Duelist's Heritage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Duelist's Heritage Discussion

Deztrozar on Budget Oloro Politics

2 weeks ago

DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.

I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.

I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.

Cards I'm considering:

Pillow Forts:

Counterspells:

Exile cards:

Enchantments:

Others:

*Cards I have in extra

Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.

Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha

Any suggestions as to which cards I could do without?

DrkNinja on Budget Oloro Politics

2 weeks ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

Ashen0ne on Avacyn's Tyranical Oppression

3 weeks ago

Hello, hello.

Not gonna lie man I can't think of much that hasn't already been mentioned for this deck.

Odric, Lunarch Marshal might be a strong enabler here. If anything has a keyword they all have it. Imagine how many triggers Archangel of Thune could achieve.

hkhssweiss mentioned Sublime Archangel and with that effect in mind I would also like to bring up Angelic Exaltation as an alternative means to achieve a similar effect.

True Conviction might be good because you've got some powerful bodies so double strike can be devastating. Oh and lifelink so there's that. In the spirit of control/politics you could also try Duelist's Heritage because you don't necessarily have to target your own creature on your turn with it. If a friend is swinging at someone and they block with a creature you don't like. Give the other one double strike so it can kill it.

That's all I can think of for now. Hope that helps!

DrkNinja on DEUS VULT | Aurelia Mentor EDH

1 month ago

I like what I see but... I have some opinions

Your creature selection is weak, there are better cards at your desposal than what you are using.

And since most of my suggestions, and most of your creatures are either soldiers or humans...

You also have a tokens subtheme, all of which are soldiers or humans:

Also I feel like you are missing some really good creature/boros cards

If you are going to play Equipment tutors, you should be playing these;

Maybe not all of them but one or two for sure.

Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.

triproberts12 on Omnath Is One Angry Boyo

2 months ago

Also, I like the changes you'e proposed for Gishath! When you get the chance to upgrade Blood Mist to Duelist's Heritage , etc. etc. I think it'll be pretty well tuned! Oh, also, I'd upgrade Explosive Vegetation to Hunting Wilds in that deck, too for the same reasons as Omnath.

DespairFaction on Aurelia, Wielder of Weapons of Mass Destruction

2 months ago

Hey,

So as I mentioned on twitter. We definitely need more ramp in this deck. My equipment deck ways in somewhere around like 20 or 25 total artifacts, id expect that you end up in similar territory after adding some mana rocks. Worn Powerstone is an absolute staple for me, Smothering Tithe is amazing, and then a handful of the CMC mana rocks are good. Gilded Lotus although slow, I have found helpful for that extra needed mana that you need to move around equipments late in the game. So get your mana ramp count to at least 10, I'm counting 5 right now, but a lot of it is conditional or slow. In limited testing I haven't had great results with Boreas Charger, so I may cut that one, but more testing is needed. Also just noticed sol ring is missing from the list. Highly recommend, its OP.

I think your creature package looks great. Only 2 small changes. Ive never had good success with Hellkite Charger so i would cut that one. It takes 13 mana to cast it, and use the untap combat ability, and doesn't pair well with feast and famine because of the timing of the triggers. So Id cut that one. And I've had mixed results with molten primordial. If there aren't tokens running around everywhere it can be really good, but the second there is chump blockers it loses a lot of value. For 1 extra mana you can play insurrection, which easily kills 1 or more players when Aurelia is play. So if you need that effect I would look toward Insurrection . It can be nice to have an Leonin Abunas or Indomitable Archangel especially if theres a lot of removal in your meta, but its not entirely necessary...just something to think about. Also its not really on theme, but I just really like Iroas with Aurelia. Together they have 6 devotion, so very easy to get into creature form, and attacking with it twice just puts a hurting on opponents. Again not necessary, but i just like it as sort of a separate avenue of attack. Oh and I would add in a Kazuul's Toll Collector the free equip is really nice.

I think you want to cut just a few spells from the deck as well. My votes would be Dawn Charm and Wild Ricochet . Ive never been able to live the dream on wild ricochet and if its in your hand, 4 tends to be a lot to hold up. Dawn charm is just a bit redundant with comeuppance and teferis, and i don't know that you need all 3.

Now with all of this stuff, if there are things specific to your meta it may makes sense to keep some of them. A large portion of my testing was in the MTGO meta which has its quirks.

A few other interesting cards to think about. Ive seen people run Nahiri, the Lithomancer , Daretti, Scrap Savant , and Goblin Welder as other ways to get artifacts back. There also the crazy expensive one from antiquities, agrivian something or other. Any of these could potentially be better in the Daring Archeologist spot just something to think about.

If you are needing additional card draw. Stolen Strategy is a reasonable place to start, and Memory Jar actually works really well with the recursion you have going already.

Land base, things are in good shape. Although I would cut, temple of the false god for a basic plains. I have run out of plains with sword of the animist and emeria shepherd and that makes me very sad. Or you could replace it with a spinerock knoll, a card I've come to like a lot recently.

A few other things to think about. I didn't see a lot of double strike. I really like Silverblade Paladin and Duelist's Heritage , makes it really easy to be lethal or generate tons of value with equipment triggers.

But otherwise I really like everything. The mana ramp is the big change, and everything else is just some small tweaks.

Also theres a few cards I've been looking at for a while, but since i haven't been running this build of Aurelia I haven't been able to test. Let me know how Lapse of Certainty , Settle the Wreckage and Rebuff the Wicked are working for you. They are cards I always look at, just haven't had a chance to use them yet. Anyway hope this helps! Heres my list, its a bit outdated now, but still relatively close to where it should be https://tappedout.net/mtg-decks/aurelia-weapons-of-war/

Thurbajen on Gishath Gonna Dump His Boyos

2 months ago

triproberts12 Hey bud! So do you not like Kindred Boon ? I'm going to swap it out for an Asceticism whenever I acquire one but I ended up liking the solid protection it brings. It may well be a tad expensive though. Thank you for pointing out Duelist's Heritage and its politicking ability! I haven't seen the card before. I agree that Growing Rites of Itlimoc  Flip is a little iffy, as I find it usually only flips when I have loads of big Dinos on the board anyway, and the land tutoring ability of Hour of Promise may well be worth it instead. I think I'll cut Growing Rites of Itlimoc  Flip for Hour of Promise and cut Onward / Victory for Blood Mist until I acquire a Duelist's Heritage (or I could include Blood Mist also and cut something else?). I'm not sure about cutting the Bellowing Aegisaur for Sakura-Tribe Elder only because of its combo potential with Forerunner of the Empire + Polyraptor . Is there any other Dinos that you think are weaker? What are your opinions about my exclusion of Atzocan Seer and Drover of the Mighty or the other cards in the Maybeboard? I really appreciate the help thanks awfully :)

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Duelist's Heritage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%