Snapping Sailback

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Snapping Sailback

Creature — Dinosaur

Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Price & Acquistion Set Price Alerts

XLN

Ebay

Snapping Sailback Discussion

chesskiller42 on

5 months ago

I am a little surprised that you don't have Snapping Sailback in the deck. In my experiences it is a good late game card and with it having flash it can help as a solid blocker if needed. Also with the enrage giving it a +1/+1 if it survives the damage can give you a pretty large creature quickly. I have been debating making a tri-colored deck built around Zacama, Primal Calamity. What were the main issues you had with the deck when it was three colors?

AutKingfisher on

5 months ago

Hey I play a lot of dinosaurs and main it in Standard competitive.

I would drop 2x Belligerent Brontodon, 1x Polyraptor (its to slow, you will never get 8 mana in a real standard game), 3x Ranging Raptors, 2 or 3 Snapping Sailback, 1x Vanquisher's Banner and lastly all 3 Blazing Hope (its to specific and you need to lose the game to use it) All of these cards are either to slow or to specific in their use.

That leaves you with around 13 free slots

ADD: 2x Ghalta, Primal Hunger I know he doesnt seem efficent cause of his 12 mana cost but his ability lets you drop him on turn 4 or 5 with only 2 green mana if you played right^^ 2x Ripjaw Raptor 4x Thrashing Brontodon 1x Carnage Tyrant 2 - 3x Trapjaw Tyrant for the nasty exile Ability ^^ (can wipe a board up pretty quick) maybe some Llanowar Elves or 1-2Blossoming Defense

3x Ixalan's Binding insteat of 3x Blazing Hope

I have a red/green Dino deck that does rellay well in the competitiv scene if you want to take a look at it Primal Rage (Red/Green Dino ramp)

Hope it helps and good luck brewing your deck^^

Rekram on

5 months ago

Hey I would drop 2x Belligerent Brontodon because u dnot get much out of it , 3x Ranging Raptors because you already need 3 mana to get it out so its rather expensive , 4x Snapping Sailback because its to mana expensive and Polyraptor is also very expensive but i think u really want to keep him in the deck no? ^^ 3x Blazing Hope is not really what u want. Ixalan's Binding would be better or Cast Out. my friend AutKingfisher has a really good red//green dinosaur deck that you could check out Primal Rage (Red/Green Dino ramp)

Deco_y on

6 months ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

Guyvas on Zacama EDH deck

9 months ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

multimedia on Dinosaur Ramp

10 months ago

Hey, very nice for a budget under $100 Standard deck.

I have a few suggestions:

I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?

Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.

Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.

For the sideboard here's some suggestions:

Good luck with your deck.


skoobysnackz on Is Temple Altisaur OP?

10 months ago

Supersaulty having 4 3/3 dinos and a 5 cmc altisaur seems pretty unlikely. Also keep in mind that if your opponent has ghalta on the battlefield, they almost certainly have 1 or 2 other big guys out there as well. I think the problem with Temple Altisaur is that it is almost too little too late. It can't protect itself and does nothing in the face of "destroy" or "exile" effects. For the 5-drop, I personally would rather have Raging Swordtooth, Regisaur Alpha, Trapjaw Tyrant, hell, even Charging Monstrosaur and Snapping Sailback in the right deck seem better than the altisaur in my opinion.

Steve_MTG on Polyraptor/Forerunner Combo?

10 months ago

First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.

But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.

Cards that make at least one creature indestructible (in Standard):

Also, I'm missing the option to finish off your opponent the turn you'd go infinite.

Possible Options:

  • anything that gives your bunch of Polyraptor haste.

  • Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.

  • Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.

  • Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.

Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.

Load more