Galvanoth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Related Questions

Galvanoth

Creature — Beast

At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.

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Galvanoth Discussion

Perpetual on Riku's Forces

1 month ago

Perhaps add a Galvanoth? Casting spells for free and copying with Riku seems nice.

TheTindell179 on Multi Smash

2 months ago

I'd cut Galvanoth because roughly 71% of your deck is cards that it can't make use of. I'd suggest replacing it with a Dualcaster Mage to help you get more value out of either your spells or opponent's. Also drops your curve by a small margin.

multimedia on Wizard Army

2 months ago

The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.

Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.

There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.

If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.


Gamered on Nicol Bolas, the chaotic maelstrom dragon

4 months ago

I think that i will modify the deck a bit:

Nekusar, the Mindrazer removed, in Galvanoth.

Blood Tyrant out, in Melek, Izzet Paragon.

Doomfall out, in Increasing Vengeance.

Whispering Madness out, in Talent of the Telepath

metallurgic summoning is still here, but i don't know if it's necessary. 30 instant and sorceries should be fine, or not?Saucealicious

[email protected]_only on Izzet Even Funny Any More?

4 months ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

Onlytruereject on Norin the Abuser

5 months ago

Update 1: Took out Swiftfoot Boots (not really needed since I won't attack much) and Galvanoth (good card, but cost a lot and there are better things) and put in Kiki-Jiki, Mirror Breaker and Doubling Cube.

MTGFiend97 on Vial Smasher the Fierce

5 months ago

A couple of good cards to combo with Vial Smasher the Fierce I've found are, Galvanoth and Phyresis

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