Cloudblazer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Kaladesh (KLD) Uncommon

Combos Browse all

Cloudblazer

Creature — Human Scout

Flying

When Cloudblazer enters the battlefield, You gain 2 life and draw two cards.

Price & Acquistion Set Price Alerts

A25

KLD

Ebay

Cloudblazer Discussion

SynergyBuild on Aminatou blink!!!

1 month ago

Drop the miracle subtheme and go all in with effects like Cloudblazer, so by dropping Crystal Ball/Portent for them, I feel the list will run better.

solarbeam on Three Color Midrange/Life gain Deck

1 month ago

Alright, awesome! I don't know your meta, so let me know if these suggestions aren't right for you and your playgroup(s).

First off, this is straight up Midrange. A couple counters and removal/control magic cards doesn't make it control.

Secondly, I would focus first on your mana base. The distribution of your lands will depend on the end result of the deck, as in how many black/blue/white symbols are on the card adn how early they appear. Some cheaper lands for esper are Fetid Pools, Irrigated Farmland, Sunken Hollow, and Prairie Stream. These are great choices as they have the basic land types and are able to be fetched with fetchlands, and the cycle effect on the first too can be really hand late game. I'd go with one or the other though, and those also turn on lands like Isolated Chapel, Glacial Fortress, and Drowned Catacomb. If your group plays lands that can be troublesome, cards like Ghost Quarter and Field of Ruin are some great ones that aren't straight up land destruction. I would heavily suggest Field of Ruin over Ghost Quarter though, as it doesn't set YOU back on mana. I would also strongly recommend playing at least 8 basic land cards and at least 25 lands with the amount of high cost cards you have as well.

This kind of deck really does not need Expedition Map, and Elixir of Immortality is really only good if there is an opponent on mill, there are better options if you need life gain. Cards like Wall of Omens, Ruin Raider, Twilight Prophet, Dusk Legion Zealot, Phyrexian Rager, Thassa, God of the Sea or Kefnet the Mindful are all great creatures that can help you draw cards and lands if needed. Spells like Preordain, Serum Visions, Impulse, Painful Truths, Discovery / Dispersal (which can act as removal as well, if need be), and Esper Charm are all well and dandy. If you choose to run any of these, with the kind of deck you're on, I would recommend choosing one of the 1 or 2 cost ones and running four, then run two copies of the 3-cost ones at max.

As for your enchantments, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, or Elspeth, Sun's Champion, and Elspeth, Knight-Errant would all be better than True Conviction as they come down much faster (except Sun's Champion), are far easier to cast in a 3-color deck (W-Bla is much easier than WWW), they also give you creatures to flood the board.

The problem with Control Magic, is that it is far easier to get around than regular removal, but if you're adamant on stealing your opponent's toys, Entrancing Melody, Exert Influence for smaller creatures and Connive / Concoct which can double as rebuying a dead creature of yours, or Confiscation Coup paired with cards like Glimmer of Genius, Glint-Sleeve Siphoner, and Aether Hub. I recommend this because Control Magic can be destroyed by enchantment destruction effects adn let your opponent get their things back, especially if you don't have Privileged Position out, speaking of which

I wouldn't run it. Run more counterspells in its place. You don't want to broadcast the whole 'hit me, i'm setting up a hexproof Exquisite-Sanguine combo' and give them targets for their removal. You need to slam those things down and then protect them. Cryptic Command is amazing, and 3 is good enough. Depending on how your playgroup does with counterspells, og Counterspell, Mana Leak, Supreme Will, Ojutai's Command, Silumgar's Command, Negate, Essence Scatter, and Dissolve are all good. Arcane Denial if you want to be nice about it. You want to make them spend the mana on their way to answer your threats and then Dash Hopes (don't play that one, it's funny but not good). With Counterspells, you generally want to spend less mana on it than what you're countering, and they're better in multiplayer games than discard.

