Herald of the Pantheon

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

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Set Rarity
Magic Origins Rare

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Related Questions

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

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Herald of the Pantheon Discussion

Kyle_Munzy on Erebos and Athreos: How to lose friends 101

1 month ago

I don't think that Behind the Scenes is necessary just because of the amount of draining that happens when the combo goes off. I think on your budget the check lands from innistrad and M13 would work well to fix any mana problems. In terms of the deck I'm quite impressed at the value that Herald of the Pantheon gives. I think that plummet and naturalize are weak links that should be relegated to the sideboard and instead should be replaced with Path to Exile, Go for the Throat etc...

lagotripha on Curse you

1 month ago

I actually really like this idea, but this is going to need major cost reduction and tools to stop you being overrun. Herald of the Pantheon feels functional here, as does some wrath effects. If you run token generation Blood Funnel is an option, Hero of Iroas is interesting but unlikely to actually function, Semblance Anvil shenanigans tend to work better with artifacts, Stormscape Familiar may help, but not massively, Threads of Disloyalty could help hold some board presence, Zur the Enchanter while traditionally a commander is functionally a lockdown in this deck.

Realistically though, some stall/pillowfort tools Ghostly Prison etc will likely help the most.

meh4 on The Hero we All Deserve

1 month ago

Angelic Destiny might be useful. Holy Mantle, Spirit Mantle, and Unquestioned Authority can give her pro-creatures. You also might want to consider more umbras (for totem armor): Boar Umbra and Mammoth Umbra both have effects that would be pretty good, Eland Umbra, Felidar Umbra, Indrik Umbra, Snake Umbra, and Spider Umbra have less good effects, but do include the board wipe protection. Replenish and Retether help bring enchants back from grave right on Sigarda. Also, what voltron deck would be good without Fireshrieker? Other suggestions: Herald of the Pantheon, Silverblade Paladin, Divine Reckoning, and Sphere of Safety.

BeaudaciousGiebs on Cage em up

1 month ago

With any enchantment deck, constellation cards are incredibly useful, such as the previously mentioned Harvestguard Alseids and Skybind.

Other very useful abilities are those that get you things for noncreature spells, like Student of Ojutai, Myth Realized, and things with the prowess ability.

Journey to Nowhere is a pretty good removal control card.

If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.

Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.

discipleofgary73 on The Art of the Draw

1 month ago

I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.

The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.

You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.

If you're feeling gutsy, Vernal Equinox would probably benefit you most, and something like Horn of Greed could maximize your ramp from both sides.

I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.

If you're looking to cut anything, I'd be partial to starting with either: Dromoka's Command, Worldly Tutor, one of the exile enchantments, Wellspring, Oath of Ajani, and/or Abundant Growth.

Hope at least some of this helped! Happy deck-building!

UpsetYoMama on Tana & Tymna

2 months ago

I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:

Card Draw: Kor Spiritdancer, Enchantress's Presence

Ramp: Sol Ring, Nature's Lore, Trace of Abundance, Lotus Cobra, Herald of the Pantheon, Courser of Kruphix, Birds of Paradise

Tutoring: Academy Rector, Idyllic Tutor, Open the Armory, Recruiter of the Guard, Sterling Grove

Protection: Mother of Runes, Flickerform, Shield of the Oversoul, Sigarda, Host of Herons

Increase your threat: Ancestral Mask, Armadillo Cloak, Angelic Destiny, Daybreak Coronet, Doubling Season

Removal: Vindicate, Anguished Unmaking, Krosan Grip, Song of the Dryads, Toxic Deluge

Hate: Rest in Peace

One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.

The dream: Serra's Sanctum and Gaea's Cradle, both of which would be nuts in this deck.

A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.

--Matthew

TheVectornaut on RAM-mageddon

2 months ago

I second the decrease in Avacyn, Angel of Hope to 1 copy or less and the addition of 3-4 Ajani's Pridemate. All the doubling of life stuff isn't actually going to do anything if there aren't any win conditions. Gaining life will just delay the inevitable. You might consider Felidar Sovereign or Chalice of Life  Flip. Going black could prove useful to gain access to threats like Wall of Limbs and Sanguine Bond. If you like the enchantment focus, green is also pretty good, giving you access to cards in the vein of Herald of the Pantheon, Courser of Kruphix, and Eidolon of Blossoms.

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