|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
|Have (9)||metalmagic , , Pumpkinking913 , PTsmitty , metljoe , BLEATH , lorddarkstar , shinbatsu , simicstudent|
|Want (8)||Frostwraith , olivo426 , G-shack , Feldia , Timedrqgon , Tugboat , CaelanStokkermans , Mitchapaloser|
Bident of Thassa Discussion
1 week ago
Deck looks like a blast. Only few things I can think of are that with Storm the Vault Flip and Chief of the Foundry , you seem to have a slight "go wide" strategy and personally, assuming you're playing 4 player commander, would emphasize that a little more. Bident of Thassa and Coastal Piracy aren't artifacts, but they do draw a lot of cards when you're swarming with thopers from Thopter Foundry and other stuff that makes small dudes. Also I would take another look at the land base. I know lands can be pretty expensive which is why I never really bash people for land bases but I would highly recommend a bit more colored tap lands considering your curve isn't exactly super low. Vesuva can enter as a copy of an artifact land you already have so that you have more than one you can use with cards like Kuldotha Forgemaster . I really like the inclusion of some fun stuff like Possibility Storm , the format needs more weird stuff going on. But yea, deck looks dope and best of luck!
2 weeks ago
So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.
Here are what I've made:
The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.
The second one is using Keranos and white humans so its 4 colors instead of 3.
The third one is sticking to the block and theme but also sticking to heroic and scry.
I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.
Sorry for the long post. Wasn't sure how to do this.
2 weeks ago
Not my first thought on a dovin deck, so my first thought would be to give the idea of what I saw with him in oathbreaker, Blightsteel Colossus as the only artifact in the deck, and Shape Anew as the signature spell (or colossus as only creature and Polymorph as the signature). the rest of the deck would mostly be treating the deck like a Edric, Spymaster of Trest deck with many 1 cmc hard to block creatures ( Bident of Thassa could be pretty sweet)
now for this deck, any sort of 1 cmc cantrip can help increase consistency, Arrester's Zeal in most cases won't be a good card for your deck (the pump with added flying won't really be relevant most cases), Dramatic Reversal if you play it most people will assume an Isochron Scepter is in your deck somewhere, so a Rally of Wings might be more relevant.
3 weeks ago
Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.
Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.
Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.
Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.
I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.
Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.
Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.
Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.
I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.
I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.
I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.
Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.
Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.
I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.
You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.
I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.
I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.
You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.
Good luck with deck building!
4 weeks ago
Thank you for all the suggestions. I've ordered a few of the cheaper cards Ponder , Teferi, Mage of Zhalfir , and Roil Elemental plus I found Brainstorm , Counterspell , Blue Sun's Zenith , Bident of Thassa and Archaeomancer in my collection. I also have a Darksteel Plate instead of the other two artifacts mentioned by bushido_man96. K1ngMars I'll look for an Aqueous Form . Now to see what to take out. I know I'll take Lay Claim out for sure.
4 weeks ago
God-Eternal Oketra While not being a warrior being able to pump out 4/4 zombie warriors would be a good addition.
I run Smothering Tithe in my deck since it is a good source of mana ramp for just about any deck.
4 weeks ago
Hey, saw your forum topic asking for help. If one of your first Commander decks well done.
Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:
- Teferi, Mage of Zhalfir : counts for three devotion, flash in your creatures including Thassa and prevent your opponents from casting cards at instant speed.
- Tempest Djinn : counts for three devotion, flying and gets more power as you play more Islands.
- Bident of Thassa : draw a lot of cards with unblockable creatures or flying creatures.
- Mystic Remora : one of the best enchantments for repeatable draw in multiplayer Commander.
- Mirage Mirror : good with Willbreaker , repeatable source of targeting, target an opponent creature for 2 mana to steal it while also making Mirror a copy of that creature until EOT.
- Retreat to Coralhelm : good with Willbreaker, repeatable no mana cost source of targeting an opponent's creature on your turn as long as you can play a land.
- High Tide
- Frantic Search
- Blue Sun's Zenith
- Thada Adel, Acquisitor
- Surrakar Spellblade
- Silent Submersible
- Broodbirth Viper : draw with myriad.
- Curious Obsession
- Ophidian Eye
- Sower of Temptation
- Roil Elemental : counts for three devotion, steal an opponents creature just by playing a land.
If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.
4 weeks ago
You asked me for suggested cuts, here are some that you probably don't need-
Artifacts- Bident of Thassa
Bident of Thassa occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GU (Simic): 0.52%