Never / Return

Never / Return

Sorcery

Never:

Destroy target creature or planeswalker.


Return:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Never / Return occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Never / Return Discussion

muffpuncher on Chains and dead thangs

7 months ago

Fuck all that shiz. We're throwing out the old plan and starting from scratch. We're saying fuck the mill main plan and making it a sub plan now.

REMOVE: Worry Beads

Unwinding Clock

Ghoulcaller's Bell

Balustrade Spy

Sewer Nemesis

Undercity Informer

Never / Return

From Under the Floorboards - I think we can make more efficient zombies than this tbh.

ADD:

Josu Vess

Gray Merchant of Asphodel

Fleshbag Marauder

Liliana's Reaver

Gravespawn Sovereign

Soulless One

Rotting Rats

Undead Augur

Jet Medallion

and add any eldrazi you may have that causes you to shuffle your graveyard back into your LIBRARY

hungry000 on B/W Gideon, Brisela

1 year ago

Sure. I'd use all of the cards you ordered besides Thalia's Lieutenant , which isn't great here since there aren't enough Humans in your deck to make good use of it and it's more suited for an aggro plan. You should have a playset of Inquisition, Lingering Souls , Martyr of Sands , Squadron Hawk , and 2 Day of Judgment in the main, with the other 2 Days of Judgment in the sideboard (assuming you got a playset of it). Cut 1  Dusk / Dawn , 2  Fumigate , 1  Ironwright's Cleansing , 3  Never / Return , 1  Decommission , 2  Gideon's Reproach , 1 Approach of the Second Sun , 1 Renewed Faith , 1 Restoration Gearsmith , 1 Aerial Responder , 2 Grasp of Darkness , 1 Authority of the Consuls , and 1 Murder to make room.

There are functional replacements for Path that you can use: Condemn and Oust . I'd replace the Fatal Push, Murder, and 2 Grasps of Darkness with a 2/2 split of those until you get Paths since you want as many white cards as possible for Martyr. You might also want to consider getting Thraben Inspector for some card draw, Ranger of Eos to get more Martyrs, and a couple Proclamation of Rebirth .

hungry000 on B/W Gideon, Brisela

1 year ago

What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.

If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.

Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.

Akromathia on True Black Burn Modern

1 year ago

I would change Murder for Never / Return , they do the same, but the later can affect Pw and gets recursion. Diabolic Tutor would also go in place of Mastermind's Acquisition , and would replace some copies of Alms of the Vein with Ill-Gotten Inheritance .

Gutterbones could take the place of Vampire Cutthroat , I would add + Vicious Conquistador and remove one Skymarch Bloodletter .

Side boarding some “Hand Destruction” and “Removal” spells would be a good idea as well.

Reliquarian on Jarad commander deck

1 year ago

Some of the things I would consider removing are: Never / Return (there is much better instant speed removal in black green), Gravedigger (there are less mana intensive ways to get this effect), Glowspore Shaman, and Torment of Hailfire.

I should say however that having never played this deck myself I can't say whether or not these are your best options to cut. But just from a glance they seem like things the deck would still do just as well without.

Good luck and happy brewing!

OberstHati on No Mercy

1 year ago

Cast Out is not legal anymore, replace with Ixalan's Binding, same forPull from Tomorrow and Never / Return Chemister's Insight for pull, Vraska's Contempt for never,... and of course there should be 4 Teferi, Hero of Dominaria, if your budget allows it.

Somebody on UB Shared Fate

1 year ago

I'm revisiting this deck after a long period of neglect and have had a couple ideas -

A bit pricy but Reflecting Pool seems like it could be a little more consistent than Exotic Orchard. With a manabase tweak toward Unclaimed Territory or Vivid lands it can make rainbow mana pretty often. On the other hand Exotic Orchard is on-budget but essentially produces {1} before Shared Fate and is good for the opponent if they draw it.

Unmoored Ego specifies 'target opponent' so we can really cripple some decks and then after Shared Fate the opponent won't want to cast it on us because they're taking our cards.

Tn a similar vein to Flashback the new Aftermath cards are great since the opponent never gets to cast the bottom half. Farm / Market Never / Return and maybe Cut / Ribbons seem like the best ones for Shared Fate.

I've also been considering a light white splash for more sweepers (Supreme Verdict / Porphyry Nodes) and a lot of sideboard hate cards like (Rest in Peace or Stony Silence). Adding white significantly increases the price of the deck though, especially since fetchlands would become necessary.

First changes maybe something like:
-4 Swamp
-3 Island
-1 Mystic Speculation
-1 Murderous Cut
-1 Dismember
-2 Brainspoil
-2 Spell Pierce

+4 Reflecting Pool
+1 Vivid Creek
+1 Vivid Marsh
+4 Serum Visions
+2 Never // Return
+1 Unmoored Ego
+1 Shared Fate

Load more