a wheel. You'll hear this term a lot in Commander and what it means is all players or just you shuffle some number of cards from hands and/or graveyard into library and then draw cards. This effect is very good with Locust because he triggers for each single draw therefore if you draw seven cards you make seven 1/1 Insects. Drawing seven of more cards from casting one card is very good.
Budget cards ($4 or less each) to consider adding:
- Shivan Reef
- Desolate Lighthouse
- Windfall : wheel for all players.
- Whirlpool Warrior : two wheels, one for you and one for all players.
- Skullclamp : with Locust depending on how much mana you have is a lot of draw and 1/1 Insects. By equipping a 1/1 Insect this kill it, but as a result you draw two cards and make two more Insects.
- Pull from Tomorrow
- Blue Sun's Zenith : reusable mass draw.
- Brainstorm : draw three for one mana.
- Magus of the Wheel : wheel for all players.
- Whirlpool Rider : wheel for you.
- Bident of Thassa : draw cards when 1/1 Insects hit an opponent which makes more insects.
- Coastal Piracy : same as Bident.
- Mystic Remora : one of the best sources of repeatable draw in multiplayer Commander.
- Library of Leng : another effect of no maximum hand size. You already have Tower that does this, but some redundancy is helpful for this effect since it's pretty important to have when drawing a lot of cards.
- Psychosis Crawler : make your opponents lose life when you draw cards and it can get very big.
- Impact Tremors : whenever a 1/1 Insect token is created this does 1 damage to each opponent.
- Expedition Map : tutor for Reliquary Tower.
Cards to consider cutting:
- Flame Fusillade
- Renegade Tactics
- Slip Through Space
- Warlord's Fury
- Dual Casting
- Jalira, Master Polymorphist
- Brudiclad, Telchor Engineer
- Rummaging Goblin
- Epic Experiment
- Mechanized Production
Good luck with your deck.
2 weeks ago
I took out Bident of Thassa , Coastal Piracy , and Edric, Spymaster of Trest . Let me know if I am still missing some. I also noticed Tana, the Bloodsower says combat damage so I changed the description and will likely remove some or all of the cards that simply provide the ability to tap for damage as that was the main reason they were in.
2 weeks ago
+1, I like where you're going with this but I have to burst your bubble and tell you that Prodigal Sorcerer esque abilities do not count as combat damage and therefore do not trigger things like Bident of Thassa .
2 weeks ago
for the problem you want to cast high creature cost, I should put in Mindwrack Liege , so you can cast 2 of those creatures after wheeling in T7.
Steady deck, you gave me much ideas for mine, thnx! :D
2 weeks ago
Just glancing at the list, I think it needs to lose Vexing Devil and Goblin Fireslinger and put in a Bident of Thassa . The devil doesn't do much in EDH, but doubling up on bugs every combat just seems good. If you're going combat heavy, something like Berserkers' Onslaught can get pretty nutty. Arjun, the Shifting Flame is another good reusable wheel. If you wanna abuse drawing cards outside of your command, Psychic Corrosion and Sphinx's Tutelage are great cards.
3 weeks ago
TheRedGoat: Honestly, Scroll Thief and Smuggler's Copter SEEM bad, but they consistently draw me into my lands and my control pieces. I'm never ever disappointed when I see them in my opener. Inundate isn't a bad idea XD but I'd rather just play Merchant Scroll / Spellseeker to grab Cyclonic Rift for example, in that slot. The other rattlesnakes are... okay? But I'd usually prefer outright control or counters in that slot (I don't like giving my opponents choices when I punish them). I tested Hidden Strings , Last Thoughts , and Hands of Binding , but they all got cut :( Last Thoughts is strictly worse than Scroll Thief in this list, and the other two were too low-impact overall. The issue with Sakashima's Student and Ninja of the Deep Hours is that they're only unblockable ONCE in this list (they have too large of a P/T to be unblockable here). Teferi's Veil and Siren Stormtamer might have a home here, avoiding removal? Honestly unsure, I've definitely considered both. Prying Blade ups my power, which I actively want to avoid XD Verity Circle might make it in here, it's been really REALLY good in The Locust God , though Rhystic Study would get that slot first. Murmuring Mystic could be cute I suppose (paired with Bident of Thassa ? wooooooo that seems hilarious). But Time Stop really isn't my jam in multiplayer: it makes me tap out and be unable to answer anything :( Thanks for the thoughts!
TJFNIJ: Oh, that's cute XD I like that, but it's 10 mana before I get the pump effect (assuming I want to pay echo), so I think I may have to skip it for now.
Bident of Thassa occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
G/U (Simic): 0.52%