Fry

Fry

Instant

This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

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Set Rarity
Core Set 2020 (M20) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fry Discussion

Braingamer on Pattern Recognition #143 - Red ...

4 weeks ago

Fry has the art you might have been thinking of. Looking at it now, it really does look like an un card especially with the flavor text

dingusdingo on Meta Pod Primer

1 month ago

muse99 The uncounterable clause is a big reason the card is ran, but also consider that it can hit Planeswalkers too. Consider the meta and consider what specifically it can hit. The card is strong against any decks running blue, which is quite a few in competitive. It also lets you hit weird white stax creatures or value creatures like Grand Abolisher or even an opposing Tymna.

I believe it is really the ability to hit PW that makes this card special. Fry always has something to remove, and it does it while being uncounterable. Far less narrow than it seems, even if you hold it for 3 rotations just to remove an opposing Urza right away.

Also: Hits both commanders of TnT Sushi Hulk.

muse99 on Meta Pod Primer

1 month ago

I noticed the inclusion of maindeck Fry, but unless I'm missing it you do not discuss this card in SCD. What's the rationale to include it? Is it a meta call? Uncounterability is nice, but 2CMC seems substantial for creature spot removal.

pistolpeteiii on Rakos Self Hate (This Deck Is Gonna Eat Babies!!)

1 month ago

I really like the deck, I think it plays nicely in the current meta.

That being said, I think Flame Sweep looks kinda weird in the side board, as you're likely to be able to trade with early aggression well enough. Its a sweeper that kills everything on your side as well, so it's kinda a non-bo. I'd suggest Duress to make your match against control a bit easier as you can remove their sweepers/planeswalkers proactively. Same reasoning for the Drill Bit, but it provides a great T1 option or allows you to double spell on T2. Or alternatively, you could run something like Fry or Lava Coil to diversify some of your removal options.

Magic_Aids on ▷ Mox SATYR Deck! ◁【THB】【PIONEER】

2 months ago

SynergyBuild Fry could work! My favorite part about Anax is when we play a second one, sac, and make 4 tokens! :P

SynergyBuild on ▷ Mox SATYR Deck! ◁【THB】【PIONEER】

2 months ago

Sure, this list seems pretty sweet, but I'd recommend sideboarding some copies of Fry instead of just Rending Volley since it can hit walkers too!

Ngl Satyrs do seems absolutely hilarious and I forgot the power of Anax being that good!

xtechnetia on I don't like where card ...

2 months ago

https://articles.starcitygames.com/premium/synergy-vs-protect-the-queen/

This has been a trend for a long time.

However, I think recent card design (from War of the Spark onwards) has exacerbated the issue to the point where a lot more people are sitting up to take notice, and the effects are being felt from Standard to Vintage. My thoughts for why:

