Tuvasa the Sunlit

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare

Combos Browse all

Tuvasa the Sunlit

Legendary Creature — Merfolk Shaman

Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.

Whenever you cast your first enchantment spell each turn, draw a card.

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Tuvasa the Sunlit Discussion

eliakimras on An Evening in with the Kings

4 days ago

It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.

_Delta_ on The Many-Deck Dilema

2 weeks ago

I believe that I have too many decks as well, I’m a student at university and I have a part time job, yet that hasn’t stopped me from building a total of 12 commander decks all at various levels of competitiveness. They include the following that I rank from likely strongest to weakest: Atraxa, Praetors' Voice, Sliver Overlord, Meren of Clan Nel Toth, Kruphix, God of Horizons, Oloro, Ageless Ascetic, Nekusar, the Mindrazer, Talrand, Sky Summoner, Edgar Markov, Brago, King Eternal, The Ur-Dragon, Lord Windgrace, and Tuvasa the Sunlit.

On top of that there’s been a number that I have had interest in possibly building including Animar, Gonti, and Muldrotha, but I feel they are all too similar to decks that I already have.

eliakimras on Estrid, the Masked

3 weeks ago

I also bought Adaptive Enchantment, and I'm looking to build a Tuvasa the Sunlit control deck. It pillowforts until late game, when an unblockable-shrouded Tuvasa can 1-shot enemies. She (or one of the Enchantress above) can be out on turn 2 if you cast a turn 1 Burgeoning or Wild Growth or Utopia Sprawl. From there on, you cast your enchantments and it's value town.

eliakimras on Estrid, the Masked

3 weeks ago

You may take out the less synergistic cards of your deck: Altered Ego, Hundred-Handed One, Krond the Dawn-Clad (it's really hard to make on curve in a 3-color deck without shock and fetchlands), Seedborn Muse (your deck only has 3 instant spells), Spear of Heliod (only destroy creatures that already dealt damage - you might be dead at that point). Since you have a 4-mana commander, I recommend Abundant Growth, Burgeoning, Wild Growth and Overgrowth instead of Dawn's Reflection to ramp into her. Estrid, the Masked will stick longer the sooner you cast her. You might also consider switching to Tuvasa the Sunlit to have Enchantress-like draw power available right from the command zone.

Pervavita on Received the Enchantress Precon; But ...

1 month ago

Try Tuvasa the Sunlit as the commander. He should play better into your agro preferred play style. A few Enchantress and cheap Aura's and you should be swinging early and for a lot.

bushido_man96 on Picking a Bant-chantress Commander

1 month ago

I build around Tuvasa the Sunlit, and I really enjoy playing it with the enchantress theme.

TheEDHKid on Picking a Bant-chantress Commander

1 month ago

SynergyBuild

Thanks for the comment!

Angus Mackenzie is best general, but you're right, price problems lol.

Tuvasa the Sunlit does look the most universal. Maybe it'd be best if I went her since I'm not quite sure what direction I want to take my enchantress deck?

I like Estrid, but she seems to be a stax kinda build almost, and 4 other people at my lgs already play her so there's that, I'm a special snowflake I swear! Kestia does seem a bit narrow in the sense that she kinda needs two cards most of the time, not too many GOOD enchantment creatures for attacking so you'd mostly need an aura and a creature. Tuvasa certainly is in the lead for who to build right now.

Thanks!

DrukenReaps on Picking a Bant-chantress Commander

1 month ago

I would second Tuvasa the Sunlit for no other reason than the card draw but she also just wants enchantments and doesn't push you towards a specific style.

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