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Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
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Tetsuko Umezawa, Fugitive Discussion
2 days ago
@Vlasiax oh yeah that is just a typo. Muddle finds stuff like Tetsuko Umezawa, Fugitive, Heroic Intervention and more. Really worth it here. Yeah if even more ramp is needed there's still Avacyn's Pilgrim, Boreal Druid, Nature's Lore and Three Visits.
5 days ago
Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.
Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.
With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.
In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.
Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.
While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.
I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.
6 days ago
Initially I thought "I can't get rid of Caryatid, how am I gonna cast X?!". Well it turns out I don't actually use Caryatid that often, especially now that I added Eldritch Evolution and cut Tetsuko Umezawa, Fugitive down to a one-of.
Getting some extra draw would be great, but having another 5/5 on the field is amazing. Whenever I had to block with Caryatid it was almost always a chump block where I lost the Caryatid after. With the Armasaur I can deal that 2 damage regardless of my boardstate, block even bigger creatures, and still be doing 5 damage whenever Doran, the Siege Tower or Assault Formation comes out.
Let me know what you think!
1 week ago
What is the benefit of having Curious Obsession in this deck? As soon as it gets equipped, you lose the benefit of Tetsuko Umezawa, Fugitive. Card draw is good and all, but your creatures will be blockable with this on either one.
I would also suggest Winds of Rebuke for tempo, as it is great with Fraying Sanity out. Also, Voltaic Servant might be a good card post rotation, as it can untap itself after combat or untap Millstone on your turn, allowing you to use it again on their turn.
1 week ago
Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:
Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.
Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.
My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.
The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.
The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.
Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.
Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.
1 week ago
Tetsuko Umezawa, Fugitive can win games, so I would recommend him.
1 week ago
As for the title, you do realize that kids play magic, right? You're representing the game and the community here, so please keep things kid friendly.
As for the deck, Tetsuko Umezawa, Fugitive is an auto-include.
1 week ago
I would suggest Tetsuko Umezawa, Fugitive that way all your walls are unblockabe by having power 1 or less. Maybe a 2 Of?