Creature — Zombie Wizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Tomebound Lich Discussion
1 month ago
Thanks a ton for the feedback: there's some really great suggestions in there!
Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence
Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)
Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence
Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)
Vedalken AEthermage - already got 'em (he's just in a small "Search" section)
Disciple of Bolas also really great, need to get him
Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).
Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better
Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already
Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender
Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board
So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D
1 month ago
I like your take on it. Consider Pondering Mage as another card advantage wizard and Augur of Bolas since you run enough spells to reliably hit something as long as you copy him. Overwhelmed Apprentice is also sweet for the 2 mana scry 4 and opponents mill 4. Murmuring Mystic might also be worth a try. Vedalken AEthermage seems like an auto include since it lets you tutor any wizard. Another great card draw wizard / sac outlet is Disciple of Bolas and the life gain doesn’t hurt either. My finally suggestions would be Anathemancer and with Inalla’s trigger it can straight kill someone, along with Sage of Fables / Tomebound Lich \ Dire Fleet Ravager for added value.
2 months ago
thom-le Thank you so much for your advice. About the solutions you proposed:
- Doomsday - I agree: this is an interesting solution, and I thought it over before that. I want to make two independent, and preferably 3 strategies, to win with Doomsday within the same deck.
- Ashiok, Dream Render - Yes, this is certainly a powerful card that harms my opponents, but it does not directly benefit me. Especially under the condition that I have nothing to protect him from a simple attack by creatures.
- Talrand, Sky Summoner and Murmuring Mystic - n my opinion, these cards are too heavy and I can not afford to play them in the early game, leaving myself without mana available. And in the late game, they do not correlate with my possible winning combinations.
- Tomebound Lich and Baleful Strix - these are good cards, but not both on the same sheet. I think Baleful Strix is better, since it flies, and Tomebound Lich in any case would remain only as a blocking creature. I’m thinking about adding.
2 months ago
Tiphus Well done, this deck looks very good. What I like is that you have included many Counterspell s, Tainted Pact seems a fantastic choice. An eyecatcher is Mnemonic Betrayal , I'm curious how it does work when playing it in this deck. I see some potential in improve the deck, but at this time it is for sure competitive (There are of course many ways to up- or downgrade it).
As I see this is definitely a combo deck, and if you are going deeper into the wincon with Laboratory Maniac I strongly recommend Doomsday . Maybe this card helps you to get also other needed cards to close the game.
One of the problems of Circu, Dimir Lobotomist is that he should not get attacked. Taking a look at some creatures seems fair. Depending on your playgroup you may add something with deathtouch like Baleful Strix , Tomebound Lich is a bit underestimated but also worth a try. You have so many instants and sorceries so Talrand, Sky Summoner and/or Murmuring Mystic could be interesting to fill your board an get some defense.
The other thing to take a look at is your life points. When testing my Circu, Dimir Lobotomist -deck the game goes on, an on, an on, and sometimes the combos didn't work (e.g. got countered, or the commander got destroyed) and the life total got lower and lower.
But in general your decklist looks already great, you definitely got the message behind this commander.
2 months ago
There's Fraying Sanity . Overall Cry of the Carnarium and Ritual of Soot is super weak in commander. Hard board wipes like Cyclonic Rift Plague Wind Damnation are much better. Phenax, God of Deception is a great mill machine with either Eater of the Dead and consuming aberation. Diluvian Primordial is a great card along with Rhystic Study (which should be in every blue deck). There is Reality Shift which can exile commanders unlike Cast Down . Gilded Lotus for extra ramp. Tomebound Lich isn't that great in commander it's just got a really small body. Just a spew list of cards I think would be good for the deck: Mutilate Defile Clever Impersonator Evil Twin Wayfarer's Bauble Burnished Hart Lim-Dul's Vault (only if you include a combo) Lilliana of the Dark Realms + Torment of Hailfire I know that this is a very long list just trying to guide you toward what commander looks like!
2 months ago
Hey, your deck is in the Unknown format. In the deck editior change the format to Commander/EDH. In the deck list you have left out Inalla. When you add her type CMDR after her name to make her the official Commander General of your deck.
