Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
|Have (2)||, metalmagic|
|Want (4)||fairweathernihilist , Erilynn , Targairyen , Matrixangel|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Nexus of Fate occurrence in decks from the last year
All decks: 0.19%
All decks: 0.06%
Commander / EDH:
All decks: 0.03%
Nexus of Fate Discussion
3 days ago
(if your rocks produce more than 2 mana, you'll also get infinite mana)
4 weeks ago
"Before 2017 Standard bans were VERY infrequent... since then, not so much." Let's check! 10 year challenge of standard bans (I am going to include block constructed, since these were errors really not caught during standard set creation):
2011: June - Jace, the Mind Sculptor and Stoneforge Mystic are banned.
2012: March -Innistrad Block Constructed: Intangible Virtue and Lingering Souls are banned.
2014: Nothing. 2015: Nothing.
2016: Nothing. 2017: January - Emrakul, the Promised End, Smuggler's Copter, and Reflector Mage are banned. April - Felidar Guardian is banned. June - Aetherworks Marvel is banned.
2018: January - Attune with Aether, Rogue Refiner, Ramunap Ruins, and Rampaging Ferocidon are banned. 2019: June - Rampaging Ferocidon is unbanned! October - Field of the Dead is banned. November - Oko, Thief of Crowns, Once Upon a Time and Veil of Summer are banned.
So, while it may seem like there is a litany of bans in the last couple of years, there were two years between Kaladesh and Eldraine where nothing was banned, despite extremely oppressive cards like Teferi, Hero of Dominaria and Nexus of Fate seeing print.
This does not signal a change in design philosophy. It signals "we did not catch these errors whoopsie". Standard bans were present in the following blocks: Urza (literally the whole block would make you think Wizards fired their testing team) and Mirrodin (anyone they did hire after Urza block was asleep during the creation of Mirrodin), a single planeswalker in Worldwake, then yet another artifact block in Kaladesh (strike 3 out of three possible for artifact blocks) and finally, Eldraine.
Thus, the majority of Standard bans are WOTC unable to create balanced artifact-centric blocks. Only now with Eldraine do we get any hint of power creep and non-artifact related blocking.
TLDR: The theory about Wizards going for a "Print and Ban" strategy is moot. General power level of standard has increased, but most bans are the results of artifact sets mechanics and cards.
1 month ago
Keen is a word I haven't heard in a while, good man!
Extra turn spells are very powerful in talrand. You don't need all of these, but this is what I run in baral. The reason why extra turn spells are so powerful are as follows (in 2 HG, the entire team gets an extra turn, but yeah)....
- It's the blue Explore . You cast extra turn, get a drake, pass the turn, play a land. You effectively ramp
- It gives the drake from the extra turn spell "haste" as you can attack with it during your extra turn
- Gives you an extra combat to swing with the drake you already have
Castle Vantress - Scrying always helps
Mystic Sanctuary - Get back an extra turn spell or whatever u want
Reliquary Tower - No explanation needed
Riptide Laboratory - Protect baral, reuse snapcaster and spellseeker. Theres nothing more fun late game than using snap caster + riptide to recast all your extra turn spells and just beat face with drakes
Strip Mine - Deal with cavern, boseju, urborg, coffers, field of the dead, etc...
I once played this in a 5 player pod. Obviously the more opponents the worst talrand is. So there is me with the tuned talrand, 3 other weak/moderate players and 1 good player. So naturally I counter every spell the good player has because he had the best stuff worth countering. He loses his shit (somewhat understanndably) and tries to get the table against me. He says if you don't let this next spell resolve I'm leaving. I figured it's a game and if someone is gonna get that mad over a game that's supposed to be fun, then I'll let their spell resolve. Lo and behold.... Tooth and Nail entwined into Terrastodon and an anti counter creature. So he blows up my lands, proceeds to only target me the entire game and has a slight but noticeable grin on his face. At that point I found it funny that someone would resort to being a little bitch because they weren't winning. Be warned, a lot of people HATE blue and personally attack me because he didn't know how to bait counterspells, play around removal, etc... so be warned, when you make this deck really good, people might hate you. Meta dependent of course, I've changed metas and there is little toxicity.
PT 2: We all played again and I pact of negatioend his T1 sol ring and just left the store. It was funny as hell because he looked me dead in the eye and asked if I was serious. I'm like, hell yeah, its funny and makes me happy, which is the whole purpose of the game.
I'll suggest other cards later because thats enough for now
1 month ago
Thoughts on No Mercy , Filth + Urborg, Tomb of Yawgmoth and Nexus of Fate I am running nexus to turns since it always shuffles in and its an instant. No Mercy is my don't attack me card. I have found getting Filth into the bin isn't too