Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

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Trade

Have (1) metalmagic
Want (2) potatoparker , fong

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Herald of the Pantheon occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.82%

Herald of the Pantheon Discussion

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

6 days ago

Hmm good suggestions Vlasiax, Herald of the Pantheon is decent, but with most of my spells being low CMC, it doesn't help out as much as it should generally. I tried it in before, but most of the time you would already want to draw cards and the 1 cmc cost reduction hasn't really give it the extra oomph I needed.

For Nylea, God of the Hunt, I never really had trouble getting Tuvasa to swing through, as usually she would have unblockable, flying, pro creature, or trample already. Thanks for the input and upvote!!!

Vlasiax on Tuvasa of the Eternal Aeon | Primer

1 week ago

Hello, amazing deck, I'm very impressed! Also I'd like to ask what do you think about Herald of the Pantheon as a ramp spell here? My point is that you've got like 26 cards that would benefit from it.

Another card I was wondering about was Nylea, God of the Hunt as an indestructible enchantment that would grant Tuvasa the Sunlit Trample and smash through (chump)blockers.

raspberryfish25 on Karametra, Enchantress

2 weeks ago

So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.

  • Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?

  • I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.

  • How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.

  • Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.

  • I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?

  • Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.

A few cards I would consider adding:

  • Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.

  • Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.

  • Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.

  • Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)

  • Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.

  • Ghostly Prison You already have Sphere of Safety and Solitary Confinement in your deck. To further your pillow fort strategy, I would also add this card to the mix.

  • Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.

  • Starfield Mystic just like Herald of the Pantheon this card turns into a powerhouse of a card in the ramp department. Personally, I would run both as part of my ramp package.

Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.

Acer103 on {PRIMER} Prison Break

2 months ago

I've been testing this deck with a few friends. This deck has a favorable matchup against UW spirits. Having the discount enchantment creatures out are a big boon; Starfield Mystic and Herald of the Pantheon were MVPs as they allowed me to play multiple spells, putting lots of pressure on the board. I'm sold on Baffling End. Dealing with a problematic flier is well worth it even if it gets bounced as I can more easily bounce a 3/3 from the baffling end than from a flier lord. My biggest issue was not being able to stop my draw engine. Game three, I ended up overdrawing.

Callix was a definite threat in this set that my opponents dealt with before any other threat (even with Sigl out). My biggest issue has been against combo decks and besides Gideon's Intervention, I don't know how to deal with self mill decks with Jace and Inverter of Truth.

nlidmaster on Welcome To Prison, We Have Enchantments!

2 months ago

AutoWin I like Herald of the Pantheon a lot, and want to find a spot for it somehow, especially since we have many high costing spells. Starfield Mystic is cool, but I experience so little enchantment removal that his latter ability is usually not useful. I use to have herald in the past, and it is better in my opinion, because the life gain is really helpful against aggro and burn.

AutoWin on Welcome To Prison, We Have Enchantments!

2 months ago

What do you think of cost reducers like Starfield Mystic and Herald of the Pantheon?

Trizzo2 on pioneer enchantress

2 months ago

Hi TheLordStormCrow! Thanks for all the suggestions. I have really been liking Mana Bloom because it fixes colors, is basically free and repeatable card draw every turn with any cost-reducer, and can even ramp if I have multiple Herald of the Pantheon s or Starfield Mystic s out. As for Starfield of Nyx , I have been considering taking it out for probably Calix. It makes all of my enchantments more fragile, which is definitly a negative. What do you suggest taking out for all the exile enchantments? Thanks for the help!

Ender666666 on Ctrl-G | The Art of Mono Green Control

3 months ago

Hey all. Herald of the Pantheon isn't 100% optimal, but it's dang close... If I had a Flex spot that I was unhappy with, I'd certainly give it a shot. Time will tell what the new Theros set brings us... I'll keep it in mind for sure.

Regarding your suggestions Profet93, Strip Mine definitely makes the cut, but the others... Just don't do it for me. I love your engagement though, so please, keep suggesting stuff!

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