Lotus Cobra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

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Lotus Cobra Discussion

loricatuslupus on Pattern Recognition #84 - I ...

12 hours ago

I love landfall. I made an entire Modern deck built around Retreat to Coralhelm + Ruin Ghost plus Retreat to Hagra, Jaddi Offshoot, Lotus Cobra and Cliffhaven Vampire. It was a beautiful thing, and I enjoyed the "land matters" theme so much that eventually I split it into two Commander decks: Noyan Dar and the Gitrog Monster. I think that unfortunately Boza is right that it becomes too easy to abuse early on low CMC creatures that het out early (coughHedron Crabcough) - it's like getting a free spell from doing what you would anyway!

eddywaters1 on Kaiser Permanente (Vaevictis Primal Surge EDH) v.2

4 days ago

Thanks for the suggestions!

I run Dark Confidant in most of my black EDH decks cuz the card draw is always good to have, especially at 2 CMC. I haven't had a major problem with the life loss, though obviously there is a risk of revealing It That Betrays which is a bummer. I will often pay the 8 life to get 2 extra cards from Sylvan Library, so I kinda see Dark Confidant in the same vein. I still definitely think it's good to have, and have never regretted seeing it.

Elvish Spirit Guide has also been getting the job done in testing so far. Fast mana, even if it's a one time thing, is valuable here as the deck definitely benefits from setting up faster. Getting out a turn one Sylvan Library, Lotus Cobra, Dark Confidant, or even just a signet can set me very far ahead.

I agree that Oracle of Mul Daya would be great in the deck, and I will definitely try to fit that in. Courser of Kruphix I'm personally not as high on. She doesn't speed things up much (doesn't really ramp), the life gain isn't super relevant usually, and her top deck manipulation is pretty limited. I'm trying to leave out things that just let me look at the top of my deck. I left out Vizier of the Menagerie for this reason, and I think he's better than Prophet.

Ruric Thar, the Unbowed is a very good creature, and I think I would run it in a non Primal Surge variant of Vaevictis. In this one, where the goal is more to win quickly than to control the field, I'm not sure if it would be the best option most of the time. If I were to put it in, I would probably take out Sire Of Insanity since they sort of take up the same slot, but I'm giving the nod to Sire at the moment mostly because I think he's hilarious, especially when it can turn the game into a chaos warp top decking grindfest with Vaevictis on the field (not the best reason I know, but I'm standing by it for now).

I love the idea of Glissa, the Traitor in the deck, and I will definitely test her out. She seems like a great way to bring back the artifacts I end up sacrificing to Vaevictis, and I can see myself trying out some more relevant artifacts to take more advantage of this.

elipyon on The Bourgeoisie Life

1 week ago

So I changed my Karametra deck to be close to this (Lotus Cobra instead of Bloom Tender, Kamahl, Fist of Krosa instead of Craterhoof since I forgot to swap it in, and Growing Rites of Itlimoc  Flip instead of Gaea's Cradle) for Commander Night at my store today. Honestly it performed pretty spectacularly. I won 2/3 games I played with it tonight. Two combos I got to use were Archangel of Thune + Spike Feeder and Elesh Norn, Grand Cenobite + Kamahl, Fist of Krosa off of a flipped Growing Rites of Itlimoc. Mostly won though just swinging out with infinitely huge creatures or trample overrun. I had a blast with the deck. Felt only right to report in, haha. Thanks again.

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

mikaeustheinfinite on Lord Windgrace Combo

1 week ago

Here I am from reddit with my critique:

vomitpile on Sylvan Turbo

1 week ago

Good on you, that's a big undertaking in modern. Maybe try Lotus Cobra? That card does crazy stuff with extra lands being played. Splashing for red would give you more interaction like Lightning Bolt and Molten Rain effects, and finishers like Banefire, black would be useful for Fatal Push and other effective removal, Ob Nixilis, the Fallen and my favorite baby boy The Gitrog Monster. White would give you strong sideboard options, Knight of the Reliquary and Renegade Rallier, with other random creatures that could help lean in a more aggressive direction. Blue tends to be the weakest color to pair with green for stuff like this besides Bring to Light style decks or amulet titan, since it only helps control and draw cards and doesn't really have its own payoffs. I would consider splashing some other color as a way to help close games, Sylvan Awakening is very strong when you have 10+ lands but leaves you vulnerable to something like Terminus, which is seeing more and more play lately. Adding more midrange creatures can help you survive the early game also, things like Tireless Tracker which also counts as card draw, and Courser of Kruphix offers life gain and is sort of a backup Oracle of Mul Daya. You could also consider Wayward Swordtooth as an aggressively costed ramp creature. Something like Hornet Queen and Obstinate Baloth are strong sideboard cards and Summoner's Pact is useful for finding those silver bullet creatures when you really need them. I threw a lot at you, I really like big mana and play titanshift primarily so those are all things I've considered for similar decks to yours. Good luck and happy brewing!

RUST-O on Tatyova V0.1

1 week ago

Verdant Confluence would also be a great addition. Azusa, Lost but Seeking, Lotus Cobra, Courser of Kruphix and Yavimaya Elder are all excellent in lands matter decks.

Realms Uncharted is neat kind of a fact of fiction wih lands. Its odd.

Slivortal on Freyalise High Tide

2 weeks ago

keithallenlaw I completely agree on thinning being completely irrelevant (in fact, as a math geek I like telling people the same thing all the time). The fetches aren't there for thinning though; they have three main uses.

  1. They let you shuffle your deck in combination with Oracle of Mul Daya, Sensei's Divining Top, and Sylvan Library. This is important, as green lacks powerful card selection, so we have to take what we can get. The interaction with SDT in particular lets us see 3 fresh cards when we have lots of mana and are looking for more action.

  2. They provide landfall triggers. The most important interaction here is with Lotus Cobra. While Cobra in general is a powerful card, a hand containing just Lotus Cobra and a fetchland can get to 5 mana on T3 with no other help, which increases the odds of T3 Freyalise. They can also come in handy in growing plant tokens from Avenger of Zendikar to a size where they can be effectively Greater Gooded (though this is somewhat ancillary).

  3. Last, but definitely not least, they can fetch Dryad Arbor in addition to basic Forests. The most common time this comes up is the EOT before the turn you go off; by fetching an Arbor, you can "freely" increase your creature count by 1 when you ult Freya. Additionally, fetching Arbor can be mana-positive if you have Earthcraft out and a Forest that taps for more than 1 mana. The Arbor can be handy in a pinch to eather protect your board from an Edict or pinch-block for Freya. It also can be Skullclamped, so it can turn your land drop into 2 cards in a pinch.

All these factors combined makes them worth the 1 life cost (which is trivial, especially considering that most people are going to be attacking Freya and not you). We also still have plenty of basics in the deck for Blood Moon and similar effects; that's one of the bonuses of being in mono-green!

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