Commit / Memory

Commit / Memory



Put target spell or nonland permanent into its owner's library second from the top.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Browse Alters


Have (1) metalmagic
Want (2) brownwaterboys , TechnicalSaturn

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Commit / Memory occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Commit / Memory Discussion

robcastpwnz on Nekusar Wheel

3 days ago

Nekusar was my first serious commander and I really enjoyed playing him for a few years. I don't have the final decklist anymore but I'll offer up a few suggestions. I think you could add a few more budget pseudo-wheel effects and here are some of the cards I used to run: Magus of the Wheel , Commit / Memory , and Echo of Eons . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . A couple of my personal favorites that I used to run as major sources of damage and disruption were Teferi's Puzzle Box and Phyrexian Tyranny . They are a bit more pricy so no worries if they are too expensive to slot in. Good luck!!

robcastpwnz on Nekusar’s Wheel of Fortune

4 days ago

Nice!! Nekusar was my first serious commander and I really enjoyed playing him. I have taken apart the deck for pieces to add to my other decks. I'll offer some of my ideas. I used to run Teferi's Puzzle Box and Phyrexian Tyranny as my major damage dealers. I think you could add a few more budget pseudo-wheel effects and here some of the cards I used to run because I never pulled the trigger on buying the OG Wheel: Khorvath's Fury , Magus of the Wheel , Commit / Memory , Whispering Madness and Echo of Eons . Unless your meta plays a lot of graveyard decks I would get rid of Leyline of the Void and Nihil Spellbomb . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . Price of Knowledge is a pretty vicious card if the game goes late and you can get a lot of cards in your opponents' hands. I'm not so sure you need Mindcrank , Jace, Wielder of Mysteries or Psychic Corrosion either. Unless you are going for a mill strategy you might be able to pull most of the mill cards and put things that work more with Nekusar.

But you can do whatever you like. I know that my friends called my deck "salty" and I would get targeted early because of how aggro my deck was. Nekusar paints a target on your back because he hits everyone for one of the most essential parts of playing Magic and it's very hard to get around his damage. Good luck with the deck!!

elkion on Mono blue control

1 month ago

Also, Commit / Memory is a good one or two of to deal with problematic permanents, and it combos with Aertherize by shuffling back everything you've bounced to their hand. Scatter to the Winds is another reasonable counterspell, but not necessarily better than what you've already got.

Magnanimous on Four Color Turbo Fog - Pioneer

1 month ago


First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.

You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).

Commit / Memory is also slow and I recommend cutting it.

Additions/Cards to consider:

Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .

CRKFIEND on "And now I sac my 7 Doom Engines to Ashnod's..."

1 month ago

Commit / Memory is a great cancel or removal spell stapled to a wheel. I recommend it in any deck that can house blue, it's kind of a pet staple.

Approach of the Second Sun is a good alternate win con. It doesn't really further any strategy with Brudiclad, but it can end a stalemate which can be nice.

Smothering Tithe can produce treasures which can be used as mana, and can be turned into dudes with Brudiclad, or you can turn your other tokens into treasures. It's neat.

... Also, please do me a fave and burp that guy back up. We need him in 2020.

Hav0cD3m0n on MILL & STEAL

1 month ago

GrinningGrebe Thanks bud for all the advices. I really like Gonti, Lord of Luxury and Agent of Treachery , would try them. Animate Dead too, but I don't feel Submerge and Commit / Memory so much. I will add them to maybeboard and try them tho, maybe we have something here!

GrinningGrebe on MILL & STEAL

1 month ago

I love the idea of the list! I play a similar one, but with Yuriko at the helm and it is a blast, giving a different taste to each match played.

I think you are missing some of the best theft effects with Gonti, Lord of Luxury and Agent of Treachery . Since you are going a bit on the reanimator route may I suggest add some of the more efficient reanimation spells, like Animate Dead .

Finally one of the spiciest tricks I discovered lately is using tuck effects as removal: they're often more annoying than simple bounce spells in a vacuum and, if you play with some mill and "top library theft" effects, you get huge value and the possibility to answer any type of permanent ( Submerge , Commit / Memory to name a few). Feel free to look at my list if you're looking for inspiration for this section in particular!

Keep on the good work! +1 for the list

Sorin_Markov_1947 on The Wheels on the Bus

2 months ago

I have a few suggestions.

  1. Make a longer description. Let people know what your deck is like, what all the cards are supposed to do. It's hard for non-veteran players to figure out what your deck is doing just by looking at the cards

  2. Is Nicky B your only win-con? Because that won't do. I think I see what you're trying to do here (control your opponent out of any legendary stuff then activate his ultimate), but it's so easy for an opponent to get a lead at the start, then kill Bolas by going wide or just kill-spells once you've run yourself out of counters. I think that's why you have Commit / Memory in there, but it's still so easy. It's also (despite the hand draws you have) easy to not run into your win-con and just sit around doing nothing. I'd recommend at least adding in the featured card, Drown in the Loch , for more removal and counterspell ability.

  3. You aren't maximizing your key cards. Most Fires lists have Fae of Wishes to grab cards from the sideboard, and there's a reason for that. Fae+Fires is a deadly combo that lets you sideboard in things on game one, and you don't even have to worry about whether or not you'll draw it! You aren't maximizing Nicky B . I'd recommend combining these two, and having some high-power planeswalkers in your sideboard.

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