Hogaak, Arisen Necropolis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Hogaak, Arisen Necropolis

Legendary Creature — Avatar

You can't spend mana to cast this spell.

Convoke, delve (Each creature you tap while cast this spell pays for or one mana of that creature's colour. Each card you exile from your graveyard pays for .)

Browse Alters

Hogaak, Arisen Necropolis Discussion

tabbs33 on Sultai Bridgelessvine

3 days ago

Thanks heckproof! Oh, I know it's incredibly slow for Modern and I've updated the tags a bit. I'm not going to be going to a GP anytime soon (or ever for that matter) as I'm really just trying to have fun with the deck. That being said, I really appreciate the constructive criticism because, while I like working with kooky combos, I also like winning from time to time :)

I have no idea why I didn't think of Hedron Crab , that'll really help with early game! I'll give Satyr Wayfinder a shot too - it's something that I considered in the past, but I should put more thought into it. I fully expect Hogaak, Arisen Necropolis to get banned at some point and I can easily take them out to add either Crab or Wayfinder without disrupting the main point of the deck.

Yeah, I really like Sidisi, Brood Tyrant and want to make it work, but I really wish the card was designed a bit differently. Either make it cost 3 mana, make it have 4 toughness so it doesn't die to Lightning Bolt , or have some interaction when you discard cards from your hand. I really wish there was a cheap way of cheating out Sidisi so the deck could operate faster, but I don't see Wizards ever unbanning Dread Return .

heckproof on Sultai Bridgelessvine

3 days ago

I feel like the substitute Bridges you’re running are waaay too slow. While I am a fan of Sidisi, Brood Tyrant in particular, you often don’t even get to turn 4 in Modern. Additionally, if you want to play Hogaak, Arisen Necropolis in Modern, the current aggro shell is the perfect shell for the big Ho at the moment. I wouldn’t recommend building around Hogaak anyways, because he’s like 99.99% likely to be banned in the next update for being too broken.

That being said, I’d recommend either Satyr Wayfinder or Hedron Crab for filling your graveyard faster. Wayfinder in particular can be used to convince Hogaak.

Best of luck with your brewing!

Snowmen1 on Dreadhorde Arcanist Deck

5 days ago

Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.

As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.

I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .

I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.

I will make an update to the decklist shortly.

loricatuslupus on Jund hogaak

1 week ago

Maybe something like this (which I'd love to try out if I could afford it)? You'll note that I've dropped Vengevine entirely, as I don't think getting the trigger is going to happen that often without Gravecrawler around, and added Creeping Chill plus Raven's Crime . I can see this doing some serious work with Wrenn and Six , especially if you can get Dakmor Salvage involved...

2x Assassin's Trophy

3x Blackcleave Cliffs

3x Blood Crypt

4x Bloodghast

2x Bloodstained Mire

2x Blooming Marsh

4x Creeping Chill

1x Dakmor Salvage

1x Darkblast

4x Faithless Looting

2x Field of Ruin

1x Forest

3x Hogaak, Arisen Necropolis

3x Inquisition of Kozilek

4x Lightning Bolt

1x Mountain

2x Overgrown Tomb

3x Raven's Crime

2x Rotting Regisaur

4x Stitcher's Supplier

2x Swamp

3x Verdant Catacombs

1x Wooded Foothills

3x Wrenn and Six

heckproof on Modern hogaak help

1 week ago

Personally, I’d say get off any deck that has Hogaak, Arisen Necropolis pronto. He’s an easy target for the next B/R list because he broke Modern.

That being said, your manabase needs a ton of work. You’re gonna want fetches and fastlands. I think someone already commented that on the decklist, and I presume his or her advice is more detailed than mine.

heckproof on End turn at draw step

1 week ago

Dude, respect for running W/U Terminus control as opposed to the T3feri variants running around. I’ve been running a similar list and I get sooo much flak for not running something “meta”, when Terminus is actually good against Hogaak, Arisen Necropolis .

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

2 weeks ago

Glad to help!

In terms of power level, I would rate this deck as an 8.5/10, which is on the competitive side. I haven't actually done that much testing of this deck in a four player setting, but it definitely wins games.

I feel like if you wanted to make a budget Hogaak deck, you could still keep many of the elements I'm already using. You could use the cards I mention in my description that get you Hogaak, Arisen Necropolis out on turn 3.

And you could still win the main way this deck wins, which is by going for the Greater Good + Zombie Infestation + Hogaak, Arisen Necropolis combo drawing you into the Korozda Guildmage + Phyrexian Altar + Hogaak, Arisen Necropolis combo (even though unfortunately, the Phyrexian Altar is pretty expensive).

Here's a budget list that is loosely connected to my origional deck.

https://tappedout.net/mtg-decks/budget-edh-hogaak/

I know budget is all relative, but this was the easiest list I could come up with within the span of 10 minutes.

If you want more in terms of edh, I really recommend the site EDHREC. It's a database of all the decks of all the commanders people have posted online, and it has some useful tools as well. Unfortunately, in Hogaak's page everyone seems to be playing the same cards.

Daarkest on Redlock 3.0

2 weeks ago

I like the changes you've made, and with Hogaak, Arisen Necropolis no longer reigning terror on the format, the Scavenger Grounds is fine to leave out.

Load more

No data for this card yet.