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Target player puts the top three cards of his or her library into his or her graveyard. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)
my brother plays a pretty nice mill deck. as long as u have mana then like i said Mind Grind is one of the best i think thats out there since most only have about 20 lands in a deck with wanting to start with 3 so can get rid of a ton of cards. he also plays with a nice combo that plays off of Consuming Aberration and Invisible Stalker that has a cipher attached to it. basically whenever invisible stalker attacks and cipher goes off (unblockable so usually does) Consuming Aberration triggers. one of the ciphers he uses is Paranoid Delusions so basically opponent takes damage, mills top 3 cards then draws till he/she gets a land. if multiple ciphers are on invisible stalker they each trigger separate. ciphers are deadly with consuming aberration. so bad we had to verify with a judge that it was being played correctly. sorry for long post but if you want an amazing mill deck make it a mill/cipher deck. there are only a small amount of ciphers and the invisible stalker + cipher combo works well. especially ones like Stolen Identity and Undercity Plague . thats just the fun challenging way. if u just want to win fast then u just need Leyline of the Void +Consuming Aberration and game is over there next turn since they put cards in there graveyard till they get a land and no card hits the grave yard they have to mill entire deck. again sorry for long post. have fun
Thank you for the input pwatts57 i took some of your suggestions into account striving more for the mill side of this deck then the cipher side. I plan on keeping Paranoid Delusions because it keeps with the milling theme. As for Stolen Identity i really cant let go of it based on the fact i like what the card does and in free for all games it is really handy to be able to threaten my enemies by copying the best card on the field. Once again thank you for your advice.
my suggestion is +2 Consuming Aberration and cipher cards such as Hidden Strings , Last Thoughts , and Paranoid Delusions , because those activate Consuming Aberration 's ability and you are milling/gaining card advantage/opening mana for counterspells. i dont like Lazav, Dimir Mastermind because of his restrictive mana costs, and relies too heavily on opponents using creatures heavily. id sideboard him.
Let me first state one thing. Not all of my suggestion will be good ones. My suggestions are heavily influenced by the metagame in my playgroups. The range is pretty wide so it covers the vast majority but it doesn't cover all. Also has to be mentioned many of my choices are also based on what would "feel" right in your deck, and we all know my feels aren't your feels.
I'll start with cards I personally would remove from your deck.
Abhorrent Overlord , doesn't fit your theme, but it's not a useless card.
Archetype of Imagination , it has more power than toughness, we don't want that in your deck.
Deathcult Rogue , you're not killing your opponent, you're milling.
Hythonia the Cruel , there are much better boardwipes out there for less mana.
Shipbreaker Kraken , works if your deck needs more control, but I doubt it.
Silver Myr , it's not a bad card but there are better options.
Siren of the Silent Song , promotes aggressive play and is required to become tapped first. Works once you have Phennax out but meh.
Wingcrafter . No, just no.
Invisibility , commit to the cause. You want to mill your opponent to death, not kill them.
Whip of Erebos , it's a good card but not in your deck. You won't have many creature worth bringing back and most of them won't have much power to give you much life.
Call of the Nightwing , I seriously didn't know this card even existed and that should say some.
Interpret the Signs , way too high cmc.
Last Thoughts requires aggressive play.
Liturgy of Blood there are better green (yes, green, that's how bad it is) removal spells than this.
Undercity Plague , high CMC and requires an unblocked attacker.
Whispering Madness , a fun card but wheeling yourself in the process isn't something you want
Flesh to Dust , it's terrible.
Bone to Ash , there are cheaper counterspells with a cantrip effect.
Lost in the Mist , my good that's a terrible counterspell
Staff of the Mind Magus . No explanation needed.
Psychic Intrusion , it can work, depends on your meta.
Paranoid Delusions , yes it mills but not sure if it's good enough
Divination , not sure if it's good enough
Hands of Binding , it's only good if you have a way of getting through the defenses of your opponents. This belongs to the maybeboard
Duskmantle Guildmage It first ability is viable as a finisher, but you will rarely use mana on his second ability.
