|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duelist's Heritage Discussion
1 week ago
I highly recommend Duelist's Heritage. Cheap, powerful, and stays around if your commander dies unlike auras and doesn't need to be equipped like equipment. Also has some interesting political ramifications.
1 week ago
Duelist's Heritage is a good double strike source. Fits the voltron and is political
1 week ago
I know this page isn't up to date but here's what I'd do:
I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.
Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.
I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?
I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.
3 weeks ago
1 month ago
You asked me for some suggestions, so here comes my quick Brainstorm:
Dinosaur Stampede is just unnecessary. Of course, it has "dino" in its name, but there are far better options, such as Concerted Effort, Overwhelming Stampede, Titanic Ultimatum (maybe a bit hard to cast, but worth to try out) and if you feel nasty Triumph of the Hordes.
Raptor Hatchling is in my eyes quite worthless in EDH - there ate a lot of better dinos out there. In my deck I also cut Burning Sun's Avatar, because his effect is just not worth its risky mana cost.
I would also suggest to ass some more ramp options. I only counted 3 ramp spells and 5 Mana rocks. There is a thumb rule that says, you should run 38 Lands (you miss one), and 8 mana rocks in a normal deck. You do have some ramp creatures, but my experience says that they often get removed quickly and should be counted with caution to your ramp numbers.
1 month ago
Hello onehitterquiter, thanks for the view and upvote. This is still very much a build in progress. It currently plays terribly, but is super fun to play, so looking at ways to make it better.
Cephalid Constable is really nice. A great way to control the board state. Might have to slot one it.
Duelist's Heritage of all these suggestions, I think this will be an auto add. Take out one of the more useless equipment pieces. I love that I can not only give my creatures double strike, but in a multi-player game, I can give other creatures as well when I see fit.
Battle Mastery – this is the same cost as Duelist’s and only effects one creature. For that reason, I don’t think its as useful.
True Conviction – at 6 mana (and 3 white) I don’t think I can justify putting this into the deck. The lifegain that I get from this deck ends up being very secondary to the playing cards.
Cradle of Vitality – I REALLY like this card, just for the ability to make Daxos and the Adept bigger.
Sunbond – I don’t like this for the same reason I don’t like Battle Mastery. This is the same mana cost as Cradle, and only gets to sit on one creature.
Zur's Weirding – I love this card, can’t believe I didn’t know it existed. Will have to play this deck a couple more times to see how flush my life is. I do like that it wouldn’t affect the card I get from Augury Adept, however it would affect my Lu Xun, Scholar General, Last Thoughts and Rhystic Study draws. This might not be the perfect deck for it, but am going to have to get one and figure out a place for it.
Thanks for all the suggestions, there are a couple of solid adds in there for sure.
1 month ago
Card: Cephalid Constable might have a home here! Duelist's Heritage, Battle Mastery, and True Conviction also seem good with Daxos. Cradle of Vitality and Sunbond are also unexpectedly strong in decks with lifegain, I definitely recommend them. Zur's Weirding is super strong as well in any blue deck that can gain enough life to support it.
1 month ago
I'd feel pretty good going into a game with this, I can see some win-con's:
2) Ramp mana staying under the radar into an Felidar Sovereign
Lots of fun cat stuff here!
To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.
During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.
Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.