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|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
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Deus of Calamity
Creature — Spirit Avatar
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
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|Have (10)||GoldGhost012 , Duct-Tape-Guardian , Xunfor6iv3nX , duff87 , , mziter501 , Mortiferus_Rosa , REV666 , Tiddilywinkus , LegendDeer|
Deus of Calamity Discussion
22 hours ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
22 hours ago
Aggravated Assault interacts nicely with Savage Ventmaw due to infinite combat phases, if you're willing to dish out the money for it.
One janky combo I ran in my Xenagos EDH was Dragon Throne of Tarkir + some big creature like Heroes' Bane or Primordial Hydra (You don't have to run either of these two, any heavy hitter will do). Sure, it turns into a doorstop, but that's the least of your opponents' concerns.
Malignus is a really, really punishing hitter (despite the lack of trample), especially in Xenagod EDH.
Deus of Calamity can be used as a heavy hitter and as land destruction.
Domri Rade is one of the best heavy hitter support planeswalkers in Gruul due to his emblem.
2 months ago
Can you please explain to me, why do you play 9 fetchlands and 3 Tireless Tracker? I am very unexpirienced and really can't understand the synergy. And also is Deus of Calamity can be a card in such deck?
Thanks for replying,
And good luck
3 months ago
Hmmm... just off the top of my head, some ideas include Petradon, Somnophore, Colossal Whale, Stormtide Leviathan, Kazuul, Tyrant of the Cliffs, Tradewind Rider, Dungeon Geists, Sower of Temptation, Rimescale Dragon, Lorthos, the Tidemaker, Heartwood Storyteller, Ruric Thar, the Unbowed, Deus of Calamity... I hope some of those are helpful!
5 months ago
There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.
I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.
If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/
7 months ago
You're going to need faster ramp. Zhur-Taa Druid is actually pretty bad. What I would recommend doing is run 4x Arbor Elf at the very least, probably also Birds of Paradise. You can use Utopia Sprawl + Arbor Elf to generate very fast mana.
Your deck also seems somewhat haphazard at the moment. The best green creature to ramp into quickly in modern for green is undoubtedly Primeval Titan, as he fetches land to increase your mana as well. It's not uncommon to have a t3 titan in most ramp decks. He's just a better choice than the Giant Adephage. Ghor-Clan seems a strategy for super aggressive decks, which you're not.
You may also want to consider Nykthos, Shrine to Nyx. With the devotion from Deus of Calamity you could ramp into a Tooth and Nail for Emrakul, the Aeons Torn or pop off a huge Genesis Wave. Just some thoughts.
7 months ago
Hi there! :) I need help building this modern gruul aggro deck. It's core combo is Deus of Calamity with Runes of the Deus, to take out two lands per turn. Although, doing the right plays there are a chance to take out 4 target lands out in one turn.Yet the deck is too slow and it doesn't do anything without Deus of Calamity. What should I do with this ? click on the "deck" to see it hahahaha
7 months ago
I run almost the same deck, besides being semi super friends (karona as commander and all the gods). I use the 5 mana split symbol avatars's to make any god in its color able to attack /block (the ones I'm currently running are Divinity of Pride Oversoul of Dusk and Deus of Calamity ).