Far / Away


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Far / Away


Far - Return target creature to its owner's hand.

Away - Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Price & Acquistion Set Price Alerts


Have (3) Yawkcorb , plof , Friedrice24
Want (0)

Recent Decks

Far / Away Discussion

QKey on Emissary of Salt

3 months ago

Hi TeferisBitchboy,thanks for the comment. Vapor Snag proofed to be a very good card in my deck. Its cheap cost and the life loss, are great for match ups, where i do have to generate some tempo. Nerveless, i think Far / Away could be a great addition to the deck.

I am thinking about cutting Spell Snare or Spell Pierce from the deck, since the deck around Baral, Chief of Compliance got nerved and Jace, Vryn's Prodigy  Flip got banned, i tend to cut the Spell Snare. On the other hand Spell Snare proofed to be a strong play on the draw. On the play, it gets mostly used very randomly. Spell Pierce performed better in counterwars but tends to be a weak card, versus creature draws from my oppenents.

HelixSnapHelix on Emissary of Salt

3 months ago

I feel like Vapor Snag is a little underwhelming with so many low cmc creatures in duel. Do you think it's worth it's slot? Do you do it as a trick with your commander? I'd replace it with a Far / Away, personally.

infinitelennies on Sultai Rock

4 months ago

He's right, Snapcaster Mage is great but not really enough to warrant an entire color, even if you have sideboard stuff. You need at least a couple of other things, and I'm going to go over some of your options.

The thing a lot of people fail to realize with Ancestral Vision is that, no, you are not "Sitting back", you would essentially be "controlling the game" like grixis but by slamming Goyfs and demanding immediate answers. Decks naturally have trouble closing the game out against you because of all the value plus removal you have. It doesn't really require you to use a different gameplan.

Serum Visions or the newly reprinted Opt are good card selection options, but they run into the problem of not being individual threats, which your deck needs to be full of.

I see other people playing Nissa, Steward of Elements, but it doesn't impose pressure of any kind, so I'm not really a fan.

Jace, Vryn's Prodigy  Flip is slow but great if you can make him work. May not be the best for you though since you want things that immediately impact the board when peeled off the top and played. (Which is why I can see an argument against Ancestral Vision).

Vendilion Clique and counters in general are really good here because they shore up a huge weakness found in BGx decks, which is being weak to topdecks. I personally really like Vendilion Clique but the downside is that it is extremely awkward with Liliana of the Veil. And counters are even worse with Lili.

Far / Away is something I'm currently testing. It's a removal spell that basically gets better the more lands you have.

Simic Charm is good and versatile, and a surprise creature protection card that isn't as awkward with Liliana of the Veil as a counter would be.

That's all the additional blue cards I can think of. Surely there are more though.

VraskaTheCursed on What is the CMC of ...

4 months ago

So the rule for Aftermath cards also applies to Fuse cards, according to the most recent rules changes. Unfortunately, you cannot discard a 2 cmc card (like Negate) into Far / Away, because the latter has a cmc of 5.

here's a link to the announcement: http://magic.wizards.com/en/articles/archive/news/amonkhet-split-card-rules-changes-2017-04-04

gigagloin on What is the CMC of ...

4 months ago

I just read that cards with Aftermath like Driven / Despair have a CMC of 4 because all characteristics of the card are combined everywhere except on the stack. I read in some wiki that according to the rules this also applies to Fuse, eg. Far / Away.

I recently built a deck with Disciple of Deceit, which can transmute cards into other cards with the same CMC. Is it still possible to transmute Negate into Far (2 CMC) or do I have to use the CMC of Far / Away?

Razulghul on zomb trib

5 months ago

Hmm here's what I'd cut:

Necromancer's Stockpile too slow/expensive.

Far / Away not as good as Grave Pact/Dictate of Erebos.

Also I think you could easily cut 3-4 lands. I personally like 35 in 1 to 2 color decks but 36-37 is pretty common. Hope that helps!

nonjon on Fancy Pants - Pure (C/U)

8 months ago

(16) MODERN PURE decks as of 04/17/17

Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage

Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize

Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran

Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension

Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally

Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge

Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb

Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling

Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger

Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks

Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General

Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils

Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience

Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere

Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod

(16) MODERN PURE decks as of 04/17/17

Load more