Explorer's Scope


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Common
Conspiracy Common
Zendikar Common

Combos Browse all

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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0.01 TIX $0.02 Foil


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Explorer's Scope Discussion

CaptSillva on Temmet Test

3 weeks ago

Fair enough. Here are some suggestions for cards you could cut.

Devoted Caretaker and Elgaud Shieldmate could go because this kind of protection isn't really what you want in this format. Certainly people run single target removal, but they run a lot more mass removal and you don't want to waste a card on narrow protection like this. I would suggest running some Swords if you got the budget for it.

I can see why Thada Adel, Acquisitor is in this deck, but I have played with this card a lot and it is not as good as it seems. Against a fair number of decks, this only gets Sol Ring and Lightning Greaves, and while that isn't bad, it is quite slow. That together with the fact it is legendary means it doesn't synergize well.

Notorious Thong isn't really worth it unless you can reliably trigger that prowl effect and you just don't have enough rogues.

Voidwalk, Explorer's Scope, Rogue's Gloves, and Ophidian Eye don't do enough.

Gamer101Reborn on Srams Shiny Stuff

1 month ago

schaning27 I know you looked at my deck and I have a few questions for you. I am really not sure if I should run more or less lands. I have token out some auras and tutors like Three Dreams because my deck does not run a a lot of auras. I can also see that you are not running Weathered Wayfarer, Land Tax, or Explorer's Scope (basically, do I need less ramp?).

 You also have way less creatures then me, which is not a bad thing. I'm just wondering, how can you choose what to cut and what to keep. I have a really hard time choosing if I should keep said card or not (especially for equipment, not sure if I should add more or less).Then, there is the mana curve. I tested my deck out little bit (on tappedout) and the deck seemed fine, except there were two problems. 1) too many creatures 2) I was never really able to unload and play a bunch of cards (probably a land problem)How can I test my deck out against other players? Honestly, it will be very ineffective to print proxys for all of those cards. I don't have a ton of money to spend and the best way to see what is good or not is to test the deck.Anyways, I am probably going to add some more nonbasic lands, remove Weathered Wayfarer and Explorer's Scope so I can add Thran Dynamo. Also, how many board wipes and pieces of removal should I run?

Gleeock on Sram, Serious Smasher

1 month ago

I like it, from personal experience Mask of Avacyn has been a solid investment every time... For some reason I keep pulling it lately. I also pulled Explorer's Scope theoretically it should be solid, & I do run plenty of lands but it just proved to be too low impact, & usually when I play a gamble type of card I like the potential payoff to be a little higher

The7thBobba on Landy Dandy

2 months ago

Landfall is always a blast to mess with :) this looks nice and solid. I would probably add a few things to take care of enchantments/artifacts, just because green is so good at it :)

As for more landfall? Kodama's Reach is a favourite of mine. A tad pricy, maybe, but worth it. Explorer's Scope is golden, and Sword of the Animist is straight up amazing!

dlamars on Obie's Swamp Country

2 months ago

Hey, cool idea for a deck. I've been meaning to try it out myself but haven't gotten to it yet. Anyways here are some cards I'd consider:

Myriad Landscape, Ghost Quarter and obviously Cabal Coffers.

I personally like Explorer's Scope but it's not for everyone.

Also Storm Cauldron and Ghirapur Orrery may be fun? All I got anyways good luck!

Kevaka on Intet, the Dreamer

2 months ago

I hate an intet EDH once. I found Aqueous Form and Explorer's Scope work wonders by filtering bad exiles.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago


Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.

Explorer's Scope out for Wayfarer's Bauble - This is for consistency's sake, after quite a few playtests where the Scope did nothing but cost me mana. Having to swing didn't help either.

Sensation Gorger out for Wheel of Fortune - With so few castable Goblins, opportunities to use the mini-wheel effect were few and far between.

Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.

Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..

Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.

Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.

Strip Mine in because Strip Mine.

Gamble in so I can tutor for a boardwipe or Crucible of Worlds. I would really like another one or two tutors if possible.

Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.

Goblin King in to abuse Blood Moon being out. Mostly likely only used as a finisher, or when Coat of Arms is out and I don't want token damage to be downgraded to 4.

Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.

Vandalblast in - Needed a few more answers to artifacts. Now that I'm not running Mycosynth Lattice and Nevinyrral's Disk, I need more one-sided wipes.

Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.

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