Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duelist's Heritage Discussion
7 hours ago
Thanks for digging up AEther Flash! I've been searching for an enrage-enabling enchantment for awhile and I think this is just the ticket. I took a different route toward halting the raptor-spigot by loading my deck with cheap artifact/enchantment removal (Disenchant/Naturalize/Sundering Growth/Aura of Silence/Beast Within/Krosan Grip/Thrashing Brontodon). I like this route because there's always plenty of artifacts and enchantments to target with the extras you pull.
Erratic Portal to keep Gishi out of the Command Zone
Duelist's Heritage for Gishi and Ghalta
Ghostly Prison to minimize aggro damage
9 hours ago
Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.
Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.
After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.
Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.
People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.
I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."
Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/
4 days ago
The dryad was certainly a welcome addition; as you might have inferred from my previous comments I've wanted to get rid of the Ant for a while. Here's some things I've been thinking of, hopefully they'll be new and noteworthy:
(Huatli, Radiant Champion) is kinda interesting since it's easy for the deck to get enough for the token-friendly draw power emblem in two turns, but good old Garruk, Primal Hunter can probably achieve similar results more reliably even if he's slightly more expensive.
Very questionable but ((The Immortal Sun)) provides a draw power alternative to Mirari's Wake. Obvious ramp-related worries here since I feel the deck doesn't cast enough spells per rotation to make the mana discount compare to the land enhancement. ((Regal Behemoth)) is an interesting middle ground with the bonus of also having a nice body, but misses out on the swarm-friendly anthem and more importantly paints a target on you, which leads to it having a parasitic relationship with all "Deterrence" cards, as well as some "Conflict Escalation" ones (especially anti-synergetic with Mystic Barrier since getting monarchy back could get really awkward). Finally, with 6 CMC and taking a rotation to actually start providing their draw power (maybe even more in the case of the Behemoth), both of them will probably come out too late too often. (Other Naya monarch cards are overall pretty lackluster IMO.)
A few non-Rivals cards:
I feel Warmonger Hellkite is too mana-demanding for what it gives, being in the second highest CMC category of the deck while also wanting you to spend 2 mana on its activated ability and having a drawback. I wonder if long-term Maybeboard resident Grenzo, Havoc Raiser can't do things more efficiently by providing a Basandra-like sniping ability with a defensive bonus outside of 1v1, but perhaps more intriguingly also providing an alternative source of pseudo-draw (although I realize it's pretty meta-dependent and requires you to gamble on holding back mana in case you get lucky) that also adds a slight control quality to the deck. (He also has some cute synergy with Duelist's Heritage.) Including Grenzo would probably also require switching in some more evasion, in which case I'd like to note my preference of Khenra Charioteer over the Primer-recommended Archetype of Aggression since I don't want to stop my opponents from trampling over each other (Monarchy-enabling Regal Behemoth will obviously want to stick with the Archetype though).
Really questionable but (Ulvenwald Mysteries) could complement Tireless Tracker, obvious problem is that the deck has few creatures that wants to die, and with the exception of Sad Robot they only want to die under the right circumstances. I guess it could EDH muppets like Reclamation Sage even more expendable though, esp. since Sun Titan is a thing. Also ((Tamiyo's Journal)) but it's even slower, esp. considering its cost and rather one-sided benefits.
2 weeks ago
3 weeks ago
you should consider throwing in Lavaclaw Reaches as an emergency blocker and an attacker that can pack a punch.
Isochron Scepter is a great way to get one of your spells each turn.
If you want to see my take on Sidar and Vial The Meek Shall Inherit the Game,any feed back is appreciated
3 weeks ago
1 month ago
I like the myriad flavor and the pump up / ETB flavor of your deck!
Mirror Entity could be an interesting one for you, he is a shapeshifter/cat, and can make all the attackers X/X.
Sword of Light and Shadow and Sword of Feast and Famine won't work with the Eminence triggers as well due to the Protection, but they are pretty utility on their own, and since you have multiple attackers, probably doesn't affect you.
Stand to be corrected, but with Myriad the enter tapped and attacking, so it won't trigger properly with Beastmaster Ascension. Might be too slow, but once it triggers it's good.
Not a fan of Hungry Lynx, if they remove him, then they have a bunch of deathtouch blockers to kill your big cats or pumpers.
You have some pretty high CMC's and Lifecrafter's Bestiary and Blind Obedience and such take mana, but don't see much tutor or land enablers. Maybe a Steelshaper's Gift or some type of tutor cat Nazahn, Revered Bladesmith or Taj-Nar Swordsmith to get the Sword of the Animist.
It's strange our decks are similar in spell counts but quite different in design and strategy. Cool build. +1