Back:Metzali, Tower of Triumph
|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Path of Mettle
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Path of Mettle Discussion
3 weeks ago
If you want to try and be a spell heavy deck then I have a couple different ways you could try to take it. There is a spellslinger style deck that uses energy you can try to use or you could go a mage focused route. The spellslinger deck tends to be a slower deck build that also focuses on control and getting extra resources or damage from casting spells while the wizard deck option is less about control and more about rushing your opponent before they have much opportunity to respond.
Card ideas for the energy deck:
Sorcery: Fight with Fire
Card ideas for the wizard deck:
Obviously the card suggestions don't tell a complete deck but can give you ideas of what you could do with them if you wanted to go those deck styles. If you wan't an idea of what I do for a white/red deck I call it Boros Path Of Mettle. It is an aggressive aggro deck with lots of focus on haste creatures that also makes it hard for my opponent to counter attack once I flip Path of Mettle Flip into Metzali, Tower of Triumph. The deck has shown great results winning me first or getting in the top 4 consistently before Dom came out, but I haven't played it since because I have been testing crazy combo decks and Sap hoard decks.
If you have any questions I will try and help when I can.
2 months ago
I personally feel like Path of Mettle Flip is a little lack luster. If it wasn't a tap ability for the deal 2 damage, i could see it but you're already running 39 lands and 6 rocks and 1 damage on an ETB might not do a whole lot
2 months ago
I will be honest the Cataclysmic Gearhulk has actually been very good to me. I put in the deck as a filler card as I couldn't find my other Glorybringers and was rather impressed at how well it was functioning. Most of the times I cast it was to my favor and it worked with my want for a later game bruiser card. I would recommend him for side deck more then main board usually, but my local has a lot of decks either running a lot of tokens or enchantments and this gives me an answer to both.
As for the Relentless Raptors, I would not suggest cutting these as their 3/3 body as a two drop is very strong. The only time these cards become bad is late game when your opponent has large creatures and its force to block becomes trouble some. However, their early game is very strong especially paired with Cartouche of Solidarity; having a creature swinging as a 4/4 first striker with vigilance makes things very hard for your opponent to block or attack. Yes they are able to be killed by push, but push was designed to work well against decks like this.
AS for Kari Zev's Expertise, this card has got a done a lot of work and I think has earned a spot to stay in the deck. The cards ability to steal a creature and give it haste allows us the ability to flip Path of Mettle Flip path of mettle even with only one creature on board. Its ability to allow us trick out a 2 cost or less spell also works well with how cheap most of the deck is; this can be more noticeably valuable in later parts of games as it could leave you mana available to cast more spells or activate Metzali, Tower of Triumph.
While it is true the Fanatical Firebrand is a nice option for the deck, I don't think their is anything main board I want to pull out for it outside of Cataclysmic Gearhulk. To make room for one copy of Firebrand doesn't feel that worth while. I will have to think on this more for what can be removed to make room if it is to be played.
Thanks for the suggestion. I really like the idea of that creature, just not sure what to do to make room.
2 months ago
This is definitely coming along, razelfark. Seems a lot more streamlined.
This is just my personal preference, but I'd probably cut 2-4 Relentless Raptors and sideboard the Cataclysmic Gearhulk and Kari Zev's Expertises for Fanatical Firebrands and maybe a third Captain Lannery Storm. I'd probably also push down on the Plains for more dedicated Mountains. I know you're trying to get to Path of Mettle Flip, but the utility of Fanatical Firebrand early seems too good to pass, and Captain Lannery Storm can get you the you need as long as she swings with the Treasure (plus, she's probably my favorite sleeper pick from Ixalan).
Cool to see you're still working on it. Maybe once Kaladesh rotates, Ascend can get a real chance to shine =)
3 months ago
Went 2 and 1 in FNM. Thinking of pulling out the Relentless Raptors but not sure what I'd replace them with. I will be dropping from 4 to 3 Path of Mettle Flip because I drew all 4 in one game. The deck runs fast and the sideboard did well against the mirror and God-Pharaoh's Gift deck. Path of Mettle Flip flipped often and quickly.
3 months ago
your deck could really use Shock and Lightning Strike. Both deal fast damage, and are cheap to cast which helps with against all the 3 mana counter spells. I would also switch out Aethergeode Miner with Kari Zev, Skyship Raider in order to more consistently flip Path of Mettle Flip
3 months ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".