Snapping Sailback

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Snapping Sailback

Creature — Dinosaur

Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Snapping Sailback Discussion

SirSgtCire on

6 months ago

Instead of moving Rampaging Ferocidon to the sideboard, I might instead just remove Snapping Sailback from the deck entirely, since its effect is minimal at best, which means the Skullcrack can stay in the sideboard for now.

dhannum on Marath Dino + Token + Combo

8 months ago

Out Bellowing Aegisaur - Low-impact dino. Doesn't actually combo with Marath. It replaces the counter you spent to ping it, but doesn't actually put you ahead

Overgrown Armasaur - Low-impact dino

Sun-Crowned Hunters - Low-impact dino

Snapping Sailback - Low-impact dino

Vigor - As with the Bellowing Aegisaur , doesn't actually let Marath go up on counters

Anger of the Gods - If I'm pulling back on the enrage theme, do I need this?

In Basilisk Collar - It's back. See my prior comment

Avenger of Zendikar - Big token producer, even if not directly on theme

Xenagos, the Reveler - Generate big mana

Mirari's Wake - More big mana

Runic Armasaur - A new toy. Let's see how it does

Chord of Calling - It's a combo deck, so now I can tutor for what I need, like Ivy Lane Denizen

Other things I don't have but which I'm considering: Anointed Procession and Growing Rites of Itlimoc  Flip

sylvannos on Help me and my dinos ...

8 months ago

Here's something I've been toying with for a while:

Lands (23)
=========================================
2x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

Creatures (17)
=========================================
1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
4x Sakura-Tribe Elder
4x Snapping Sailback
1x Xenagos, God of Revels

Other Spells (20)
=========================================
4x Pyroclasm
4x Search for Tomorrow or Utopia Sprawl or Fertile Ground
4x Lightning Bolt
4x Braid of Fire
4x Pyrohemia

Basically, you take advantage of Braid of Fire and Pyrohemia to cast Wrath of God each turn. Gods keep Pyrohemia alive, which is used to trigger enrage on dinosaurs.

You don't want to use mana dorks since they'll get killed by Pyroclasm and Pyrohemia . Instead, you rely on Sakura-Tribe Elder and Search for Tomorrow (or land enchantments).

The creatures I have listed could be moved around/replaced. Polyraptor is insane because of how many tokens you can make with Pyrohemia .

chesskiller42 on

1 year ago

I am a little surprised that you don't have Snapping Sailback in the deck. In my experiences it is a good late game card and with it having flash it can help as a solid blocker if needed. Also with the enrage giving it a +1/+1 if it survives the damage can give you a pretty large creature quickly. I have been debating making a tri-colored deck built around Zacama, Primal Calamity. What were the main issues you had with the deck when it was three colors?

AutKingfisher on

1 year ago

Hey I play a lot of dinosaurs and main it in Standard competitive.

I would drop 2x Belligerent Brontodon, 1x Polyraptor (its to slow, you will never get 8 mana in a real standard game), 3x Ranging Raptors, 2 or 3 Snapping Sailback, 1x Vanquisher's Banner and lastly all 3 Blazing Hope (its to specific and you need to lose the game to use it) All of these cards are either to slow or to specific in their use.

That leaves you with around 13 free slots

ADD: 2x Ghalta, Primal Hunger I know he doesnt seem efficent cause of his 12 mana cost but his ability lets you drop him on turn 4 or 5 with only 2 green mana if you played right^^ 2x Ripjaw Raptor 4x Thrashing Brontodon 1x Carnage Tyrant 2 - 3x Trapjaw Tyrant for the nasty exile Ability ^^ (can wipe a board up pretty quick) maybe some Llanowar Elves or 1-2Blossoming Defense

3x Ixalan's Binding insteat of 3x Blazing Hope

I have a red/green Dino deck that does rellay well in the competitiv scene if you want to take a look at it Primal Rage (Red/Green Dino ramp)

Hope it helps and good luck brewing your deck^^

Rekram on

1 year ago

Hey I would drop 2x Belligerent Brontodon because u dnot get much out of it , 3x Ranging Raptors because you already need 3 mana to get it out so its rather expensive , 4x Snapping Sailback because its to mana expensive and Polyraptor is also very expensive but i think u really want to keep him in the deck no? ^^ 3x Blazing Hope is not really what u want. Ixalan's Binding would be better or Cast Out. my friend AutKingfisher has a really good red//green dinosaur deck that you could check out Primal Rage (Red/Green Dino ramp)

Deco_y on

1 year ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

Guyvas on Zacama EDH deck

1 year ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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Snapping Sailback occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%