Paranoid Delusions is ciphered onto the creature, and the ability states that the creature has to deal damage for a copy to be cast, so that answers that.
Lets pretend your Paranoid Delusions is encoded onto Invisible Stalker . You attack, and deal one damage. At this point, you have two things that trigger upon damage: your cipher, and your Mindcrank . As they trigger at the same time, you get to choose how then go onto the stack, then they resolve in reverse order. In this particular scenario, order hardly matters, at the opponent will simply have to mill 4 cards.
Any thoughts on Nemesis of Reason ? It not only mills like Jace's 0 but also is a great 7-mill outlet with Phenax for when opponents are using deathtouch. Also, since you don't have a lot of draw options, things like Curse of the Bloody Tome , Hedron Crab , and Paranoid Delusions could keep opponents milling even when your hand is sparse. Cipher cards work really well with Dimir Infiltrator , which can combo with phenax when you don't have delusions to produce the same effect, hassel-free. If you don't want to eat up a lot of slots, Creeping Tar Pit is also unblockable and the enchants don't go away when it turns back into a land. Chronic Flooding is a great, mill-themed way to dissuade your opponents from tapping all their mana.
That being said, looking to the future I have a deck submission that may look similar to the deck I was able to get featured on last week's showdown.
Seems very black-heavy right now. I notice in your recent update you took out both Hedron Crab , and Paranoid Delusions both of which I would consider strong cards in the deck. I know you are looking at this as an opportunity for a Zombie tribal deck, but at the end of the day Grimgrin, Corpse-Born decks are always going to be strongest for that. I've lost to them enough to know. What I see with Sidisi is a really strong opportunity to take all the self-mill mechanics (Dredge, Scavenge, and now Delve) and put them in a single solid deck. If you run some things like Nature's Spiral and Treasured Find to get back things you might lose; Diabolic Tutor , Jarad's Orders , and other tutors to get key pieces; and maybe things like Elixir of Immortality for reset options, and you're able to cycle through your deck and graveyard pretty effectively, which will just spawn zombies all the while. I'd keep some zombie tribal cards in there to boost your tokens, but getting overly fixated on it probably isn't your best option.
+1, nice deck. Maybe you could use Breaking instead of Paranoid Delusions . Tome Scour could be useful too.I have a simmilar deck but focused in winning with damage. If you want to check it out: Graveyard Overpopulation
Thanks for the thought Smielcarkiewicz!
Oona's Blackguard , Noggin Whack , Soul Ransom , and Trepanation Blade all put cards in to the graveyard. The targeted removal of Earwig Squad is nifty, but I don't know that it does much in this particular build to increase the tempo, as I'm fairly reliant on unblockability to both provide my damage and be the catalyst for my other spells.
As mentioned above, Paranoid Delusions is a mill spell I considered for this deck. Pilfered Plans was also something I looked at. I just felt they belonged in a more mill centric deck than what I have here.
|Avg. draft pick||9.77|
|Avg. cube pick||1.84|
|Commander / EDH||Legal|