Duelist's Heritage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Duelist's Heritage


Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

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Duelist's Heritage Discussion

Chiberia on Chiberia

1 week ago


Unfortunately I'm flat broke for the moment, but my birthday comes around (or I am able to save some money from my job) I'll invest in a Mana Drain, too good to deny myself it!

Duelist's Heritage is pretty good, I forgot about it when I was remaking the list

The deck is also made for a multiplayer environment, games that stretch on for a LONG time (usually at least an hour), so Spell Pierce would most likely not be able to counter any spell effectively, I'd rather just have a hard counter spell.

Eldrazi Conscription is so good, I always was questionable about its mana cost but I'm thinking its worth it

As for Disallow, this card's versatility and options it displays has saved me every time I draw it, whether it be stopping Sorin Markov from setting my life to 10, a heavy hitter from hitting the floor etc. etc.

Academy Rector is way to expensive now:(, someone I think did a buyout a few days before I was going to buy it (this was months ago) but now I just can't justify the purchase, same goes for the mana rocks, I don't have the money to afford them:(


As Foretold is game changing, that free spell every turn changes how games are played, the same with Leyline of Anticipation.

Too many tutors could be an issue as I'd run out of things to get lol, so I think I might only include Plea for Guidance and Heliod's Pilgrim

Daedalus19876 on Chiberia

1 week ago

Eldrazi Conscription. Why is there no Eldrazi Conscription? ;)

Beyond that, I've played against a good number of Bruna, Light of Alabaster decks, and the issue I usually see is that the deck just sits around looking sad if its commander is not on the field. Thus, smart opponents will keep her off the board if able (and it's a LOT of mana to cast her and hold up protection).

Have you considered Retether and Replenish to replicate her effects onto other creatures?

I also saw that your deck has some staxy elements - have you considered Rule of Law/Arcane Laboratory/Eidolon of Rhetoric effects? I find they're some of the strongest stax pieces (completely shut down many combo decks), and they don't affect you much.

In your counterspells, I'd cut Disallow for...any 2-mana counterspell, particularly Mana Drain if you have the money (and Arcane Denial, if you don't). Speaking of money, if you have some of it, I'd invest in strong mana rocks (Mana Crypt, Mana Vault, Grim Monolith, etc) - they're invaluable in a Voltron list.

To hit harder, there's not much better than Duelist's Heritage. I like it much better than Battle Mastery (sticks around when the creature dies, can use it to play politics, etc), though you probably should run both.

Other assorted good cards: Academy Rector, Spell Pierce, Mother of Runes

(Oh, and I'd cut Baird, Steward of Argive and Solemn Simulacrum. The first doesn't seem necessary - you're already running 3 better versions of the ability - and the latter is always one of my first cuts from my decks.)

My Voltron list is equipment-based, but you're still welcome to take a look at it in case it gives you some good ideas:

Judgment Day: Avacyn the Purifier EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 571 | 549 COMMENTS | 57413 VIEWS | IN 214 FOLDERS

Gh05tfr34k on

1 week ago

But even if you stay away from most equipment, I still suggest the cards I atleast linked. They are all aura/enchantments matters cards. Plea is good because it grabs ant enchantment. And maybe add Enlightened Tutor and Duelist's Heritage both are good and DH gives her a bit of politics since when other people attack she can give their creature double strike.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

mintymustache, I am not sure I like either one of those cards. Please don't take that wrong, I really appreciate the investment in the deck that you exhibit in suggesting them. I had not seen Quest for Pure Flame, but had considered Bitter Feud and passed it by. Please let me explain.

For Quest for Pure Flame, the build up necessary requires 4 separate damaging effects from you against your enemies to go off, and then you sacrifice it to double a single damage effect. That is a lot of work, may anger people prematurely, and would not be surprising or out of nowhere like I prefer. Boros Charm can sorta do that for a single creature attack, it comes out of nowhere, and it is a modal spell with spectacular other uses, without any meaningful increase in the cost over Quest for Pure Flame. There are probably other cards with similar effects that are instant style combat tricks that would play better than Quest for Pure Flame. I even tried Slumbering Dragon at one point. It was less spectacular than I had hoped due to the build up necessary. Cards with that kind of build up need either a huge payoff to make it worthwhile, or some trick to make it easier to pull of. That kind of build around has no room in this deck.

As for Bitter Feud, if both players agree to ignore it, it is worthless. I don't know about your meta, but in mine, that would be standard operating procedure. That is why Cruel Entertainment didn't work with players I play with. It gives them complete control, and no other advantage. Other cards like Furnace of Rath and Dictate of the Twin Gods do similar things, only they affect every source, not just from the people targeted, and there is no choice to minimize things. I would go for those first.

In any case, I think I have already included the strongest cards in that category with Gisela, Blade of Goldnight, Wound Reflection, and even Duelist's Heritage. Adding more would mean removing something else. It would have to pretty huge to make the slot.

For changes I have been considering, I have thought about moving Warping Wail to the main deck. I actually used it from the sideboard a few games ago. It made me think, and I may trial it to see how well it plays. A modal non-blue counterspell with flash chump blocker, ramp, and creature spot removal as alternate modes is likely a good fit for the deck.

MsSysbit on Jurassic Park

3 weeks ago

Suggestions: Nature's Lore, Blood Mist, Duelist's Heritage, Sunforger, and I'm just going to link my list as I think you could find a lot to learn from it. I'm glad you won but a lot of cards in here I question honestly.


Maliande on Double double

1 month ago

Oh, and I see you missed this one: Duelist's Heritage (cheaper than Blood Mists, with added benefit of interesting choices during other players turns.)

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