Creature — Spirit
Tormented Soul can't block and is unblockable.
Printings View all
|Planechase Anthology (PCA)||None|
|Magic 2013 (M13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tormented Soul Discussion
2 months ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
5 months ago
Throwing those keywords out. How about these?
This one works only on the creatures blocked by the creature with Outwit and only until the end of combat, not end of turn. Not sure if I worded it right.
It feels a little powerful though? Not sure. Essentially turns the creature being blocked into a vanilla.
5 months ago
Thanks Barrysaurus! I didn't have a sideboard for this deck (it was part of the tournament rules) but I would certainly consider putting Lashwrithe there as I really only needed them for match-ups that extended into late-game. One of the biggest problems with this deck is that there is really no turn one plays. While not technically shadow, Tormented Soul would be a nice t1 creature to start chipping in damage. I thought about also running white to add other creatures like Soltari Foot Soldier but in the end I wanted to go simple and avoid any mana issues.
During the tournament, the deck was very strong against one-on-one matches. There were a couple decks that were able to gain life early but it didn't cause too much of an issue. If there was a lot of life-gain, lashwrithe was able to shred quickly once it hit the board. This deck was pretty good against other aggro decks; Vampiric Link is an amazing card as you can boost your own life or put it on an opponent's creature to effectively pacify it. The only really weak match-up was against an aggro infect deck. It effectively negated all my Vampiric Links and also capitalized the deck's very limited blocking options.
The biggest issue was with multiplayer match-ups but that's not surprising, given the aggressive nature (and very limited defensive ability) of the deck.
While my play group plays more Commander these days, I still use it every once in a while. It's still fun to play and has even held its own against several modern decks.
5 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
6 months ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
8 months ago
Nope, sorry. Burst of Strength doesn’t create a second combat phase, nor does it reverse the turn to allow to you re-declare attackers. It will simply Untap your already attacking creature, and put a +1/+1 counter on it. If done before damage, you’ll deal 2 total, if after damage, you’ll only deal 1.
9 months ago
- Ok so for starters your SB (sideboard) is for games after the 1st game, you want cards that help you solve problems in the match up you are against. For example Crypt Incursion is good against decks that want creatures in their graveyard.
- Shelldock Isle is an amazing card
- Fatal Push push is great when you have cards like Arid Mesa . Its one mana kill a dude. In more causel games it doesn't solve with big dudes. Murder is a card I use a lot in casual play just due to the fact it kills anything. Doom Blade is also good, as well as Hero's Downfall . - Visions of Beyond is a 4 of in every competitive mill deck. However, those decks are a lot faster. 1 mana draw a card is like a worse version of blue. If you have issues getting that card's up side cut it for opt.
- Ashiok, Dream Render helps you mill faster so i might consider putting 2 in the main deck.
- Unmoored Ego its a nice card, My only probelm with it is you want them to just deck themselves. Thats 3 mana 4 cards at best. Its not very effective. Mind Funeral mills more, plus its 4 less lands so they wont be able to get land drops as easily which makes casting spells harder.
- Wall of Lost Thoughts helps keep you alive which is always nice.
- Manic Scribe is a great card as well.
- Being its casuel this card is soooooo tilting Consuming Aberration Its so much fun I might even consider running 3. You are a 22-24 land deck which means you should be able to cast it often enough, and when you do it can be game winning.
- Sphinx's Tutelage can also help your deck.
- Traumatize is funny as well. There is a fish that does the same thing i cant rememebr its name.
- Increasing Confusion Reoccurring Nightmare are also fun.
- Another way to approach this deck is cards like Trepanation Blade + Tormented Soul and Paranoid Delusions and Whispering Madness . It can be a fun deck to play with.
1 year ago
This looks a bit like my first draft. Here are few comments.
I would run more 0-1 drops because you really want to be dropping Infiltrator or Deep Hours on turn 2. You want to get the card advantage going early otherwise you risk falling behind as the game progresses. After all, Ninja have smaller bodies, no natural evasion and are costly if not supported by cheap enablers. You can consider Tormented Soul or maxing out thopter.
I REALLY like your idea of pushing Naga and Tetsuko. I would probably run the full set of Mist-Syndicate Naga and replace Cunning Evasion with a full set of either Distortion Strike or Shadow Rift so you can keep connecting with Naga and making clones. Cover of Darkness would be even better if this is just for casual kitchen table magic.
The Naga/Tetsuko synergy would be my prinary focus in this build and I might be dropping Fallen and Moonblade for Skullsnatcher and an extra Mistblade Shinobi since they are both cheap and ca potentially wreck opposing strategies by exiling cards from the yard and clearing the way your clone army. Both also benefit greatly from Tetsuko.
Overall it is very inspiring!