Thopter Spy Network

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colourless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.

Price & Acquistion Set Price Alerts

C18

ORI

Ebay

Thopter Spy Network Discussion

Randomsome1 on Brudiclad

3 weeks ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

Daedalus19876 on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

First, the responses to recent comments (thanks everyone!)

BelugaWhale217: I'll consider that! Honestly, though, I've never found a huge need for ramp here (the draw guarantees I hit almost all of my land drops, and the curve is low since a large proportion of the deck is responses (at 3 or less mana).

jakethewhale007: Ooh, I haven't tried that one here! Might be worth it!

IAmTheWraith: I'm not allowed to cut Jace, Cunning Castaway for reasons involving my girlfriend XD but he's definitely pulled his weight (he often gives 3 loot triggers per turn!). Remember that Thopter Spy Network makes its own artifact creatures, and it's also worked extremely well in my initial tests (I'm also adding a few other artifacts to work with). Thing in the Ice  Flip probably should get the axe, but I like that slimy boi so much...

Triton: Coastal Piracy is in there, don't worry! ;)

Darkshadow327: Thanks for your kind words!

IAmTheWraith on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

For the cuts you suggested: -Jace, Cunning Castaway for Deepfathom Skulker, I could see cutting Thing in the Ice  Flip for Temporal Manipulation, I like cutting Declaration of Naught a lot, even though it shuts a commander out of the game, probably for Sphinx. Thopter Spy Network seems lackluster to me, with your low count of artifact creatures. It should be the last cut imo.

Still really loving the deck, keep up the good work!

Rabid_Wombat on Sai’s Thopter Combo!

1 month ago

I would cut the following for six more Islands:

Ur-Golem's Eye, Merchant's Dockhand, Riddlesmith, Cancel, Trickbind and Unsubstantiate. You have heaps of ramp already, and Sai himself provides plenty of card draw.

Counters are great but we can afford to lose a couple as you have to be more proactive and aggressive in flooding the board - spend that mana fast, don't hang onto it unless it is late game and you have a Counterspell, Negate, Muddle or Redirect in hand to protect your Thopter Army. The deck can draw an insane amount of cards so you will have a Counter, or can use the Mystical to Tute for one, by that stage.

And one more thing...you really have to add Thopter Spy Network too...it makes the deck go into full on Thopter Beast Mode when you get it going :D Try to score a Mana Vault too..they rock with Voltaic Key

I've also added Kozilek, Butcher of Truth to the deck as an extra wincon and to protect against milling strategies which are a thing in my local meta...so etimes I can cast him as early as turn 5/6 thanks to all the Artifact mana ramping him out.

Stenbeck on Tetsuko Umezawa Unblockables EDH

1 month ago

+1 Nice deck

Thopter Spy Network is cheaper than Coastal Piracy and gives you a few options against those decks that force you to sacrifice creatures...

Teferi's Veil is a good adition. I think the damage resolves before they fade, and you keep them safe from board wipes.

Scytheclaw is a good way to win as it is unblockeable with your commander.

bushido_man96 on How to make this deck ...

2 months ago

Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.

So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.

Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.

You want to protect your commander, so add cards like Swiftfoot Boots, Lightning Greaves, and a budget option no one ever thinks about, Diplomatic Immunity.

Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.

I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.

Tiny_Sir on $40 Deck: Raff Capashen

2 months ago

ShaharRyu

Thanks for the suggestions!

I'm not actually sure how artifact heavy I'll go. They'll be a big part of the deck for sure, but I don't know if Metalwork Colossus is good enough just being a big beater. Regarding the other artifact themed suggestions, they all look pretty sweet. I'll have to add them in.

I was going to include sol ring, but 3.50 is like 4 cards in this type of deck. Trying to stay below that $40 budget so I don't have to take staples out of my other decks (Cyclonic Rift, Solemn Simulacrum, etc.). I will eventually add them in, but currently I feel like the deck can work, albeit slower, without them. I also like the ring and feel of beating someone with a $40 deck. It's satisfying to be on such a low budget and beat someone with a more tuned deck. In the same vein, Sky Diamond is up to 2.50, and Burnished Hart is around 2.00 (I mostly buy from my LGS so the prices may be a bit up, I just like to support them since it's my favorite play to spend time) and that's another few cards it would cause me to cut.

I will look into more removal for the current iteration . I know Swords and Path will be in here eventually, but rn, I think it'll be good.

Bident of Thassa & Thopter Spy Network should work. I'll add them in.

Thanks for the detailed reply!

ShaharRyu on $40 Deck: Raff Capashen

2 months ago

Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.

To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.

Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass  Flip could help a great deal, as well as Esper Panorama or Bant Panorama.

I suggest running Bident of Thassa or Thopter Spy Network as reliable sources of card draw and Thran Temporal Gateway to cheat some big butts into play.

Finally, I would recomend some more answers to problems on the board. Disenchant, Dispatch and Oblation may come in handy, both manawise and $$$.

GL and wish you good luck

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