Hatchery Spider

Hatchery Spider

Creature — Spider

Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hatchery Spider occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Hatchery Spider Discussion

Bringiton4 on Spider Tribe

3 months ago

Updated: added 2x Rotwidow Pack and one Hatchery Spider to make it work with the graveyard a bit more as a lot of cards end up there with Nyx Weaver

GhostChieftain on Board wipes & land destruction

4 months ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

Drakorya on Let Not Their Tales Be Forgotten

9 months ago

Cool idea!

Have you considered using other effects that benefit from creatures in your graveyard? Like Kessig Cagebreakers or Hatchery Spider ?

Also, I feel like Exoskeletal Armor and Wreath of Geists would be good here.

Ogoki on True golgari undergrowth

9 months ago

Ive been playing an undergrowth deck for a while now and I think i can offer some insight. Windgrace Acolyte is just too expensive for a 3\2 flier. Kraul Foragers is better in the sideboard to bring in against aggressive decks. Hatchery Spider is junk. Glowspore Shaman and Stitcher's Supplier are amazing and often enough to keep the gas going. Im on the fence about Molderhulk but hes a pretty sweet pay off for the deck espeically with memorial. Jadelight is also great but Ive been playing Charnel Troll as a 3 drop since hes easy to feed and you can get him back with Gruesome Menagerie . Hope that helps

jwingzero1 on No ATs Golgari Undergrowth

1 year ago

Week one of FNM with this deck:

1) People are afraid of Lotleth Giant, but Unmoored Ego removes all of them. It seems due to cards like that, running a 4-set of the giant, spider, etc is not advised b/c any given set can be removed. The deck either needs to get faster or have more threat, or both.

2) I did not have any copies of Duress yet, and this was a bad thing.

3) At least twice, Elvish Rejuvenator did not pull land. Once though, it fished Memorial to Folly for me. In short, might replace for more explore.

4) Hatchery Spider is not as feared by opponents and for good reason - it is expensive and was often sitting in my hand. When I was doing well enough, I had preferred target cards to spend mana on instead. Considering swapping in Izoni, Thousand-Eyed back in for the spiders, as when it pops it is more formidable. It was dropped on a previous iteration due to facing mass removal, but this past week would've worked well against some G/W token plays.

5) Isareth the Awakener did not help much, but this may have been circumstantial to the particular matchups. Ravenous Chupacabra was instrumental, as was Plaguecrafter.

6) Explore mechanic did well and was praised by opponents on my behalf. Golgari Findbroker was very strong. Prioritize upgrading with Jadelight Ranger.

7) The Enchantments all did their jobs as expected.

8) Other than Necrotic Wound, which works great, some flying creatures (e.g. Nical Bolas or midsize drakes) gave some trouble.

In summary, the undergrowth play is strong and the exploring helps a bunch. When the engine RUNS here, this deck keeps pace and has viable balance of threats and removals it would be expected to have, but at present form, it is expensive-weighted and still a tad slow, and lacks some variety in big bomb finishers.

OberstHati on Beyond The Grave!

1 year ago

Well, i think u need to play quite a few more lands, 22-23 i'd say. Atzal, Cave of Eternity really is Journey to Eternity  Flip, so u need 3 mana and a creature that dies to flip it,... 4 Izonis is a bit too much, cmc 6 with 18 lands is nearly impossible , even if u run more lands he is still quite expensive,... I think running the explorers is a must in a golgari standard Deck, so i'd suggest 3x Merfolk Branchwalker, 3xSeekers' Squire and 3x Jadelight Ranger. they all fix ur mana and fill ur Graveyard,... -4 Glowspore Shaman -1Hatchery Spider, -4 Stitcher's Supplier, -4 Molderhulk, he is the only reason u want to get a lot of creatures into ur graveyard,...+ 4 Lands. But Golgari can be a lot stronger, if u want to spend the money on it,....

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