Divinity of Pride

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Divinity of Pride

Creature — Spirit Avatar

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Divinity of Pride Discussion

Veitanah on Vampire Tribal Commander

1 month ago

I would try to add some more red cards personally to have a more even mana spread as you don't want to ever be locked out of any cards unless you want to only splash red (although red has lots of good cards such as seen below)

Creatures - Captivating Vampire , Tajic, Legion's Edge , Taurean Mauler , Solemn Simulacrum , Divinity of Pride

The Lieges - Balefire Liege , Deathbringer Liege , Ashenmoor Liege

Opponent Creatures ETB Tapped - Authority of the Consuls or Urabrask the Hidden

Removal & Instants - Terminate , Wear / Tear , Vandalblast , Wild Ricochet , Pyroblast

Tutors - Diabolic Tutor , Diabolic Revelation

Boardwipes - Life's Finale , In Garruk's Wake , Decree of Pain

THE WITTLE - Purphoros, God of the Forge

Enchantments - Warstorm Surge , Dictate of the Twin Gods , Curse of Bloodletting , Anger , Impact Tremors , Outpost Siege , Fervor , GREAT CARD FOR YOU Shared Animosity ,

Equips - Any of the swords but Sword of Feast and Famine & Sword of Light and Shadow in particular

lagotripha on Bittersisters

3 months ago

I reccomend Blood Baron of Vizkopa over Divinity of Pride . Double protection is incredible. Nightmare's Thirst is cool, but most of the time I'd rather cast Dismember or Path to Exile .

uuaapeli on Mono Black ramp optimization

3 months ago

Hey!

(This is my first post here)

Here's the deck I'm trying to optimize: Death will come

I'm in a dead end with this. It's good but I wanna make it better.


I'll go through most of the cards from most obvious category to least obvious:

Then for the stuff more specific for this deck: - Crypt Ghast doubles the amount and will quickly enable a win con from even one Consume Spirit .


The help I need:

I've been playtesting this thing for a while now, and I'd believe the starting hands could be a little better. I just don't know how yet.

It seems many times I start with 2 swamps, Doom Blade and cards with CMC or greater but the deck doesn't have an immediate solution to those starting hands. Many times this is followed by "empty turns". Ofcourse it's not terrible since i can remove one creature from opponent if i need to. Anyway my goal is to optimize this part at least.

All other ideas are very welcome as well. Just single card ideas etc, gimme everything.

HunterClaise on Karlov the Undying (Life Gain Deck)

4 months ago

Ripwater

I have no problem playing against Voltron I've just never been a huge fan of playing it myself. Voltron decks are interesting. Just not my particularl style.

I'm glad to see my explation of Sun's Champion helped out a little! Even though I love the card, and it has a very special place in my heart (one of the first Planeswalkers I ever opened) I sadly had to cut it long ago.

I do like Tablet of the Guilds . It's an interesting card that I honestly didn't know existed. I may slot it in just to test in out and see how things go.

You're completly correct about Eight-and-a-Half-Tails ! I was so tired last night while typing my reply back that I didn't even process it said "Permanent" and not creature. This card may make the list after all. Thank you!

I was thinking of making a cut for Archangel of Thune and you may be right about Divinity of Pride . It's one of those cards I've played with since the first edition of this deck so it just kinda blends in. I'll definitely slot it in and give it a try.

I still stand fairly firm on Sunscorch Regent , but I may also slot him in to see if he's actually better than I'm thinking. I'll let you know.

Elesh Norn, Grand Cenobite has done a surprising amount of work in this deck actually. That may just be because of my meta, but I love having her in the deck. She's a good card that's caused me to win more than one game. As you said, that -2/-2 static ability is a power house!

Once again thank you for your suggestions and the replies. I'll definitely test some of these cards out and let you know. Feel free to comment here or message me if you want to discuss anything!

