Commit / Memory
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Commit / Memory Discussion
4 days ago
@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!
As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!
I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.
I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.
I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!
I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.
Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!
1 month ago
Hello fellow Yuriko player!
I believe your Breeding pool was supposed to be a Misty Rainforest, no?
Draco is also hilarious to brainstorm to the top in response to a Yuriko trigger to SLAM your opponents for 16 Damage.
Also Rhystic Study Draw, Draw, Draw!
I like your list!
1 month ago
I really like Day's Undoing, too. It's such a great, cheap way to draw 7 cards. I've been keeping my eye out for good cards that allow me to defend against mill decks, and you might have fun replacing Day's Undoing with Commit / Memory. It does the same thing for twice the mana, and it ends up in your graveyard if you get milled. If your opponent can't exile it right away, then it gives you a chance to shuffle the graveyard back into your deck and draw 7. The other one is Echo of Eons, which costs the same as Day's Undoing when cast from the grave.
I think I really like Xyris and want to build this deck. I don't remember seeing it before. Did it come with one of the preconstructed Commander decks?
1 month ago
Have you thought about a Narset Lock Package Day's Undoing, Narset, Parter of Veils, Geier Reach Sanitarium & Commit / Memory? Both Day's Undoing and Commit / Memory are combows with Ominous Seas and Narset can find you key cards/ win the game with a lock.
2 months ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
3 months ago
This is a really cool deck fam. Here are some cards you might like: Burning Inquiry, Forced Fruition, Jace's Archivist, Minds Aglow, Prosperity, Skyscribing, Impact Tremors, Storm the Citadel, Konda's Banner, Muraganda Petroglyphs, Seshiro the Anointed, Commit / Memory, Echo of Eons, Lore Broker, Magus of the Jar, Fevered Visions
3 months ago
Also Commit / Memory
I find In Garruk's Wake a fun one to flip over for a yuriko trigger too, 9 damage and an imminent board wipe threat in hand.
4 months ago
Nitpicking - IN! (41 cards) Goblin Electromancer God-Eternal Kefnet Guttersnipe Niv-Mizzet, Parun Wavebreak Hippocamp Ral, Storm Conduit Ancient Grudge Arcane Denial Commit / Memory Conqueror's Galleon Flip Cultivator's Caravan Electrodominance Expansion / Explosion Expedite Fact or Fiction Fire / Ice Foil Fury Storm Impulse Krosan Grip Mizzix's Mastery Mystic Confluence Nature's Claim Peek Primal Amulet Flip Radical Idea Rapid Hybridization Snap Springleaf Drum Stubborn Denial Thaumatic Compass Flip Thousand-Year Storm Game Trail Holdout Settlement Mountain Valley Reliquary Tower Rogue's Passage Sheltered Thicket Survivors' Encampment Temple of Abandon Temple of Mystery