Mirko Vosk, Mind Drinker is a must at lease a one of and Dissolve is better than Psychic Strike no doubt and i would look into Elixir of Immortality less doom blade more Hero's Downfall also lose the Traumatize by the time you get the mana you're dead also it needs more removal such as Disperse or Cyclonic Rift and maybe Devour Flesh or something of the black removal variety and i think this needs Dimir Charm kills pack rats kills greens mana ramp and also kills lots of agro cards and the looking at the top three cards is huge but a different thing you could do is run Deathcult Rogue for a different win condition because noone runs rogues and if you ran him you could use Paranoid Delusions with the cipher
Interesting, at face value they don't seem like they would mill all that much. I haven't played with them though, so I'll take your word for it. As far as black mill cards, the best ones are actually blue/black. Psychic Strike is great because it is a counter and mill together. That could be a decent replacement for deprive. Mind Grind can be a decent card, although if you spend five mana, there are better alternatives. Paranoid Delusions is great when ciphered on an unblockable creature. If you are going to replace a counter with Thoughtseize , I would probably get rid of Spell Snare because it is a bit too specific on what it hits.
Okay, to preface this entire comment, I'm not particularly experienced with standard, so take this with a grain of salt.
Now that that's out of the way, there are a couple deficiencies I see here:
Personally, I wouldn't play more than 25 lands in a 60 card deck unless I had a reason to. I would suggest taking out a couple swamps and a couple islands, and probably only running about 2 Urborg, Tomb of Yawgmoth . Don't get me wrong, the Tomb is a great card, but it sucks when you draw more than one because then you have a dead card in hand. Also, unless you have all of these lands, you'll be dumping a bit of money on them. If money is no object, go right ahead. I would still say take out a couple lands, as doing so would free up some room for more cards that actually allow you to mill.
While your creatures are all pretty good, they don't feel like they really belong in this deck. I wouldn't suggest running Fate Unraveler or Hypnotic Siren unless you just need creatures to bulk up the deck. If you're thinking of going with a slower, controlling mill, I would suggest the following:
Grisly Spectacle : Destroying creatures is always nice, and since this only costs one more than Murder , you might consider running it. Psychic Strike : Like Countermand , only cheaper. Mainboard a couple Phenax, God of Deception s. He's great for milling someone at end of turn, especially with your defenders. Wall of Frost : Goes well with Phenax for milling at the end of an opponent's turn with your defenders. Devour Flesh : I know it might seem a bit risky to be giving an opponent life, but you aren't going to care much about their life total anyway. Also, getting rid of a creature is pretty great. Balustrade Spy : As good as having a defender as good as Wall of Frost is, it's always relevant to have flyers. It mills a bit, which is a nice added bonus. Other than that, here are some others: Returned Centaur , Undercity Informer (only if you're running an aggressive mill/graveyard recursion strategy), Mind Grind , and finally Paranoid Delusions (again, only if you're going aggressive). Sorry for the wall of text. Hope this helps.
I did not think it existed,a budget mill deck thats effective,uses Duskmantle Guildmage and not Mindcrank .The crankmantle is incredibly cheap,fun,and fast, but its also one of the most common combos out there.Not saying I dont have a deck that uses the combo, because it is so fast and effective.This deck here reminds me of when I was trying to build it.
You might also wish to look into Paranoid Delusions and a few cheap unblockables like Blighted Agent / Dimir Infiltrator / AEther Figment . When you cast the delusions,cipher it on the unblockable,attack for a free second cast.Every time the ciphered creature hits,it mills and casts a spell.Important factor with the Consuming Aberration 's triggered ability.
You know what else goes great with unblockables and milling? For a low low price? Trepanation Blade !
|Avg. draft pick||10.56|
|Avg. cube pick||2.00|
|Commander / EDH||Legal|