Thopter Spy Network

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colourless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.

Thopter Spy Network Discussion

Lokimir on Saheeli, Tokens, Tokens & Tokens !

1 week ago

Firstly, thanks you for your feedback.

I believe you are right about the Welding Jar and removing the 3 or 4 CMC cards. I will probably put 3x Welding Jar replacing 2 Thopter Spy Network , Chief of the Foundry , and 4x Galvanic Blast replacing 3x Chief of the Foundry , 1x Thought Scour .

I'm not sure about Pia and Kiran Nalaar . On one side, it feels great for the 2 damages activated ability. On the other side, I believe this 3 mana cost is way too expensive and small red removal are indeed better. What do you guys think ?

multimedia on Esper Artifacts

3 weeks ago

Continuing my advice...

Good budget cards ($3 or less each) with artifact strategies to consider adding:

Commander staples:

Can add all these cards for about $20. Can add all cards suggested in both comments for about $45.


Cards to consider cutting:

  • Cataclysmic Gearhulk
  • Fumigate
  • Glassdust Hulk
  • Tezzeret's Betrayal
  • Salvaging Station
  • Treasury Thrull
  • Tezzeret, Master of Metal
  • Spinal Embrace
  • Soulscour
  • Pentavus
  • Enigma Sphinx
  • Obelisk of Esper
  • Seer's Lantern
  • Star Compass
  • Arsenal Thresher
  • Jhoira's Familiar
  • Synod Centurion
  • Tower Gargoyle
  • Death Grasp

The majority of these suggested cuts are five/six/seven drops. Cutting these can reduce the avg. CMC or your deck a lot resulting in smoother game play. If you like some of these suggestions I offer more advice. Good luck with your deck.


Kaigz on Advertise your COMMANDER deck!

2 months ago

http://tappedout.net/mtg-decks/breya-jank-shaper-1/?cb=1550163462

Decided I wanted to spice up my boring Invent Superiority upgrade and turn it into a super janky casual combo/control deck based around the Sword of the Meek and Thopter Foundry combo. Basic idea is to play a bunch of cheap artifact creature generators like Genesis Chamber , Golem Foundry , Retrofitter Foundry , Efficient Construction , Hidden Stockpile , Thopter Spy Network , Flamewright , Loyal Apprentice , and Sly Requisitioner to get as many artifact chumps out as I can per turn, and use them for two purposes - to feed Breya, Etherium Shaper ’s removal to control the board state and stave threats while we find our combo, as well as to feed Kuldotha Forgemaster so he can tutor out our win con - Sword of the Meek , Thopter Foundry , and Ashnod's Altar .

Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either Orc Sureshot or Zulaport Cutthroat / Vindictive Vampire out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having Pitiless Plunderer out at this point can also be huge, as he generates a ton of colored mana for us, and combined with Dark Prophecy we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out Kuldotha Forgemaster so he can tutor the pieces, or transmute into specific cards we need.

My main questions are:

  • Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.
  • Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered Butcher of Malakir , but her casting cost is more expensive than Orc Sureshot for essentially the same end result.
  • Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?

Thanks!

Denitar on Curse Tribal EDH!

2 months ago

Thanks for the feedback! Agent of Erebos seems like a great addition, so I'll be looking for space to add it!

The hope is that the two commanders will help with card draw either by attacking themselves early game or with various tokens from Thopter Spy Network , Sigil of the Empty Throne , or Luminarch Ascension into the mid and late game. This plan is definitely fairly meta-dependent and not always reliable, though.

Randomsome1 on Brudiclad

3 months ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

Daedalus19876 on Thousand Cuts: Tetsuko EDH | *PRIMER*

4 months ago

First, the responses to recent comments (thanks everyone!)

BelugaWhale217: I'll consider that! Honestly, though, I've never found a huge need for ramp here (the draw guarantees I hit almost all of my land drops, and the curve is low since a large proportion of the deck is responses (at 3 or less mana).

jakethewhale007: Ooh, I haven't tried that one here! Might be worth it!

IAmTheWraith: I'm not allowed to cut Jace, Cunning Castaway for reasons involving my girlfriend XD but he's definitely pulled his weight (he often gives 3 loot triggers per turn!). Remember that Thopter Spy Network makes its own artifact creatures, and it's also worked extremely well in my initial tests (I'm also adding a few other artifacts to work with). Thing in the Ice  Flip probably should get the axe, but I like that slimy boi so much...

Triton: Coastal Piracy is in there, don't worry! ;)

Darkshadow327: Thanks for your kind words!

IAmTheWraith on Thousand Cuts: Tetsuko EDH | *PRIMER*

4 months ago

For the cuts you suggested: -Jace, Cunning Castaway for Deepfathom Skulker, I could see cutting Thing in the Ice  Flip for Temporal Manipulation, I like cutting Declaration of Naught a lot, even though it shuts a commander out of the game, probably for Sphinx. Thopter Spy Network seems lackluster to me, with your low count of artifact creatures. It should be the last cut imo.

Still really loving the deck, keep up the good work!

Rabid_Wombat on Sai’s Thopter Combo!

4 months ago

I would cut the following for six more Islands:

Ur-Golem's Eye, Merchant's Dockhand, Riddlesmith, Cancel, Trickbind and Unsubstantiate. You have heaps of ramp already, and Sai himself provides plenty of card draw.

Counters are great but we can afford to lose a couple as you have to be more proactive and aggressive in flooding the board - spend that mana fast, don't hang onto it unless it is late game and you have a Counterspell, Negate, Muddle or Redirect in hand to protect your Thopter Army. The deck can draw an insane amount of cards so you will have a Counter, or can use the Mystical to Tute for one, by that stage.

And one more thing...you really have to add Thopter Spy Network too...it makes the deck go into full on Thopter Beast Mode when you get it going :D Try to score a Mana Vault too..they rock with Voltaic Key

I've also added Kozilek, Butcher of Truth to the deck as an extra wincon and to protect against milling strategies which are a thing in my local meta...so etimes I can cast him as early as turn 5/6 thanks to all the Artifact mana ramping him out.

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Thopter Spy Network occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.2%