  • Planeswalkers have never been a card type with proper answers (other than overwhelming board presence). Until WAR, this was kinda tolerable because they were at least generally high CMC permanents, and so were largely control finishers (which is fine) or an alternate angle of attack for some midrange/prison strategies (also fine). WAR introduced incredibly impactful, low-CMC planeswalkers that are difficult to answer with board presence due to how fast they come down, to say nothing of some of their static effects.
  • To contrast with creatures, although creatures have been growing stronger and stronger for years, strong creature removal (e.g. Plow, Bolt, Edict) was built into the game from the very beginning and creatures were inherently designed to generally await a turn cycle for real value (obviously ETB effects have mitigated this somewhat). Goyf is a great creature, but can easily be Pushed or Pathed or whatever; no harm, no foul. No real equivalent exists for walkers, especially since they always get one loyalty activation off before ever passing priority.
  • We are seeing an uptick in cards that dissuade classic interaction paths - the most egregious being Veil of Summer. Counterspells and discard are extremely powerful effects and it is a design flaw of the game for them to be restricted to their signature colors, but regardless of that, these effects are the linchpin on which healthy Magic thrives - i.e. nothing is beyond interaction. Veil efficiently undermines this interaction, which leads to players favoring their own linear strategies that they can guarantee to push through with Veil.
  • Beyond just Veil, though, there has been a noticeable uptick in "can't be countered" text on cards. I mean, even as a control player, I love Fry and think it's great design, but I worry when I see it alongside Shifting Ceratops, Thought Distortion, Chandra, Awakened Inferno, Destiny Spinner, and whatever else I forgot, all within a couple of sets of each other. As much as I hate to sound like a grumpy old man, I strongly get the feeling that the stereotypical new "hates counterspells/discard/removal/blah/blah/blah" players are being overly catered to.
  • The WAR walkers are emblematic of a problematic design trend: asymmetrical hate effects. Prison effects have historically been symmetrical because of how it inherently balances prison decks - e.g. a deck wishing to run Thalia, Guardian of Thraben MUST rely heavily on creature spells to function properly. And in doing so, this also encourages interesting deckbuilding design. Now, of course, we instead get Narset, Parter of Veils asymmetrically hosing extra card draw, so there are no deckbuilding concessions to make - jam in your blue deck and away you go.
  • This has been a thing for a long time in some form or another, like how hexproof supplanted shroud. You know how everyone likes to complain about being a shitty color (or at best a splash utility color)? Part of the reason is because cards are often actually properly designed with powerful but symmetrical effects (like sweepers), meaning that you have to make deckbuilding concessions to see their real power. But since Wizards decided that can just have generic goodstuff with no build around necessary, how is (and to a lesser extent ) supposed to compete with that?
  • Narset (and the other WAR walkers) are especially bad here because their asymmetric effects come in the color that cares about them the most. As a control player, I'm actually cool with a card that has Teferi, Time Raveler's static effect (although I would like it to be symmetrical, as described above), but what I cannot forgive is that said static effect is attached to a card...or in other words, the colors that care most about instant speed reaction.
  • Why is the above a problem? Mental Misstep problem. If I'm a control player playing the mirror, all I need to do is stick a Teferi and I basically can't lose. When the best counter to a card is resolving it yourself first (even if only for a particular matchup), that should set off massive warnings in everyone's minds.
  • By Wizards' own admission, best-of-1 play (i.e. a good chunk of Arena play) now influences card design. This means that we're going to get a lot more "maindeckable" cards like the new Kunoros, Hound of Athreos being a maindeckable Grafdigger's Cage. This leads to decks being really boring and similar, since every deck has to somehow be ready for everything else, and since reactive strategies inherently do better in best-of-3 (cause you need your answers to line up with the opponent's deck), that means proactive jam-first strategies are even more the way of the future than they already are.
  • It takes a lot to build around something these days. What's a mechanic that's so powerful that it's worth building around (i.e. playing otherwise suboptimal cards for)? There are only a handful that ever made it into eternal formats, like dredge, storm, miracle, and affinity. Pioneer is notably devoid of any of these, and we can see the result: fair decks are all just generic goodstuff in whatever chosen colors (and unfair decks are always shown the door if they ever put up real results).
  • Even Commander is not exempt from these trends. Part of the fun in EDH, at least nominally, is that you can explore interactions throughout all of Magic's history (like Legacy and Vintage), but at a tiny fraction of the cost and at a power level that suits you and your friends. I fear that the direct-to-Commander products Wizards pumps out undermines this, by printing generically good commanders that are stupid easy to build around (or have abilities that function from the command zone cause why not), and by printing "must includes" like Command Tower and Arcane Signet that reduce the actual number of choices players have in their decks (not to mention essentially tax players to stay competitive).

Vlakvark on Creature Life

2 months ago

i would possibly swap the numbers around on Justice Strike and Chandra's Triumph . Or maybe even remove the whole Chandra's Triumph + Chandra, Acolyte of Flame package and replace it with something else. Fry

Heliod, Sun-Crowned is very good!! Try and add another one of them if you can. Perhaps try and get the new Daxos, Blessed by the Sun instead of Impassioned Orator .

For removal, the Lava Coil is good, but also try and get Banishing Light or Dreadful Apathy instead of Pacifism - they just better value.

And look for the shock lands rather than the guilgates. You are semi-aggro so want to be fast.

Is this for Best of 1, then you can even think of increasing the number of cards up to 75 (main + side) all in one, as they do that. If BO3, then no.

What is your plan for an opponent that goes wide (lots of creatures)?? You maybe need some sort of mini board-wipe - just to stabilise the board a bit... The new Shatter the Sky is an option, Solar Blaze , Flame Sweep .

Tibalt, Rakish Instigator perhaps for the mirror lifegain deck.

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