Dovin, Architect of Law

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Mythic Rare

Combos Browse all

Dovin, Architect of Law

Legendary Planeswalker — Dovin

+1: You gain 2 life and draw a card.

-1: Tap target creature. It doesn't untap during its controller's untap step.

-9: Tap all permanents target opponent controls. That player skips their next untap step.

Browse Alters

Dovin, Architect of Law Discussion

ChrisHansonBiomancin on Finale of Reclamation

3 weeks ago

This is a cool brew, it's definitely powerful once you have the engine in place. I playtested a few games against one of my creature-heavy decks & yours seemed to have trouble getting the right mana out, with some cases being the wrong color & others just being missing land drops early. I'd recommend upping to 26 lands given your high curve & how important it is to hit at least your first 5 land drops to get into your wraths. If you can't swing the shocklands right now, you might want to also use some gates instead of basics since you can probably afford a few lands to come in tapped.

The one other thing that seemed to be missing was life gain. Assuming Hydroid Krasis is out of the budget, some ideas that also contribute to the rest of the strategy are Depose / Deploy , Dovin, Architect of Law , Elite Guardmage , Gift of Paradise , and Knight of Autumn .

As far as what to take out, I think you could just reduce the number of copies of a few cards. Wilderness Reclamation is an awesome enabler but doesn't have any benefit in multiples, so I'm thinking just 2 of those, then depend on your draw power to see it consistently. Tamiyo is another one that seems a little much as a 4-of, maybe just 2 or 3 of her. Finally having Dovin's veto as a 4-of in the mainboard seems risky since it can be a mostly-dead draw in some matchups.

hkhssweiss on Bant Enchantress

5 months ago

Heya Koios, not much cards come to mind here are some cards that fit the bill:

ZendikariWol on the Teferi

5 months ago

I cannot foresee a single scenario where Teferi, Hero of Dominaria is not much better than Dovin, Architect of Law . I'm assuming you're using him mostly for the life gain? You'd be better with a Nyx-Fleece Ram . Super underrated card: it dies to black removal, but against burn this thing is a monster.

TSmash on Bant Control

5 months ago

Thanks so much for the feedback and suggestions, winden02! Will definitely keep Knight of Autumn in mind when testing.

For Growth Spiral I've found the ramp to be very helpful in the early game, and that it combos very well with Thaumatic Compass  Flip. This reminds me that I should include at least 1 Basic Forest card to the list. For Growth, the +1 instant draw speed also makes the card shine mid-late game.

I will also keep Negate and Essence Scatter in mind for the sideboard. Good catch!

For hard removal, you're absolutely correct that this list is lacking (nephew started with less to focus on lifegain and draw spells). In testing, I've found that 3 Cleansing Nova and 1 Settle the Wreckage have done well in that they are supported by stall cards such as Spires of Orazca , Dawn of Hope , Angel of Grace , Lyra Dawnbringer , Hydroid Krasis , and the 6 Planeswalkers who; create tokens ( Dovin, Grand Arbiter , Karn, Scion of Urza , and Tezzeret, Artifice Master ), tap opponent's creature ( Dovin, Architect of Law ), and removal ( Teferi, Hero of Dominaria ).

Again, I don't feel this list or ratios are complete. Will continue testing and truly appreciate the feedback!

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