Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Explorer's Scope Discussion
1 week ago
I'll try and make it more apparent in the future LordPrism67 but the flavor is definitely there, and Looting is one of primary engines in this deck. Kari has a plethora of looting options for stashing tasty loot for big bad Daretti, Scrap Savant, the hardworking Goblin Welder, the trusty Scrap Trawler, burying it deep below the Buried Ruin, having the big D man show off his Scrap Mastery, or simply having Ragavan visit the Trading Post itself, unless its also a creature which the Sword of Light and Shadow can also pull back from the shadows.
Half the reason Explorer's Scope is around is that it a genuine spyglass that looks for land! I like to imagine my pirate and her humble crew as having the guile to acquire such useful stealth tools as Rogue's Gloves, a Skeleton Key, an Infiltration Lens and use them on their quest of gathering the many exciting tools of the trade or the many orbs and stax effects as the ship's self various defense systems. Nearly every artifact can be justified no matter the implications as solid flavor. To me Kill Switch is the ship emitting an Electronic/Magic blast disabling all other artifacts (Including itself) as the sort of daredevil stunt expected of a swashbuckler. The enchantments and most of the landbase are where the flavor begins to fall short and I'd love to have some of them altered when I've settle on a final version of this.
I do appreciate the hype.
1 month ago
I can't quite give you more "Replace this" advice, but I would suggest to consider the following somewhere Spirit Mantle, Oblation, Island Sanctuary, Porcelain Legionnaire, Ancient Den, Brimaz, King of Oreskos, Darksteel Citadel and Asha's Favor.
1 month ago
Explorer's Scopeis another. If you got valukat you could do landfall triggers to help supplement you damage.
2 months ago
I tried to make a standard deck around the time of Orgins myself with Willbreaker it was very simmilar to this but i found that it was too slow, even with 23+ land in deck. My suggestion would be to change it to a U/G Deck, put in a some cards that will get land out quickly or give tap to give you mana, maybe throw in a Sword of the Animist or Explorer's Scope too
3 months ago
i like the decklist...a few cards seem to lack synergy though (hard to tell for sure without playtesting but;) ....
6 basic & 2 non-basic mountains seems low for Valakut, even with all the zone-swapping of lands...
Boundless Realms can be amazing but again...with 13 basics on your current list....without testing idk for sure...but i feel like this might be dead draw or only partial value half the time.
Animist's Awakening is worth a thought, though i've seen it swiff big too many times...
Explorer's Scope kind of cool, but also hit and miss.
Sword of the Animist is pretty cool in general...might be worth a though.
and....Realm Seekers, because it doesn't care about basics is awesome!
I know you said you're going more draw than fetch...but I still felt these were worth mentioning.
anyways....good stuff +1, hf & gl
3 months ago
my first few commander decks were initially filled with mostly playable budget jank and have slowly been getting a little stronger (though still budget/causal/and a little janky cause that's how I roll)... and that kind of looks like where you're coming from too atm.
1st thing I noticed about the deck is I think you can actually fetch more basic lands than you actually even have in the deck. Commander precons may come with 40 lands, but hardly anyone keeps that much land in the deck after modifying it. 35-39 is standard depending on the deck/mana curve. As is I'd say 37-38 for this. Also soooooo much etb tapped. I'd rather run more fetch & basics with a little fixing if starting a budget deck. At the very least I'd cut the vivid's and unless you add 3-5 tutors specifically to fetch omnath/baloth...ditch the bounce lands too. And probably Ranger's Path as well...
Cards like Savage Knuckleblade, while cool are pretty underwhelming in multiplayer.
For a deck that wants to be aggro your creature count feels a little low...it should be maybe 35-36 counting your commander? (pulling 2-3 lands will free up slots).
I've been playing magic in general for a long time and I love seeing Control Magic in any deck... and though it can be good... you'd have to test it for your own meta, I know it wouldn't last long in mine :P
Cyclonic Rift is a card that practically every blue deck (that can get it's hands on one) has in it with reason.
Rites of Flourishing is a pretty common card for this type of deck...
Anyways that's probably a big enough wall of text from me for now...you're off to a good start....gl & hf
4 months ago
A couple of thoughts--I would switch out a couple of the Explorer's Scopes for maybe a Gray Merchant of Asphodel and Lashwrithe/Nightmare Lash. Since Lash seems to be the word for mono- stuff, have you thought about Korlash, Heir to Blackblade?