Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colourless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Block Constructed Legal
Frontier Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Thopter Spy Network occurrence in decks from the last year

Latest Decks as Commander

Thopter Spy Network Discussion

CannedCanOpener on If She ETBs, She's a Thop

1 week ago

Baclash Ideally the token generation system would be to repeatedly bounce/blink Breya as often as possible, though that's definitely not the only way - the deck is based on Thopters, but they definitely aren't the only thing you need to produce. Treasures and clues also build up your artifact count and can net you wins with Hellkite Tyrant and Mechanized Production. Card draw is a bit of an iffy thing, in my experience with this deck. I recently put in Thopter Spy Network to give a bit more, plus Padeem, Consul of Innovation and Trading Post can both draw some cards. Usually, however, it isn't too bad since you can hold on to your mana should you need to activate Breya in a pinch; in an ideal game, you can get most of your important pieces out onto the board already and save your hand for as-needed situations. In regards to counter magic, I agree that it doesn't have a ton of counterspells. I have Ertai, the Corrupted in the decklist to try and alleviate that, but I don't get to play super often and have yet to play him in a real game to see how effective he is and I'll make adjustments accordingly. It's a bit vulnerable to wipes, though I have a few workarounds: Slobad, Goblin Tinkerer can protect a few key pieces from removal, and Open the Vaults is the best (but not only) option for graveyard recursion if you can't cheat/fetch out your DS Forge. And in regards to mana/ramp, I also agree that the deck is very light on that, but with how many fetches and multicolored lands I run it has yet to fully mana screw me in a real game; once you get one of each color active, you can cast Breya, and with how many multicolored lands it has odds are you'll have two of any colors you need (mainly blue or white). I only get to playtest this each Friday afternoon, so it's still very much in the "test it and see what cards underperform and should be cut for more mana" stage, but I really enjoy playing this deck.

Hi_diddly_ho_neighbor on Inniaz: Aces High

1 month ago

There actually are a large amount of flying token generators in . Luminarch Ascension, Sacred Mesa, Entreat the Angels, and Emeria Angel are among the best. There is also Thopter Spy Network, Sharding Sphinx, Migratory Route, and Stolen by the Fae.

You also might want to consider Anointed Procession, Cathars' Crusade, Elesh Norn, Grand Cenobite, or Divine Visitation if your budget allows for those cards.

plakjekaas on What is your favorite card …

1 month ago

Authority of the Consuls is a very innocuous-looking 1drop that ends up gaining me at least 20 life and ruins all surprise blocking my opponents would be trying.

Aven Mindcensor is always the most Gotcha!-card in a game. People search their libraries so much in this format, it's never just a flying ambush viper.

Zendikar Resurgent, Mirari's Wake, Extraplanar Lens, Gauntlet of Power, Caged Sun and Nyxbloom Ancient really give me the feeling that I'm playing commander. spending 20 mana each turn is the epitome of edh, at least in my experience. Combined with Beast Whisperer and The Great Henge, I just keep spewing my hand in play, and next turn I get to do it again, because my playgroup doesn't like players attacking with creatures, there's so many boardwipes all the time. Therefore, free token generators like Thopter Spy Network, Shark Typhoon and Sandwurm Convergence are also favourites.

TypicalTimmy on Enchantment EDH?

1 month ago

SynergyBuild, Thopter Spy Network would like to know your location.

Joe_Ken_ on Urza artifact commander deck

1 month ago

You’ll probably want to up the land count to 35-36 since that is a much better number of lands to ensure you hit your land drops.

Aetherflow also can’t be in the deck since for Commander you can only have cards that have the same color as your commander and it has a Blue/White mana symbol.

Some good budget cards you can pick up are Reality Shift , Frantic Search , Rewind , Etherium Sculptor , Curse of the Swine , Trophy Mage , Tribute Mage , Sharding Sphinx , Mirrodin Besieged , Thopter Spy Network , Foundry Inspector , Myr Battlesphere , Chief of the Foundry , Stoic Rebuttal , and Manifold Key

Epicurus on Alela's Enchanted Fortress [Pillow Fort EDH]

2 months ago

This is my favorite deck of the month, for sure! I love pillow fort decks :3

Here's a few suggestions. Some are kinda weird, so bear with me here...

I remember back in a time, long ago, when no flying theme deck was complete without Radiant, Archangel. Alas, those days are probably passed.

Cheers!

marco-piatti on "Fair" Urza win cons

3 months ago

Hi everyone, i want to build a "fair" urza build which in my opinion basically means: no stax and no infinite combos. I would like to know some suggestions about the possible win cons i could add to the deck (i'm on a budget so no >10$ cards). The ones that i had in mind were:

1) Construct army thanks to: Masterful Replication, Deadeye Navigator (without infinite mana i can't go infinite with constructs), Panharmonicon, Conjurer's Closet, Mirrormade, Karn, Scion of Urza and Mechanized Production

2) Token army: Efficient Construction, Thopter Spy Network, Sai, Master Thopterist, Genesis Chamber+Myr Battlesphere, The Antiquities War and Mirrodin Besieged

3) Mechanized Production or Mirrodin Besieged direct win condition

4) cast many spells with low cmc + Aetherflux Reservoir

If you have any other ideas for win cons it would be great.

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