Paranoid Delusions

Paranoid Delusions

Sorcery

Target player puts the top three cards of his or her library into his or her graveyard.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)

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Paranoid Delusions Discussion

CrazyLittleGuy on Mill Commander

5 days ago

Mill in general isn't an effective win condition, especially in Commander, where you likely have to mill out several players, with 99 card decks, and a higher than normal percentage of players running Eldrazi. If your playgroup doesn't run any cards like Ulamog, the Infinite Gyre, mill might be viable, but only as an infinite combo. There really isn't any sense to playing small mill cards like Paranoid Delusions and Mind Funeral, considering how ineffective they'll be. Plus, your playgroup could easily turn your entire deck off if they each added a singleton Eldrazi; if they promise not to, and you really want to force it, I would dedicate more slots to infinite mill combos and ways to protect those combos, and less to general mill.

Aside from that, I did a quick sample hand and a couple of things stood out immediately. The mana doesn't seem very good, which is understandable in budget, but it will limit your card choices while simultaneously forcing you to run mana fixing like Dimir Guildgate and such. Cards like Gravestorm simply aren't castable with this manabase. Also, Gravestorm itself seems pretty counter-intuitive in this deck. If you're milling your opponents, they're likely to have an endless supply of cards to exile for your Gravestorm, turning it off indefinitely.

Spurius_Brocoli on Dimill

2 weeks ago

This deck really desperately needs more of the defenders. Murmuring Phantasm is really good at that, so make it more than a 1-of. You truly do not want even a single copy of Paranoid Delusions. Cipher wants evasive creatures to attack, which is wholly antithetical to a mill strategy. You really don't have enough of a constellation theme to justify the Thassa's Devourer and Riptide Chimera combo, so you might want to try the deck without them. Radiant Fountain is also simply bad. It barely gains you any life, and only producing colorless mana makes it terrible. Diabolic Tutor has a double B in the cost, which makes the mana colors much harder. You really need more Swamps or black sources generally. I'd recommend looking into the transmute mechanic from original Ravnica. They're in Dimir colors already, so there's no need to readjust your mana base to accommodate them, and they're generally on the cheap side as far as tutors go. Also: removal. Get 4 Doom Blades and 4 Unsummons. Some creature removal will draw out the game way more than any number of Cancels. You have a good instinct with the defenders, though; just play more of them. Hopefully, nothing I've recommended is too out of your price range. Happy deckbuilding.

Xavier4238 on Dimir Control

4 weeks ago

Mirko Vosk, Mind Drinker

Paranoid Delusions

Invisible Stalker (So you can cipher stuff onto it and guarantee a hit with no removal)

Psychic Strike

nmannign21 on such discard... much combo... wow

1 month ago

Try Invisible Stalker . It seems underwhelming until you can cipher a card like Mental Vapors or Paranoid Delusions and continually cast it each turn. for lockdown you can cipher Hands of Binding and stop them from attacking you.

Starfox772 on U/B Rogue Tribal

2 months ago

I've thought about it, but most of the cipher abilities are very highly costed. Undercity Plague and Shadow Slice would be phenomenal if they were cheaper. The low cost cipher abilities are either irrelevant to my deck (mill, see Paranoid Delusions ), irrelevant in general (see Trait Doctoring ), or questionable in their application (Hands of Binding and Hidden Strings ). The last two are the only ones I've considered, and as I type this I can now see how Hands of Binding could easily win me matchups against aggro/midrange by tapping down Tarmogoyf for their turn.

Hidden Strings , on the other hand, I can't really see working all that well. The most useful application would be to untap my lands after casting some things on my first main, but seeing as my curve is basically 2 in this deck I wouldn't be gaining much ramp, which isn't something I want or need in this deck to function.

I'll definitely try and get my hands on some Hands of Binding to put somewhere in the 75 and try it out. I think that's just the push this deck needs against aggro.

Brimstone on Mind Games [[Seeking Advice]]

2 months ago

I may have a few Mind Funeral s I can trade you to replace your Mind Grind . Dimir Infiltrator may work better than Wight of Precinct Six because the Wights will be very weak against decks with very few or no creatures. the Dimir Infiltrator can also transmute into a Dimir Charm or a Paranoid Delusions if necessary. You should run 4x Breaking / Entering as they are better in your deck than Mind Sculpt is. I loaned Nick a Sword of Body and Mind if he is not using it in a deck I might be able to get it back and I have one or two Glimpse the Unthinkable that I would happily trade your for a fetch lands. I think Ian may have one also. You should use those to replace the Mind Sculpt if you can.

I would also suggest running some multicolored lands. Drowned Catacomb and Dragonskull Summit would be ideal but they cost about 3 bucks each so you might want to go with Jwar Isle Refuge and Akoum Refuge . I would really recommend splashing in that Red mana so you can utilize Entering .

alphaalec on Frustrate

2 months ago

Probably drop the mana by one or two. Focus more on mill. Maybe drop one or two of the Negate/Essence Scatter to max out Psychic Strikes.

Have more: Paranoid Delusions , Mind Sculpt , Chronic Flooding , Deathcult Rogue

Have less: Void Snare , Aspect of Gorgon , Stab Wound , Encrust

Need a couple of heavier hitters. Maybe Benthic Giant ; hexproof is handy and it's got decent power/toughness.

Color(s) Black Blue
Cost UB
Converted cost 2
Avg. draft pick 9.77
Avg. cube pick 1.84

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Common

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