Taigam's Scheming

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Price & Acquistion Set Price Alerts

KTK

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Taigam's Scheming Discussion

lithium142 on Blue/green budget-ish modern mill

2 weeks ago

very cool idea. I've tinkered in mill for years, and i love how you're incorporating green into the decklist.

i honestly dont have much to say as far as definite changes, other than a couple tweaks that could help speed up your win condition.

Sphinx's Tutelage is a slight improvement to Psychic Corrosion. apparently it's worth something now, but i have a feeling if you ask around people at your lgs, people will have them just lying in bulk boxes at home.

if you find a couple bucks to put into this, your deck begs to have Hedron Crab in it. it doesnt have defender, but it serves the same purpose, and would accelerate your deck significantly.

you arent running a significant draw package, so i really like Contingency Plan. it's a nod to Taigam's Scheming; a card i've played heavily in different formats, so dont start doubting yourself on that one. it's a good card, and fits your situation perfectly.

a couple things to keep in the back of your head; Thought Scour is decent, and could synergize with a few cards in your deck. If you're ever feeling like you need spot removal, Reality Shift is amazing. a 2/2 means nothing against your walls, and hard exiling something is excessively powerful. plus, it gets one more card out of their deck. last, Wall of Roots seems to fit the bill. could be worth testing

anyway, excited to discuss this with you. very cool idea!

Talonisnthavingit on Bruna, Light of Alabaster Commander

1 month ago

Taigam's Scheming and/or Contingency Plan: put some auras in your graveyard for Bruna while still keeping the cards you want on top of your library.

Nightveil Spectre?: Continuous surveil triggers to get auras in your graveyard.

Dream Eater: A Large surveil, some control and then a 4/3 flier afterwards. Flash is also nice.

Octopus Umbra: An extra totem armor. Plus, it basically gives Bruna +3/+3 and allows her to tap any flying creatures your opponent(s) may have.

Danitha Capashen, Paragon: Easier to cast auras and equipment. Also, a 2/2 first strike vigilance lifelink is pretty nice.

Maybe Fumble To steal your opponents auras and equipments, as well as for control.

Cards to remove: - Faerie Miscreant for obvious reasons. Perhaps add nightveil or Danitha in it's place. - Pull from Tomorrow if you add Contingency Plan/Taigam's Scheming - Angelic Edict: bit too costly.

Pal00ka on

3 months ago

I also mulled brewing around with surveil and overgrowth with Sidisi. My conclusion was you want more surveil than overgrowth because of the wording of Sidisi's token making ability. Overgrowth should be more payoffs.

At a glance, and imo, you have way too many creatures (and not really the best ones either, don't just add em because they have 1 of the 2 keywords), too many lands, no ramp, and little interaction to slow/mess with opponents.

In my decks I aim for 36 lands, 10 ramp, 10 card advantage, 10 interaction, 3 wraths, which leaves 30 slots for my theme (I emphasize cards that pull double-duty, like Price of Fame would be both CA and interaction).

For lands: I would cut the guild gates for Evolving Wilds, etc. so you can definitely have the mana you need because both will come in tapped anyway. 3-color decks can be tricky to get the right mana when you need it.

For ramp: since overgrowth is a consideration Sakura-Tribe Elder, Dawntreader Elk and Yavimaya Granger all get lands out and go to the graveyard. Sorceries like Farseek, etc. let you get ahead too and I would suggest choosing ones that are CMC<2 because the goal (I assume) is to have Sidisi out on T3.

For CA: surveil is great so probably don't need many others outside it but I'd look for other cards like Taigam's Scheming, Windfall and Monastery Siege that let you draw and discard.

For interaction: I always try to have a few answers for different types of threats. So Naturalize for enchantments and artifacts, Arcane Denial to counter but also draw a card, Tormod's Crypt to hose a graveyard, Doom Blade to kill creatures, etc. It all depends on what your friends are playing and what you need to answer, so the final ratios will reflect that.

I'd be happy to look at this again to see how it progresses!

Kjartan on Second Sun Control

7 months ago

Don't think you need 28 lands. 24-25 should be fine.

I feel like you might have some better counter-magic than Rakshasa's Disdain and Unwind lying around. Mana Leak and Negate perhaps? And if you don't, you might find a person at your local game store that will at least give you some Negates for free. Or at least Cancel, which is still better than Rakshasa's Disdain, if not both of them.

As for what you have to work with ATM, I would cut 3 Taigam's Scheming, and 1 Unwind for the 2 Glimmer of Genius and 2 Cast Out currently in your sideboard.

dahhahm on Voracious Spellcasting

8 months ago

The homunculus and serpent would go pretty well with Gifts Ungiven and Taigam's Scheming/Contingency Plan

Force_of_Willb on Flicker Kul

10 months ago

Seems like you could use a Contingency Plan to Index the top of the library.

Other cards that let you manipulate the top of the deck are: Sage of Epityr, Mystic Speculation, Sage Owl, Augury Owl, Taigam's Scheming, Second Sight and Halimar Depths <- too slow?

With all the Top Library manipulation maybe you should add some of the miracle spells for control Devastation Tide, Temporal Mastery Terminus until you are able to manifest, flicker, wait a turn for summoning sickness and then get to attack.

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