Paranoid Delusions

Paranoid Delusions

Sorcery

Target player puts the top three cards of his or her library into his or her graveyard.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)

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Paranoid Delusions Discussion

bongkey on Tiny Tetsuo Doomsday

3 weeks ago

Honestly, the Vault Skirge was put in as a flier when I had Paranoid Delusions still in the deck. It just never got cut...

I'm thinking of putting in Demonic Consultation in over Personal Tutor as well. Its another combo piece with Laboratory Maniac, and isn't as mana intensive as setting up the whole Doomsday scenario (which I'm thinking I might just cut entirely).

buttergolem on Milling version 1.3

3 weeks ago

Add Wight of Precinct Six, Keening Stone, 2x Paranoid Delusions, 2x Traumatize, swap 1x Lazav, Dimir Mastermind and 1x Brainstorm for 1x Mirko Vosk, Mind Drinker and 1x Wrexial, the Risen Deep. Remove some of the draw cards, because they don't do anything to do with milling. Also, remove the Bojuka Bogs for some other lands, and push the land count up to 24.

The-Xellos on U/B Millhouse

4 weeks ago

I'll drop 1 or 2 Consuming Aberration, it is not good to get one or two in your opening hand. Same with Mirko Vosk, Mind Drinker, you also have no way to protect him or make him unblockable.

Might want to drop Paranoid Delusions, it is a good card if you can get it on a creature and it can do damage. If you put it on Consuming Aberration then it is pretty much over kill and done by then. Maybe Nephalia Drownyard, granted you have to "cast" it every turn, but you don't have to worry about if the creature and do damage to the player.

Traumatize is a great spell but it is costly to play.

Either add Breaking or replace Mind Sculpt with breaking.

Visions of Beyond is great for grinding decks.

Add 4x Drowned Catacomb. Maybe Darkslick Shores.

You might want to add Mindcrank if you are using Duskmantle Guildmage, but it is a combo.

Might want to side Archive Trap.

Oboro, Palace in the Clouds is a good card to combo with the Hedron Crab.

Mind Grind might also be a good card to add. With this and Mind Funeral you can get a good chunk of lands out of the persons deck. I was able to do this with my grind deck, my friend was only able to put down 2 lands and the rest were in the graveyard.

SilentNightIndustries on Brain Dead u/b Mill Deck

4 weeks ago

Wall of Frost is a must in any mill deck with Phenax. I would also swap out cancel for Dissolve if you can get your hands on it. I also had a combo I used in my old mill deck with Consuming Aberration + Grisly Spectacle + Psychic Spiral. Tome Scour is another important mill staple and Paranoid Delusions can cipher onto one of your creatures but I reccomend putting in a Tormented Soul in place of the rats to get some early pings in just in case you need to resort to damage as your win con. Mind Grind would be something to consider as well. All in all for someone new to Magic this is a pretty solid board, keep it up. If I can think of anything else I'll let you know

CrazyLittleGuy on Mill Commander

1 month ago

Mill in general isn't an effective win condition, especially in Commander, where you likely have to mill out several players, with 99 card decks, and a higher than normal percentage of players running Eldrazi. If your playgroup doesn't run any cards like Ulamog, the Infinite Gyre, mill might be viable, but only as an infinite combo. There really isn't any sense to playing small mill cards like Paranoid Delusions and Mind Funeral, considering how ineffective they'll be. Plus, your playgroup could easily turn your entire deck off if they each added a singleton Eldrazi; if they promise not to, and you really want to force it, I would dedicate more slots to infinite mill combos and ways to protect those combos, and less to general mill.

Aside from that, I did a quick sample hand and a couple of things stood out immediately. The mana doesn't seem very good, which is understandable in budget, but it will limit your card choices while simultaneously forcing you to run mana fixing like Dimir Guildgate and such. Cards like Gravestorm simply aren't castable with this manabase. Also, Gravestorm itself seems pretty counter-intuitive in this deck. If you're milling your opponents, they're likely to have an endless supply of cards to exile for your Gravestorm, turning it off indefinitely.

Spurius_Brocoli on Dimill

1 month ago

This deck really desperately needs more of the defenders. Murmuring Phantasm is really good at that, so make it more than a 1-of. You truly do not want even a single copy of Paranoid Delusions. Cipher wants evasive creatures to attack, which is wholly antithetical to a mill strategy. You really don't have enough of a constellation theme to justify the Thassa's Devourer and Riptide Chimera combo, so you might want to try the deck without them. Radiant Fountain is also simply bad. It barely gains you any life, and only producing colorless mana makes it terrible. Diabolic Tutor has a double B in the cost, which makes the mana colors much harder. You really need more Swamps or black sources generally. I'd recommend looking into the transmute mechanic from original Ravnica. They're in Dimir colors already, so there's no need to readjust your mana base to accommodate them, and they're generally on the cheap side as far as tutors go. Also: removal. Get 4 Doom Blades and 4 Unsummons. Some creature removal will draw out the game way more than any number of Cancels. You have a good instinct with the defenders, though; just play more of them. Hopefully, nothing I've recommended is too out of your price range. Happy deckbuilding.

Xavier4238 on Dimir Control

2 months ago

Mirko Vosk, Mind Drinker

Paranoid Delusions

Invisible Stalker (So you can cipher stuff onto it and guarantee a hit with no removal)

Psychic Strike

nmannign21 on such discard... much combo... wow

2 months ago

Try Invisible Stalker . It seems underwhelming until you can cipher a card like Mental Vapors or Paranoid Delusions and continually cast it each turn. for lockdown you can cipher Hands of Binding and stop them from attacking you.

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