Tomebound Lich

Tomebound Lich

Creature — Zombie Wizard

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

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Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tomebound Lich Discussion

Silverdrake on Jace Dimir

1 month ago

Looks fun! I love budget building! I'd consider running Tomebound Lich in place of the Barrier of Bones and/or House Guildmage, I'd also consider Chemister's Insight in place of the winged words since A) it's an instant (meaning you can hold it up for the end of your opponents turn in case they play something that you need to counter instead) and B) you can do it a second time in the late game. You're running a lot of creature bounce which seems a little silly to me when you have access to black's real creature removal - I'd consider Tyrant's Scorn, Drown in the Loch, Cast Down, or Ultimate Price in place of most/all of your creature bounce spells. For a little bit more money you could look at running 1-2 copies of Eat to Extinction to help take care of planeswalkers, indestructible creatures, and creatures that return from grave. For a big finisher I might consider Lochmere Serpent - it can draw you cards, it can gain you life, it can be unblockable, and it kills in just three attacks. Not to mention the flash means you can wait to play it until the end of their turn to see if there's something important you need to counter/kill instead, and you don't have to worry nearly as much about them killing it the turn you play it. And it can come back from the yard, AND it has graveyard hate built in! Of special note, since exiling the 5 cards from your opponent's yard is part of the effect, not the cost, they don't actually need to have 5 cards in their yard for you to activate it - they only need one!

Tiphus on Lobotomist for dummies

1 month ago

FaiberJC, well, this is an interesting question. I think this can be done and the deck will not suffer much. I propose to make the following replacements:

  1. Mission Briefing -> Snapcaster Mage
  2. Chain of Vapor -> Laboratory Maniac
  3. Thought Lash -> Baral, Chief of Compliance
  4. Fabricate -> Trinket Mage
  5. Codex Shredder -> Jace's Archivist
  6. Rain of Filth -> Tomebound Lich

machineghost on Wizards' Arcana

4 months ago

Thanks a ton for the feedback: there's some really great suggestions in there!

  • Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence

  • Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)

  • Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence

  • Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)

  • Vedalken AEthermage - already got 'em (he's just in a small "Search" section)

  • Disciple of Bolas also really great, need to get him

Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).

Specifically:

  • Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better

  • Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already

  • Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender

  • Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board

So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D

moremanawins on Wizards' Arcana

4 months ago

I like your take on it. Consider Pondering Mage as another card advantage wizard and Augur of Bolas since you run enough spells to reliably hit something as long as you copy him. Overwhelmed Apprentice is also sweet for the 2 mana scry 4 and opponents mill 4. Murmuring Mystic might also be worth a try. Vedalken AEthermage seems like an auto include since it lets you tutor any wizard. Another great card draw wizard / sac outlet is Disciple of Bolas and the life gain doesn’t hurt either. My finally suggestions would be Anathemancer and with Inalla’s trigger it can straight kill someone, along with Sage of Fables / Tomebound Lich \ Dire Fleet Ravager for added value.

Tiphus on Lobotomist for dummies

4 months ago

thom-le Thank you so much for your advice. About the solutions you proposed:

  1. Doomsday - I agree: this is an interesting solution, and I thought it over before that. I want to make two independent, and preferably 3 strategies, to win with Doomsday within the same deck.
  2. Ashiok, Dream Render - Yes, this is certainly a powerful card that harms my opponents, but it does not directly benefit me. Especially under the condition that I have nothing to protect him from a simple attack by creatures.
  3. Talrand, Sky Summoner and Murmuring Mystic - n my opinion, these cards are too heavy and I can not afford to play them in the early game, leaving myself without mana available. And in the late game, they do not correlate with my possible winning combinations.
  4. Tomebound Lich and Baleful Strix - these are good cards, but not both on the same sheet. I think Baleful Strix is better, since it flies, and Tomebound Lich in any case would remain only as a blocking creature. I’m thinking about adding.
Also wanted to ask, what do you think of the Shimmer Myr potential in this deck? Together with Necropotence and Chrome Mox / Sol Ring / Mana Vault and Dark Ritual / Isochron Scepter -combo and Aetherflux Reservoir this is no worse than the deck of this little dirty Zur the Enchanter and can be a brilliant victory for 3-4 turns. Thank!

thom-le on Lobotomist for dummies

4 months ago

Tiphus Well done, this deck looks very good. What I like is that you have included many Counterspell s, Tainted Pact seems a fantastic choice. An eyecatcher is Mnemonic Betrayal , I'm curious how it does work when playing it in this deck. I see some potential in improve the deck, but at this time it is for sure competitive (There are of course many ways to up- or downgrade it).

As I see this is definitely a combo deck, and if you are going deeper into the wincon with Laboratory Maniac I strongly recommend Doomsday . Maybe this card helps you to get also other needed cards to close the game.

One of the problems of Circu, Dimir Lobotomist is that he should not get attacked. Taking a look at some creatures seems fair. Depending on your playgroup you may add something with deathtouch like Baleful Strix , Tomebound Lich is a bit underestimated but also worth a try. You have so many instants and sorceries so Talrand, Sky Summoner and/or Murmuring Mystic could be interesting to fill your board an get some defense.

The other thing to take a look at is your life points. When testing my Circu, Dimir Lobotomist -deck the game goes on, an on, an on, and sometimes the combos didn't work (e.g. got countered, or the commander got destroyed) and the life total got lower and lower.

But in general your decklist looks already great, you definitely got the message behind this commander.

Salty_Sauce on Shapeshifter Mill ( First Commander deck)

4 months ago

There's Fraying Sanity . Overall Cry of the Carnarium and Ritual of Soot is super weak in commander. Hard board wipes like Cyclonic Rift Plague Wind Damnation are much better. Phenax, God of Deception is a great mill machine with either Eater of the Dead and consuming aberation. Diluvian Primordial is a great card along with Rhystic Study (which should be in every blue deck). There is Reality Shift which can exile commanders unlike Cast Down . Gilded Lotus for extra ramp. Tomebound Lich isn't that great in commander it's just got a really small body. Just a spew list of cards I think would be good for the deck: Mutilate Defile Clever Impersonator Evil Twin Wayfarer's Bauble Burnished Hart Lim-Dul's Vault (only if you include a combo) Lilliana of the Dark Realms + Torment of Hailfire I know that this is a very long list just trying to guide you toward what commander looks like!

multimedia on Budget Inalla (Please help)

4 months ago

Hey, your deck is in the Unknown format. In the deck editior change the format to Commander/EDH. In the deck list you have left out Inalla. When you add her type CMDR after her name to make her the official Commander General of your deck.

1x Inalla, Archmage Ritualist (C17) *F* *CMDR*

There's 2x of each of Cloudkin Seer and Tomebound Lich which you can't have in Commander. Only 1x of each card except basic lands is allowed.

Make these changes and I will give you additional help if you would like.

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