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Divinity of Pride
Creature — Spirit Avatar
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
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Divinity of Pride Discussion
23 hours ago
Exsanguinate is another nice lifedrain card.
Paradox Haze is another card that interacts well with Oloro.
Koskun Falls is another pillowfort enchantment you can run.
Another life doubler is Boon Reflection.
I also personally do not really like Sublime Exhalation, but since my playgroup tends to play Avacyn, Angel of Hope, you can keep it if you want. I was going to suggest sweepers like Merciless Eviction or Cyclonic Rift.
Sorin, Grim Nemesis also interacts well with lifegain decks.
1 week ago
1 week ago
1 week ago
Defiant Bloodlord really isnt worth his mana cost, especially if youre only doing 22 lands. You really should cut him. In his place id reccomend going up on Divinity of Pride or Obzedat, Ghost Council you could also replace him with Sanguine Bond since it costs less mana and will more easily combo out with Exquisite Blood you also might want to consider Kalitas, Traitor of Ghet since he would lower your curve and slot nicely into the strategy. This kind of deck is one of my specialties and we can talk more about it in person.
2 weeks ago
This looks a pretty solid list. The only thing I would note is that there are a few cards that seem out of place with the theme such as Divinity of Pride and Serra Ascendant just as couple of examples. I would also suggest cutting down on the Tezzerets as there can only ever be one on the field so it becomes kinda awkward having to hold a card back so you don't end up losing value.
Otherwise I would recommend adding a few more Mana rocks. Signets can really amazing in these decks. Also you have the best colors in removal ever while Breya is amazing at it having a Vindicate or Dispatch in hand can be lifesavers.
3 weeks ago
3 weeks ago
Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)
- Verduran Enchantress
- Mesa Enchantress
- Argothian Enchantress
- Eidolon of Blossoms
- Enchantress's Presence
- Aura Shards
- Mirri's Guile
- Heliod, God of the Sun
- Quarantine Field
- Prison Term
- Faith's Fetters
- Darksteel Mutation
- Aura of Silence
- Karmic Justice
- Sterling Grove
- Abundant Growth
- Wild Growth
- Utopia Sprawl
- Mirari's Wake
- Debtors' Knell
- Nyx-Fleece Ram
- Bear Umbra
- Luminarch Ascension
- Awakening Zone
- Grasp of Fate
- Suppression Field
- Holistic Wisdom
- Sacred Mesa
- Limited Resources (I realize this card is extremely oppressive)
- Fertile Ground
- Trace of Abundance
- Mana Bloom
- Dovescape (Im just curious about this card. Cant tell if its good or not. Certainly interesting!)
- Earthcraft (theres a cute combo with Squirrel Nest if we decide we wanna do that)
- Privileged Position
- Glare of Subdual (This gets pretty brutal with Seedborn Muse and Prophet of Kruphix in the format. Just something to think about.)
- Khalni Heart Expedition
- Oath of Druids (Finally a card we can break lol)
- Evolutionary Leap
- Primeval Bounty (is this good enough? Seems interesting at least.)
- Bounty of the Luxa
- As Foretold (Yeah boi)
- Golgari Germination (works across archetypes)
- Necrogenesis (a few decks might want this)
More stuff for Orzhov Drain:
- Trade Secrets (cards cards cards)
- Treasure Cruise (fuck it)
- Dig Through Time (fuck it twice)
- Metallurgic Summonings (Spells payoff that packs a punch)
- Mizzix's Mastery (without payoffs like storm or turnabout I think this is safe)
- Jori En, Ruin Diver (maybe not good enough)
- Melek, Izzet Paragon
- Kolaghan's Command (must include now that artifacts is an archetype)
Notes on Enchantress:
First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?
Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.
1 month ago
Ill give you access, since my meta keeps a close eye on me in here. So it's still marked as private ;)
Now that all the Gods have been spoiled I do pity them for being so mediocre, compared to the old gods. I have saved 5 spots for them, but I believe they should not get a place. Only flavourwise they cant be left out :/
Hows the devotion turning out for you. Ever considered the spirits for their devotion?
They are great enablers for the old gods.