Herald of the Pantheon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Related Questions

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

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Herald of the Pantheon Discussion

multimedia on Atraxa Enchantress EDH

3 weeks ago

Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.

The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.

These are the Enchantresses:


Show


If you would like further help I'm happy to help,

Good luck with your deck.


cdkime on Keeping it Low-Key

1 month ago

I play Karona as a commander (Pinball Wizard - Karona, False God EDH), and the first question I have to ask is why did you pick her? She has plenty of strengthsaccess to five colours, the ability to deal commander damage multiple times per roundbut her drawbacks are substantial. Personally, I play her because I love cards that are both great and terrible at the same time, and she certainly fits that bill. For a curse-based pillowfort deck, I would probably recommend Child of Alara as the commander. It is a bit more defensive, allowing you to set up your curses while players avoid attacking you with big creatures, and also is dangerous to block, lest it explode. That said, I understand if you want to keep Karona, and my below suggestions will be in that light.

The description in my own deck list explains why I picked many of the cards I did, which you might find helpful. My deck uses a heavy enchantress theme to Voltron a powerful Karona, capable of dealing lethal commander damage to multiple players before she returns to my side. It is quite fun, though a tad different than what youve posted here. I will post some of the more useful suggestions below.

  • Cut Vow of Malice and of Duty. They add nothing substantial to Karona, and there are better boosting auras.

  • I did not find Greater Auramancy to work well with Karona. Yes, it protects your enchantments. Yes, it protects Karona, as long as she is enchanted. That said, Karona works best when you pile a bunch of enchantments on her, and swing for absurd damage--Greater Auramancy got in the way of this.

  • Removal is powerful in any deck, and there are some wonderful enchantment based removal spells. Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon render enemy commanders useless, without bouncing them to the command zone. Oblivion Ring and its kin are also powerful cards to have.

  • I am incredibly concerned about your mana base. I run 38 lands with Karona--a number I fiddled around with fairly extensively. Granted, I run fewer artifact ramp cards (in favour of enchantment ramp), but 27 still seems far too few. Your lands are also fairly slow, but that's a budget issue, so I will not address it.

  • Cards that interact with enchantments would be a good addition. I run Argothian Enchantress, Eidolon of Blossoms, Herald of the Pantheon, Mesa Enchantress, Verduran Enchantress, and Sigil of the Empty Throne. Each works wonderfully alongside the many low-cost enchantments in my deck--Sigil of the Empty Throne in particular provides a powerful alternate win condition.

  • Armadillo Cloak is a nifty little card which is akin to lifelink, but will gain you (rather than your opponents) life anytime Karona attacks. It even adds trample! Hooray!

  • Vorinclex, Voice of Hunger is one of the best cards ever printed. He can help you quickly ramp into Karona and any accompanying auras or enchantments you wish to toss.

  • Sovereigns of Lost Alara gives Karona a +1/+1 boost when you have her attack, and also cheats out new auras to enchant her with. Wonderful card.

  • Defense of the Heart is a great card, particularly if one of the creatures you cheat out is Vorinclex.

DustyPubes on Enchanted Evening

1 month ago

@Kitsunemiku Thank you! Some ramp would definitely help out well and make it more consistent and Courser of Kruphix is perfect with Explore. Also yeah I'm missing any worthwhile two drops so Herald of the Pantheon definitely has a spot in the deck. Thanks for checking it out

Kitsunemiku on Enchanted Evening

1 month ago

Enchanted Evening is also one of my favourite cards, especially when it comes to the art!

I have played around with the idea of a deck like this. A good sideboard card would definitely be Sundering Growth, deals with all sorts of things and works well with Enchanted Evening and Sigil of the Empty Throne if you have some tokens to populate.

Running Herald of the Pantheon will prolly help out quite a bit with getting your enchantments on the field. It also prolly wouldn't hurt to go up 1 or 2 lands since Enchanted Evening and Sigil of the Empty Throne are 5cmc. Maybe Explore and Courser of Kruphix could help with the ramp?

Either way, love the card, +1.

ZendikariWol on Energy of Damnation

1 month ago

Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.

TheFanatic on Thrasios & Tymna EDH

1 month ago

Wrath of God and Austere Command would provide nice additional board control. Planar Collapse is slower, but it's cheap and you can recur it.

Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.

Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.

If you want to get a bit lower to the ground, Nature's Lore, Exploration, and Farseek would be great ramp spells. Maybe even Nature's Claim. Herald of the Pantheon performs a similar function.

Courser of Kruphix seems like good value.

Demonic Tutor and Vampiric Tutor are good if you're into that kind of thing.

Training Grounds + Copy Enchantment could let you draw your deck with Thrasios, but I'm not sure what you'd do with it.

Luminarch Ascension gives you an actual way to win the game.

You could run Enchanted Evening + Calming Verse if you want to instant win. Aura Thief works too.

Mystic Remora is pretty broken card draw in the early game.

Auramancer and Eternal Witness aren't very good with Rest in Peace, but they're worth considering if you're running Hanna.

Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.

Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.

DukeSteele on Mistress of the Forest (Infinite Enchantress)

2 months ago

tetsuothecat thank you SO much for commenting!!!

Great call on Ethereal Armor, being an enchantment and costing (1) less makes it strictly better than Helm of the Gods. Pity though as I love the art on Helm.

I had Herald of the Pantheon in the deck before but opted to drop it for more Wild Growth style effects that are part of my infinite mana combo with Earthcraft. If you can see any weaker cards I am running that you would switch for Herald please let me know!

Does my mana base look ok to you? Cheers!

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