|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
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Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.
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Thopter Spy Network Discussion
1 week ago
2 weeks ago
Hi, I'm running a U/W tokens deck. I end up with a good amount of land due to Mycosynth Wellspring so I'm looking for something during late game that I can throw down to guarantee the win. I usually have a good amount of pumped flying tokens from Thopter Spy Network and Intangible Virtue. I want something my opponents going to say "f8ck me" and concede!
2 weeks ago
Hello SufferFromEDHD and thank you for the comment!
It is as you said, this deck has been performing really well for me :)
The artifact lands are there to feed Thopter Spy Network in the off-chance no other artifact happens to be around.
The two counterspells you mentioned, are definetely good cards, but at those costs there is enough redundancy in the deck to make cheaper countermagic more preferable over the tutoring.
Rhystic Study is a mighty fine card, but in my playgroup it would draw me far fewer cards than you'd expect! It used to be in the deck and I took it out to better streamline my draws.
The Titan I'd considered getting him in, but couldn't find enough space. Hanna, Ship's Navigator is currently one of the golden pieces in the deck, and I know the Titan would work wonders as well, but I can't see what cut I'd make for him.
Now, the decree and contamination, are pieces I definitely would have liked to get in there (Solemnity too for the hard lock) but I opted not to, because I didn't want the deck to be as disgusting as it potentially could be. I do have them at the ready for any tournaments I may join though ;)
1 month ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
1 month ago
white - Mobilization
to name a few
1 month ago
How about Thopter Spy Network?
Make lots of Artifacts and facilitate Draw.
The Gearhulks would help, too. Use the ones in your colours.
1 month ago
If you're looking to add a little more consistency to your ability to go infinite, there are a few options:
- Nim Deathmantle is basically a second copy of Eldrazi Displacer that you can fetch with Fabricate.
- Ashnod's Altar / Krark-Clan Ironworks go infinite with Displacer/Deathmantle and Breya. They don't give you the infinite colored mana to steal the entire board with Memnarch, but the whole combo is fetchable with Saheeli.
- If you're running Pia's Revolution, it may be worth running Thopter Foundry / Sword of the Meek.
- You have the Sharuum + Sculpting Steel / Metamorph combo, but no payoffs. Those cards are an instant win with Blood Artist or Disciple of the Vault.
- Not sure what your budget is, but if you're running Disk/Forge already, you might consider Mycosynth Lattice / Vandalblast.
In terms of possible cuts:
- As weird as it sounds, Deadeye Navigator is a little awkward in Breya. You're 4-color, so the blue in its activation cost ends up being really awkward. It's not bad, but Breya is so packed with broken options that Deadeye ends up not actually being one of the best things you can do with 8 mana (casting cost + first activation).
- Training Grounds is probably worth watching. It seems right on the borderline.
- Hangarback Walker is likely going to end up a little awkward. You have a lot of recursion that puts things directly in to play, which it doesn't work with at all. It's also kind of slow. If you're looking to generate thopters, something like Thopter Spy Network might actually do more work.
- Vedalken Orrery is probably one to watch as well. Playing at instant speed is fun, but given that you're not running any counters or draw spells, it's largely just giving a modest amount of board protection. In most cases, you're probably not flashing in your whole combo, and if you lose a piece, there's tons of graveyard recursion. Might actually be better to just run 1-2 counterspells.