Duelist's Heritage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Price & Acquistion Set Price Alerts

CM2

C16

Ebay

Recent Decks

Duelist's Heritage Discussion

RedUndead40 on Need more power!!

1 week ago

I highly recommend Duelist's Heritage. Cheap, powerful, and stays around if your commander dies unlike auras and doesn't need to be equipped like equipment. Also has some interesting political ramifications.

kurloz_ on The Loneliest Pup In Commander

1 week ago

Duelist's Heritage is a good double strike source. Fits the voltron and is political

Optimator on Come out biting!

1 week ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

Liscom on Gishath hungry! Gishath want eat!

1 month ago

You asked me for some suggestions, so here comes my quick Brainstorm:

Blood Mist is nice, but Duelist's Heritage is simply better.

Dinosaur Stampede is just unnecessary. Of course, it has "dino" in its name, but there are far better options, such as Concerted Effort, Overwhelming Stampede, Titanic Ultimatum (maybe a bit hard to cast, but worth to try out) and if you feel nasty Triumph of the Hordes.

Raptor Hatchling is in my eyes quite worthless in EDH - there ate a lot of better dinos out there. In my deck I also cut Burning Sun's Avatar, because his effect is just not worth its risky mana cost.

I would also suggest to ass some more ramp options. I only counted 3 ramp spells and 5 Mana rocks. There is a thumb rule that says, you should run 38 Lands (you miss one), and 8 mana rocks in a normal deck. You do have some ramp creatures, but my experience says that they often get removed quickly and should be counted with caution to your ramp numbers.

Samut, the Tested is perfect for a dino deck and in my opinion way better than Huatli, Warrior Poet.

Hybrow on A Well-Regulated Meletis - Daxos EDH

1 month ago

Hello onehitterquiter, thanks for the view and upvote. This is still very much a build in progress. It currently plays terribly, but is super fun to play, so looking at ways to make it better.

Cephalid Constable is really nice. A great way to control the board state. Might have to slot one it.

Duelist's Heritage of all these suggestions, I think this will be an auto add. Take out one of the more useless equipment pieces. I love that I can not only give my creatures double strike, but in a multi-player game, I can give other creatures as well when I see fit.

Battle Mastery – this is the same cost as Duelist’s and only effects one creature. For that reason, I don’t think its as useful.

True Conviction – at 6 mana (and 3 white) I don’t think I can justify putting this into the deck. The lifegain that I get from this deck ends up being very secondary to the playing cards.

Cradle of Vitality – I REALLY like this card, just for the ability to make Daxos and the Adept bigger.

Sunbond – I don’t like this for the same reason I don’t like Battle Mastery. This is the same mana cost as Cradle, and only gets to sit on one creature.

Zur's Weirding – I love this card, can’t believe I didn’t know it existed. Will have to play this deck a couple more times to see how flush my life is. I do like that it wouldn’t affect the card I get from Augury Adept, however it would affect my Lu Xun, Scholar General, Last Thoughts and Rhystic Study draws. This might not be the perfect deck for it, but am going to have to get one and figure out a place for it.

Thanks for all the suggestions, there are a couple of solid adds in there for sure.

onehitterquiter on A Well-Regulated Meletis - Daxos EDH

1 month ago

Card: Cephalid Constable might have a home here! Duelist's Heritage, Battle Mastery, and True Conviction also seem good with Daxos. Cradle of Vitality and Sunbond are also unexpectedly strong in decks with lifegain, I definitely recommend them. Zur's Weirding is super strong as well in any blue deck that can gain enough life to support it.

Nice deck!

Spirits on Arahbo, Budget... for Cats EDH

1 month ago

Hey TzickyT,

I'd feel pretty good going into a game with this, I can see some win-con's:

1) T2 Eladamri's Call > Lost Leonin. T3 Lost Leonin, T4 Silverblade Paladin (or Duelist's Heritage/Berserk/Ajani, Caller of the Pride) swing for lethal Infect.

2) Ramp mana staying under the radar into an Felidar Sovereign

3) Congregation at Dawn into a Shalai, Voice of Plenty / Archangel of Thune / Spike Feeder into Infinite Life

4) Mirari's Wake into a White Sun's Zenith and attack with a Triumph of the Hordes

5) Stonehewer Giant pulling a Grafted Exoskeleton onto an Eminence Skyhunter Skirmisher/Adorned Pouncer attack for lethal infect

6) A Bloodforged Battle-Axe supported by the Puresteel Paladin and Leonin Shikari annihilating opponents with a Rancor

Lots of fun cat stuff here!

To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.

During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.

Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.

Nice deck.

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