Herald of the Pantheon
Creature — Centaur Shaman
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
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|Have (9)||accioali , pskinn01 , Venser_the_Sojoner , Lindough , Puzzlemayor , philktoken8998 , PTsmitty , thetechzombie , Caldazar|
Herald of the Pantheon Discussion
1 month ago
I don't think that Behind the Scenes is necessary just because of the amount of draining that happens when the combo goes off. I think on your budget the check lands from innistrad and M13 would work well to fix any mana problems. In terms of the deck I'm quite impressed at the value that Herald of the Pantheon gives. I think that plummet and naturalize are weak links that should be relegated to the sideboard and instead should be replaced with Path to Exile, Go for the Throat etc...
1 month ago
Alright, going to be updating my sigarda list. Thought that i would keep this upto date as Sigarda is one of my favorite (not even close to best, but still fun.)OK cards looking to maybe test in this. Scattered Groves, Duelist's Heritage, Shielded by Faith, Herald of the Pantheon, Bastion Protector, Avacyn, Angel of Hope, Sakura-Tribe Elder, Courser of Kruphix, Avacyn's Pilgrim, Umbra Mystic, Thalia, Heretic Cathar, Elvish Mystic, Angel of Jubilation, Linvala, Keeper of Silence, Eladamri's Call, Green Sun's Zenith, Divine Reckoning, Rishkar's Expertise, Hyena Umbra, Fertile Ground, Wild Growth, Utopia Sprawl, Darksteel Mutation, Overgrowth, Burgeoning, Celestial Mantle, Mammoth Umbra, Weirding Wood, Yavimaya Hollow, Serra's Sanctum, Okina, Temple to the Grandfathers, Cathedral of War and Linvala. HolyF i have lots of cards to test. Ill start doing this soon.
1 month ago
I actually really like this idea, but this is going to need major cost reduction and tools to stop you being overrun. Herald of the Pantheon feels functional here, as does some wrath effects. If you run token generation Blood Funnel is an option, Hero of Iroas is interesting but unlikely to actually function, Semblance Anvil shenanigans tend to work better with artifacts, Stormscape Familiar may help, but not massively, Threads of Disloyalty could help hold some board presence, Zur the Enchanter while traditionally a commander is functionally a lockdown in this deck.
Realistically though, some stall/pillowfort tools Ghostly Prison etc will likely help the most.
1 month ago
Angelic Destiny might be useful. Holy Mantle, Spirit Mantle, and Unquestioned Authority can give her pro-creatures. You also might want to consider more umbras (for totem armor): Boar Umbra and Mammoth Umbra both have effects that would be pretty good, Eland Umbra, Felidar Umbra, Indrik Umbra, Snake Umbra, and Spider Umbra have less good effects, but do include the board wipe protection. Replenish and Retether help bring enchants back from grave right on Sigarda. Also, what voltron deck would be good without Fireshrieker? Other suggestions: Herald of the Pantheon, Silverblade Paladin, Divine Reckoning, and Sphere of Safety.
1 month ago
Journey to Nowhere is a pretty good removal control card.
If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.
Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.
1 month ago
I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.
The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.
You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.
I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.
Hope at least some of this helped! Happy deck-building!
2 months ago
I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:
Hate: Rest in Peace
One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.
A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.
2 months ago
I second the decrease in Avacyn, Angel of Hope to 1 copy or less and the addition of 3-4 Ajani's Pridemate. All the doubling of life stuff isn't actually going to do anything if there aren't any win conditions. Gaining life will just delay the inevitable. You might consider Felidar Sovereign or Chalice of Life Flip. Going black could prove useful to gain access to threats like Wall of Limbs and Sanguine Bond. If you like the enchantment focus, green is also pretty good, giving you access to cards in the vein of Herald of the Pantheon, Courser of Kruphix, and Eidolon of Blossoms.