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Paranoid Delusions

Paranoid Delusions


Target player puts the top three cards of his or her library into his or her graveyard. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)

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Paranoid Delusions Discussion

cjk191997 on Everybody gets a Mill!

2 days ago

Mirko Vosk, Mind Drinker is a must at lease a one of and Dissolve is better than Psychic Strike no doubt and i would look into Elixir of Immortality less doom blade more Hero's Downfall also lose the Traumatize by the time you get the mana you're dead also it needs more removal such as Disperse or Cyclonic Rift and maybe Devour Flesh or something of the black removal variety and i think this needs Dimir Charm kills pack rats kills greens mana ramp and also kills lots of agro cards and the looking at the top three cards is huge but a different thing you could do is run Deathcult Rogue for a different win condition because noone runs rogues and if you ran him you could use Paranoid Delusions with the cipher

Onoku on Milling the Modern Meta

3 days ago

Interesting, at face value they don't seem like they would mill all that much. I haven't played with them though, so I'll take your word for it. As far as black mill cards, the best ones are actually blue/black. Psychic Strike is great because it is a counter and mill together. That could be a decent replacement for deprive. Mind Grind can be a decent card, although if you spend five mana, there are better alternatives. Paranoid Delusions is great when ciphered on an unblockable creature. If you are going to replace a counter with Thoughtseize , I would probably get rid of Spell Snare because it is a bit too specific on what it hits.

LordofThieves on Mill Stone

4 days ago

Okay, to preface this entire comment, I'm not particularly experienced with standard, so take this with a grain of salt.

Now that that's out of the way, there are a couple deficiencies I see here:


Personally, I wouldn't play more than 25 lands in a 60 card deck unless I had a reason to. I would suggest taking out a couple swamps and a couple islands, and probably only running about 2 Urborg, Tomb of Yawgmoth . Don't get me wrong, the Tomb is a great card, but it sucks when you draw more than one because then you have a dead card in hand. Also, unless you have all of these lands, you'll be dumping a bit of money on them. If money is no object, go right ahead. I would still say take out a couple lands, as doing so would free up some room for more cards that actually allow you to mill.


While your creatures are all pretty good, they don't feel like they really belong in this deck. I wouldn't suggest running Fate Unraveler or Hypnotic Siren unless you just need creatures to bulk up the deck. If you're thinking of going with a slower, controlling mill, I would suggest the following:

Grisly Spectacle : Destroying creatures is always nice, and since this only costs one more than Murder , you might consider running it. Psychic Strike : Like Countermand , only cheaper. Mainboard a couple Phenax, God of Deception s. He's great for milling someone at end of turn, especially with your defenders. Wall of Frost : Goes well with Phenax for milling at the end of an opponent's turn with your defenders. Devour Flesh : I know it might seem a bit risky to be giving an opponent life, but you aren't going to care much about their life total anyway. Also, getting rid of a creature is pretty great. Balustrade Spy : As good as having a defender as good as Wall of Frost is, it's always relevant to have flyers. It mills a bit, which is a nice added bonus. Other than that, here are some others: Returned Centaur , Undercity Informer (only if you're running an aggressive mill/graveyard recursion strategy), Mind Grind , and finally Paranoid Delusions (again, only if you're going aggressive). Sorry for the wall of text. Hope this helps.

Viropher on [BUDGET] Dimir Millgro

1 week ago

I did not think it existed,a budget mill deck thats effective,uses Duskmantle Guildmage and not Mindcrank .The crankmantle is incredibly cheap,fun,and fast, but its also one of the most common combos out there.Not saying I dont have a deck that uses the combo, because it is so fast and effective.This deck here reminds me of when I was trying to build it.

You might also wish to look into Paranoid Delusions and a few cheap unblockables like Blighted Agent / Dimir Infiltrator / AEther Figment . When you cast the delusions,cipher it on the unblockable,attack for a free second cast.Every time the ciphered creature hits,it mills and casts a spell.Important factor with the Consuming Aberration 's triggered ability.

You know what else goes great with unblockables and milling? For a low low price? Trepanation Blade !

Also think about adding a Diabolic Tutor or Disciple of Deceit to search your library for the cards you need.

musselhead on Milly

2 weeks ago

Nighthowler for sure.

Though I don't see much removal.
Milling your opponent won't be as effective when they are beating you in the face with Polukranos, World Eater , Stormbreath Dragon , and Desecration Demon .
I'd recommend adding adding a suite of Doom Blade , Ultimate Price , Devour Flesh , Hero's Downfall , etc.

I don't think Paranoid Delusions will be that affective here since flyers aren't always unblockable.
You'd have to mainboard Aqueous Form in order to ensure you can trigger cipher.

Viropher on Fear dimir (help!)

2 weeks ago

The Consuming Aberration was the card that got me into Magic.If you're looking for some serious millpower,grab some Invisible Stalker cipher Paranoid Delusions and/or Trepanation Blade ,and keep doing this until you can get an Aberration out,then whenever you hit with the stalkers,for each Paranoid Delusions ciphered on them,they mill till they find that many land + ParaDelusions normal mill effect.Whispersilk Cloak on the Aberration is also a really enjoyable way to win.

Take a look at my Consuming Crankmantle deck for other ideas.

gamingharry on That's a pretty-lookin' graveyard you got there...

3 weeks ago

Add 3 more Dimir Guildgate
Drop the Thassa's Devourer
Add more Paranoid Delusions
Drop the Cancel and Nullify and add more Psychic Strike
Look into Time Ebb or if you don't have any Griptide
I should be able to get some of these for you next time I see you :)

Lord007 on 2014-07-17 update of Dimir Unblockables ...

4 weeks ago

If you are really going on the Cipher mechanic I'd suggest bumping all of your 2 cmc ciphers Paranoid Delusions , Hidden Strings , Hands of Binding up to 4 each. Hidden Strings in particular since you can target your lands you tapped to cast it and get a free 2 mana off of it. I'd also recommend 4 Last Thoughts over Shadow Slice and I'd encourage you to focus on EITHER milling or killing instead of both so you can devote your deck space to one or the other. Price

Low Avg High Foil
$0.03 $0.14 $0.7 $0.39
Color(s) B, U
Cost UB
Converted cost 2
Avg. draft pick 10.56
Avg. cube pick 2.00


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Common