|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
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Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.
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Thopter Spy Network Discussion
2 weeks ago
I agree you need some more fixing, also get rid of a lot of the 4 drops. You can use Thopter Spy Network and Thopter Engineer in most of the places of your 4 drop creatures that dont make tokens on entry, Pia and Kiran Nalaar are really solid too. Servo Exhibition is good also. Smuggler's Copter should be a 4 of for this deck to function well, Shrapnel Blast and Fiery Conclusion are solid removal pieces that cost you a single token. Artificer's Epiphany is good draw, and Court Homunculus might be a good addition as well. I would want 4 Fleetwheel Cruiser also.
3 weeks ago
I have never been a fan of bannign a particualr play style. I get that some players do not like combo, however banning it rather than forcing other players to adapt seems counter porductive to developing each player's skillset. But this is also an ongoing arguement that I don't think will be reseolved any time soon. So working within these guidelines:
I would look into cards like Runechanter's Pike nad Cranial Plating in conjuction with commander Damage. The benfit of a commander is that they are recastable and that commander damage sticks around. While volton isn't the strongest strategy in the world, you can devote a small card pool to making your commander do a lot of damage, which closes out games very quickly.
In addition to voltron effects, cards which let yo ugo wide are much more valuable than a single (non commander) beater. They are harder to remove and single cards let you buff your entire boardstate. For example, 10x 0/1 tokens (from say an Avenger of Zendikar) with a Dragon Throne of Tarkir lets you output 50 damage. that's two cards. There aren't many two cards big fatty combos that let you do that much damage. Not to mention wide is harder to block, gives you more options when blocking and is more resilient to removal. Obviously you can't run Avenger of Zendikar, but you can run Hangarback Walker, Myr Battlesphere, Myr Turbine as well as some of the other token producing cards you already have. Thopter Spy Network and Sharding Sphinx are both awesome here, I would keep them in the deck.
when it comes to counterspells, unless the spell is THAT good (Mindbreak Trap), cheap cost is generally better than lots of flash. Having to make the tradeoff between being about to play this turn or leaving mana open for counterspell sucks. So cheap spells are good. 2 CMC is the goal (for your meta at least) but ther are some good 3CMC ones. Dissipate, Void Shatter, Disallow are all awesome.
1 month ago
If you just want artifact tokens and don't care what, Curse of Opulence, Brass's Bounty, Revel in Riches, Storm the Vault, Mechanized Production, Thopter Spy Network will all net you quite a few things to work with.
1 month ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
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Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
1 month ago
Here are some generally good cards for artifact recursion, artifact synergies, Breya synergies, or goodstuff cards that would fit well in the deck.
Illusionist's Bracers: Get double the effects from Breya! Kinda clunky, but very powerful once you get this online.
Skullclamp: Card draw engine that happens to fit perfectly with thopters. Honestly a must have.
Trading Post: Another MUST HAVE in any sort of artifact deck. Can go in any deck really, but is especially useful in Breya.
Goblin Welder: Another Daretti, but can use it at instant speed. Essential for any heavy artifact / artifact recursion deck.
Solemn Simulacrum: Artifact and ramp. Also loves to be sacrificed to things.
Baleful Strix: Just an all around good card. Also an artifact
Trinket Mage: A nifty utility creature that can grab lots of useful artifacts for you like any of your artifact lands (if you're stuck on mana), Sol Ring, Skullclamp, Relic of Progenitus, etc.
Spell Swindle: Makes lots of artifacts for you to abuse!
Marionette Master: Makes artifacts or abuses opponents while you happily sacrifice your artifacts. Helps you actually win the game.
Fabricate: A tutor for artifacts, sometimes better than Diabolic Tutor.
Supreme Verdict: Good card in general
Nevinyrral's Disk: Good artifact wrath card. And pretty good in general
Ichor Wellspring: An innocuous artifact that can draw you lots of cards if you abuse it correctly. Loves to be sacrificed to Breya!
Panharmonicon: Good in general, kinda goes in every EDH deck.
Krark-Clan Ironworks: Great artifact sacrifice outlet
All the artifact Signets: For example Azorius Signet. These tend to be better mana rocks than your standard mana rock since they fix your colors and are very cheap.
Thopter Spy Network: Makes tokens to sacrifice and draws cards. A perfect engine for Breya.
Saheeli's Artistry: Makes copies of the best things on the battlefield for you. They're also artifacts!
Bident of Thassa: An artifact that draws you cards
1 month ago
Decided to see if ditching the two slow wincons would hurt things. I had not actually won with either, and Thopter Spy Network had not really done anything for me. At least Mechanized Production was dependable ramp, but a 7 turn clock is pretty weak.
Mechanized Production -> Aura of Silence: Plan is to get some removal that comes with the ability to slow down opponent mana rocks. This should both slow their game and potentially leave some rocks in their hands for me to steal. We shall see.
Thopter Spy Network -> Sunder: MLD is often frowned on, but this is soft MLD. The fact that I could potentially steal some lands or Windfall/Jace's Archivist them away permanently is just gravy, and this will hopefully be asymmetric given all my rocks.
2 months ago
2 months ago
I actually have the opposite opinion. I feel like a grindy pillow fort control list would be the better option. I say this because it will allow you to set up multiple value engines to put you ahead of the rest of the table while having your defenses in place. You would even get extra value out of things like Bitterblossom or Thopter Spy Network having a constant stream of flying attackers/blockers.