Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (4) fairweathernihilist , Erilynn , Targairyen , Matrixangel

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nexus of Fate occurrence in decks from the last year

Standard:

All decks: 0.19%

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.03%

Blue: 0.14%

Nexus of Fate Discussion

smilodex on List of all infinite combos 2.0

3 days ago

Infinite Turns:

Beacon of Tomorrows/Nexus of Fate+ Isochron Scepter + Mystical Tutor

Isochron Scepter + Narset's Reversal + any extra turn spell like Time Warp/Temporal Manipulation

Omniscience + Enter the Infinite + Beacon of Tomorrows/Nexus of Fate

Infinite Damage/Life:

Walking Ballista + Heliod, Sun-Crowned

Dramatic Reversal + Isochron Scepter + Aetherflux Reservoir + Artifact mana rocks which produce atleast 2 mana

(if your rocks produce more than 2 mana, you'll also get infinite mana)

skyhaven on Kefnet Turns [[cEDH Primer]]

3 weeks ago

May i ask why Nexus of Fate is not used?

Boza on Pattern Recognition #137 - The ...

4 weeks ago

"Before 2017 Standard bans were VERY infrequent... since then, not so much." Let's check! 10 year challenge of standard bans (I am going to include block constructed, since these were errors really not caught during standard set creation):

2010: nothing.
2011: June - Jace, the Mind Sculptor and Stoneforge Mystic are banned.
2012: March -Innistrad Block Constructed: Intangible Virtue and Lingering Souls are banned.
2013: Nothing
2014: Nothing. 2015: Nothing.
2016: Nothing. 2017: January - Emrakul, the Promised End, Smuggler's Copter, and Reflector Mage are banned. April - Felidar Guardian is banned. June - Aetherworks Marvel is banned.
2018: January - Attune with Aether, Rogue Refiner, Ramunap Ruins, and Rampaging Ferocidon are banned. 2019: June - Rampaging Ferocidon is unbanned! October - Field of the Dead is banned. November - Oko, Thief of Crowns, Once Upon a Time and Veil of Summer are banned.

So, while it may seem like there is a litany of bans in the last couple of years, there were two years between Kaladesh and Eldraine where nothing was banned, despite extremely oppressive cards like Teferi, Hero of Dominaria and Nexus of Fate seeing print.

This does not signal a change in design philosophy. It signals "we did not catch these errors whoopsie". Standard bans were present in the following blocks: Urza (literally the whole block would make you think Wizards fired their testing team) and Mirrodin (anyone they did hire after Urza block was asleep during the creation of Mirrodin), a single planeswalker in Worldwake, then yet another artifact block in Kaladesh (strike 3 out of three possible for artifact blocks) and finally, Eldraine.

Thus, the majority of Standard bans are WOTC unable to create balanced artifact-centric blocks. Only now with Eldraine do we get any hint of power creep and non-artifact related blocking.

TLDR: The theory about Wizards going for a "Print and Ban" strategy is moot. General power level of standard has increased, but most bans are the results of artifact sets mechanics and cards.

Profet93 on Talrand, Sky Summoner: Drake Overtake

1 month ago

Forkbeard

Keen is a word I haven't heard in a while, good man!

Extra turn spells are very powerful in talrand. You don't need all of these, but this is what I run in baral. The reason why extra turn spells are so powerful are as follows (in 2 HG, the entire team gets an extra turn, but yeah)....

  • It's the blue Explore . You cast extra turn, get a drake, pass the turn, play a land. You effectively ramp
  • It gives the drake from the extra turn spell "haste" as you can attack with it during your extra turn
  • Gives you an extra combat to swing with the drake you already have

Capture of Jingzhou

Expropriate

Karn's Temporal Sundering

Part the Waterveil

Savor the Moment

Temporal Manipulation

Temporal Mastery

Time Warp

Walk the Aeons

Nexus of Fate

You want a minimum creature count in Talrand, that being said, some utility creatures are ok. These are the best IMO.

Consecrated Sphinx - Lots of draw

Gilded Drake - Steal their commander

Snapcaster Mage - Reuse spells

Spellseeker - Tutor for spells

Castle Vantress - Scrying always helps

Mystic Sanctuary - Get back an extra turn spell or whatever u want

Reliquary Tower - No explanation needed

Riptide Laboratory - Protect baral, reuse snapcaster and spellseeker. Theres nothing more fun late game than using snap caster + riptide to recast all your extra turn spells and just beat face with drakes

Strip Mine - Deal with cavern, boseju, urborg, coffers, field of the dead, etc...

I once played this in a 5 player pod. Obviously the more opponents the worst talrand is. So there is me with the tuned talrand, 3 other weak/moderate players and 1 good player. So naturally I counter every spell the good player has because he had the best stuff worth countering. He loses his shit (somewhat understanndably) and tries to get the table against me. He says if you don't let this next spell resolve I'm leaving. I figured it's a game and if someone is gonna get that mad over a game that's supposed to be fun, then I'll let their spell resolve. Lo and behold.... Tooth and Nail entwined into Terrastodon and an anti counter creature. So he blows up my lands, proceeds to only target me the entire game and has a slight but noticeable grin on his face. At that point I found it funny that someone would resort to being a little bitch because they weren't winning. Be warned, a lot of people HATE blue and personally attack me because he didn't know how to bait counterspells, play around removal, etc... so be warned, when you make this deck really good, people might hate you. Meta dependent of course, I've changed metas and there is little toxicity.

PT 2: We all played again and I pact of negatioend his T1 sol ring and just left the store. It was funny as hell because he looked me dead in the eye and asked if I was serious. I'm like, hell yeah, its funny and makes me happy, which is the whole purpose of the game.

I'll suggest other cards later because thats enough for now

psamtek on Yuriko Ninja, Go Ninja, GO!

1 month ago

Thoughts on No Mercy , Filth + Urborg, Tomb of Yawgmoth and Nexus of Fate I am running nexus to turns since it always shuffles in and its an instant. No Mercy is my don't attack me card. I have found getting Filth into the bin isn't too

hman4398 on Charbelcher

1 month ago

TyrantOfTales They banned Nexus of Fate today. :'(

exalted_k1d on Kess Control/Storm...Needs Work...

2 months ago

If your running Spellbinder , play nexus blade combo Spellbinder + Nexus of Fate

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