Lotus Cobra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

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ZEN

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Lotus Cobra Discussion

alias42 on Atraxa?

36 minutes ago

So, looking at your meta, I see that your opponents use alot of decks known for speed. With that in mind, and since I'm not 100% sure what issues specifically you're having Im gonna focus on suggestions to make your deck faster, and I'm going to try to avoid super expensive cards since I'm not sure how much you're looking to spend.

First thing I'd do is to swap Plague Wind out. If you really want a 9 mana board wipe, In Garruk's Wake is strictly better, but honestly I don't think I'd even go for that. Cyclonic Rift seems like the best bet since you definitely need to hang on to your creatures, so I do like the use of one sided wipes, but with edgar's ability to flood the board you may want to add some universal wipes like Wrath of God too.

I would probably add Lotus Cobra here. Granted since you don't have fetches he isn't at his best, but he makes each land effectively produce 2 mana the turn they come in, one of which also fixes any color shortages you have. That makes atraxa's 4 very specific mana cost easier, and gets her out faster. And with your deck, it looks like you need a fast atraxa.

Cryptolith Rite is sort of a second rishkar for you, which also helps get atraxa sooner.

Champion of Lambholt has the potential to be an absolute powerhouse in this deck.

Now on to more meta-specific suggestions. Meren and Gitrog are both very graveyard reliant decks, so grave hate will give you an edge. Rest in Peace, Relic of Progenitus, and Bojuka Bog should be enough. To deal with Skithryx, add Melira, Sylvok Outcast then proliferate your opponents poison counters for the win. Ichor Rats is probably a good add too since it gives the Skithryx player a poison counter and puts all of your opponents on a very fast clock. If Edgar is a problem, add pillow fort cards like Propaganda or Ghostly Prison. The vampires are only scary en masse, and even one pillow fort effect is enough to keep him from sending everything your way.

hkhssweiss on lord windgrace

1 day ago

Some cards I would consider adding in: Amulet of Vigor, Lotus Cobra, Eternal Witness, Squandered Resources, Praetor's Counsel, Exploration, Constant Mists. Crop Rotation, Scapeshift, Prismatic Omen, Shadow of the Grave, Azusa, Lost but Seeking, Oracle of Mul Daya.

There are some silly combinations and synergy you can do once you have enough lands. Here is some food for thought.

Seismic Assault and Squandered Resources on field, let's say you have 10 lands all tapped on the battlefield, and 6 more in grave. Sac all lands float 10 mana, cast Splendid Reclamation. 16 lands ETB, sac them again now you have 20 mana. Cast Praetor's Counsel and pitch 16 lands to Seismic Assault, cast Shadow of the Grave and return all discarded cards to hand, do it again. Cast Regrowth on Shadow of the Grave. Do it again. Cast Eternal Witness, target Shadow of the Grave, Do it again. That's already 64 damage. Now imagine if you had more lands in the grave.

Hope that helps!

onehitterquiter on Arixmethes Voltron

6 days ago

Ever considered making Arixmethes the "Hidden General" with Momir Vig, Simic Visionary at the helm? Momir can find Arixmethes and Kaseto, and can also chain together cards like Slippery Bogle and Kiora's Follower to quickly wake Arix up.

Momir could also feasibly set up a wonky combo using Arix, such as Arixmethes + Tatyova, Benthic Druid + Oboro Breezecaller + Patron of the Moon + Stone-Seeder Hierophant/Lotus Cobra

You could get really crazy with it and include only creatures and lands in the deck, a stylistic nod to Arixmethes as he is only either a land or a creature. It'd definitely be jankier than your current list, but maybe make for interesting victories?

Aaerys on Jund landfall token

1 week ago

You are definitely on the right path, here's some suggestions, playtest them and see how they go

Lotus Cobra, Ob Nixilis, the Fallen, Nesting Dragon, Seer's Sundial, Tilling Treefolk, The Mending of Dominaria, Creeping Renaissance and Nissa, Vital Force

Good luck!

xaerusblade on Turn 2 : Saheeli evolution

2 weeks ago

turn 2 saheeli deck

turn 1 : land + dork Birds of Paradise

turn 2 : play Lotus Cobra then play a fetch land

sacrifice fetch and grab a random land = make 3 mana(2 from cobra trigger and one from tapping the land)

play Renegade Rallier

pick the fetchland from the renegade rallier trigger

sac the fetch again and get a random land and create 3 mana again.

play Saheeli Rai

tick up saheeli and copy renegade rallier

pick fetch from rallier trigger

the sac fetch again = 3 mana to cast Eldritch Evolution on rallier

search for Felidar Guardian and BOOM!!!!

infinite combo with a

Blackerlotus13 on Black Panther has Landed

1 month ago

Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.

Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.

as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.

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