Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman
Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
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Tuvasa the Sunlit Discussion
1 week ago
More nonbasic lands added.
4 weeks ago
I agree a precon is a great way to learn. I'd suggest one of the following:
Adaptive Enchantment (C18 with Estrid, the Masked ) - this deck is simple (play enchantments) but not too linear; it has good interactivity, good card draw, and is more protective than aggressive. It's also still comparatively cheap, and can be improved/upgraded on a budget. If a planeswalker commander is daunting to start, just put Estrid into the 99 and play Tuvasa the Sunlit as the commander.
Second suggestion is Stalwart Unity (C16 with Kynaios and Tiro of Meletis ) - every color but black! There are few decks in the format better suited for "the good guy" - group hug + pillow fort. It also happens to be super fun to play (when we played C16 out of the box, this deck won). Downside is that like all old precons, it has escalated to between $80-$100.
1 month ago
I went with Tuvasa the Sunlit as a control deck until I could 1-shot people with Ancestral Mask . It's not true control, but only enchantments that can protect me from agression. You might check Tuvasa the Sun Enchantress for more suggestions.
1 month ago
I think you would like Tuvasa the Sunlit as your commander better. She gives card advantage at the command zone, what makes her play the long game. My Tuvasa list plays a control game using non-aura enchantments that protect me until I draw a finisher like Ancestral Mask - then I go for the win. I started with Estrid, the Masked but I never looked back once I tested the merfolk bant-chantress. Have fun with the deck ;-)
1 month ago
I've made a number of recent updates here.
- Hanna, Ship's Navigator - I've got a few other ways to recur enchantments, and she's just way to slow. I've never had her survive until my next turn to actually use her.
- Fountain Watch - I prefer Sterling Grove since I can sac it if I need to stick some auras on an enchantment creature.
- Ashes of the Abhorrent - not really relevant in my meta.
- Vanishing - I absolutely love this card and may end up putting it back in. But flickering ward has been doing way more work for me, and there's been a number of times where leaving up is a pain.
- Paradoxical Outcome - with so many draw engines already the card draw was irrelevant, and I've never actually been in a situation where I was able to use it to save some permanents. Also I have ways to get them back from the graveyard.
- Wilderness Reclamation - I added it when Sigarda's Aid was still in there, but I don't think either really add anything.
- Authority of the Consuls - I've found it to be very minimal benefit
- Dawn's Reflection - While a great EDH ramp card, I already have the exact same function in Market Festival , and it felt like I have enough ramp without it.
- Soul Snare - I kinda liked the idea of the threat on the battlefield for a similar effect to Ghostly Prison , but I think it's just too weak of a card.
- Yavimaya Enchantress - I cut this long ago and I'm not entirely sure why... but she's back in now.
- Enchanted Evening - Haven't had a chance to cast it yet, but I can see this doing some outrageous things here. Makes any permanent, including lands: trigger card draw from enchantresses, buf Yavimaya Enchantress / Ancestral Mask / Tuvasa the Sunlit . It also makes everything protected by Privileged Position .
- Mystic Remora - not gonna lie, I mainly added it because I love the art. But I think it can be a pretty powerful card here depending on the matchup. And the cumulative upkeep is essentially free in EDH.
- Privileged Position - I had this in here already at one point but cut it because of the high CMC. But I think I've got enough ramp at this point to make it well worth having.
- Blind Obedience - Not sure if this is a keeper yet, but there is a Breya combo deck in my local meta.
- Mirari's Wake - Ramp! This card is insane, not sure why I didn't have it in here from the start.
- Omniscience - Not sure if it's a keeper because of the super high CMC, but it does seem like pretty much a game ender as long as there's a card draw engine on the battlefield.
- Earthcraft + Squirrel Nest - I just couldn't help myself, I want infinite squirrels! Earthcraft is also relevant on it's own with all the land enchantments. I may end up cutting Squirrel Nest , as I'm not sure I like infinite combos in EDH, but that's not happening until I have a chance to use!
2 months ago
THE reason to play Dovescape in EDH is the Guile lock, meaning you want enchantment tutors. You've picked an awkward commander to pair with Dovescape , though. If you want to build a UW enchantress deck, Taigam, unlike most other Monks of recent years, doesn't trigger off enchantments. Shu Yun, the Silent Tempest , Tuvasa the Sunlit , and Zur the Enchanter are better enchantment-themed commanders. I see token elements to the deck, as well. Consider Temmet, Vizier of Naktamun or Medomai the Ageless as a commander if you want to beat down. Finally, check out EDHREC. The themes tab at the top right of the main page will give you rec's for tokens, enchantress, pillowfort, whatever.
3 months ago
How is your deck building going?
3 months ago
3 down, 5 to go! A few things in no particular order:
1) You can tag other users in your comments using double brackets around user:username, like so: Farel. They'll get a notification when you do, so it lets people know you've responded. :)
2) Have you looked into price? A few others mentioned it - the difference is meaningful. Here's current Market Price on TCGplayer:
Breed Lethality $135
Devour for Power $90
Entropic Uprising $90
Mirror Mastery $110
Swell the Host $65
Adaptive Enchantment $30
3) Whether or not cost is an issue, based on your play style I'd suggest either Swell the Host or Adaptive Enchantments. Neither are that strong out of the box, but half the fun of a commander pre-con is upgrading it. Both can be plenty strong - and more important, a lot of fun to play - with modest upgrades.
Swell the Host is traditional Simic - lots of +1/+1 counters and creature tricks (unblockable, etc.) -- it's great timing for this deck, with all the new Ravnica cards ( Incubation Druid , Simic Ascendancy ). It's also flexible - lots of directions to take it, from snake tribal to tokens to +1/+1 counter combos.
Adaptive Enchantments has a sub-commander that might be better than the main commander: Tuvasa the Sunlit . This deck has amazing card draw, and is heavily creature-based because you're playing Auras all game. Add another Enchantress and cards like Steel of the Godhead and Shield of the Oversoul ... Or throw in Rafiq of the Many and Sublime Archangel and make it an Exalted theme. Lots of options.
Good luck and have fun!
Tuvasa the Sunlit occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 1.02%