I've thought about it, but most of the cipher abilities are very highly costed. Undercity Plague and Shadow Slice would be phenomenal if they were cheaper. The low cost cipher abilities are either irrelevant to my deck (mill, see Paranoid Delusions ), irrelevant in general (see Trait Doctoring ), or questionable in their application (Hands of Binding and Hidden Strings ). The last two are the only ones I've considered, and as I type this I can now see how Hands of Binding could easily win me matchups against aggro/midrange by tapping down Tarmogoyf for their turn.
Hidden Strings , on the other hand, I can't really see working all that well. The most useful application would be to untap my lands after casting some things on my first main, but seeing as my curve is basically 2 in this deck I wouldn't be gaining much ramp, which isn't something I want or need in this deck to function.
I'll definitely try and get my hands on some Hands of Binding to put somewhere in the 75 and try it out. I think that's just the push this deck needs against aggro.
I may have a few Mind Funeral s I can trade you to replace your Mind Grind . Dimir Infiltrator may work better than Wight of Precinct Six because the Wights will be very weak against decks with very few or no creatures. the Dimir Infiltrator can also transmute into a Dimir Charm or a Paranoid Delusions if necessary. You should run 4x Breaking / Entering as they are better in your deck than Mind Sculpt is. I loaned Nick a Sword of Body and Mind if he is not using it in a deck I might be able to get it back and I have one or two Glimpse the Unthinkable that I would happily trade your for a fetch lands. I think Ian may have one also. You should use those to replace the Mind Sculpt if you can.
I would also suggest running some multicolored lands. Drowned Catacomb and Dragonskull Summit would be ideal but they cost about 3 bucks each so you might want to go with Jwar Isle Refuge and Akoum Refuge . I would really recommend splashing in that Red mana so you can utilize Entering .
Probably drop the mana by one or two. Focus more on mill. Maybe drop one or two of the Negate/Essence Scatter to max out Psychic Strikes.
Need a couple of heavier hitters. Maybe Benthic Giant ; hexproof is handy and it's got decent power/toughness.
Paranoid Delusions is ciphered onto the creature, and the ability states that the creature has to deal damage for a copy to be cast, so that answers that.
Lets pretend your Paranoid Delusions is encoded onto Invisible Stalker . You attack, and deal one damage. At this point, you have two things that trigger upon damage: your cipher, and your Mindcrank . As they trigger at the same time, you get to choose how then go onto the stack, then they resolve in reverse order. In this particular scenario, order hardly matters, at the opponent will simply have to mill 4 cards.
Any thoughts on Nemesis of Reason ? It not only mills like Jace's 0 but also is a great 7-mill outlet with Phenax for when opponents are using deathtouch. Also, since you don't have a lot of draw options, things like Curse of the Bloody Tome , Hedron Crab , and Paranoid Delusions could keep opponents milling even when your hand is sparse. Cipher cards work really well with Dimir Infiltrator , which can combo with phenax when you don't have delusions to produce the same effect, hassel-free. If you don't want to eat up a lot of slots, Creeping Tar Pit is also unblockable and the enchants don't go away when it turns back into a land. Chronic Flooding is a great, mill-themed way to dissuade your opponents from tapping all their mana.
That being said, looking to the future I have a deck submission that may look similar to the deck I was able to get featured on last week's showdown.
|0.02 TIX||0.02 TIX|
|Avg. draft pick||9.77|
|Avg. cube pick||1.84|
|Commander / EDH||Legal|