Taigam's Scheming

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

legendofa on Crazy Pappy

10 months ago

This looks like a lot of fun! Contingency Plan and Taigam's Scheming let you surveil 5 to dig deeper into your deck. Bog Witch can get you up to six mana faster while filling your graveyard. Since power is the main focus, rather than abilities, Ulamog's Crusher is the weakest option here. How much do the single Forest and Reclaim help?

Kashai on Help slim down to 100 …

1 year ago

Replicators

Need help to slim this deck to 100 cards.

The short summary is that we try to get an infinite combo and use that to win, that said we can certainly still overwhelm our opponents without one.

Some cards I have been considering to take out: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique

Perhaps you may find other suggestions to take out or maybe where some replacements can be made, either way let me know!

Kashai on Replicators

1 year ago

UncleLucky

For Determined Iteration, I feel Helm of the Host has this base covered pretty well although Determined Iteration does combo really easily with Combat Celebrant so perhaps. I'll also have to check out more cards with Populate, I almost forgot about them so thank you for reminding me!

And you should definitely build a deck with Brudiclad hes kinda wild!

TheOfficialCreator

Awww man you're right, I just new the Companion conditions were too easy. I was so looking forward to Lutri, the Spellchaser + Snap hijinx though.

Splinter Twin lost its spot to Endless Evil, for what we use it for we don't really need haste and if we do Brudiclad covers it plus now the tokens stick around.

For Desolation Twin I went with Myr Battlesphere instead because it drops more tokens. Going wide felt a little more right and we can still make Myr Battlesphere tall if we need to. Also we have Dark Depths to grab Marit Lage for a giant creature token if we need it.

Thanks for the suggestions and send more if you think of any! Also let me know what you guys think of these cards for what to potentially take out to get the deck size to 100: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique

theanimetrix on The Shrieks of Mindshrieker

1 year ago

Taigam's Scheming Does a pretty good job for me

BruhYouFarted on Corpses on Clearance

2 years ago

Use Taigam's Scheming becuase it is cooler than Contingency Plan

Corrosive_Cat on Infinite Kaldra: One Man Army (w/ sideboard swap)

2 years ago

Amazing! A few of Dance of the Manse might not be terrible; if you leaned into graveyard strats with Thought Scours instead of Serum Visions, and perhaps some Taigam's Schemings and/or Gifts Ungiven, you could absolutely make it your game strategy, get all your stuff out at once. Really neat deck!

lagotripha on Hulk Pact

2 years ago

I'd look at unmarked, but pact doesn't get it into the graveyard, and that is the tricky part- I'd legitimately play Taigam's Scheming over pact and taigam's isn't a good card.

Something with draw/discard, your Cathartic Reunions or Chart a Course would likely be best, but right now the blue is a splash and keeping it that way would free up space.

I'd start with Smuggler's Copter + unmarked just because its easy on the mana, and it plays nice with esper sentinel, but going down sentinel frees up the ability to play almost mono-black, so you can grab lands with similar draw/discard effects - it'll take testing to see if you can get the lands working smooth enough that the extra draw can be offset. I'm tempted to say that sentinel should stay, but it does take testing against decks you'll likely face.

As for cuts, I'd go down some removal - keep the kill spells as a way to stick the combo, then remove some redundancy from the combo pieces itself - 1 rev, some dismembers, a charm, etc. The list is really tight on slots, so key cards will probably get stuck at 3-ofs. Draw spell into removal is the same as drawing removal naturally if you don't have anything to play in the meantime, and combo lists do that a lot.

DrkNinja on Dead Silence

2 years ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

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