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Commit / Memory
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
Commit / Memory Discussion
3 weeks ago
im going to be trying a mono blue version of the deck since it feels like it can push through using Condescend and Remand and Commit / Memory and i also am running a Torpor Orb which makes it easier to deal with decks like humans but also the Karn, the Great Creator and Mycosynth Lattice takes 10 mana to do also i get access to Vedalken Shackles
1 month ago
Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.
1 month ago
The answers to your questions vary more based on your deck than they do based on your meta.
If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.
Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.
As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.
Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.
1 month ago
I would consider a few of the stronger mill payloads, such as Mind Grind , Fraying Sanity , and Sphinx's Tutelage . A fun combo is Duskmantle Guildmage and Mindcrank for infinite mill and damage. You are also fairly low on removal, and a slow mill deck wants a lot of that. There are the more expensive options like Damnation or Cyclonic Rift , but you seem like you want to stick to a low budget so I would recommend AEtherize or Languish . Phenax, God of Deception is very popular as a mill commander, but is still good in the 99 if you want to stick with Mirko. Counterspells are also very powerful in a deck like this, since you don't care about you're opponents board state much, and Counterspell , Commit / Memory , Foil , Spell Swindle , and Memory Lapse are very good for that role and are pretty cheap to pick up. Grindstone is pretty expensive, but can kill a mono-color deck very quickly if your play group has a lot of that.
1 month ago
In terms of cEDH I think you probably want some tutors, you're in U/R so you can look for things like Fabricate , Inventors' Fair , Mystical Tutor , Tezzeret the Seeker , and Gamble are all very good and fairly inexpensive cards to buy. Keyrune , Cluestone , Eye , Spectral Searchlight , Prismatic Lens , and Pristine Talisman are pretty inefficient for ramp in cEDH. As another side note, since you are in a 2 color deck you more than likely don't need Chromatic Lantern as you shouldn't really have a problem getting your colors. I would also swap Shrine of the Forsaken Gods for Temple of the False God , the 2 mana is 2 lands less that you need so you'll see the benefits far earlier and I don't know that you'll have time to get to 7 lands in cEDH. Psychic Spiral and Elixir of Immortality are ok for shuffling graveyards but I think Day's Undoing , Time Reversal , and Commit / Memory are probably far better.
2 counter spells is ok, I might add in like 2 more in Counterspell and Swan Song . Flusterstorm is stronger than people think... You are storm countering so when you cast it is in the first place U for counter target instant/sorcery unless it's controller pays 2 and on top of that you can choose new targets, which means if there is multiple spells on the stack you can possibly counter more than 1 spell for your 1cmc counterspell. cEDH is a super powerful format, decks are tuned af and have responses to get around your responses. Careful when you go off :) you may also want some other interaction for opponents graveyards, artifacts, enchantments and creatures.
3 months ago
3 months ago
3 months ago
Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.
To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack
Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.
Out Aqueous Form
I want to increase ninja number >> higher damage output and swapping Okiba-Gang Shinobi with Ninja of the Deep Hours - draw is better, than discard.
Also corrected custom categories.
1.3 Moar ninjas, less draw, replaced one xtra turn with Time Warp
1.4 Added more interaction, maximized my top CMC spells, added some expensive proxy cards.
Commit / Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%