If you're playing 1v1 matches, you could go with discard effects over counterspells, but choose one or both. Cards like Duress, Thought Erasure, Divest, Harsh Scrutiny, Persecute, Arterial Flow (bonus points if you're playing with Twilight Prophet and friends with this one), Inquisition of Kozilek, Thoughtseize, Castigate, Blackmail, and Hymn to Tourach. You also have Kitesail Freebooter, Tidehollow Sculler, and Brain Maggot. From what you said with liking how your creatures take control, this is the route I would recommend for you, especially Kitesail Freebooters and Thought Erasures since one is a creature and the other can help fix your next draw step.

Once again, run Counterspells or Discard, and preferably counters in multiplayer. The simple reasoning is with discard you spend mana and resources and they don't spend mana and lose resources, counters you both spend mana and resources with you, preferably, spending less mana and quality of resources, and you don't want to tax your mana and resources doing both.

Don't run Riot Control. Don't do it. Run Eerie Interlude instead of Rootborn Defenses as it will trigger and enter the battlefield effects when your creatures come back and get you advantages that way.

Jace is cool, but run those Sorins and Elspeths I mentioned earlier instead, they fit better in your kind of deck.

Some way better creatures for you are Dragonlord Silumgar, Dragonlord Ojutai, Cloudblazer, Restoration Angel, Ravenous Chupacabra, Isareth the Awakener, Vona, Butcher of Magan, Nightveil Predator, Thalia, Heretic Cathar, Hostage Taker, Regal Caracal, Thraben Inspector, Noxious Gearhulk, Torrential Gearhulk, or Cataclysmic Gearhulk. There are so many options out there, and in the end it's your deck so you can make it however you would like. I hope this was at least a little bit of help.

Also, definitely find some room for Swords to Plowshares and Anguished Unmaking. Life is a resource and don't be afraid to spend a little bit or give your opponent some more if it means not letting them win or letting you win.

Mirabilis on Aminatou Flickering Queen

2 months ago

hi Daggerfella,

I see.

You can go aggro control. Most of the creatures do hurt (5 power) with effective etb effect/s. Flickering them reuses their etb and give pseudo vigilance.

I will raise a disclaimer that esper tends to run "good stuff" because, well, there are good spells that have little to no alternates.

From the creature list: consider keeping

--removal Angel of Despair

Ashen Rider

Lavinia of the Tenth

Reflector Mage

--draw Sphinx of Uthuun

Mulldrifter

Cloudblazer

Archaeomancer

--value Arbiter of the Ideal Brago, King Eternal Diluvian Primordial -> great when many spells in opponents' gy

Sepulchral Primordial -> another good one, getting creatures in opponents' gy

Magister Sphinx -> my bias. similar to Sorin Markov

Vela the Night-Clad -> could be a win con, when you flicker enough

Yennett, Cryptic Sovereign

Resolute Archangel

Sun Titan -> not sure if you have many 3cmc permanents, but usually great to have

--combo Deadeye Navigator Peregrine Drake

maybeboard Boreas Charger

Chancellor of the Spires

Demonlord Belzenlok

Djinn of Wishes

Felidar Guardian

Jace's Mindseeker

Mistmeadow Witch

hope this helps.

BlackyMTG on Aminatou, the Combo Enabler! Part 1/4

3 months ago

@Megalomania, I already have Baleful Strix and actually I really like Wall of Omens, but probably going to go cut Mulldrifter instead of Cloudblazer. As for the Salvager of Secrets ordeal, I plan on cutting Possessed Skaab for the Recruiter of the Guard, so i can tutor for Archaeomancer or Salvager of Secrets.

BlackyMTG on Aminatou, the Combo Enabler! Part 1/4

3 months ago

@WotanubisReturned there are plenty wincons from Felidar Guardian. I don’t like the infinite ETB trigger combos because they generally aren’t good cards on their own. I like cards like Cloudblazer because it can fill my hand up and it can win me the game with Felidar Guardian. Altar of the Brood on its own just kind of sits there as a dead card.

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