Karador, Ghost Chieftain

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

Karador, Ghost Chieftain costs {1} less for each creature card in your graveyard.

During each of your turns, you may cast one creature card from your graveyard.

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Karador, Ghost Chieftain Discussion

DrukenReaps on Rats in EDH: How would ...

11 hours ago

I would do Rat Colony for the simple reason that it buffs off all rats you control where as Relentless Rats only buffs off other relentless rats. This allows you to run roughly 24 of them and have other rats that effect them. 24 is a good start point I think because you get a roughly 85% chance when drawing up your hand to get some, it is decent odds. You will want to play around with that number until you are happy with how many you get.

If you are looking at other colors beyond black you might consider Karador, Ghost Chieftain. It will give you both the cards you mention above and some other fun things.

Take a look through my Karona's Shadowy Apostasy deck for other things that work really well with multiple of the same name type of creatures.

Zimmers_0 on The Deckwatch [Home Base]

2 days ago

Personally a fan of Sidisi self mill with reanimator tactics. Karador, Ghost Chieftain is a lot of fun and combos off really well. If thats to many colors, Meren of Clan Nel Toth instead.

Chainer, Dementia Master for mono black. Balthor the Defiled is also fun. same with Sheoldred, Whispering One.

Feldon of the Third Path for mono red.

A reanimator commander really depends on the combos of the deck more than anything. If you arent using combos, get a more bland commander.

Brynx on the spirits will haunt you

1 week ago

I would recommend that if you want to do Kamigawa spirits that you do Abzan instead of WUBRG. Karador, Ghost Chieftain would work for your commander, because you aren't making much use out of the blue and red that O-Kagachi, Vengeful Kami allows you.

I would also agree with He_Who_Hungers that Kindred Boon is a fantastic card if you are running all five Myojin. I would definitely find a place for it in the mainboard instead of the sideboard.

TiarnanMatthews on O-Kami

2 weeks ago

i made a deck just like this one as i love the kamigawa spirits! Add a Sol Ring as its a commander staple. In my deck i used Karador, Ghost Chieftain as my commander, as it has built in recursion and fit well around what i wanted to do, so consider adding more recursion and some ways to put spirits in the graveyard. For reference, here's my deck: spirited away other than that this deck looks like great fun! great job ;)

enpc on Does This Have Potential

3 weeks ago

It's not a bad combo, but with the moving pieces involved, something like Darksteel Forge + Nevinyrral's Disk does more for less cards.

At the end of the day a deck that's runnign an MLD strategy will probably want green for all the land recursion it offers, meaning that you're at least running 3 colours. You could using something like Anafenza, the Foremost or Karador, Ghost Chieftain which wouldn't be bad, but generally golgari or selesnya are easier than abzan.

The other thing is, including cards like Power Conduit means you want to make sure that ouutside of that particular combo, they're not just dead draws.

in modern, MLD will generally be played as either gruul or jund, since you want to run stuff like Fulminator Mage over white which has limited land hate options in modern. That or Grixis, where your line is something like Fulminator Mage, Kolaghan's Command, Fulminator Mage, Snapcaster Mage, Kolaghan's Command, Fulminator Mage.

joshua611 on Ghost Chieftain

1 month ago

If you think you might like playing this deck, I'm happy to offer some pointers.

So, Sun Titan + like Wasteland or Eternal Witness is bananas with Karador, Ghost Chieftain in play. Yes, I will cast titan, with his trigger target e-wit and bring back my Swords to Plowshares to negate your blocker for next turn when I swing with titan. I hope you have an answer!

Solemn Simulacrum with a sac trigger is fun. Summon solemn, go get a land. Cast Cartel Aristocrat or even better Yahenni, Undying Partisan for his haste and sac solemn...draw a card + yahenni's indestructible.

So far, everything in this deck has played magically. The ramp spells seem to be just enough without overloading with extra lands and not being able to draw relevant spells. The removal and board wipes are adequate and efficient. The 187 effects (Ravenous Chupacabra, Noxious Gearhulk, Shriekmaw) are amazing. Fleshbag Marauder also adds an element to search out with a Birthing Pod on the field.

An example for pod against a creature-based opponent would be to like pod an Elvish Visionary into Fleshbag Marauder, and cast visionary again off karador. Note to the wise, marauder can hit your own problem dudes too, with a lockdown effect or something that makes you lose life (Stab Wound is the only thing that comes to mind). Then you pod a 3 cmc into chupacabra, pod the chupacabra into Thragtusk, Shriekmaw, or even more fun into Karmic Guide (target your chupacabra back to 187 something else) and have your cake while eating your opponents board.

