Deus of Calamity


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Deus of Calamity

Creature — Spirit Avatar


Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

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Deus of Calamity Discussion

Xanitsu on Jesus, Child of God Tribal

2 months ago

There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.

I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.

If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's.

UpsetYoMama on Antonio's Ponza R/G deck

4 months ago

You're going to need faster ramp. Zhur-Taa Druid is actually pretty bad. What I would recommend doing is run 4x Arbor Elf at the very least, probably also Birds of Paradise. You can use Utopia Sprawl + Arbor Elf to generate very fast mana.

Your deck also seems somewhat haphazard at the moment. The best green creature to ramp into quickly in modern for green is undoubtedly Primeval Titan, as he fetches land to increase your mana as well. It's not uncommon to have a t3 titan in most ramp decks. He's just a better choice than the Giant Adephage. Ghor-Clan seems a strategy for super aggressive decks, which you're not.

You may also want to consider Nykthos, Shrine to Nyx. With the devotion from Deus of Calamity you could ramp into a Tooth and Nail for Emrakul, the Aeons Torn or pop off a huge Genesis Wave. Just some thoughts.

antoniozell on HELP ME OUT - Gruul ...

4 months ago

Hi there! :) I need help building this modern gruul aggro deck. It's core combo is Deus of Calamity with Runes of the Deus, to take out two lands per turn. Although, doing the right plays there are a chance to take out 4 target lands out in one turn.Yet the deck is too slow and it doesn't do anything without Deus of Calamity. What should I do with this ? click on the "deck" to see it hahahaha

Wyrdling on EDH - Indestructibility is Next to Godliness

4 months ago

I run almost the same deck, besides being semi super friends (karona as commander and all the gods). I use the 5 mana split symbol avatars's to make any god in its color able to attack /block (the ones I'm currently running are Divinity of Pride Oversoul of Dusk and Deus of Calamity ).

gratuitousviolins on Moonless Ponza - A Detailed Analysis

5 months ago

Hi folks! Any thoughts on the new Hours card, Nimble Obstructionist? It's essentially a Stone Rain that cantrips if you use it to Stifle a fetch, and this deck loves that in several ways.

Somewhat older card - any thoughts on Deus of Calamity as a mid- to late-game beater? It's probably not quite as strong as the classic Inferno Titan, but it's slightly easier to cast most of the time.

luther on Korona's God Party

5 months ago

Missing some deities here. Of course the 3 new ones The Scorpion God The Locust God The Scarab God , and the spirit avatar ones from eventide/shadowmoor. Deity of Scars Deus of Calamity Divinity of Pride Dominus of Fealty Ghastlord of Fugue Godhead of Awe Nobilis of War Overbeing of Myth Oversoul of Dusk. Not only are they thematic, but they also put your other gods online.

ilili on RG Sacrifice

5 months ago

You're right about the Wild Cantor's, now that I think about it they're a relic from when the deck was still three-colored and the mana-fixing might've been relevant.

I'd prefer creatures with either haste or comes-into-play/on-cast effects for the bigguns, or at least evasion. Chaos Imps and Gravetiller Wurm I had lying around and at least they've got the evasion part down. I kinda hoped that I'd churn out enough creatures and get enough value out of them before they bite it for instant-removal to not be too much of an issue, but I might be gravely mistaken on that front.

Plated Crusher's got a lot goin' for it ((Generator Servant could help with haste), but flavor-wise it just doesn't feel appropriate. The little guys are literally burning themselves alive (along some trees) to summon something, so I'd rather the result looked somewhat supernatural or at least creepy and monstrous, like Gravetiller Wurm and Decimator of the Provinces.

Nonetheless, Deus of Calamity seems legit simply because of how much it could cripple opponents if left unchecked, as you said. Since it's cheap to afford I might even grab 4 copies.

Any ideas for additional haste-granting to the bigguns?

Thanks for your feedback!

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