Nemesis of Mortals

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Nemesis of Mortals

Creature — Snake

Nemesis of Mortals costs 1 less to cast for each creature card in your graveyard.

7{G}{G}: Monstrosity 5. This ability costs 1 less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Price & Acquistion Set Price Alerts

THS

Ebay

Recent Decks

Nemesis of Mortals Discussion

TheLineGuy on Card creation challenge

2 weeks ago

Land Grab -

Enchantment

Whenever a player plays a land, any other player may give that player control of a permanent. If they do, they take control of that land.

If more than one player pays this cost, they contest it.

(Each player that payed the effects cost reveals the top 5 cards of their library. The player who reveals cards with the highest total CMC wins the contest. Each player puts the revealed cards to the bottom of their respective libraries in any order. The winner takes control of the contested effect. Costs remain payed.)


Say you and another player are contesting the effect. You reveal 2 Forests, two Arbor Elfs and a Nemesis of Mortals. Your total is 8. The opposing player pulls 3 Swamps, a Beseech the Queen and a Duress. Their total is 7. You win the contest and take control of the land. Neither of you get your permanents back.

It becomes a gamble when multiple players are involved or when you put up something valuable as the cost (in this case). Ultimately it begs the question: Is that City of Brass worth giving up my Knight of Stromgald?


Contesting is actually kinda interesting for something I made up on the spot. Maybe more stuff with it?

MrAsian on Splinterfright's stroll through the boneyard

1 month ago

Ghoultree is basically a bigger, better Nemesis of Mortals. I honestly don't see why you wouldn't run it. In a deck like this, you would want at least 12-16 cards that would shove cards into your graveyard, like Mulch, Grisly Salvage, and Satyr Wayfinder. This way, you can drop down a Ghoultree or a powerful Splinterfright much earlier on in the game.

I'm not quite sure why you removed Gnaw to the Bone. It's really a game changer in creature-heavy, self-mill decks.

Kessig Cagebreakers is a great win-con.

Tehlu on Splinterfright's stroll through the boneyard

3 months ago

I know and Shriekmaw perfomed nicely in the match I played. I am thankful for that suggestion. Korozda Guildmage would be interesting to keep in the battlefield the power of a Splinterfright that gets targeted to be destroyed... I will think about it. But as Ghoultree, even though it is better, I don't think it would be too different. So I will keep the Nemesis of Mortals, for now.

Thank you once again, PraetorDragoon!!

PraetorDragoon on Splinterfright's stroll through the boneyard

3 months ago

Tehlu, you aren't going to cast it for 5 mana that often. Most of the time, you cast it for 1B using it's Evoke. Sure, it will die when it enters the battlefield, but that isn't that terrible isn't it? And in case you ever hardcast it, you can enchant it with Nighthauler to push some Fear damage through.

I am also a fan of Korozda Guildmage. Intimidate helps the bigger Boneyards, and sacrificing them for many Saprolings is useful at times too. I do recommend running Ghoultrees over Nemesis of Mortals A bit more expensive initially, but a flat 10/10 is better than spending mana twice.

jonbone999 on Sidisi Fright

4 months ago

@Cai_Zer. Thanks for the comment and +1. I did consider Boneyard Wurm but went with Nemesis of Mortals in case my graveyard gets sacked. It would be great to scavenge like Splinterfright if I was going that route.

keevel on Advice on Building deck for ...

4 months ago

Do not pay attention to the guys recommending single cards that would cost more than your deck. Learn what you like about each color and then play and get creative there. Later you can invest in the powerful and creative thing you know you like if you want to.

General deck building advice:

  • Decks with less than 20 lands cannot consistently cast spells costing more than 3 mana.

  • Decks with higher mana cost spells will often have 23-25 (or more!) lands to cast everything consistantly

  • Black is good at - Discard and removal

  • Green is good at big cheap land creatures and mana ramping

  • Black and Green both have card draw card advantage options

  • More copies of the same card (for 4 of) or same effect (for up to 8 of) for more consistency. That way you get to decide if you want more or less creature removal, creatures, discard, ramp.

  • Black and green often intersect around the graveyard (counting things in it for Power or Toughness, returning things from it)

  • Focus on the color strengths you will break out of this later as you get to enjoy deck building, but starting here is good)

  • Against Control you can either do alot of 1 Mana discard or switch to all small undercosted creatures

Choose your own Adventure - These are only beginning suggestions to explore specific aspects or these two colors

Discard: - Despise - Duress

Removal: - Go for the Throat- Doom Blade- Dismember

Mana Ramp: - Arbor Elf - Elvish Mystic

Card Advantage/Card Draw:- Elvish Visionary- Eternal Witness- Courser of Kruphix- Underworld Connections- Phyrexian Arena- Night's Whisper

Combat Tricks- Blossoming Defense- Supernatural Stamina

Filling the Graveyard- Satyr Wayfinder- Grisly Salvage

Cheap Graveyard Shenanigans- Nighthowler- Nemesis of Mortals

shroom_dude on TrueTribal

5 months ago

Do you want big graveyard or small graveyard in the cube at http://www.cubetutor.com/user/Swagilicious

big graveyard: Putrid Imp, Stitch Together, Boneyard Wurm, Grizzly Fate, Werebear, Centaur Chieftain, Metamorphic Wurm, Treacherous Vampire, Nemesis of Mortals, Tooth Collector, Moldgraf Scavenger, Obsessive Skinner, Undergrowth Scavenger, Nezumi Graverobber, plus a lot of recursion

Small graveyard: Gurmag Angler, Hooting Mandrills, Necrogenesis, Murderous Cut, Sultai Scavenger, Psychatog

All in all it's better to either use the graveyard or let it sit there to avoid nonbos

Nephilim on Dredge Unearth - $40

5 months ago

have you thought about Nemesis of Mortals for this deck?

Load more

Latest Commander

EDH 1 / 1