Path of Mettle

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Metzali, Tower of Triumph

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Path of Mettle

Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

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Path of Mettle Discussion

silverspades on Boros Aggro (GRN)

15 hours ago

WintersWrath So far Goblin Chainwhirler is pretty fair to cast most games, so I'd say he's fairly consistent and he allows creatures on an opponent's side to stay away from blocking if the 1 damage isn't killing them already, so I like the 'cripple' effect. However I still mull over the positives that Legion Warboss offers. While his raw stats are worse than Chainwhirler, it is still a creature that produces value every single turn and can also mentor while being mentored.

Other one drops I considered included Legion's Landing  Flip, Haazda Marshal Fanatical Firebrand and Skymarcher Aspirant. I'll break down why I would like to play them and what's keeping me from doing so right now.

Legion's Landing  Flip and Haazda Marshal are very similar in the fact that they reward attacking with 3 creatures and give lifelinking 1/1s. However Haazda Marshal by itself is very fragile, and while that isn't a point against is as a one drop, it is if we're playing another 1 drop Swiftblade Vindicator. Swiftblade has better value while attacking and better scaling potential so if we're keeping any 1/1's it's gonna be Swiftyboi.

Legion's Landing  Flip never made it into my decklist because it eventually competes with Path of Mettle  Flip's mana sink, both of which you ideally want to play on your opponent's end step. Sure you get a 1/1 lifelinker that can be mentored, and yes after flipping you can create more of these guys to do the same thing but there can be some dimishing returns and it ends up not being the greatest payoff or investment late game. We aim to kill our opponent fast and Landing feeds into more of a go wide, defensive strat.

Fanatical Firebrand is very aggressive, sure. He can come down turn 1 and start swinging, But my issue with him is kind of the same issue with Haazda. He doesn't scale too well although it can always block and ping your opponent for 1. Mentoring him is possible of course but I'd rather mentor Swiftblade if I ever had to choose between the two, and having a fat creature kill itself for 1 damage just doesn't sit right with me. This is my own personal opinion, however.

Skymarcher Aspirant I think is at the same level as Dauntless Bodyguard. It's an aggressive 1 drop with 2 power but I think her playability hinges on Legion Warboss being in, as he can produce creatures every combat, eventually ascending and making Skymarcher a flier. Without him in I just can't see ascenscion happening as fast as I would want it to where the flier matters. Dauntless Bodyguard does run into a problem in that, yes he's aggressive but if he is and plopping down t1 he's not protecting a damn thing, but at least with every conscutive turn that passes, that ability is more relevant. There's always something to protect.

randomguyguy on Boros deck wins GRN

22 hours ago

I see three issues here. One is that a toughness 2/3 or 2/4 blocker annulls most of your deck quickly, which many decks will have on turn 2. The second is that you run out of steam too fast due to running 25 1 + 2 drops, also making Ritual of Soot, which I suspect will be a sideboard staple, extremely good against you. The third is a lack of ways to deal with the 1/1 soldier tokens with lifelink that the Selesnya list makes -- there are multiple powerful midrange cards that will outpace you quickly with these vulnerabilities, and your vulnerabilities to the sweepers that will do that. I can see three additions that will greatly change your deck, depending on whether you choose to try to optimize for them.
1. Benalish Marshal will require you to focus on white and multicolored 1 and 2 cards, and to play more lands (specifically Plains), maybe 23. However, it will give your deck significant resiliance to sweepers. With four Benalish Marshal and four Tajic, you will be almost always immune to chainwhirler's noncreature 1-damage ping. 2. Goblin Chainwhirler will require you to switch to mostly red 1 and 2 drops, but serves as an answer to tokens, and a way to deal that extra point of damage to swing through troublesome blockers. 3. Path of Mettle  Flip does the same thing as Chainwhirler, but its effects are awesome with other sources of burn like Risk Factor. Be aware that it slows down your creature development significantly if played on turn 2-3 (and should probably be played later). It also means you have to cut a lot of your 1-toughness creatures that would die to it. It's also one of my pet cards, so don't go with it automatically. Here are a list of 1-drops that work with Path of Mettle: https://scryfall.com/search?q=f%3Afuture+-c%3Au+-c%3Ag+-c%3Ab+cmc%3D1+t%3Acreature+%28toughness%3E1+or+o%3Avigilance+or+o%3Ahaste+or+o%3Afirst+strike+or+o%3Adoublestrike%29&unique=cards&as=grid&order=name.

Otherwise, I'd cut legion's landing and your split cards, lightning strike is more versatile as it can burn, and throw in a fourth tajic and go up to 23 lands at the cost of your 1- and 2-drops A good curve might be something like 8 1's/8 2's/8 3's/6 4's, 23-24 lands, that are the attacking cards you want to hit on curve, and then some removal/risk factors/path of mettle/other supporting cards for your last 6.

Pabs4444 on Boros Aggro (GRN)

1 day ago

Yeah, it's hard to tell. Path of Mettle  Flip is already a sudo Goblin Chainwhirler. Perhaps cutting 1 Seal Away in the Sideboard for 2 copies of chainwhirler where Warboss can still generate a ton of value each combat, guaranteeing an attacker than can act as removal if you have the burn in hand. Hard to judge, but good luck with the deck!

JeppeFugl on Angels of Fire ~ Boros Midrange [GNR]

6 days ago

Southland Thanks for the comment. This is a midrange deck, and therefore the curve is a little higher than what you would find in a aggressive deck. Boros Challenger is not the best creature since it doesn't help flip Path of Mettle  Flip. If I were to run an aggressive deck I would play Knight of Grace instead. It's going to be way better in post rotation standard. The deck could use some more cheaper rmeoval spells, but I'm waiting to see which answers are better depending on the meta. Thanks for the suggestion though!

Bjornis on Aurora (First deck, please help)

2 months ago

Here are the changes I would go with:

razelfark on DeathStar

3 months ago

If you want to try and be a spell heavy deck then I have a couple different ways you could try to take it. There is a spellslinger style deck that uses energy you can try to use or you could go a mage focused route. The spellslinger deck tends to be a slower deck build that also focuses on control and getting extra resources or damage from casting spells while the wizard deck option is less about control and more about rushing your opponent before they have much opportunity to respond.

Card ideas for the energy deck:

Artifact:Dynavolt Tower

Instant: Harnessed Lightning, Shock, Lightning Strike

Sorcery: Fight with Fire

Creature: Firebrand Archer, Aethertorch Renegade, Aethergeode Miner

Card ideas for the wizard deck:

Creature: Ghitu Lavarunner, Soul-Scar Mage, Ghitu Journeymage

Instant: Shock, Lightning Strike, Wizard's Lightning

Obviously the card suggestions don't tell a complete deck but can give you ideas of what you could do with them if you wanted to go those deck styles. If you wan't an idea of what I do for a white/red deck I call it Boros Path Of Mettle. It is an aggressive aggro deck with lots of focus on haste creatures that also makes it hard for my opponent to counter attack once I flip Path of Mettle  Flip into Metzali, Tower of Triumph. The deck has shown great results winning me first or getting in the top 4 consistently before Dom came out, but I haven't played it since because I have been testing crazy combo decks and Sap hoard decks.

If you have any questions I will try and help when I can.

zachi on Dinosaurs for days

5 months ago

I personally feel like Path of Mettle  Flip is a little lack luster. If it wasn't a tap ability for the deal 2 damage, i could see it but you're already running 39 lands and 6 rocks and 1 damage on an ETB might not do a whole lot

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