Commit / Memory

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Commit / Memory

Instant

Consign:

Put target spell or nonland permanent into its owner's library second from the top.


Memory:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Browse Alters

Commit / Memory Discussion

CRKFIEND on Hide your Crops (The Locust God)

2 weeks ago

Commit / Memory - A cancel or removal spell stapled to a wheel. No Locust God deck should be without it.

Fateful Showdown - Use it to shuffle your deck on a perma-loop and do MORE damage. :)

Kindred Discovery - It goes infinite with an insect entry off of locust god. Pairs well with Fateful Showdown too.

NEXTGener4tion on Yuriko's Shadow Squad

2 weeks ago

Hi there, the deck looks good so far, bust just a quick remider: Split cards like Commit / Memory have a CMC equal to the combination of both halves and are therefore a nice chunk of damage with Yuriko while still being able to be cast early on.

708.4b

The mana cost of a split card is the combined mana costs of its two halves. A split card’s colors and converted mana cost are determined from its combined mana cost. Example: Assault / Battery ’s mana cost is . It’s a red and green card with a converted mana cost of 5. If you cast Assault, the resulting spell is a red spell with a converted mana cost of 1.

SP3CTR3_chelts on ninjas

1 month ago

Split cards CMC is the combined total of both sides so Commit / Memory has a cmc of 10 and for yurikos ability, just something worth looking into.

Discovery / Dispersal is a particularly good one as its cmc is 8 and it is top of deck manipulation for 2

VexxValentine on TRON

2 months ago

im going to be trying a mono blue version of the deck since it feels like it can push through using Condescend and Remand and Commit / Memory and i also am running a Torpor Orb which makes it easier to deal with decks like humans but also the Karn, the Great Creator and Mycosynth Lattice takes 10 mana to do also i get access to Vedalken Shackles

cowman126 on Uyo, Hash Slinging Slasher

3 months ago

Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.

PhotogenicParasympathetic on General problems with Deckbuilding

3 months ago

The answers to your questions vary more based on your deck than they do based on your meta.

If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.

Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.

As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.

Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.

Diddle on Mr. Vosk's Dementia Troupe

3 months ago

I would consider a few of the stronger mill payloads, such as Mind Grind , Fraying Sanity , and Sphinx's Tutelage . A fun combo is Duskmantle Guildmage and Mindcrank for infinite mill and damage. You are also fairly low on removal, and a slow mill deck wants a lot of that. There are the more expensive options like Damnation or Cyclonic Rift , but you seem like you want to stick to a low budget so I would recommend AEtherize or Languish . Phenax, God of Deception is very popular as a mill commander, but is still good in the 99 if you want to stick with Mirko. Counterspells are also very powerful in a deck like this, since you don't care about you're opponents board state much, and Counterspell , Commit / Memory , Foil , Spell Swindle , and Memory Lapse are very good for that role and are pretty cheap to pick up. Grindstone is pretty expensive, but can kill a mono-color deck very quickly if your play group has a lot of that.

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Commit / Memory occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%