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Creature — Dinosaur
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snapping Sailback Discussion
2 months ago
I am a little surprised that you don't have Snapping Sailback in the deck. In my experiences it is a good late game card and with it having flash it can help as a solid blocker if needed. Also with the enrage giving it a +1/+1 if it survives the damage can give you a pretty large creature quickly. I have been debating making a tri-colored deck built around Zacama, Primal Calamity. What were the main issues you had with the deck when it was three colors?
2 months ago
Hey I play a lot of dinosaurs and main it in Standard competitive.
I would drop 2x Belligerent Brontodon, 1x Polyraptor (its to slow, you will never get 8 mana in a real standard game), 3x Ranging Raptors, 2 or 3 Snapping Sailback, 1x Vanquisher's Banner and lastly all 3 Blazing Hope (its to specific and you need to lose the game to use it) All of these cards are either to slow or to specific in their use.
That leaves you with around 13 free slots
ADD: 2x Ghalta, Primal Hunger I know he doesnt seem efficent cause of his 12 mana cost but his ability lets you drop him on turn 4 or 5 with only 2 green mana if you played right^^ 2x Ripjaw Raptor 4x Thrashing Brontodon 1x Carnage Tyrant 2 - 3x Trapjaw Tyrant for the nasty exile Ability ^^ (can wipe a board up pretty quick) maybe some Llanowar Elves or 1-2Blossoming Defense
I have a red/green Dino deck that does rellay well in the competitiv scene if you want to take a look at it Primal Rage (Red/Green Dino ramp)
Hope it helps and good luck brewing your deck^^
2 months ago
Hey I would drop 2x Belligerent Brontodon because u dnot get much out of it , 3x Ranging Raptors because you already need 3 mana to get it out so its rather expensive , 4x Snapping Sailback because its to mana expensive and Polyraptor is also very expensive but i think u really want to keep him in the deck no? ^^ 3x Blazing Hope is not really what u want. Ixalan's Binding would be better or Cast Out. my friend AutKingfisher has a really good red//green dinosaur deck that you could check out Primal Rage (Red/Green Dino ramp)
3 months ago
True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.
I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:
Priest of the Wakening Sun
Drover of the Mighty
Rhonas the Indomitable
Knight of the Stampede
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger
I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.
6 months ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".
7 months ago
Hey, very nice for a budget under $100 Standard deck.
I have a few suggestions:
I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?
Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.
Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.
For the sideboard here's some suggestions:
- Chandra's Defeat: very good instant spell vs red can kill just about any red creature other than Hazoret. Can kill Glorybringer or Chandra, Torch of Defiance for one mana.
- Magma Spray: one mana instant removal that exiles for aggro matchups.
- Sweltering Suns: board wipe for aggro and token matchups.
- Hour of Devastation: board wipe that can also kill Gods and Planeswalkers.
- Deathgorge Scavenger: graveyard hate and lifegain Dino good to slow down The Scarab God, God-Pharaoh's Gift or embalm creatures, etc. Lifegain for aggro matchups.
- Blossoming Defense: one mana instant protection for Ghalta from nondamage removal such as Vraska's Contempt or Cast Out, etc.
- Vance's Blasting Cannons Flip: card advantage that's not a creature for Control and midrange matchups.
- Snapping Sailback: flash Dino for Control matchups.
Good luck with your deck.
7 months ago
Supersaulty having 4 3/3 dinos and a 5 cmc altisaur seems pretty unlikely. Also keep in mind that if your opponent has ghalta on the battlefield, they almost certainly have 1 or 2 other big guys out there as well. I think the problem with Temple Altisaur is that it is almost too little too late. It can't protect itself and does nothing in the face of "destroy" or "exile" effects. For the 5-drop, I personally would rather have Raging Swordtooth, Regisaur Alpha, Trapjaw Tyrant, hell, even Charging Monstrosaur and Snapping Sailback in the right deck seem better than the altisaur in my opinion.
7 months ago
First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.
But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.
Cards that make at least one creature indestructible (in Standard):
Destined / Lead: would need black mana to cast
Heroic Intervention: one of the better iptions, I think, because it is an instant and green.
Sheltering Light: same as above, but with white mana.
Also, I'm missing the option to finish off your opponent the turn you'd go infinite.
anything that gives your bunch of Polyraptor haste.
Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.
Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.
Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.
Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.