Legendary Planeswalker — Yanggu
+1: Target creature gets +2/+2 until end of turn.
-1: If you don't control a creature named Mowu, create a legendary 3/3 green Hound creature token named Mowu.
-5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
Jiang Yanggu Discussion
5 months ago
BMHKain: Responding in order.
I like Ajani Unyielding quite a lot. I picked Ajani, the Greathearted for the top ten though, because it's two mana cheaper, and the turn in comes down it puts more counters on your other walkers, meaning you can get some surprise ults off - same with Ajani Steadfast . Nothin' wrong with Unyielding though.
I saw the recommendations for completing the combo. They work. They don't work with your planeswalkers. What happens when you have Intruder Alarm but none of the other pieces? Or Jiang Yanggu but no creatures to put counters on? That combo doesn't synergize with your strategy of playing planeswalkers, and requires you to run three cards that don't help you unless you have both of the others. And again - you've already got an infinite combo in the deck, made up of four cards that all help you even if they're the only one you've drawn.
Kasmina's fine. I don't think she's particularly strong, since targeted removal isn't usually very prevalent in EDH, but that's up to your meta. Her looting is a good ability, but you only have access to it two times without finding ways to put extra counters on her. All in all, she's a C grade planeswalker.
Ob Nixilis is... eh. His +2 will be irritating, and he's useful to draw people's attention away from more dangerous walkers (I used Ashiok, Nightmare Weaver for the same purpose. His -2 is also good for you because a 5/5 blocker is pretty intimidating. His emblem is underwhelming - again, you can't really count on having a ton of creatures to use that emblem on. Also, as a rule of thumb - assume your enemies will not allow you to ult a planeswalker when you're evaluating its strength, because they won't. B-.
Ugin, the Ineffable is quite strong, actually. He's useful removal, he defends himself/your other walkers by making 2/2s, and he pseudo draws cards when those 2/2s die. I'd put him in, most likely. A-, for not being a way to end the game.
Will Kenrith is strong. Didn't comment on him cause I'm looking for cuts, and he's not a cut. ;)
Of the next three, Daretti and Saheeli are both quite strong as walkers to build around. I'm not sure how they'd do in a deck like this. Saheeli's strength is in making blockers when you cast spells. How often do you find yourself casting 2-3 spells per turn? My recollection of my own superfriends deck is that that was somewhat rare, and usually in the later game, as much of the deck has a high CMC. Given that the majority of your deck is 4+ mana, she may not be worth the include here. Sundial of the Infinite buys you some extra time on her ability, but that's not worth an include - it's not that powerful an effect to protect, and it's not synergizing with other cards in the deck. More rules of thumb: never put a card in a deck because it's good along with one other card in the deck. That just means it's bad unless you also get the other card.
Daretti is good for making blockers, and good removal. He's probably the best of the three you listed.
Rowan... I'm surprised to hear people dislike playing against her. She's just... not good. She makes people attack, but unless you've got some other defense going like Crawlspace , they're going to attack you. Crawlspace is good without Rowan. Rowan is not good without crawlspace.
Ashiok, Dream Render is fine. I think he's a C+ of a planeswalker in EDH. If you're facing against a combo deck or a graveyard deck he's better - if you're not, he's worse. I don't think its wrong to include him. I just don't think he's the best you've got.
Dovin, Grand Arbiter is terrible. His +1 does nothing unless you're ahead on board. His ult is basically a better Dig Through Time , which is already underwhelming, plus you have to protect him for four turns to get to it. His -1 is fine as defense, but because it's a -loyalty effect, means it doesn't help him get to his pretty-weak ult. He's easily one of the worst walkers on your list. Grade is an F.
Serra the Benevolent is in a similar boat. Her -ability makes a pretty strong creature, which is nice. Her +ability only helps Atraxa, Praetors' Voice and her own tokens though, and just makes them a bit bigger, which doesn't have much effect if you want to stay on defense. Her emblem is good, and easy to get to, but relies on a not-creature deck having creatures to be strong. Grade is D.
I do think Kiora, the Crashing Wave is stronger than Dovin, Hand of Control . I'm interested in Dovin primarily for his ability to bubble a problematic creature, which is nice defense. But unlike Kiora, Dovin has no other abilities, and his static is... fine. But not particularly strong. Thalia, Guardian of Thraben is the card he reminds me of - almost unplayable outside of heavy taxes decks.
