|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
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Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Explorer's Scope Discussion
5 days ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
5 days ago
All of the following suggestions are purely pirate-themed, not actual usefulness.
Gamble Favorite pastime I hear
Reassembling Skeleton Pirates always have a few skeletons around
Expedition Map need to know where we're going
Jar of Eyeballs in case we lose one
1 week ago
Yeah, I realize you must have put a lot of thought into the deck too. Also, could you explain your reasoning behind Explorer's Scope over something like Expedition Map, that way you could tutor for your Nykthos or Valakut?
3 weeks ago
Finally decided to break down and update the list to reflect all the changes that have been made in the actual deck since it's inception and the new commander decks seemed like just the perfect time. As they say out with the old and in with the new.
For the most part these changes are fairly self explanatory. Seeing as we are a deck that is completely committed to an "all in" strategy there's no point in denying ourselves any extra card draw or cost reduction. The deck is by far much less likely to run out of steam. The only ones that are a little more in the grey area would be the Ash Barrens over another plains and the Bloodforged Battle-Axe which you could sorta argue is a sidegrade to the Gorgon's Head.
What's out on the other hand I'm still on the fence about as a whole. After give or take a month or two of testing these bad boys were the biggest do nothings of the deck either being just some of the more lack luster of the equipments and Cursed Totem always feeling a turn too late to prevent them still getting some value out of their dorks. Sensei's Divining Top is the only one that I ever had any dilemma over and you could just swap out the Ash Barrens for it if you wanna be a cool kid.
Decks still a work in progress but it's coming together. Gonna test out Hammer of Nazahn at some point once I figure out how to make room for it.
1 month ago
pssst... hey... Explorer's Scope
1 month ago
Thanks kdmurphy001, as alwys, solid suggestions.
I love Wheel of Fortune, I'll find a place for it.
I like the idea of those red counter-spells / removal. Spell protection is becoming more and more valuable, in the meta. Plus, you always gotta love any middle finger to the mono-blue player you can get....(cough) Teferi (cough). I'll work on it.
1 month ago
Not a fan of Explorer's Scope - you rarely "attack" with your guys unless it's a mountain of Eldrazi meat then who gives a shit about one land at point (the scope is to help you get to that point). Maybe Wheel of Fortune - quick way to refill hand if you drop a few Eldrazi and your hand is empty/mostly empty. If you go off quick might be of limited use to opponents as well. I put in the red counter spells in Harry - Pyroblast and it's ugly brother Red Elemental Blast and have found them very useful.
1 month ago
To be honest recently I dont have quite much time to play. Work and familly eat all my free time.
But still I manage to play a bit and I was quite happy how deck is playing :-)
Flamekin Village - Totally agree with you I too had thought about replacing this card.
Hanweir Battlements - I will keep it for now (it doesnt enter tapped) but maybe throw it out in the future.
Boseiju, Who Shelters All - I will consider about adding it in.
Cavern of Souls - lets say its quite expensive card to give my commander chance not to be contered.
Command Beacon - was in maybeboard, but I dont want to overload my deck with coloress, nonbasic lands.
Druidic Satchel - is too slow imho.
Coercive Portal - in 1 vs 1 games maybe.
So for now I dont quite see any nice replacement for Howling Mine. I supose we just have to wait for the MTG gods give us something more appropriate in the foreseeable future, or just cut it for something completely different.
Sure I will be happy to play mate :-) just need to finde time. Btw what time difference we have now?