Thopter Spy Network

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare
Promo Set Rare

Combos Browse all

Tokens

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.42 Foil

Ebay

Thopter Spy Network Discussion

Rzepkanut on Lit-Mizzet, Dracogenius

1 day ago

Hey fun deck. I got an idea or three..Infiltrate, Artful Dodge, Slip Through Space, Shadow Rift, Spellheart Chimera, Runechanter's Pike.... Teferi's Veil + Obliterate is an old school combo that can save your creatures and give you extra ETB triggers. It might not be good enough, but it sounds hilarious enough. Archaeomancer, Izzet Chronarch, Charmbreaker Devils. I love how Sharding Sphinx goes exponential if you can get through with the thopters. It might be cool to have Thopter Spy Network too, since you are already using thopters. Happy gathering!

GS10 on Thop Thop Thump [Breya, Etherium Shaper EDH]

3 days ago

@Kai-Erik,

Thanks again for the awesome insights!

Just like Thopter Spy Network, I do own a sleeved copy of Mindslaver right beside the deck. The problem with it is hate. I love combos around Mindslaver and I tried numerous ways to build my old Glissa, the Traitor deck so I could take advantage of it. The problem is that both new and old players will see Mindslaver as a big target on me. It can end the game just the same way Thopter Assembly + Time Sieve do, but the fact that it does it by stealing turns vs taking extra turns is percieved more negatively, at least in my circles. For this reason I tend to keep my decks as politically correct as possible. I have a Narset deck that I can't play in my regular playgroups because everyone feels miserable playing against it and my killing floor Meren of Clan Nel Toth is as close of that status as it can be - one more upgrade will probably make it unplayable with my friends. For this reason I tend to be very cautious with my win conditions (and I still don't know if Blightsteel Colossus won't have the same effect, but I've been telling everyone I play it and how I can get it, so they all know how to prepare for it before actually facing it, so no one is salty if I win with it).

Of course things change, and if my playgroup develops in a way that most people end up trying to run for a combo, of course I will include that one with no reserves whatsoever. And I hadn't thought of a way to go infinite with it, which definitely makes it much better than just leaving a big warning sign on the table or stealing one turn here and there, since the game ends quickly that way. But since I am the only player within the group that usually goes full on combo, I try to be sensible about the ways I win and give people ways to have fun, even when I'm winning - again, this only happens because my playgroup is pretty casual. If I played frequently in a more cutthroat group, I'd definitely run each and every different combo and win con I could fit together, so I will add it to my maybeboard and keep it in mind as well - especially because it's the cheapest combo for me to get at this point, since I only need Goblin Welder which I should be running regardless.

GS10 on Thop Thop Thump [Breya, Etherium Shaper EDH]

3 days ago

@ RobelCL

I was convinced I had it in my maybeboard (it is one of the cards I have sleeved, stored right beside the deck). It was one of the first cards I included while throwing cards together from my collection, and one of the last I cut to make way for others that I thought were more effective.

I really like the card, and I try to include it in way too many decks - which is probably why I end up cutting it from most decks, because I think too highly of it more often than not. In this deck, more than one thopter a turn, the card advantage clause is where the true value might be for this deck, helping find combo pieces quicker.

I have to play the deck a few times and I am sure that in the long run I will find a few underperformers, and by then almost surely I'll try Thopter Spy Network, I honestly don't know if it will be as good as I hope, better or worse. But I do like it a lot and it is surely one autoinclude for more budget oriented decklists - since it is dirt cheap and can take the place of other expensive cards while still being very synergistic with the deck.

Thanks a lot for your comment!

RobelCL on Thop Thop Thump [Breya, Etherium Shaper EDH]

3 days ago

hi! i really like your deck. What do you think about Thopter Spy Network ?

Cragon18 on U/R: Thopter Production

2 weeks ago

I think the idea is great, but there are several areas I would make some cuts. Just FYI, I have built a Mechanized Production deck and found that Clues are better than servos or thopters because they are harder to interact with than creatures. That said, a deck that powers out either could win just as easily without mechanized production so your deck is certainly fine in that regard.

I would add Metallic Rebuke that can easily be a 1 mana Mana Leak with all of your artifacts. I would remove Efficient Construction. You currently only have 6 artifacts to cast. That is far to few to get the benefit of that card (Thopter Spy Network it is not). Also, I would cut or only run one Whirlermaker. It is also a very slow card. I think Destructive Tampering is more of a sideboard card. I tried Reverse Engineer in my Mechanized Production deck and ultimately cut it for Glimmer of Genius. It is just better, and instant speed is much better as well. I would cut Filigree Crawler in favor of more Metallic Mimic and maybe an additional Pia Nalaar I wouldn't go above 3 of her due to legendary status. Metallic Mimic would help with beatdown strategy and would also count towards Mechanized Production. Pia is just a great card for a variety of reasons. Her second ability has won me a fair share of games. Overall, I like the deck and think it could be solid. It just needs to be focused down a bit. Best of luck and happy brewing!

arahain on Sygg, Master Cutthroat

3 weeks ago

Thank you very much for the praise and the nice suggestions, nighthawk8!

Yes I agree and I am really trying to find the sweet spot between strong, flavourful and fun to play with this deck.

I'll comment on all of your suggestions below. Short version: I'll definitely try Smuggler's Copter, Umezawa's Jitte and Thieves' Fortune. Some of the others (like Duskmantle Seer, Thopter Spy Network, Notion Thief and Drana, Liberator of Malakir will go into my "Maybeboard" because there could be a spot for them in the future. The rest of the cards was already in an earlier version of the deck and did not work well enough.

Detailed comments on the suggestions Show

nighthawk8 on Sygg, Master Cutthroat

3 weeks ago

I love your deck! I am a fan of decks that run flavorful cards over powerful cards, this is the most fun and satisfying way to build a Commander deck in my opinion. I mean, you don't play Commander to have the strongest deck but to have the most fun deck and get to play with your favorite cards from Magic's entire history you've always wanted to see shine.

Some Suggestions for your deck:

Thassa, God of the Sea - Evasion when needed and makes your draws smootherSmuggler's Copter - The name and mechanic fit the theme of the deck. It is evasive and triggers Sygg by itself.Thopter Spy Network - Fits Mechanically, maybe not rogueish enoughDuskmantle Seer - highly recommend him, you profit because of your low mana curve, also looks like a Rogue kindaMarang River Prowler - Rogue with RecursionNotion Thief- very flavorful, Rogue, ETB AbilityWhispersilk Cloak - flavorful and grants protection and unblockableDimir Cutpurse - no evasion but lets you draw a card and your opponent discardThieves' Fortune - a prowl version of Impulse (if you don't like to play the mainstream cards)Umezawa's Jitte - best equipment ever printed (not as good in Commander though)Drana, Liberator of Malakir - Helps you trigger SyggOther Cards: Nightveil Specter, Jhessian Thief, Vampire Nighthawk (just because of the art, but probably better not to include)

I hope I could give you some inspiration. I am also thinking about building a similar Sygg deck, but probably won't happen because I can't afford building multiple Commander decks at once.

Load more