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Duelist's Heritage Discussion
9 minutes ago
Very well, here's my latest jank for your consideration (take your time)
Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.
Harvest Season/(Growing Rites of Itlimoc Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)
(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.
Continuing my quest of exhausting every possible card advantage option known to beast, god and man:
Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)
Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.
Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.
(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).
(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.
Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).
Other misc. cards which you've probably already considered and rejected, but just in case:
(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).
Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.
(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.
(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)
(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.
Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)
Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).
(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.
1 week ago
Prowling Serpopard wasn't in the prebuild but I did consider it. I usually don't run counter spell protection simply because it doesn't come up a lot in large games. If I did more 1v1 I would consider it.
I didn't run a lot of enchantments or aura's like Duelist's Heritage to try to keep my equipment synergy going smoothly with the exception of Bear Umbra because I own one and I don't have a Sword of Feast and Famine
As far as Abundance goes I just use it to prevent myself from drawing land later game mostly which can be handy. Early game it usually isn't practical to play it for 4 unless something has gone very wrong in my mana base.
1 week ago
Cool deck, the name made me laugh!
So here are some suggestions:
why no Wall of Omens?
as Glacial Chasm and Maze of Ith can shut down your whole gameplan you should include some more ways to get rid of them permanently. By now you can only kill them with Spine of Ish Sah or very slowly with Reality Acid (as brago already can't connect when they're on board) or bounce them once with Venser, Shaper Savant or Riftwing Cloudskate. This is why you might include Strip Mine and Tectonic Edge. They're also bf with Sun Titan ;)
1 week ago
Personally, knowing how the Kolaghan clan works, I feel the rig should come with haste, but that's just me I suppose. Main thing is I understand better that Hero's Blade also doesn't make the cut for exactly that reason that it is not worth just the potential for a free equip (though I do see it as better than Piston Sledge personally).
Regardless, have you done any playtesting with Elspeth, Knight-Errant or Duelist's Heritage? In my mind these would come in for Power Matrix and Battle Mastery respectively, but I do not know if you had tried those cards already. Also, I see Empyrial Armor, but if you run that then why not Empyrial Plate as well? Aren't they the same thing?
Lastly, how often have you felt you needed to recur or resuse any of your cards? I know white doesn't have much for recurring cards, unless it is creatures and probably through attacking, but would this deck benefit or suffer from making space for cards that either can recur themselves or can be brought back?
2 weeks ago
While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.
2 weeks ago
Hey @ Spirits I like the suggestions for sure, a few of the cards were added just because I had the extras from my stockpile, or were pulled to help make a Sram, Senior Edificer deck, but to reply on your suggestions:
I play mostly with a play group at work so I'm steering away from really competitive wins such as Infect Dmg, I do however like those combos and I hadn't heard of Triumph of the Hordes till today. I'll def also look at adding in Duelist's Heritage because let's face it if were pumping the kitties then lets go all the way!
Some of the other suggestions you mentioned are on my to buy list and will be purchased but I have been holding off for now, Magic can get $$$ fast haha
Also feel free to check out my other decks and comment if you wish!
2 weeks ago
Have you thought about Infect Lost Leonin, Triumph of the Hordes, Duelist's Heritage, Ajani, Caller of the Pride, Berserk, Eladamri's Call, Grafted Exoskeleton, Worldly Tutor, etc. as a possible win-con. I find on occasion I can get Turn 3 or Turn 4 infect killing pretty regularily.
Prowling Serpopard is a 4 power for CMC3 cat, with 2 great abilities, I would run him for tempo and for his awesomness.
See Brimaz, King of Oreskos in your maybeboard, he's good, 3/4 Vigilance for CMC3 plus procs vigilance cats, especially handy with a Triumph of the Hordes. He lacks true synergy with the deck, but he a strong cat nevertheless.
Angel of Sanctions feels out of place, but I get your looking for the removal, I wouldn't go that route though. Archangel of Thune combos with Spike Feeder! Spike Feeder isn't that awesome on his own but also has limited synergy with Felidar Sovereign as well. If you run creature Tutors makes it viable.
With only 2 Aura spells (1 really if you ignore Song of the Dryads), Puresteel Paladin feels better than Sram, Senior Edificer and can help with your bundles of Equipment, or both maybe! Maybe a Bloodforged Battle-Axe too since you have them? No Rancor?
2 weeks ago
No Fleecemane Lion? 3/3 for CMC2 with CMC5 +1/+1, hexproof, indestructible is just what this deck wants!
Swiftfoot Boots I dont normally like, but in this deck, it doesn't inhibit the Eminence triggered ability, gives the haste which is the biggest issue with this Commander, and provides some protection too. Lightning Greaves stops the Eminence triggered ability.
Adorned Pouncer with his built in Double strike is pretty impressive with the Eminence trigger for a CMC2.
Have you thought about Duelist's Heritage or Ajani, Caller of the Pride to synergy with Lost Leonin and Grafted Exoskeleton. They are both good on their own without the combo as well. You can tutor the Lost Leonin with Eladamri's Call or Worldly Tutor. Steelshaper's Gift is a CMC1 tutor for the Grafted Exoskeleton.
Highly recommend Rhonas the Indomitable, 5/5 Deathtouch Indestructible for CMC3 and can always attack with ANY cat + eminence trigger!
Not sure Natural State is that critical, a CMC1 removal is nice, but has limitation, doesn't exile. Theres better exile for CMC2 in green, and in white/green+white exile 2 for 4CMC and 5CMC might be better.
Nevinyrral's Disk feels too slow, specific reason it's in there? Combo? +1