Path of Mettle

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Metzali, Tower of Triumph

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Path of Mettle

Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

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Path of Mettle Discussion

ZorrosRage on Boros Weenie Bolt

1 week ago

That would depend on what way you want to go. You could go more human route since most of your creatures are humans. If that is the case i would remove Earthshaker Khenra I previously suggested for Champion of the Parish or Non Human Goblin Guide would fit in here pretty well possibly in the angel spot to make it just more agro early turn.

Another good card to try to fit is Glory-Bound Initiate it can work as a good beater if needed in the Earthshaker Khenra it might be better but that would require testing.

I am not sure if I like Dauntless Bodyguard in here after second look it just feels slow since your a rush down deck. you need something faster. Guide in that spot works well as well as Glory-Bound Initiate

Personally I am not a fan of Cartouche of Solidarity as turn 1-3 that mana could be used for a creature.

You could also go lighter on the spells, and include Thalia, Guardian of Thraben which screws over a lot of decks that are heavy on spells.

Chained to the Rocks Could a be decent card if you have mountains consistently and face a lot of creature decks.

If you go heavier white and only use red creatures that have W and R you could use Honor of the Pure. If you go mainly red creature with only white have red also you could use Legion's Initiative

Path of Mettle  Flip COuld be fun to build around also if you use Goblin Guides and other things with haste, first strike ect

As for side Rest in Peace, and Stony Silence is good. If there is budget restrictions maybe can work on a more budget side. Tormod's Crypt, or Relic of Progenitus are both really good also and possibly better in budget. Abrade is also good side budget.

dusterGGG on Boros One-Two Punch

2 weeks ago

Tocatli Honor Guard actually hurts a few of your creatures so you might want to take it out or move it to the sideboard. I'd also replace your Siege-Gang Commander with another Kwende. Path of Mettle  Flip would be a pretty fun addition to this deck. Knight of Grace or Sunhome Stalwart would be nice two drops to replace some of your utility creatures if you'd prefer to keep those in the sideboard.

ThoAlmighty on Boros Path of Mettle

3 weeks ago

Heroic Reinforcements is a card I've been considering for a while. It can instantly trigger Path of Mettle  Flip without other creatures on board, but otherwise seems a bit mediocre. I'm trying it as a 1-of for now, but might consider upping the count if you think it's worthwhile.

Kogarashi on Does Flickering/Bouncing the other side ...

1 month ago

When you flicker a DFC like Path of Mettle  Flip, it enters the battlefield as a new object with no memory of its previous existence, including whether or not it was transformed, so it will come back in "day-side" up. So if your DFC is Metzali, Tower of Triumph when you flicker it with Felidar Guardian, it will re-enter the battlefield as Path of Mettle  Flip.

BMHKain on Does Flickering/Bouncing the other side ...

1 month ago

I'm using a combo w/ Path of Mettle  Flip + Felidar Guardian. Does this work when the opposite side is present, or not? Thanks again!

Randomdeck101 on Breakneck Boros: Standard Aggro

1 month ago

Wow, so this is a lot more feedback than I was expecting! I'll try my best to process all of it.

So I've been playing MTG Arena quite a bit and I run a similar version of this deck on it, only with a few exclusions. I've been able to test a good bit of it against people and found that certain cards like Risk Factor don't work too well. However, Path of Mettle  Flip has been doing serious work against control and token decks. Many times my one drops get buffed by Mentor out of range, so it's a safer option. I also learned Fanatical Firebrand is pretty awesome due to its ability to ping off Llanowar Elves and other vital 1-toughness creatures, as well as trigger Path. Seal Away has also been good, but I agree that Justice Strike would be even better. Response / Resurgence at that point I'm on the fence about since I almost never cast the second half, while Lightning Strike gives a good deal of reach.

Lyra would be really good sideboard if I ever get my hands on some copies, so I'll definitely keep a look out. That might not happen in the near future but it's still a good idea. Shalai has also been doing work against control decks, so I'll certainly get some copies. The Summoner is certainly an option, might take out a few heavy cards and make that my late game, but I haven't decided yet.

Other than that I think removing 2 creatures for some Shock would do the deck some justice, especially with First Strike shenanigans.

Thank y'all for the suggestions! Lemmie know what you think!

andriygoblin on Fire Fist Mentor

1 month ago

Have you considered Path of Mettle  Flip. It seams relatively easy to flip here and the other side is very good.

araconos on Boros Aggro GRN v2.0

1 month ago

Glad to see you've updated! The new list looks a lot better. However, it still seems like you cant decide between aggro or midrange in your decklist - you've got plenty of early game, a good curve, and then you've got a lot of burn or removal that seems too expensive or just doesn't fit.

For example, Path of Mettle  Flip Seems like an odd choice. For a start, if you play it on turn 2 it will kill off any non-mentor'd Healer's Hawks you played on turn one, effectively making it a dead card until you either are behind on board or get ahead, making it just a 'win more' card. Also, you have Goblin Chainwhirler, so you have the anti-token down pat. There's also the fact that if you're running aggro you want to end the game turn 4/5, so investing mana into a slow value engine is counterproductive.

Shock, Seal Away and Lightning Strike should be in the sideboard, and should be replaced with more creatures to pad your curve. A few more 1 drops wouldn't be amiss - maybe 3 Hunted Witness to give your board a little added staying power, giving you targets to mentor with if they block early.

Remember that the first and foremost strategy of an aggro deck is to gain a tempo advantage via filling the board with threats. Burn cards don't accomplish this for us - spending 1 or 2 mana on a single-use damage source is less important than getting out some 1 or 2 drops that can easily do more damage over the course of a few turns.

The only reason you would ever use burn is to either regain board control or hit face when you can't swing in - and if either of those is the case, odds are high you've already lost.

Remove the Silent Gravestone for a few Sentinel Totem - it does the same thing, but much faster and much easier.

Other than that I think everything here is good! I like the Risk Factor sideboard include, because I love that card. Looks like a solid aggro deck.

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