Wight of Precinct Six
Creature — Zombie
Wight of Precinct Six gets +1/+1 for each creature in your opponents' graveyards.
|Want (2)||Deliwashere , Oliviridian|
Printings View all
|Iconic Masters (IMA)||Common|
|Commander 2016 (C16)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Wight of Precinct Six occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Wight of Precinct Six Discussion
2 weeks ago
Might I suggest a Wight of Precinct Six . He's cheap and works perfectly in my Phenax modern deck. I don't use Tapped Out normally so I don't know formatting, so I tried the reddit card fetcher, you might have to search it up.
1 month ago
Alright so a few suggestions I would make for this deck:
Get some more mana rocks and mana fixing into this deck it will help your games be more consistent and you can get some really cheap rocks that aren't as efficient but will still help you a lot.
I am not a huge fan of Wight of Precinct Six I dislike cards that rely so much on other player's graveyards if I am not actively milling them.
I would recommend getting some removal in this deck to help you protect yourself better and maybe disrupt your opponents plans. You have murder which works well, maybe throw in a Bone Splinters ?
Additionally this depends on how much you want to play aristocrat or swing wide. But if you are working toward killing zombies to bring down your opponent maybe a Zulaport Cutthroat or a Falkenrath Noble would help?
Anyway, I hope these suggestions help and enjoy your deck. It looks fun!
I would also recommend some targeted removal if you can get them.
2 months ago
God I almost forgot about Phenax. Tried really hard to make him work in standard when he first came around. I think you certainly have something going on here, but I'm not 100% sure wall tribal is the way to go about it. I would try to look more towards cards thats power/toughness care about how much is in the opponent's graveyard. Some good examples could be Consuming Aberration , Wight of Precinct Six , Mortivore , The Haunt of Hightower , Nighthowler , and Sewer Nemesis . I like the untapping options you have going, and I would recommend considering adding in some more draw + mill options like Sire of Stagnation , and Jace's Archivist , as well as including some copy mechanics like Lazav, Dimir Mastermind , Gigantoplasm , and Clever Impersonator to have more good stuff going at all times. Hope that all helps. Good luck on the milling!
3 months ago
The Commander's Quarter had a on a budget Phenax deck. This is a good list for a casual group. Here are some cards that I want to highlight from his list:
- Creatures/cards that scale with size of graveyards: Wight of Precinct Six , Mortivore , Nighthowler , and Bonehoard .
- Duskmantle Guildmage - This was the original combo piece with Mindcrank. You have Syr Konrad, but it is good to have another combo piece.
- Thousand-Year Elixir - This card doubled in price early this year. You have a bunch of low-drop defenders; this enables you to mill them the same turn they enter the battlefield with Phenax out.
- Tree of Perdition - If you manage to get this early, you can have its toughness to be > 30. That's a lot of cards to be milled!
4 months ago
8 months ago
Love the deck, You could get a lot more out of your Hedron Crab by running fetch lands (if available); triggering that landfall more than once per turn. I know there's a new fetch land coming out in odern horizons that searches basic lands that might be a good budget option. lol Also, Jace's Phantasm and Wight of Precinct Six can get pretty fat in a mill deck if you feel you need more bodies on the field for chump blockers. Phantasm in particular might be a great swap with Wall of Runes
8 months ago
I suggest the following description: "This is an extreme budget deck, costing about $30. Blood Artist is at the crux of the deck, rewarding me when I remove opponent's creatures and punishing them when they remove mine. Quest for the Gravelord and Wight of Precinct Six are the two win cons. Additionally, there are small, annoying creatures that establish board-presence early game."
8 months ago
Thanks for you input, ClockworkSwordfish!
Initially playtesting the deck i realized that without the access to the access to useful wheels is rather limited. Therefor i tried to limit the number of creatures i'd feel devastated to hard cast then get into the graveyard later on. So far Maralen of the Mornsong is the only one. And trust me, if i hard cast her, people really shy away to block/attack into her, blow up the board and so on.
Without discard options Phyrexian Dreadnought is the only close to convincing option of your suggested creatures. And that one sits at 20€ right now. Which is way more than i'm willing to pay for a two turn clock. Consuming Aberration , Mortivore , Nighthowler , Wight of Precinct Six and Phage the Untouchable are capable to one shot opponents usually.
Buried Alive has been in the deck for a while, but proven to be risky. Buried Alive plus Ornithopter et al, one of the above finishers and the requirements for said finisher to be lethal, maybe even mana to counter/protect my commander isn't as easy to come by. And that's just considering the best case scenario.
I'd like to try Geier Reach Sanitarium as another looting land to see if it fits.
Anyhow, thanks for checking out and analyzing my decklist, i appreciate it!