|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Mythic Rare|
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Dovin, Architect of Law
Legendary Planeswalker — Dovin
+1: You gain 2 life and draw a card.
-1: Tap target creature. It doesn't untap during its controller's untap step.
-9: Tap all permanents target opponent controls. That player skips their next untap step.
Dovin, Architect of Law Discussion
3 weeks ago
This is a cool brew, it's definitely powerful once you have the engine in place. I playtested a few games against one of my creature-heavy decks & yours seemed to have trouble getting the right mana out, with some cases being the wrong color & others just being missing land drops early. I'd recommend upping to 26 lands given your high curve & how important it is to hit at least your first 5 land drops to get into your wraths. If you can't swing the shocklands right now, you might want to also use some gates instead of basics since you can probably afford a few lands to come in tapped.
The one other thing that seemed to be missing was life gain. Assuming Hydroid Krasis is out of the budget, some ideas that also contribute to the rest of the strategy are Depose / Deploy , Dovin, Architect of Law , Elite Guardmage , Gift of Paradise , and Knight of Autumn .
As far as what to take out, I think you could just reduce the number of copies of a few cards. Wilderness Reclamation is an awesome enabler but doesn't have any benefit in multiples, so I'm thinking just 2 of those, then depend on your draw power to see it consistently. Tamiyo is another one that seems a little much as a 4-of, maybe just 2 or 3 of her. Finally having Dovin's veto as a 4-of in the mainboard seems risky since it can be a mostly-dead draw in some matchups.
5 months ago
Heya Koios, not much cards come to mind here are some cards that fit the bill:
- Book of Rass
- Dovin, Architect of Law
- Dovin Baan
- Dovin's Acuity
- Ojutai's Command
- River Hoopoe
- Spiritual Focus
- Tatyova, Benthic Druid
- Teferi, Timebender
- Well of Lost Dreams You pretty have the top two cards considered in your deck already that being Dawn of Hope and Drogskol Reaver . The other cards are pretty subpar with maybe Dovin's Acuity because of the reuseability. I can see that your deck also a bit half and half, but feel free to ask for any advice! Always down to help people fine tune their decks!
5 months ago
I cannot foresee a single scenario where Teferi, Hero of Dominaria is not much better than Dovin, Architect of Law . I'm assuming you're using him mostly for the life gain? You'd be better with a Nyx-Fleece Ram . Super underrated card: it dies to black removal, but against burn this thing is a monster.
5 months ago
Thanks so much for the feedback and suggestions, winden02! Will definitely keep Knight of Autumn in mind when testing.
For Growth Spiral I've found the ramp to be very helpful in the early game, and that it combos very well with Thaumatic Compass Flip. This reminds me that I should include at least 1 Basic Forest card to the list. For Growth, the +1 instant draw speed also makes the card shine mid-late game.
For hard removal, you're absolutely correct that this list is lacking (nephew started with less to focus on lifegain and draw spells). In testing, I've found that 3 Cleansing Nova and 1 Settle the Wreckage have done well in that they are supported by stall cards such as Spires of Orazca , Dawn of Hope , Angel of Grace , Lyra Dawnbringer , Hydroid Krasis , and the 6 Planeswalkers who; create tokens ( Dovin, Grand Arbiter , Karn, Scion of Urza , and Tezzeret, Artifice Master ), tap opponent's creature ( Dovin, Architect of Law ), and removal ( Teferi, Hero of Dominaria ).
Again, I don't feel this list or ratios are complete. Will continue testing and truly appreciate the feedback!
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