Snapping Sailback


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Snapping Sailback

Creature — Dinosaur


Enrage Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

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Snapping Sailback Discussion

Argy on Dinosaur Tribal 2.0

3 weeks ago

This is too inconsistent at the moment for me to properly Comment on it.

You've set it up like a Commander deck, with almost one of every type of Creature.

For a start I would try this:

2x Bellowing Aegisaur
1x Drover of the Mighty
1x Gishath, Sun's Avatar
3x Kinjalli's Caller
1x Kinjalli's Sunwing
1x Otepec Huntmaster
1x Priest of the Wakening Sun
2x Ranging Raptors
1x Raptor Hatchling
1x Ravenous Daggertooth
3x Regisaur Alpha
4x Ripjaw Raptor
1x Snapping Sailback
1x Territorial Hammerskull
2x Thrash of Raptors
1x Tilonalli's Skinshifter

Your mana base should look more like this:

1x Field of Ruin
6x Forest
2x Mountain
2x Plains
4x Rootbound Crag
1x Scattered Groves
4x Sunpetal Grove
2x Unclaimed Territory

conk2000 on Rashmi Ouside (Please help)

3 weeks ago

I like the idea. I would remove the Shielded Aether Thief and Snapping Sailback, I think that is the easiest cuts to make.

My options for replacing are some mixture of: Panharmonicon, Opt or possibly Saheeli Rai.

sylvannos on Need help building around a ...

3 weeks ago

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

TheDeckMaker2300 on Ixalan Park (#1 Gishath Commander)

4 weeks ago

your going to probably thank me for this

Shaman en-Kor

probably they easiest way to get the largest amount of enrage triggers, it redirects damage to creatures in 1's and its free to trigger so redirect 3 damage to Sun-Crowned Hunters thats 9 damage to a player.

and heres the best part for 1W you can force the damage from a source too the shaman even opponents creatures from something else

and heres something adorable for dinosaur tribal Rite of Passage give everybody the Snapping Sailback enrage

oh and look at this combo

Dual Nature + Burning Sun's Avatar + Changeling Berserker or Changeling Hero or Changeling Titan = INFINITE DAMAGE

heres the instructions on how to do this

  1. after you have Dual Nature on the field once you get a Gishath trigger Congregation at Dawn the champion and Burning avatar (you only need two damage lol)
  2. stack the abilities like this make the changeling dual nature trigger last one to go off, then the real changeling champion trigger, then duel nature the dinosaur, finally the real dinosaur trigger first.
  3. the dinosaur and the clone deals 6 damage to a player (18 if you throw in Warstorm Surge)
  4. then the champion trigger activates do it to the dinosaur this will also cause the token to disapear
  5. now heres the key the last trigger happens the clone of the changeling enters the field have it exile the real one
  6. now heres what happens Dual Nature saids when the real one leaves the field so does the token so since it champion the real one it disapears
  7. stack the abilties like this nature leave last champion leaves play first
  8. the dinosaur comes back and the token they deal damage again
  9. and then the changeling token leaves then the real champion comback champion the real dinosaur again and then the token champions the real changeling
  10. rise and repeat

what do you think?

Coopdeforce on RGW DINO

1 month ago

Yes, I'm still trying to remove some of the randomness and acquire a few more of the more important cards

Working on replacing

saber4734 on Gruul in Ixalan - The Nature's Fury

1 month ago

I would drop Ripjaw Raptor and Snapping Sailback for two Tireless Tracker. Card draw is always good. I think Heir of the Wilds is unnecessary. Perhaps add another Ranging Raptors. He would seem to combo well with Tireless Tracker.

snotice on Gruul in Ixalan - The Nature's Fury

1 month ago

I feel your deck just needs more focus. You have several good Gruul cards in the deck, but due to the inconsistency of the draw and ramp, you will have inconsistency with curving out. Based on the majority of the cards in the deck, I'd say this deck is a modern deck. Based on that I would say even if your planning casually, I'd be hesitant to play cards like:

Boon Satyr, Emperor's Vanguard, Grazing Whiptail, Polis Crusher, Snapping Sailback, Charging Monstrosaur, Burning Sun's Avatar

CMC 4 or greater must be very selective, even in green. I would go with a more streamline approach to cards over 4 CMC. Here is an example of your deck:

Creatures (28):

CMC 1 (8):
4x Elvish Mystic
4x Kird Ape

CMC 2 (8):
4x Burning-Tree Emissary
2x Flinthoof Boar
2x Heir of the Wilds

CMC 3 (6):
2x Atzocan Archer
1x Combat Celebrant
2x Fanatic of Xenagos
1x Ranging Raptors

CMC 4 (5):
4x Ghor-Clan Rampager
1x Nylea, God of the Hunt

CMC 5 (0):

CMC 6 (1):
1x Ruric Thar, the Unbowed

Instants (8):
2x Heroic Intervention
4x Lightning Strike
2x Magma Jet

Planewalkers (2):
1x Nissa, Vital Force
1x Samut, the Tested

Land (22):
2x Cinder Glade
8x Forest
8x Mountain
4x Rootbound Crag

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