Ashen Rider with High Market is fun as well. Your opponents watch you get the rider into play...blow up a land or something of value. Then, if you have the market in play, NEVER EVER EVER use it unless your opponent is tapped out or if you have no other choice, because of the stack. If you choose to use the High Market to sac your dudes, they can exile in response and you lose your dude... no recast triggers for karador.

Stuff to look out for include Bojuka Bog or any graveyard exile effects. Though I haven't seen them played, Torpor Orb and Grafdigger's Cage both hose us. We still have ways around these types of cards, but you must be cognizant of the possibilities to always NOT overextend too far. Like your opponent has two lands in play and is needing to get to like 4 or 5 to be relevant. So, you go over the top summoning everything, your opponent hits a third land and hits you with Bontu's Last Reckoning and follows it up with a Bojuka Bog. Save a creature or two instead of putting your entire hand on the battlefield. Your opponent is on two lands. You don't have to summon everything and get it over in two turns.

Ok, ok, ok. So everyone HAS to have like an infinite combo or way of "going off", right? Well Karmic Guide with a Reveillark and a sac outlet means infinite ETB's and possibly infinite other things....like Acidic Slime. You cast Reveillark with guide in the graveyard and when Reveillark ETB's, you choose your targets and then sac Reveillark. With guide as one of your targets, you target the newly sac'ed Reveillark, rinse and repeat. With Acidic Slime, you blow up all of your opponents' artifacts, enchantments, and lands. With chupacabra, you board wipe. With Satyr Wayfinder you mill yourself out.

Reveillark is a real beauty I've missed for so long since pod was banned. He targets Ghave, Guru of Spores very nicely. The list goes on.

DrukenReaps on Need insight on my commander.

1 month ago

She is quite strong but that also comes with being a target. There are some ways to help deal with this: Swiftfoot Boots, Lightning Greaves, Archetype of Endurance, Mask of Avacyn, Journey to Eternity  Flip, Victimize, Asceticism.

Another way is to attack your opponents hands with cards like Mind Slash, Sadistic Hypnotist, and Vindictive Lich.

And since the deck does really focus on her make sure you have around 8 effects that can replicate her ability in some way. They don't need to be as powerful as her effect they just need to be similar.

Other precon commanders that are easier or are not such big targets:

Any of the eminence commanders from 2017 Edgar Markov, The Ur-Dragon, Inalla, Archmage Ritualist, Arahbo, Roar of the World. These commanders don't have to ever see play to be useful in my opinion the most powerful eminence effect is Edgar Markov followed closely by Inalla, Archmage Ritualist.

Nazahn, Revered Bladesmith is also of note because he immediately grabs, plays, and equips Hammer of Nazahn making him indestructible. He also isn't considered to be powerful by most people so you are less of a target. Comes in the 2017 commander cat deck.

Daretti, Scrap Savant is out of the 2014 precons and is a powerhouse. The precon itself comes with some of the better artifacts for him too like Wurmcoil Engine. This is something you could go back and forth on as to how easy it is to keep him around, in my meta walkers tend to stick pretty well for about 3 turns.

Oloro, Ageless Ascetic is out of 2013 and has eminence from before it was cool. People are constantly bitching about him whenever he comes up. I don't think he is actually that powerful I think it is more that he just keeps gaining value every turn from the beginning to the end. good card draw if you can keep him on board though so that is really nice.

Derevi, Empyrial Tactician another from 2013. The thing about this guy is that he will always cost 4 mana no matter how many times he dies so unless someone really needs him dead he doesn't tend to get targeted with removal since he will come back out instantly.

Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge range from great to good and are worth thinking about since every time they come back they are just a little bit better. Also from 2013.

Karador, Ghost Chieftain will cost 3 mana and is out of the original commander set. really hard to keep this guy out of the game.

Animar, Soul of Elements is protected from some of the better removal and also out of the original commander.

With all of that said some of these are rather difficult to get a hold of and I don't know off the top of my head how many of these were bad precons compared to the others. If you have some idea of what kind of things you like to do when you play that would help. Simply going off what you are already playing I would say either stick to her or go with Karador, Ghost Chieftain as he does a lot of the same things with another color and with his cost reduction he almost always just costs 3 mana. If you want something aggro/aristocrat Edgar Markov is the way to go and if you want combo/control Inalla, Archmage Ritualist is great.

Not_a_Goat on [List - Multiplayer] EDH Generals by Tier

1 month ago

Hey guys, I had a question (which you all seem to be good at answering...):

While discussing the 75% effectiveness of Karador, Ghost Chieftain versus Muldrotha, the Gravetide, I saw that Karador, among others can't keep up with flash hulk....

My question is (honestly) can anything keep pace with flash hulk?

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