Duelist's Heritage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Duelist's Heritage Discussion

Osbert on Marchesa Legends EDH (proposed upgrade)

1 week ago

There are a lot of unfocused or suboptimal cards in this list like Phantom General and Famine that could easily be replaced by more suited cards that help your game plan of: Play dudes, protect face, beat down, draw an additional card at EoT.

Equipoise is a very old card but it let's you dictate combat more effectively by controlling what your opponent has to block with. If you have deathtouch tokens then maybe phase out their small utility creatures and make them decide between having their big creature die to a 1/1 deathtouch token or lose monarchy. If you want to be more effective in combat maybe phase out their big guys and let your valuable legends swing in with their keywords giving them the edge in combat. Similarly Duelist's Heritage can give ANY attacking creature an advantage in combat. You can use it as a political tool by offering to give an attacking creature an opponent controls doublestrike as long as it doesn't attack you which further incentivises your opponents to squable among themselves while you sit back and draw all the cards.

You don't have any way of protecting your face by non-vigilance creatures so maybe consider Ghostly Prison , Baird, Steward of Argive , and Windborn Muse to make attacking you more difficult. Michiko Konda, Truth Seeker is also a fantastic rattle snake because each intake of damage makes them lose a permanent.

Your deck also seems like it has very few ways to draw cards outside of the monarch mechanic. Skullclamp , Phyrexian Arena , and Tymna the Weaver can keep your hand full with plenty of answers and creatures.

Blobby_Bobby on Dig Up Her Bones

2 weeks ago

Awesome suggestions, lots of cars Duelist's Heritage that are strict updrades. Will take some time to do some mulling.

In playtesting the deck is pretty princely 1v1, but I have deep reservations about a multiplayer format. Just gotta find what to trim.

Swords to Plowshares has definitely been on my mind but on initial builds I try to keep costs as low to the ground as possible so I cut it but it will make its way in soon.

I really do appreciate the thoughts and I'll do some tweaking after the build and some field testing

Optimator on Dig Up Her Bones

2 weeks ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

Vlasiax on Bow before Draconic King!!! | *M20* Update

3 weeks ago

ThePerilousRealm, it looks tempting, however in this deck I need at minimum 20 Dragons so cutting one for similar effect is a little of a nonbo. Maybe in future WotC will create some kind of enchantment with Haste or protection and Double Strike effect like upgraded Duelist's Heritage but for now I'll stick to my winged friend.

NeonEndymion Hey man! Haven't seen you in a while. Recently I didn't change anything here since I'm unimpressed with new sets regarding this particual deck. And speaking of unimpressed here comes the newest Dragon legend... Drakuseth, Drakuseth, why can't you have Haste on your own?

I just think that 6 mana for 7/7 Flying with effect that may or may not work is on similar page with Chromium, the Mutable and as you can see neither of us uses this Dragon. Yes, it might shoot down something (or burn players since it has "any target" clause) but it requires too specific board state and I'd playtest him first to change my mind. As it is I don't know what to cut to make room and for sure it won't be Vaevictis Asmadi, the Dire since he has high risk/high reward that we can later turn into low risk/high reward, which translates to constantly upgrading our boardstate while shrinking our opponents'. Removal is removal, I agree, but more often than not we want to shoot down something like Ghostly Prison or Mana Vault and creatures are of lower priority. Besides that to put it simple - potential of cheating into play another Dragon or powerful enchantment vs. burning someone for 4 and shooting down 1-2 or burning other players for 3... I think that answer here is clear.

One more thing - it might be perfect for Atarka, World Render or Lathliss, Dragon Queen , maybe even Karrthus, Tyrant of Jund decks but not for 5-color, where we already have "the best of the best" and where finding place for a new card is harder than finding a safe place in Jund.

NinetyFish on Game of Marchesa

4 weeks ago

Queen Marchesa just oozes flavor, she's such a cool card.

Maybe Citadel Siege could be a fun add? The card could represent the forces in opposition of the queen (long may she reign). If you choose Dragons, you can use Citadel Siege as a political asset on everyone's combat phases: "if you attack someone else with your biggest creature, I'll tap down one of your smaller ones instead!"

Duelist's Heritage is another fun political card if you want to play some more politics at the table. Offer people double strike if they don't send it at you!

TheSlowestBro on Marchesa: Murder, Politics and Pillows

1 month ago

Thanks for the suggestions. Do you see any cards you would cut in my list?

Duelist's Heritage and Painful Truths both look like solid inclusions! The others I'm less sure of, it will be hard enough to find the space for those two heh. I'm unsure of how much extra draw is needed anyway since Marchesa provides most of it herself, 5-7 sources seems solid.

Regarding the lands, I've managed to bring the count up to 35 which feels good combined with all the mana rocks.

Okay I'll have a look :)

TheSlowestBro on Marchesa: Murder, Politics and Pillows

1 month ago

Thanks for the suggestions. Do you see any cards you would cut in my list? Duelist's Heritage and Painful Truths both look like solid inclusions! The others I'm less sure of, it will be hard enough to find the space for those two heh. I'm unsure of how much extra draw is needed anyway since Marchesa provides most of it herself, 5-7 sources seems solid.

Regardimg the lands, well I'm still testing but so far ot feels okay with all the mana rocks.

Okay I'll have a look :)

JhonAF on Marchesa: Murder, Politics and Pillows

1 month ago

Hey man, Duelist's Heritage might be a fun addition to make allies. Captive Audience is also good to threat your opponents, you just need to show the card, haha. I see that you have a lot of instants; Vial Smasher the Fierce can be a little agressive, but you can always use the old argument, "Sry man, but it's random damage".

More draw wouldn't hurt IMO, I like to use cheap cards like Sign in Blood , Painful Truths and even Tormenting Voice . I would also consider to use at least 36 lands. Anyway, Marchesa seems to be a blast to play with that theme.

Feel free to check out my Mathas, Fiend Seeker politics/group slug deck, suggestions are always welcome.

Mathas, Friend Seeker

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Duelist's Heritage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%