Tuvasa the Sunlit

Tuvasa the Sunlit

Legendary Creature — Merfolk Shaman

Tuvasa, the Sunlit gets +1/+1 for each enchantment you control.

Whenever you cast your first enchantment spell each turn, draw a card.

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Set Rarity
Commander 2018 (C18) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Tuvasa the Sunlit occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 1.02%

Tuvasa the Sunlit Discussion

Vlasiax on Tuvasa of the Eternal Aeon | Primer

1 week ago

Hello, amazing deck, I'm very impressed! Also I'd like to ask what do you think about Herald of the Pantheon as a ramp spell here? My point is that you've got like 26 cards that would benefit from it.

Another card I was wondering about was Nylea, God of the Hunt as an indestructible enchantment that would grant Tuvasa the Sunlit Trample and smash through (chump)blockers.

multimedia on Estrid go Brách

1 month ago

Hey, saw your forum topic asking for help.

I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.

I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.

Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.

I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.


Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.

Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.

Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.

If you would like I can continue with more advice.

Good luck with your deck.

cPute on Bantchantments for Days

2 months ago

I love Bant enchantress decks, so +1. :-)

I built a deck with Tuvasa the Sunlit as my general, maybe you may find some interesting cards or combos there - Bant Enchantress Combo v2.1 (it's been about 6 months since I played the deck for the last time, I will make some changes when I have new cards from Theros BD).

I know that your general plays differently, but I would recommend these cards:

WhiteDove on Tuvasa on Roids

2 months ago

Hey,there! Have you considered trying out Ethereal Armor? Not only does it clone Tuvasa the Sunlit's ability, (which I just recently made a deck for), but it also gives first strike.

Paeldroth on Theros: Beyond Decks

2 months ago

Now that Theros 2020 has been fully spoiled - which commander decks of yours are getting the most changes? Which are relatively unconcerned with the new cards?

I'm pleased to say Tuvasa the Sunlit is happy happy. That's my deck that needs the most attention anyway. But also some great cards for my Korvold, Fae-Cursed King deck.

Share your thoughts!

BMHKain on Omnath, who Mana Breaks for us all.

3 months ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

sam171z on Landlord Korvold [Primer]

3 months ago

I see, then what are your thoughts on Merieke Ri Berit , Tuvasa the Sunlit or really anything thats bad in multplayer like voltron, mill, copy, or steal decks. Do you think a deck built around one of those would be quite effective. And lets give it the pretense of a blind meta. Duel edh of course.

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