Chandra, the Firebrand

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all

Chandra, the Firebrand

Planeswalker — Chandra

+1: Chandra, the Firebrand deals 1 damage to target creature or player.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

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Chandra, the Firebrand Discussion

Pieguy396 on Riku's Forces

2 weeks ago

OK, now for cuts:

  • Howl of the Horde is only really good in a deck that youre going to be attacking a lot. 3 mana for a Fork is too much here.
  • Talrand's Invocation likewise doesnt do a lot. 4 mana for 2 2/2 fliers is bad in EDH, and 6 mana for 4 2/2 fliers with Riku isnt great either.
  • Telemin Performance just doesnt do a lot.
  • world of war is also mainly only good in attacking decks, and most of your win conditions are combos.
  • Fabricate is good, but you dont have a lot of artifacts that are critical to your deck.
  • Chandra, the Firebrand is also pretty much a 4-mana Fork, which still isnt great here.
  • Desertion is good, but its just too much mana for a counterspell.
  • Hinder was mainly used when the tuck rule was still in effect, where you couldnt return you commander to the command zone if it got put into your deck somehow. Now, its become outdated. Same with Spell Crumple.
  • Increasing Vengeance is good, and could very well belong here, but Im not a huge fan.
  • Counterflux, Plasm Capture, Void Shatter and Voidslime are also fairly expensive for counterspells in a deck that isnt hard-control.
  • Manalith is too easily outclassed by other mana rocks.
  • Archaeomancer is possibly too much mana for the effect. This one is more of a personal preference, but it could very well belong here. Im just not a huge fan.
  • Melek, Izzet Paragon is also too much mana for too little reward.

In case you didn't notice, there's a little bit of a theme with the above cards. None of them are bad cards, but in most cases, you're spending too much mana for an effect you can get much cheaper with another card. Or, some of them just don't belong in the typical Riku build.

Well, in any case, thats all I have for now. If youd like some other comments (perhaps youd rather not run so many infinite combos), feel absolutely free to comment on my wall again; Id be happy to make another pass. Enjoy!

Madmithra on Narset, the Friendship Destroying Monk

1 month ago

jason31502 Yeah I've tested my version of Narset at my last local Commander Tourney. I got a lot of hate from those who played against it. There was even a situation where Narset was destroyed I was about to die due to infect from a creature with Sword of Feast and Famine and Sword of Fire and Ice on it next turn but I used Long-Term Plans few turns prier and had a Chandra, the Firebrand out with 2 loyalty counters. I -2'd Chandra and played Time-stretch..... My opponents scooped after that xD

ZtheGreat on Ishi-Ishi vs. The Universe

3 months ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

Iamme10000 on The Charming Chromatic Guild

4 months ago

KongMing, thanks for the feedback! I might've figured out Cascading Cataracts on my own -- but probably not. ;_;

Jace's Sanctum is good, but I prefer cards that I can use to full effect. If I take a turn to cast the Sanctum, then I can't mess with people. It's a personal choice, though - it's just a pet peeve of mine.

Along that line, Chandra, the Firebrand is the same: tapping out in this deck is BAD. Also, copying charms lacks the versatility, because you have to choose the same mode (706.10). Thus, I'm also skeptical of Cloven Casting, despite the utility. Bosium Strip might be better...we'll see. Playtesting will ensue.

I got to focused on modal effects. Wealth and Snappy and BTL are all in now. If I find a slot, Rings will also come in.

Thanks so much for taking the time to suggest. I love your work! (No.)

KongMing on The Charming Chromatic Guild

4 months ago

The reduction wouldn't apply to all of your Charms since so few of them have colorless mana as a cost, but Jace's Sanctum would provide you with really regular Scry. The pre-resolve Scry is especially helpful since so many of the Commands and Confluences allow you to draw cards.

Cascading Cataracts can be really helpful in a five-color deck like this. Indestructible Lands also provide some reliability in EDH, where there is still lots of land hate.

Rings of Brighthearth can copy activated abilities of your creatures, and provides a sort-of fixing for you as it allows you to spend colorless mana to activate a creature's colored activated ability a second time.

Also, if I don't recommend Snapcaster Mage, someone else will. So let's get that out of the way now.

Bosium Strip also provides some fun copying of instants/sorceries, and you can activate the ability before even casting the spell you intend to recast.

Villainous Wealth. Enough said.

Bring to Light would be an amazing tutor for this deck. You can search for all but 1 of your creatures, instants, and sorceries and play them for free if you spent 5 colors on Bring to Light. Or just use 3 colors and cast any of your Charms or Guildmages for free.

Cast Through Time meshes really well with modal spells, because it gives you a lot of flexibility when the card gets recast on your next turn. High CMC though, and 3U might be demanding for this deck. Cloven Casting is in the same category, more or less.

Chandra, the Firebrand helps some, but you can only copy the spells you cast on your turn. Not as much utility and you'd probably like in this deck.

I like this deck a lot. I could probably keep finding suggestions all day, so I'm going to stop before I go overboard and change the form of the deck too much. +1 from me, I also love Cromat as a Commander.

SpaghettiToastBook on Ashling the burn deck

4 months ago

Chain Reaction is a really good board wipe: it's inexpensive, has a low CMC, and almost always kills everything.Staff of Nin is recurring card draw and it's cheap. Mind's Eye is more expensive but probably better at drawing cards. Magus of the Wheel and Dragon Mage are more wheel effects you could try. You might also want to try Mana Flare, Treasonous Ogre, or Caged Sun for even more mana to sink into Ashling.

You might want to try damage doublers: Furnace of Rath, Insult / Injury, Quest for Pure Flame, Dictate of the Twin Gods, Curse of Bloodletting, Gratuitous Violence, or Overblaze. All of these are pretty inexpensive.

Copying spells is a neat way to increase the value of your burns. You could try any of these: Reverberate, Wild Ricochet, Fork, Chandra, the Firebrand, Dual Casting, Dualcaster Mage, Increasing Vengeance, Howl of the Horde. You can also use most of these to copy pesky counterspells or copy draw or ramp spells. Price of Glory is great since you're mostly playing at sorcery speed. Pyroblast, Red Elemental Blast, Ricochet Trap, and Burnout are good for hating on blue players. Overmaster, Reroute, or Shunt might be okay too.

DrLitebur on A Budget Miracle

5 months ago

I have a Miracles deck built for Modern, and there is a card you are missing to help set up your deck. You have Serum Visions, which is one of the pieces, but the other set-up piece you need is Telling Time. This helps you filter unwanted cards, can put miracles on top of your library, and get you other things you might need. The card is a 4-of in a deck like this. The only thing I am missing from my deck is the pair of Entreat the Angels. I have 4 Bonfire of the Damneds, 4 Terminus, 3 Temporal Mastery, and in my sideboard I have 2 Devastation Tide and 4 Thunderous Wrath. I also run 2 Anticipate main, and 1 out of the sideboard. I use Ral Zarek and Chandra, the Firebrand as my wincons.

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