Deus of Calamity


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters Rare
Shadowmoor Rare

Combos Browse all

Deus of Calamity

Creature — Spirit Avatar


Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

1.46 TIX $0.87 Foil


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Deus of Calamity Discussion

ilili on RG Sacrifice

2 days ago

You're right about the Wild Cantor's, now that I think about it they're a relic from when the deck was still three-colored and the mana-fixing might've been relevant.

I'd prefer creatures with either haste or comes-into-play/on-cast effects for the bigguns, or at least evasion. Chaos Imps and Gravetiller Wurm I had lying around and at least they've got the evasion part down. I kinda hoped that I'd churn out enough creatures and get enough value out of them before they bite it for instant-removal to not be too much of an issue, but I might be gravely mistaken on that front.

Plated Crusher's got a lot goin' for it ((Generator Servant could help with haste), but flavor-wise it just doesn't feel appropriate. The little guys are literally burning themselves alive (along some trees) to summon something, so I'd rather the result looked somewhat supernatural or at least creepy and monstrous, like Gravetiller Wurm and Decimator of the Provinces.

Nonetheless, Deus of Calamity seems legit simply because of how much it could cripple opponents if left unchecked, as you said. Since it's cheap to afford I might even grab 4 copies.

Any ideas for additional haste-granting to the bigguns?

Thanks for your feedback!

ClockworkSwordfish on RG Sacrifice

2 days ago

I'd get two more Tinder Wall and two more Orcish Lumberjack in place of the Wild Cantors - they're much more explosive in terms of mana production.

For your big creatures, it might be wise to invest in things that protect themselves - Plated Slagwurm or Plated Crusher are good examples. You wouldn't want to sacrifice three creatures just to play a big one, only for your opponent to kill it immediately! I also like Deus of Calamity a lot, since if you can get him out fast enough, you can keep blowing up your opponent's lands before they can mount any kind of defense.

Pal00ka on Urine or Minine

2 months ago

I remember reading an article that expounded upon Heliod's Pilgrim's versatility and always wanted to have her in the 99 but just haven't found the deck to do it. She's amazing in here!

Add more lands you palooka (see what I did just there?)! Add 4 and more ramp to get ahead. 8-10 gives you a solid chance to see one in your opening hand. To stay on theme you could aura ramp, like Wild Growth, Abundant Growth, Font of Fertility, etc.

Though white apparently houses the enchantment kingdom, I'd find similar ones in the other colors. If I'm playing a 2, 3, or 4 color deck I (personally) like each color to be fairly represented. There's ~30 enchantments so allot each color 10. It'll force you play with more niche/lesser-played enchantments which could be a lot of fun (I know that's your main "win-condition" anyway).

I'm bias here but why is there not one of the Theros gods in here? This is enchantress, they're enchantments, this is like getting your cake but not eating it. I think all are fairly applicable in this build, and you could always add the avatars (Deus of Calamity, etc.) in for devotion boosting and enchantment wearing. That being said I really like the creatures you chose to hold the auras, they're pretty wicked.

I think you need a few more instants too to stay ready. Why not go a little wonky and add some charms for versatility? Gruul Charm, Naya Charm, Emerald Charm, Evolution Charm, Piety Charm, Rith's Charm, Seedling Charm, or Selesnya Charm each have at least 1-2 relevant choices, if not all 3 in extreme situations.

J311yPhi5h on Alesha Recursion AER

2 months ago

I would recommend Ruination, Volcanic Upheaval, Dwarven Miner, and Dwarven Blastminer. This is really just personal opinion, I like ETB effects but I like to have cards that can destroy lands repeatedly. I wish you could run Deus of Calamity because that one is a beast of a card.

PartyJ on Karona's Pantheon

2 months ago

Ill give you access, since my meta keeps a close eye on me in here. So it's still marked as private ;)

Now that all the Gods have been spoiled I do pity them for being so mediocre, compared to the old gods. I have saved 5 spots for them, but I believe they should not get a place. Only flavourwise they cant be left out :/

Hows the devotion turning out for you. Ever considered the spirits for their devotion?

They are great enablers for the old gods.

Juha on Ral Zarek Destroys Lands

2 months ago

Thanks for the suggestions! I had not thought about Deus of Calamity. It's an interesting card that would be sweet with double strike. All mentioned cards do destroy lands, but I'm worried they would be intrinsically too slow for modern.

droslag on Ral Zarek Destroys Lands

2 months ago

Polluted Dead Helldozer Deus of Calamity

Some cards that destroy lands. Helldozer might be good if everythings a swamp, wont be hard to cast and you can untap him lots to destroy more land

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