Ripwater on Karlov the Undying (Life Gain Deck)

4 months ago

Hey HunterClaise!

Thanks for giving me some insight on your choices. Most important with commander is that you play what you love most. Voltron is definitely a style you need to like and I'm not even sure if Karlov is the best commander for the job, since he has no build in protection.

I totally agree with some of the explanations you do, even to the point where Elspeth, Sun's Champion is now gone from my decklist as well. Yeah she can win you games, but like you said often killing off Karlov in the proces. Wich for me is reason enough to remove her from the deck. You're completely right on that.

Card's like Tablet of the Guilds and Contemplation are really good if you need a lot of lifegain triggers, but less good if you want big lifegain triggers. I think your deck wants big ones, so maybe they aren't the right card for you.

If you are totally fine with Karlov dying here and there, then Mother of Runes is also less important, but Eight-and-a-Half-Tails might be a bit different. 78/100 cards in your deck are permanents (including land) and he protects all of them for only 3 mana (if the spell is white only 2 mana). Often he saved my planeswalkers or enchantments and even lands.

The other one I am not completely agreeing with you is Sunscorch Regent . Yes it seems like a budget card with a price not reaching 1 dollar, but he does so much work. The turn he hits often results in 4-5 lifegain triggers after, since your oppponents are gonna play spells. Wich also results in a 9/8 with evasion in the form of flying. It's really really good.

One other card I would really suggest giving a go is Archangel of Thune . She is an absolute beast and of all the cards we are talking about probably the one with most impact. She can literally win you games the moment she hits the battlefield. You play 24 creatures wich will all benefit from here fast. If she enters when there is a Soul's Attendant she will trigger. She is the ultimate pay off on a stick for any lifegain deck and she has build in evasion and lifegain.

All the other explanations I completely agree with, especially looking at your deck from a bit of a different angle. Now with you explanation I can see why you have a hard time cutting something hahaha. If this was my deck I would probably switch around something like this:

-1 Divinity of Pride +1 Archangel of Thune / Sunscorch Regent

I've played Divinity for quite some time and always liked the card. The thing is he is more cute than he makes a big impact. He is difficult to cast (if you have a utility land you are already screwed) and basically he is just an 8/8 flying lifelink. In my opinion both Archangel of Thune / Sunscorch Regent have the ability to make way more impact on the game for the same amount of mana. Wich will actually benefit your entire board state when one of these 2 is out. Where archangel will boost all of your creatures and Sunschorch Regent will start triggering cards like Karlov of the Ghost Council , Crested Sunmare as soon as he hits the battlefield (unless he gets countered) but that's the only way he won't give you life. With all the lifegain doubling triggers you play I see him generating more life than Divinity of Pride will ever do it's entire time on the board.

-1 Elesh Norn, Grand Cenobite +1 Archangel of Thune / Sunscorch Regent

This is maybe a bit of a controversial one. But this week I actually cut Elesh Norn from my list. Yes she is amazing, but often she does not survive a round and I found the mana investment way too high to justify playing her. On top of that for me she really felt off place in a lifegain deck. You don't really need +2/+2, so in my opinion the only upside on here is the -2/-2 on the opponents side. That is a crazy good static ability. That being said, I think that Archangel of Thune will do more work for you and maybe already in one turn give more than the +2/+2 Elesh permanently provides. Don't get me wrong, people want to see her go as bad as they do Elesh, but the Archangel just does more for your deck. There is more synergy and eventually more threath wich can lead in the win for your deck. I've played games from being behind to winning the game thanks to her.

What to cut for Eight-and-a-Half-Tails I have no idea. I think the 2 slots above are the only 2 flex slots you have in my opinion and since Eight tails is not a bomb like elesh or divinity it's hard to justify a swap like that.

I really want to thank you for your big reply I love discussing cards especially when it's about a theme (lifegain) I'm so fond about! Looking forward for your reaction!

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Divinity of Pride occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%