Never / Return

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Never / Return

Sorcery

Never

Destroy target creature or planeswalker.

Return

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

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Never / Return Discussion

Hyperalgialysis on Black Red Vroom

15 hours ago

Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.

Natalbee on winning with loot

1 day ago

You could use Mechanized Production on a Treasure token, but you'd only get 1 extra Treasure token on your upkeep; unless you have the 8 to win the game right there, that's all you're going to get from that card. If you can't win after playing it, then it's just a dead card in your hand.

Deadeye Plunderers could have been a great card, but right now there's no reason to play it over a The Scarab God. Same casting cost, same ability cost - except while you're killing things for Revel in Riches, you can then reanimate them (including your own creatures for more Treasure tokens).

If The Scarab God is out of your price range, then I would probably recommend Marionette Master. With enough tokens, this thing can kill your opponent outright when it hits the board.

You could also probably use some more targeted removal. Never / Return, Walk the Plank, Noxious Gearhulk and Underhanded Designs are pretty good. Depths of Desire can bounce and make Treasure, and I really want to see the effectiveness of Vona's Hunger.

Natalbee on Azor’s Gate and Imminent Doom

6 days ago

In my opinion, Imminent Doom works the best when you can tailor the spell you're casting to match the number of counters on it. A card like Cut / Ribbons would be perfect, because Cut counts as 2CMC, Ribbons counts as (2+X)CMC, and for Azor's Gateway it's a 4CMC card - while simultaneously being creature removal and a finisher in the likes of Torment of Hailfire.

Also, Azor's Gateway won't do anything for you if you're at low life. Authority of the Consuls and Sunscourge Champion can help a bit against more aggressive decks, while Noxious Gearhulk can take out the bigger creatures.

Some more jankier options:
- Tetzimoc, Primal Death can mark your opponent's creatures until you're ready to exile him with Azor's Gateway or cast him for that Imminent Doom trigger.
- Grind / Dust is interesting.
- Never / Return is always good, but may be more of a sideboard card.
- Baffling End doesn't synergize, but it does remove the creature permanently which is pretty neat.

Hyperalgialysis on Pirates and Dinos and Spells, Oh My

1 week ago

Drop the flagships for more land, 20 is a bit low for your deck. If not them, the planeswalker has to go, 20 lands to hit a 6 drop is gonna be hard. Aside from that, By Force is good artifact hate, Hour of Glory and Never / Return is really good removal too.

Hyperalgialysis on Mono Blue Fish Mill

1 week ago

Try black first. Duress and Harsh Scrutiny can slow the opponent down some, Yahenni's Expertise is a good early sweeper. Bontu's Last Reckoning is good if they get big too quickly for you. Essence Extraction is amazing against aggro due to the life gain, as is Consign / Oblivion. If budget is a non issue, Fatal Push and Vraska's Contempt. If it is an issue, Never / Return and Hour of Glory both work well enough. As far as some alternate win conditions, Torment of Scarabs and Torment of Hailfire are really good. Metallurgic Summonings and Gonti, Lord of Luxury.

CamBridges on Grixis Pirates

1 week ago

Hyperalgialysis Thanks for the advice! Especially the input on the land and aggro decks, very good to know. Definitely going to try to get a couple more check lands and add 2 more basics. And I love Never / Return I'll definitely be using that in my sideboard here and probably other decks in the future

Hyperalgialysis on Grixis Pirates

1 week ago

Siren Lookout is pretty weak, if you can get one of the pirate ships to run in it's place and you should be good. You will probably need more copies of the check lands to make the mana consistent enough, on the bright side if you get 4 of each you can increase the number of swamps since the both check for swamps. Run Negate Duress Hour of Glory in the sideboard as well, they help against gods as well as in the control match up, oh and Never / Return as another way to remove planeswalkers.

Hyperalgialysis on Infinite Mono-Black Aggro

1 week ago

Maybe Essence Extraction? The deck looks pretty good, i imagine your sideboard would be a lot of discard for against control Duress and Lay Bare the Heart, and then like Vraska's Contempt or Hour of Glory and Never / Return to deal with planeswalkers and gods.

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