Commit / Memory
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Mystery Booster: Convention Edition (MYSCON)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Commit / Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Commit / Memory Discussion
1 week ago
Nice! I can't wait to see it in action. It looks like a lot of fun! There are a couple cards I think you'd really like: Approach of the Second Sun, Commit / Memory, Generous Gift, Beast Within, Crush of Tentacles, Mnemonic Wall and Tetsuko Umezawa, Fugitive
You can never have enough removal.
2 weeks ago
Hey, here's my suggestions for changes. Swap Temple of Enlightenment for basics. Glacial fortress will hit more often. Drop Torrential Gearhulk altogether. It has a negative synergy Supreme Verdict. Go down to 25 lands. Now that Gearhulk is gone your curve is lower. Mainboard 1 Settle the Wreckage. Add 1 Commit / Memory. You'll be holding up 4 mana turn 4 and it has synergy with Glimmer of Genius. Add a fourth Teferi, Hero of Dominaria. I hope you found my input helpful. Best of luck :)
3 weeks ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
1 month ago
Cool deck! You might like these: Deadeye Quartermaster, Strionic Resonator, Muddle the Mixture (finds either part of Dramatic Scepter), Merchant Scroll, Quicksilver Fountain, Aquitect's Will, Grand Architect, Renowned Weaponsmith, Vedalken Archmage, Quiet Contemplation, Expel from Orazca, Commit / Memory, Run Aground, Curiosity, Curious Obsession, Lotus Petal
2 months ago
Nekusar was my first serious commander and I really enjoyed playing him for a few years. I don't have the final decklist anymore but I'll offer up a few suggestions. I think you could add a few more budget pseudo-wheel effects and here are some of the cards I used to run: Magus of the Wheel , Commit / Memory , and Echo of Eons . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . A couple of my personal favorites that I used to run as major sources of damage and disruption were Teferi's Puzzle Box and Phyrexian Tyranny . They are a bit more pricy so no worries if they are too expensive to slot in. Good luck!!
2 months ago
Nice!! Nekusar was my first serious commander and I really enjoyed playing him. I have taken apart the deck for pieces to add to my other decks. I'll offer some of my ideas. I used to run Teferi's Puzzle Box and Phyrexian Tyranny as my major damage dealers. I think you could add a few more budget pseudo-wheel effects and here some of the cards I used to run because I never pulled the trigger on buying the OG Wheel: Khorvath's Fury , Magus of the Wheel , Commit / Memory , Whispering Madness and Echo of Eons . Unless your meta plays a lot of graveyard decks I would get rid of Leyline of the Void and Nihil Spellbomb . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . Price of Knowledge is a pretty vicious card if the game goes late and you can get a lot of cards in your opponents' hands. I'm not so sure you need Mindcrank , Jace, Wielder of Mysteries or Psychic Corrosion either. Unless you are going for a mill strategy you might be able to pull most of the mill cards and put things that work more with Nekusar.
But you can do whatever you like. I know that my friends called my deck "salty" and I would get targeted early because of how aggro my deck was. Nekusar paints a target on your back because he hits everyone for one of the most essential parts of playing Magic and it's very hard to get around his damage. Good luck with the deck!!
3 months ago
Also, Commit / Memory is a good one or two of to deal with problematic permanents, and it combos with Aertherize by shuffling back everything you've bounced to their hand. Scatter to the Winds is another reasonable counterspell, but not necessarily better than what you've already got.
3 months ago
First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.
You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).
Commit / Memory is also slow and I recommend cutting it.
Additions/Cards to consider:
Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .