Path of Mettle


Metzali, Tower of Triumph


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Path of Mettle

Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

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Path of Mettle Discussion

Serat808 on Meddle

1 week ago

Went 2 and 1 in FNM. Thinking of pulling out the Relentless Raptors but not sure what I'd replace them with. I will be dropping from 4 to 3 Path of Mettle  Flip because I drew all 4 in one game. The deck runs fast and the sideboard did well against the mirror and God-Pharaoh's Gift deck. Path of Mettle  Flip flipped often and quickly.

Thebiggalactus on Boros Revolt

2 weeks ago

your deck could really use Shock and Lightning Strike. Both deal fast damage, and are cheap to cast which helps with against all the 3 mana counter spells. I would also switch out Aethergeode Miner with Kari Zev, Skyship Raider in order to more consistently flip Path of Mettle  Flip

Guyvas on Zacama EDH deck

3 weeks ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown


Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops


Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf


Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn


Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

BioProfDude on R/W Path weenie speed deck

3 weeks ago

reaperofcakes, thanks for the suggestions. I like having 4x Path of Mettle  Flip because I want to always ensure that I have one each game. Yes, it's that good of a card. Hazoret the Fervent is legendary and most people run 4x (I only own 3x...) for the same reason-- it's that good and the player always wants to ensure that they have a copy.

I have thought about Adorned Pouncer, and you are correct that Rigging Runner would be the best target to remove to make room. I'll play with that and see how it goes-- thanks for the suggestion!

Thanks for the upvote!

reaperofcakes on R/W Path weenie speed deck

3 weeks ago

I think 4 Path of Mettle  Flip is too much. Once you have one the other 3 are practically dead. I like Adorned Pouncer in here, use Invigorated Rampage on it and you have a 5/1 double strike trampler. But putting it in means taking something out. And as much as we hate taking out 1-drops, I think the first card to go is Rigging Runner.

-1 Path of Mettle  Flip -2 Rigging Runner +3 Adorned Pouncer.

Rzepkanut on Specifically Anti-Narset List

3 weeks ago

Here are some hate cards that have game against lots of decks including Narset: Declaration of Naught, Meddling Mage, Nevermore, Gideon's Intervention, Arcane Laboratory, Eidolon of Rhetoric, Teferi's Moat. The back of Path of Mettle  Flip would be great.

BioProfDude on Now available in red!

1 month ago

Wood_Elemental, thanks for the upvote! Harsh Mentor does a nice job against grixis energy, and against any decks that use any of the flip lands (e.g., Path of Mettle  Flip, Search for Azcanta  Flip). In my local store, there are still people playing energy in a grixis build with Winding Constrictor (and doing quite well with it), so Harsh Mentor definitely earns its keep. It's also a lightning rod! Opponents know to kill it ASAP, so take that as you want.

As I move forward with the deck, I might move them to the sideboard completely, and the same for Glorybringer. It seems that lower-to-the-ground fast red decks might be better now. That'll require more playtesting, but that's my intuition...

Thanks for the comment and the upvote. I'll get to your deck very soon!

BioProfDude on R/W Path weenie speed deck

1 month ago

pascal85, yes, after some playtesting, Skymarcher Aspirant ends up not being the best card for this particular deck. Instead, I have replaced it with Fanatical Firebrand.

I played against a Path of Mettle  Flip deck at FNM (used my mono-black deck). The Path of Mettle  Flip deck was phenomenal. I think Path of Mettle  Flip is actually an upgrade from Ramunap Ruins. It's too bad the mana base for this deck is weak-- it needs another dual land that doesn't enter tapped, or if it enters tapped to at least have a good ability (like Needle Spires or similar).

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