Target player puts the top three cards of his or her library into his or her graveyard.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)
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Paranoid Delusions Discussion
1 month ago
1 month ago
I really feel like you have wayyy too many lands here. All of your spells are super low CMC. Also, have you considered running Black instead of White? It'll give you access to some much better mill spells like Breaking, Glimpse the Unthinkable, Mind Funeral, and maybe even Paranoid Delusions since you're running some creatures. Another great card would be Thought Scour to give you a nice touch of draw.
2 months ago
Imp_Storm, I do have a copy of Ghost Quarter, and I've been debating grabbing an Archive Trap and a Mindcrank, but lets say that I add two traps, a ghost quarter or two and a couple of cranks, where am I going to make room for them? I already have to cut two cards. I was also debating adding some Hypnotic Specter for additional discard, at least to my sideboard. I was also thinking about adding a couple more Tome Scour since it's so mana efficient.
To make room I'm thinking I'll probably want to sub out the Mind Rots to my sideboard and use discard effects in favor of creatures like Benthic Infiltrator when going up against decks that run low on creatures while also pulling Paranoid Delusions, which would let me swap in six discard spells. What do you think?
3 months ago
I think the deck could benefit from a little more focus - Utilize Black Discard and Removal to eliminate fast and big threats, Blue/Dimir Mill to disrupt, and creatures that combine mill and swing.
Alternatively, Blue counterspell magic could replace Black discard and removal.
I'd suggest cutting:
Jorubai Murk Lurker - T4 is too late to give (1) creature lifelink for a turn. The CMC of the creature and ability are too high to warrant inclusion over other spells.
Duskmantle Guildmage - The abilities cost too much. There are better spells in the deck to cast for 4 CMC instead of activating the ability. This strikes me as problem also because there is no mana ramp, so mana is likely to be very tight.
Baleful Strix and Vampire Nighthawk seem out of place. I get that you're looking to pair combat damage with mill, but I don't these creatures only do half that - which means they're taking up space that other spells, more synergistic spells might use.
Wight of Precinct Six on it's own seems good. I'd suggest running more.
More Jace's Phantasm.
Sword of Body and Mind is the only artifact here that seems relevant.
Dial back Consuming Aberration from 3x to 2x.
How exactly are Grixis Panorama and Esper Panorama seem pretty awful. I think running the faster Evolving Wilds or Terramorphic Expanse would be better Fetch triggers for Hedron Crab. Which there should always be a full of set of, if possible.
"Mill" and "Dimir" should be added to the deck's hubs, and perhaps budget as well, if that's relevant to suggestions you get.
3 months ago
The modern format is quick, and cards like Jace, Memory Adept and Traumatize is too slow. besides, by the time you can even cast Traumatize, a good amount of their deck should already be gone. instead, I like a playset of Hedron Crab since its a chump blocker when you don't need it, and with fetch lands, a great mill card when you do. Paranoid Delusions is a card that contradicts itself, because it's meant for a mill strategy but is only good when you're aggressive. so, maybe you should replace it, and replace Vampire Nighthawk too, for more control, cards like Damnation and Cryptic Command and Go for the Throat and Spell Snare could replace some of these cards. also, a strong land for mill is Nephalia Drownyard. in fact, what is possible, is you can literally drop all of the mill cards (other than Archive Trap since fetchlands are common, Hedron Crab, and maybe a few Mind Funerals since people fetch lands out of their deck so Mind Funeral mills more), and play a full out control deck with a playset of Nephalia Drownyard. just counter and kill creatures, and at the end of your opponents turn, if you have the mana, activate the drownyard. it worked well in standard, and with proper carding, can work well in modern too(maybe). eventually, you will kill them with the repeated activations(kinda like a USA control deck in modern that wins by activating Celestial Colonnade over and over until someone dies). and you can sideboard Crucible of Worlds to protect the drownyards. sorry for the long comment :P
3 months ago
3 months ago
I'd lose Paranoid Delusions for another Tome Scour if you want to keep that effect. Its 1 mana cheaper and mills 2 more. You may also like Drowned Catacomb instead of Dimir Guildgate.Take a look at a similar deck I built