Far / Away

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze Uncommon

Combos Browse all

Far / Away

Instant

Far - Return target creature to its owner's hand.

Away - Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

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Far / Away Discussion

dlamars on zomb trib

6 days ago

Hmm here's what I'd cut:

Necromancer's Stockpile too slow/expensive.

Far / Away not as good as Grave Pact/Dictate of Erebos.

Also I think you could easily cut 3-4 lands. I personally like 35 in 1 to 2 color decks but 36-37 is pretty common. Hope that helps!

nonjon on Fancy Pants - Pure (C/U)

3 months ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Fancy Pants - Pure (C/U)

3 months ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Dorkless Burn - Pure (C/U)

3 months ago

(15) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


(15) MODERN PURE decks as of 04/17/17


RingweMakil on Budget Dimir Control

4 months ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

gabrjaws on Esper Gifted Brains *Dead*

4 months ago

Haha, thank you. I really appreciate it. I've always been about the flavor. Far / Away would be amazing, That's two threats off the board for one mana. Thank you for the help.

TiagoMourao on Esper Gifted Brains *Dead*

4 months ago

gabrjaws, Thanks you for the attention and I am honestely really happy for being able to help you with an inspiration! O realized you really like making zombies with your Brain in a Jar Standard deck, and I must say, the flavor is AMAZING! Hahaha

So, I'm going to think about some suggestions for your Future modern deck (I can already tell you that Far / Away Should probably be in ther)!

Cheers! :)

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