|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Nexus of Fate Discussion
1 day ago
1 week ago
Mindcrank , Painter's Servant , Drown in the Loch , Nexus of Fate (so they cant mill you) Muddle the Mixture , Narset, Parter of Veils , Crypt Incursion (exiles titans that reshuffle for them) Faerie Macabre
2 weeks ago
My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .
My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .
I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.
Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.
Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...
Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).
Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.
Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.
Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.
You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...
Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.
Right. That's all I got. Good luck!
3 weeks ago
No worries fam! So to start I think Tormod's Crypt is just a straight upgrade to Scarab Feast, Cycling is irrelevant, if you sided it in you want to be casting that bad boy. 0 mana to hit the whole graveyard is sooo much better than 1 mana to hit 3 cards. Also Inspiring Call is neat, but not what you want. The lack of Hexproof matters alot, I've been looking up some decklists of the current projected "tier" decks and UW Control especially runs a lot of cards like Cast Down and Detention Sphere that call does not protect against, but Heroic Intervention does. That said, 2 intervention is fine, go up to 3 if you're really worried about removal. Speaking of removal, I would cut Price of Betrayel for either Hero's Downfall or Assassin's Trophy , I personally recommend Trophy. PoB is just way too niche for what you want to be in your sideboard, Trophy can destroy any permanent you want, including the above mentioned enchantments that exile your board. Life Goes On is okay. I Think the difference between it and Feed the Clan are worth considering, 1 mana less doesn't matter nearly as much in a deck that isn't looking to stop you from casting it, so gaining more life more consistantly may be your better play, but it's a judgement call tbh. Lastly I'd prob cut the Mistcutter Hydra and maybe use one other slot for at least 2 Return to Nature . If you want an example of a proper flex slot that card is it, and as much as I L-O-V-E me some Hydras, unfortunately the pro-blue doesn't matter much in the games you'll prob side him into. He still gets hit by Cast Down and Seal Away . Keep the 4 Duress, having those against control or combo is fantastic, and I wasn't sure about QB but since alot of Nexus of Fate decks are running Fog effects, making your damage unstoppable is real good.
3 weeks ago
If I may I'd suggest a couple of cards for a broken combo: Nexus of Fate / Beacon of Tomorrows and Thought Vessel (you can go even with Reliquary Tower but I find it powerful). I explain it here Betrayal for the Almighty [Primer] by Jhoira you can check for more ideas
3 weeks ago
The problem with planeswalkers such as the ones you mentioned is that I can only use their abilities once on the combo turn, and the closest one to being playable would be Kiora, Behemoth Beckoner because of its low CMC.
Growth Spiral is an interesting two-drop. The main reason that I didn't include it is that I don't think I would have 4 lands by turn 3 unless I use a tutor effect on the previous turn. My two-drops are already overloaded with Wishclaw Talisman , Shimmer of Possibility , and Sylvan Scrying , so I would probably chop a couple of those off to make room for Growth Spiral .
Shreds of Sanity had me for a second there, but then I saw that the only instants I play are Opt and Tale's End . Recurring Opt isn't much, and recurring Tale's End does absolutely nothing. Instead, I have been testing Mission Briefing which is like Shreds but surveils and costs one less mana.
Underworld Connections might not be a bad idea, but the problem is that my primary untap spells untap two lands, and I'm comboing with two Lotus Field s. I don't know if I would enchant a Lotus Field just to draw a card and maybe have that small chance of drawing an untap spell, or enchant a random extra land to untap with Finale when that happens, and in that case I would only draw 1 extra card for 1 life and technically 1 mana which is what Finale does anyway. Although not a bad idea, but I don't really think it's necessary for what the combo needs.
Zacama, Primal Calamity is cute, but the problem is that Lotus Field taps for one color, and Zacama requires three. Although not impossible, I would rather produce blue mana first to use untap spells then I would be left with tapping two Fields for two different It would be nice to test out some extra turn spells in the deck. Although I can't use Karn's Temporal Sundering because it's a "legendary sorcery" and I have no legendary things in the deck, I would probably resort to Nexus of Fate due to its repeatable use. Thanks for the input!
3 weeks ago
Nexus of Fate occurrence in decks from the last year
All decks: 0.19%
All decks: 0.06%
Commander / EDH:
All decks: 0.03%