Castle Vantress enters the battlefield tapped unless you control an Island.
: Gain .
, : Scry 2.
|Have (2)||jpv , IcyLightning|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Castle Vantress Discussion
1 week ago
Rather than Censor, I'd be more inclined to use Stubborn Denial -- Same effect for one mana less, and if you end up putting in a creature finisher like Dream Trawler you get it without the condition -- That said, Censor has cycling, which is always good. In the same vein, Spell Pierce has that same cost-based negation but for one more mana.
Only other thing to consider is getting to the seven mana you need for Second Sun and being able to reach it seven cards deep -- Scry is an obvious route, the Castle Vantress you have there supporting that, things like Witching Well and Omen of the Sea that scry two or more on the cheap. Chart a Course and Artificer's Epiphany/Catalog/Divination/Thirst for Meaning are straight draw, while the big daddy is Sphinx's Revelation, though I'm not sure how that plays in the Pioneer format.
2 weeks ago
Hey dude, couple of recommends & questions, at 2 mana both Arcane Signet and Talisman of Progress are better than Azorius Signet, and also Frozen AEther is another Kismet effect, but blue so it has upsides if you keep on improving the deck.
How good has Thassa's Intervention been for you? I'm interested in trying it but it seems somewhat high mana for only a slightly good effect.
And how often does Castle Vantress get to activate?
2 weeks ago
Hey, cards to consider cutting to make 100:
- Temple of the False God
- Inspired Charge
- Brave the Sands
- Obelisk of Esper
- Vanquisher's Banner
- True Conviction
- Thassa's Intervention
- Power Sink
- Sphinx's Revelation
- Finale of Revelation
- Torment of Hailfire
- Sphinx Sovereign
Most high even CMC cards that are not a Sphinx could be cut because you can't cheat them with Yennett. Spells with X in their casting cost can't be cast with Yennett's ability because most are even and X=0. For this reason I would cut the X spells.
Budget lands to consider adding:
- Castle Vantress: repeatable scry 2 on a land.
- Exotic Orchard
- Ash Barrens
- Mystic Sanctuary
- Caves of Koilos
- Irrigated Farmland
Lands to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Orzhov Guildgate
- 3x Island
Soothsaying is repeatable way to arrange a lot of cards on top of your library. It's been reprinted in the Mystery Booster set, it's currently $3, but it's price will continue to drop as more product is opened. It's the best card to consider adding.
Aminatou, the Fateshifter is odd CMC and her +1 interacts well with Yennett as a repeatable way to help to setup the top of your library. Her -1 can blink a permanent you control which has interaction with Unesh, Magister, other Sphinxs, Mystic Sanctuary, Scry lands, etc.
Sandstone Oracle is an odd CMC Sphinx who can potentially draw a lot of cards in muliplayer Commander and it's good with blink. Rush of Knowledge is a draw spell that's odd CMC. Final Parting is a tutor that's odd CMC.
Other cards to consider cutting for these:
- Diabolic Tutor
- Wrath of God
- Summary Dismissal
- Sphinx of Magosi
- Arbiter of the Ideal
Good luck with your deck.
3 weeks ago
Legion Warboss, Torbran, Thane of Red Fell, Wily Goblin and Impact Tremors are a few that come to mind. You could probably go down to 37 lands and consider some utility like Arch of Orazca and Castle Embereth.
1 month ago
You want to add 4 Faerie Conclave, 2 Cavern of Souls, 2 Castle Vantress, 4 Dismember (you can cast it using life), 4 Deprive for counters, 4 Brazen Borrower for petty theft, 2 Vendilion Clique, & 2 Chalice of the Void to lock out your opponent. That’s the mono blue fish Nikachu (if you don’t know who he is, I’d check him out on YouTube) is running and it’s a BEAST.
1 month ago
Stonecutter85, thanks for the suggestions!
1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.
2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.
3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.
5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.
Thank you very much bud, I do appreciate a second set of eyes checking out my list.
1 month ago
I really like the deck and I have a few small suggestions/critiques:
How often do you actually get to use Mystic Sanctuary's secondary ability? I count 9 total islands in your deck, and you need 3 to pop it. Wouldn't Memorial to Genius or Castle Vantress be a better option as a blue utility land?
Have you thought about Vraska's Contempt over Hero's Downfall? With all the gods being reprinted in secret lair I think exile abilities are going to be more valuable going forward, even for the extra 1 mana.
How about Sinister Sabotage over Ionize? The surveil effect is almost always going to be more valuable than the 2 damage, and UU seems far more accessible than UR given the amount of other cards that you have that need UU.
What about Flame Sweep over Radiant Flames? 2 damage guaranteed at instant speed vs maybe 1 and maybe 3, and two of your small creatures survive it by virtue of their ability to fly.
Finally, I don't know what you'd take out to fit her in, but Chandra, Awakened Inferno feels like she'd fit with overall theme of the deck given her ability to passively apply pressure in a similar way to Scarab God's Zombie damage, but it's impossible to stop the pings.
1 month ago
It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.
Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage
Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton