Taigam's Scheming

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Taigam's Scheming Discussion

Quicksilver on Soulflaying Spaghetti Monster

6 days ago

With the amount of filtering provided by Taigam's Scheming, why not use a Chromanticore?

Cereal_Killer on Order of Stolen Will

4 months ago

I don't find Increasing Devotion a good card, it costs too much (5 mana as sorcery are a lot since you need to control the board and flip ormendhal as quickly as possible. I'll suggest you Lingering Souls (not sure about this, you don't have black mana), Raise the Alarm or even Beckon Apparition.

Thraben Doomsayer is a 2/2 that puts a 1/1 on turn 4 if cast on turn 3 and needs to be tapped; is it such a good token creator? I'd prefer Doomed Traveler or Brimaz, King of Oreskos.

You wanna boost creatures or tokens? Why not Intangible Virtue or Honor of the Pure?

Adding more Westvale Abbey  Flip increases the probability you'll find it earlier.

Don't like so much Supreme Will, it isn't a such good counter and it costs 3 to make you scry and draw a card. Why don't you add Remand if you need a counter or Telling Time, Taigam's Scheming, Index or Opt if you need to scry?

Then, just in my opinion, I'd put Path to Exile o mass removals as Wrath of God or Day of Judgment to use if things aren't going the way you want.

Cereal_Killer on Red Emrakul's apostles

4 months ago

I tried the u/b version and I noticed that even with Taigam's Scheming and Telling Time, the deck needs red cards as Faithless Looting.

Beseech the Queen costs too much, but an Expedition Map or Tolaria West could help getting the Shelldock Isle so i'll make so space for them.

Lost Legacy is a good card, but has 3 problems:1) It's sorcery, not instant such as Extirpate or Surgical Extraction.2) Costs 3 mana (but this isnt a real drawback).3) Although it makes me exile what I don't need, it makes me draw cards. This means I can't use it on apostles cause i'll lose the match due to the fact i can't afford to draw 25 cards all in one turn. (consider 25 apostles + 3 lands (not fetching them, or you have to count them doubled) + 1 lost legacy + other 1/2 cards in hand + 1 card draw per upkeep in hand for a total of 33 cards, minimum, out of my library before drawing 25. It's a risk). Although it is very useful after you have removed all apostles with a Surgical Extraction or an Extirpate,the mana cost and the type (sorcery) make it a less desiderable card.

Cereal_Killer on Red Emrakul's apostles

4 months ago

I tried Cathartic Reunion and the fact that you have to discard other two cards make it less playable than Tormenting Voice (remember that after exiling all apostles probably your hand would have only 3 cards, if one of this 3 cards is Cathartic Reunion you need to discard all your hand. This is a good thing when you don't have a Shelldock Isle in hand and you want to draw it, but if you have already it Cathartic Reunion just becomes an useless card).

Telling Time, Taigam's Scheming and Contingency Plan are great cards (even if scheming and plan don't make you draw cards), but I need to make space for them (remember more apostles you have and more simply your library will reach less than 20 cards). So, in order to put them, should I remove all the red spells turning it into an u/b deck?

Index doesn't thrill me, because it just make you scry, without drawing (as Opt) or adding cards to your hand or graveyard (as Telling Time or Taigam's Scheming.

For the lands question nothing to say, you are right, I'll change them.Just the fact that, if the answer to the previuos question is "Yes"(remove Manamorphose, Tormenting Voice and Faithless Looting, add Telling Time, Taigam's Scheming and Contingency Plan in order to make it just u/b), I'd put some Polluted Delta instead of Scalding Tarn.

Force_of_Willb on Red Emrakul's apostles

4 months ago

Like the deck idea. Too bad Mana Severance isn't modern legal..The deck doesnt seems to have a problem getting apostles in the graveyard. How often do you successfully find a shelldock and then hit an Emrakul?

if you going to pay 2 at sorcery speed than Cathartic Reunion is better than Tormenting Voice, or How about something like Telling Time, Index, Taigam's Scheming or Contingency Plan that can help you stack the deck the turn you want to play shelldock isle? scheming or plan also help get shadowborn apostle in the graveyard.

have bloodstained mire up to 4x and add 4xWooded Foothills and / or Scalding Tarn (if no budget) and drop your pain lands down to 2 of each type. This will help thin the deck a few more cards prior to shelldock

Xica on Bant Miracles

4 months ago

With Reclaim i meant to imply that playing some number of Contingency Plan/Taigam's Scheming would greatly increase that card's potential.
Doing so you could more effectively utilize your unused graveyard, putting there some miracles, for future use, and keeping whatever else you immediately could need on top.

Xica on Bant Miracles

5 months ago

Reclaim/Noxious Revival are both borderline useless if you don't have reliable ways to discard (i would say 6 discard outlets at least), even stuff like Taigam's Scheming or Contingency Plan would make them a lot better. (They would still remain a dodgy 3 card combo of course :/)
(aaand the latter of the 2 is a LOT better imho, so why do you play Reclaim?)

While its true that you can always scry bad cards to the bottom, i would not do so - and not play cards that are only situationally useful. When you scry them to bottom, you simply destroy your late game, as you decrease the chances of drawing live cards later.
(Please ditch Temporal Mastery its no use to the deck - at best it time walks you from T2 to T3, but the deck is certainly unable to race with aggro, and a single extra turn doesn't produce inevitability. Unlike having all the extra turns from then on.)


And you have to decide, what you want to get out from the miracle effects, do you want strong removal & control, or tempo-ish win conditions...
If the former then use Terminus, Entreat the Angels (& maybe Banishing Stroke as Path to Exile 5 & 6)
If the latter then use Bonfire of the Damned & Thunderous Wrath
(Again, if a deck is quasi nonexistent it doesn't mean its bad (or that its good), it only means that no one plays it. Red green miracles could easily be a deck in a shell with a lot of Faithless Looting type effects, and Reclaim, maybe with Hollow Ones - for )

If you want to go the control route then Counterbalance is the way to go, while you abuse instant speed manipulation of the top of your library.
In this case the deck will have a LOT of similarities with the Ninjabeardelver lists, because both decks need to focus on having specific mana curves for their best counterspells to be online (Counterbalance & Disrupting Shoal respectively).
Having some some way to Peek at the opponent's hand is very beneficial, when it comes to catching their best spells with our counters, and the mana cost and cantrip nature of the card makes it a very nice inclusion.
Any card that draws, or can scry at instant speed, doubles as a potential counter, and instant speed card draw enables casting Entreat the Angels on the opponent's end step.

Adding a few tempo creatures here and there does no good. When they are good its unlikely that you draw them, and are able to protect them, while in most cases they are just 4 dead cards.
Azorius Charm is tempo card, in this deck it does nothing - maybe it can be a 2 mana cantrip :/



I hope my comment instead of inducing rage, help improve the deck, have fun!

Dorotheus on Double Delver

5 months ago

Something could be said for Telling Time being better than Taigam's Scheming, and that Thought Scour fuels delver and delve. Distortion Strike, Artful Dodge, and Slip Through Space offer a lot of tempo, count as 2 cards each most of the time and work better with delve and delver than Aqueous Form, and Turn Aside seems like it could just be a sideboard card only, or just replace it with Spell Pierce, as for upgrades later, Spellskite immediately comes to mind. And Yavimaya Coast is still pretty budget. I know like... the basic fetches are pretty poor, but Terramorphic Expanse in addition to Evolving Wilds will increase some mana consistency and again help with delve, then you could probably go up to 4 Hooting Mandrills and 3 Become Immense.

Have fun!

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