That being said, looking to the future I have a deck submission that may look similar to the deck I was able to get featured on last week's showdown.
Seems very black-heavy right now. I notice in your recent update you took out both Hedron Crab , and Paranoid Delusions both of which I would consider strong cards in the deck. I know you are looking at this as an opportunity for a Zombie tribal deck, but at the end of the day Grimgrin, Corpse-Born decks are always going to be strongest for that. I've lost to them enough to know. What I see with Sidisi is a really strong opportunity to take all the self-mill mechanics (Dredge, Scavenge, and now Delve) and put them in a single solid deck. If you run some things like Nature's Spiral and Treasured Find to get back things you might lose; Diabolic Tutor , Jarad's Orders , and other tutors to get key pieces; and maybe things like Elixir of Immortality for reset options, and you're able to cycle through your deck and graveyard pretty effectively, which will just spawn zombies all the while. I'd keep some zombie tribal cards in there to boost your tokens, but getting overly fixated on it probably isn't your best option.
+1, nice deck. Maybe you could use Breaking instead of Paranoid Delusions . Tome Scour could be useful too.I have a simmilar deck but focused in winning with damage. If you want to check it out: Graveyard Overpopulation
Thanks for the thought Smielcarkiewicz!
Oona's Blackguard , Noggin Whack , Soul Ransom , and Trepanation Blade all put cards in to the graveyard. The targeted removal of Earwig Squad is nifty, but I don't know that it does much in this particular build to increase the tempo, as I'm fairly reliant on unblockability to both provide my damage and be the catalyst for my other spells.
As mentioned above, Paranoid Delusions is a mill spell I considered for this deck. Pilfered Plans was also something I looked at. I just felt they belonged in a more mill centric deck than what I have here.
I'm not entirely sure giving up the ability to untap my mana and create pseudo-annihilator effects, (Hidden Strings targets ANY permanent), is worth adding what's ultimately an endgame spell and a bit more discard, especially given cipher's natural synergy with unblockable. If I wanted a more mill bent, things like Paranoid Delusions would also be an option for that slot, I suppose.
I'll look hard at the creature list to try and add 4x Triton Shorestalker though. I think ultimately having that one drop is the right play.
my brother plays a pretty nice mill deck. as long as u have mana then like i said Mind Grind is one of the best i think thats out there since most only have about 20 lands in a deck with wanting to start with 3 so can get rid of a ton of cards. he also plays with a nice combo that plays off of Consuming Aberration and Invisible Stalker that has a cipher attached to it. basically whenever invisible stalker attacks and cipher goes off (unblockable so usually does) Consuming Aberration triggers. one of the ciphers he uses is Paranoid Delusions so basically opponent takes damage, mills top 3 cards then draws till he/she gets a land. if multiple ciphers are on invisible stalker they each trigger separate. ciphers are deadly with consuming aberration. so bad we had to verify with a judge that it was being played correctly. sorry for long post but if you want an amazing mill deck make it a mill/cipher deck. there are only a small amount of ciphers and the invisible stalker + cipher combo works well. especially ones like Stolen Identity and Undercity Plague . thats just the fun challenging way. if u just want to win fast then u just need Leyline of the Void +Consuming Aberration and game is over there next turn since they put cards in there graveyard till they get a land and no card hits the grave yard they have to mill entire deck. again sorry for long post. have fun
Thank you for the input pwatts57 i took some of your suggestions into account striving more for the mill side of this deck then the cipher side. I plan on keeping Paranoid Delusions because it keeps with the milling theme. As for Stolen Identity i really cant let go of it based on the fact i like what the card does and in free for all games it is really handy to be able to threaten my enemies by copying the best card on the field. Once again thank you for your advice.
|Avg. draft pick||10.56|
|Avg. cube pick||2.00|
|Commander / EDH||Legal|