Tomebound Lich

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all

Tomebound Lich

Creature — Zombie Wizard

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

Browse Alters

Tomebound Lich Discussion

Dwarfinside on Modern Zombies

5 days ago

I know we shouldn't overthink it, but I think you should put at least some thought into your mana curve. No two-drops? 20 three-drops? Seems a little clunky. I'd drop the Tomebound Lich for Undead Augur or Relentless Dead . Just a suggestion. Also I've really been liking Compelling Deterrence as a tempo play/ removal.

multimedia on The Scarab God

3 weeks ago

Hey, well done making this deck with the budget that you have.

Budget cards to consider adding:

Can add all these card for about $26.

Cards to consider cutting:

  • Jwar Isle Refuge
  • Terminal Moraine
  • Worn Powerstone
  • Wight of Precinct Six
  • Phyrexian Ghoul
  • Skinrender
  • Ancient Craving
  • Aether Gale
  • Ancient Excavation
  • Sedraxis Alchemist
  • Drunau Corpse Trawler
  • Noosegraf Mob
  • Army of the Damned

Good luck with your deck.

orcapaul on Dreadhorde Warchief

1 month ago

Thanks, these are really great suggestions. I'll take out a Dreadhorde Invasion (I have been killed by it once or twice). I just traded for another Tomebound Lich so he'll go in. I'll try Aether Tunnel , Angrath, Captain of Chaos , and Gleaming Overseer too. I was considering one Bolas's Citadel for late game since when all goes well this deck can give me pretty insane amounts of life to spend - what do you think? You're right about Flux Channeler ; he's only good sometimes.

AV2525 on Dreadhorde Warchief

1 month ago

I feel like Flux Channeler doesn't get off much. Consider replacing with Gleaming Overseer to help protect your Zombie Army and get it through defenses. -- If you feel Flux Channeler is really working for you, Tomebound Lich could be replaced instead. I feel there's a chance he's not as effective in practice as he is on paper.

Consider Aether Tunnel to help your big Zombie Army get through defenses unscathed and boost there power a little quicker. It also synergizes with Audacious Thief since he's weak and won't survive too many attack attempts otherwise. Also synergizes with the Lifelink creatures a small bit to make sure they can keep banging away at boosting Bloodthirsty Aerialist .

You might get rid of Cryptic Caves , since it kind of slows down momentum; especially since you've also got Karn's Bastion . You wouldn't want your opening hand to have both.

Angrath, Captain of Chaos might also have a place in this deck.

Four Dreadhorde Invasion might be too many. - If you have too many out there, you're taking a lot of damage each turn. Additionally, its value isn't fully realized until the next turn, so its not necessarily much help when you need an immediate answer. Maybe remove one of them.

LeafMeAlone on What Has It Got In Its Pocketses

2 months ago

Hm I would put these cards in your deck:

Chart a Course

Tomebound Lich

Benthic Biomancer ---> Combo with Soul Diviner

and play minimum 22 lands :)

MangoPunch on Standard Yarok Deck

2 months ago

thoughts: 1) This is looking like it is turning into a ramp deck, mana dorks + strong mid range creatures. There are some cards that are incongruous with that strategy: Giant Growth most notably, and Tomebound Lich , lich is a cute combo with Rabid Bite but i am not sure it is enough.

I'd also say that you don't have nearly enough cards to turn on Season of Growth , and the scry on it's own isn't nearly impactful enough. Wolfrider's Saddle is also off plan.

Lastly Agent of Treachery looks pretty bad here, even with the ramp. It is too fragile and too clunky.

In general when building a deck i would 1) decide what the plan is, 2) start off by maximizing that strategy - typically that means starting with 4x each card. The reasons why you wouldn't run 4x a card is because either a) the effect is worse in multiples, or b) curve considerations. Otherwise you should be maximizing your best cards.

Cards that I think would synergize well with this deck: A little more removal/interaction (stuff to replace Rabid Bite as well), Vivien, Arkbow Ranger (maybe as a 2-3 of), Hydroid Krasis (4x).

No data for this card yet.