Back:Metzali, Tower of Triumph
|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Path of Mettle
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Path of Mettle Discussion
1 week ago
That would depend on what way you want to go. You could go more human route since most of your creatures are humans. If that is the case i would remove Earthshaker Khenra I previously suggested for Champion of the Parish or Non Human Goblin Guide would fit in here pretty well possibly in the angel spot to make it just more agro early turn.
I am not sure if I like Dauntless Bodyguard in here after second look it just feels slow since your a rush down deck. you need something faster. Guide in that spot works well as well as Glory-Bound Initiate
Personally I am not a fan of Cartouche of Solidarity as turn 1-3 that mana could be used for a creature.
You could also go lighter on the spells, and include Thalia, Guardian of Thraben which screws over a lot of decks that are heavy on spells.
Chained to the Rocks Could a be decent card if you have mountains consistently and face a lot of creature decks.
As for side Rest in Peace, and Stony Silence is good. If there is budget restrictions maybe can work on a more budget side. Tormod's Crypt, or Relic of Progenitus are both really good also and possibly better in budget. Abrade is also good side budget.
2 weeks ago
Tocatli Honor Guard actually hurts a few of your creatures so you might want to take it out or move it to the sideboard. I'd also replace your Siege-Gang Commander with another Kwende. Path of Mettle Flip would be a pretty fun addition to this deck. Knight of Grace or Sunhome Stalwart would be nice two drops to replace some of your utility creatures if you'd prefer to keep those in the sideboard.
3 weeks ago
Heroic Reinforcements is a card I've been considering for a while. It can instantly trigger Path of Mettle Flip without other creatures on board, but otherwise seems a bit mediocre. I'm trying it as a 1-of for now, but might consider upping the count if you think it's worthwhile.
1 month ago
When you flicker a DFC like Path of Mettle Flip, it enters the battlefield as a new object with no memory of its previous existence, including whether or not it was transformed, so it will come back in "day-side" up. So if your DFC is Metzali, Tower of Triumph when you flicker it with Felidar Guardian, it will re-enter the battlefield as Path of Mettle Flip.
1 month ago
1 month ago
Wow, so this is a lot more feedback than I was expecting! I'll try my best to process all of it.
So I've been playing MTG Arena quite a bit and I run a similar version of this deck on it, only with a few exclusions. I've been able to test a good bit of it against people and found that certain cards like Risk Factor don't work too well. However, Path of Mettle Flip has been doing serious work against control and token decks. Many times my one drops get buffed by Mentor out of range, so it's a safer option. I also learned Fanatical Firebrand is pretty awesome due to its ability to ping off Llanowar Elves and other vital 1-toughness creatures, as well as trigger Path. Seal Away has also been good, but I agree that Justice Strike would be even better. Response / Resurgence at that point I'm on the fence about since I almost never cast the second half, while Lightning Strike gives a good deal of reach.
Lyra would be really good sideboard if I ever get my hands on some copies, so I'll definitely keep a look out. That might not happen in the near future but it's still a good idea. Shalai has also been doing work against control decks, so I'll certainly get some copies. The Summoner is certainly an option, might take out a few heavy cards and make that my late game, but I haven't decided yet.
Other than that I think removing 2 creatures for some Shock would do the deck some justice, especially with First Strike shenanigans.
Thank y'all for the suggestions! Lemmie know what you think!
1 month ago
1 month ago
Glad to see you've updated! The new list looks a lot better. However, it still seems like you cant decide between aggro or midrange in your decklist - you've got plenty of early game, a good curve, and then you've got a lot of burn or removal that seems too expensive or just doesn't fit.
For example, Path of Mettle Flip Seems like an odd choice. For a start, if you play it on turn 2 it will kill off any non-mentor'd Healer's Hawks you played on turn one, effectively making it a dead card until you either are behind on board or get ahead, making it just a 'win more' card. Also, you have Goblin Chainwhirler, so you have the anti-token down pat. There's also the fact that if you're running aggro you want to end the game turn 4/5, so investing mana into a slow value engine is counterproductive.
Shock, Seal Away and Lightning Strike should be in the sideboard, and should be replaced with more creatures to pad your curve. A few more 1 drops wouldn't be amiss - maybe 3 Hunted Witness to give your board a little added staying power, giving you targets to mentor with if they block early.
Remember that the first and foremost strategy of an aggro deck is to gain a tempo advantage via filling the board with threats. Burn cards don't accomplish this for us - spending 1 or 2 mana on a single-use damage source is less important than getting out some 1 or 2 drops that can easily do more damage over the course of a few turns.
The only reason you would ever use burn is to either regain board control or hit face when you can't swing in - and if either of those is the case, odds are high you've already lost.
Other than that I think everything here is good! I like the Risk Factor sideboard include, because I love that card. Looks like a solid aggro deck.