5 months ago
Credentials: I've been playing superfriends in EDH for years, beginning with an esper SF deck helmed by Oloro, Ageless Ascetic , then adding green with the release of Atraxa, Praetors' Voice . I've played with most of the walkers currently in your deck, either in my own EDH deck or in other formats. In addition, I enjoy building and critiquing EDH decks of all varieties and strive to always be as creative as possible in my builds. These are my suggestions for your cuts:
Aminatou, the Fateshifter doesn't synergize with anything in your deck, and is remarkably underpowered unless she'd built around.
You don't have enough creatures and your deck isn't aggressive enough to care about Angrath, Captain of Chaos , Dovin, Grand Arbiter , Jiang Yanggu , or Serra the Benevolent . None of them help your planeswalker theme. None of them are powerful enough in a vacuum to warrant their inclusion.
You don't have an artifact sideboard for Karn, the Great Creator and you don't care about making things into mostly 1/1 to 3/3 creatures. You have only three artifacts in the deck that become larger than 3/3, and only one that becomes larger than 4/4, and all of your artifacts are better spent being artifacts than being creatures.
Kaya, Bane of the Dead is too expensive for what's basically just removal, and limited to creature removal at that.
Tamiyo, Collector of Tales is a more expensive Eternal Witness , you'll almost never hit with her +1, and her static effect protects you from only two cards that can make you sacrifice planeswalkers (aside from annihilator triggers).
Jace, the Mind Sculptor and Chandra, Torch of Defiance are both very strong in formats that are not EDH. Neither is very strong in EDH, and while Chandra can sometimes sneak in as card draw in mono-red or red-black decks, you've got access to better options. Jace is most of the time a too-expensive brainstorm in this format, and will almost never ult (and if he does... you've won already with any number of other planeswalkers). Neither is worth running in superfriends.
After those, we start getting to the harder cuts - these are walkers that I think could be deserving of a slot in the right circumstances, but that just aren't as powerful as some of the other inclusions you've already got - Dovin Baan is good card draw, but not much else. Ashiok, Dream Render 's lack of repeatability makes him weaker. Sorin Markov is scary, but unless you're getting aggressive... does it really matter what your opponent's life total is? Angrath, the Flame-Chained is neat. He is. He's just not... superfriendsy. He doesn't get more walkers. He doesn't strengthen the walkers you have. He doesn't protect the walkers you have, except from weaker creatures.
That's 14 cuts, brings you to 32. For the last two, pick out the top ten planeswalkers, ten that you'd never even consider cutting, and set them aside. Then look at the remaining 22, and pick out five more that you definitely want to keep, and set them aside. Then forget that you have those 15, and pretend the 17 in front of you are all you've got, and build the most powerful 15-walker set you can.
Final thoughts; your infinite combo idea is cool. But does it belong in this deck? Most superfriends decks are focused in one direction - getting out and using planeswalkers. Adding in a secondary combo will not make your deck stronger - just less focused. If you want combos to finish the game, you've already got The Chain Veil + Rings of Brighthearth + Tezzeret the Seeker + Mana Vault for infinite planeswalker activations (and infinite mana if you've got another mana rock in play). Add in Gilded Lotus for more consistency, and you're good to go.
8 months ago
Mu Yanling and Jiang Yanggu are not considered EDH legal by the site. The cards are legal in eternal formats per this article: Global Series: Meet Jiang Yanggu and Mu Yanling . I don't know if only the planeswalkers or all the new cards from the series are considered illegal by TappedOut's settings, but thought I would post this so people would notice. I'm not sure if this is the right thread for this either, but it could be moved to another that is more pertinent.
8 months ago
Bry Guy, Why are you only rocking 17 Creatures?!!! there should be at least 25. you should probably remove like two to three sorceries, and one to two instants to bring your creature count up. Also, Jiang Yanggu is not edh legal. As for the creatures you might consider, Rubblebelt Raiders , Eternal Witness , Beetleback Chief , and Champion of Lambholt
10 months ago
Do you guys & gals think Jiang Yanggu is good enough to run in a Lord Windgrace deck? I mean his +1 and -3 aren't anything special, but on his second turn out, that -5 could be a huge hitter. But it only hits one creature, so it's really all-or-nothing.
But sometimes you just need that extra kick to close out a game or shut down an opponent.
So is he worth a spot in the 99?
11 months ago
I'm truly glad that so many people are finding this thread and contributing, and I really don't want to discourage anybody from joining, but please no Legendary Homunculi. At least for a week. Of course, anybody who sees only the first page won't see this comment until it's too late...
Iamme10000's multicolored pact
Pact of Preparation
Attacking or blocking creatures you control gain +3/+3 until end of turn. attacking or blocking creatures your opponents control get -3/-3 until end of turn.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
butthurt_qrow's Spider planeswalker
1 year ago
No data for this card yet.