1x Inalla, Archmage Ritualist (C17) *F* *CMDR*
Make these changes and I will give you additional help if you would like.
2 months ago
You are probably right, my main ideas regarding the reanimator targets are simply to slow. I have only exchanged a End-Raze Forerunners and Cavalier of Night against a Dream Eater and Massacre Girl maindeck. The first does a good job to support our gameplan by surveiling 4 and bouncing a permanent to clear the path for the death strike. Having flash does also help in this regard. I still like Lochmere Serpent but Eating dreams does sure fit the theme. Massacre Girl should help to reset the board in case we get flooded. Scaling down to singles as reanimation targets does offer a bit more flexibility I think.
My main changes to satisfy my combo and control urges are a Fae of Wishes and Murderous Rider . The Fae and Rider themselves can be helpful blocker against aggro to stall until we stabilize. One with high toughness and the other with lifelink. Having a a removal against pesky Planeswalker and dangerous creatures while providing a possible body in the cauldron is perfect. The Fae on the other hand can also provide additional discard, which is quite nice. Therefor I cut Eye Collector and scaled down Tomebound Lich .
But now onto my favorit part: the wishboard. While the Fae does provide several intresting properties to enhance the gameplan and guard against aggro, this is the real fun part.
Against aggro there is Cry of the Carnarium (although keep in mind this does exile, which can be counter productive) and Ritual of Soot . Also Legion's End and Witch's Vengeance are possible candidates.
Additional reanimators are also present to have one at hand when needed. Also I have put one cauldron in the wishboard to have it at hand as well as protected against Unmoored Ego for example. Notably I decided to test Bond of Revival and Connive / Concoct in the mainboard as the bond does provide haste, to immediatly get value even above the etb. The latter has juicy properties all around - surveil stapled onto a reanimator is great in itself, otherwise having the opportunity to steal something if the cauldron is already running. However, Blood for Bones is also interesting, as you get two creatures back and its one mana cheeper. Both properties are however somewhat more useful when the engine is already going and I would fetch it with a Fae, therefore I put it in the wishboard.
The remaining spells in the wishboard are just fun stuff. We have powerful ETB effects, why not repeat these on demand using Quasiduplicate and Teferi's Time Twist . You correctly mentioned the risk of accidently milling planeswalker, not anymore! I will definitly maul some poor soul with a 12/12 Karn, the Great Creator animated Cauldron. Ashiok, Dream Render is there in case the graveyard does not fill quick enough, also a security measure against Arclight Phoenix , and other graveyard friends. Flood of Tears can clear the board, opening the door for a hasty Forerunner, stuck in hand. Enter the God-Eternals is also in there, just to get a bit more life against aggro pressure or get rid of a creature, while providing another roadblock to stall until the cauldron gets going. You could also target your own creature to get the life and another cauldron in the body, possibly upgrading a 0/4 wall to a 4/4 Zombie.
To make room for all of these, I had to cut into the artifact theme a bit, running only 3 Vantress Gargoyle and Emrys.
Fabled Passage : Despite mana fixing and minor deck thinning, it does also provide a possibility to shuffle your deck at will. Although this might be minor, being able to get another chance of seeing Murderous Rider and creatures after the cauldron is running again, could be helpful.
I will test this list and see what I like and what I do not like. It should be possible to cut a bit of fun stuff and make room for a little sideboard for Bo3. I think I have been able to keep original spirit alive, while giving my own spin. Especially maximizing all my options just makes games soo interesting. I have essentially two wishboards with the sideboard and an filled Cauldron.
P.S: Do you have a plan what we could do against Grafdigger's Cage ? As real artifact destruction is not in color, I am a bit at a loss. With having the Faes, I could picture splashing a little green and a copy of Return to Nature would do it, alternativly Thrashing Brontodon could be reanimated, but only if the cage is not already in play. Assassin's Trophy and Bedevil are also options, but all requiere to splash off colors. An enemy Ashiok would also suck, but could atleast be targeted with the removals already at hand.