Wight of Precinct Six

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Commander 2016 (C16) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Wight of Precinct Six

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature in your opponents' graveyards.

Wight of Precinct Six Discussion

AnchorCity on Idle Hands

2 weeks ago

bwanabeast5 painful quandry!! I need that so bad, thank you! I’ll have to see where I can make cuts for the other two, I just ordered a Corrupt Court Official and a Whispersilk Cloak I’m taking out Bontu's Monument and Liliana Vess out for them. I could probably lose Wight of Precinct Six for one of them. My goal was to keep my CMCs really low so I could race everything out before I got hated off the table.

pskinn01 on Prossh, Skyraider of Kher

1 month ago

Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.

Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.

1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.

Let me know how this plays for you.

shwanerz88 on Prossh, Skyraider of Kher

1 month ago

All solid choices, Thank you for your help it is greatly appreciated.

Some of the cards that are currently on the chopping block for me:

Icbrgr on U/B MODERN MILL *HELP NEEDED*

1 month ago

I would suggest replacing Ravenous Trap with Grafdigger's Cage. The trap tends to be a nonbo with Jace's Phantasm and Wight of Precinct Six and Consuming Aberration because you actually want to populate the opponents graveyard; but you want to benefit more than your opponent.

I have a Dimir Mill primer on my page if you are interested in other ideas.

Icbrgr on UB Dimir Mill

1 month ago

I would ditch Mind Grind...i have played with it for awhile and more often than not there are just better options....Monastery Siege would go nicely in here.

something like Surgical Extraction/Extirpate are pretty strong with mill.

Some Mill creatures to consider are Hedron Crab (with Oboro, Palace in the Clouds), Wight of Precinct Six and Trepanation Blade is pretty fun...Glimpse the Unthinkable can result in swinging for 5 in the air on T2 with Jace's Phantasm.

I have a primer for Modern Dimir Mill on my page if ya wanna take a look for more ideas.

rybereon on UB Breaking Sanity Mill Deck

1 month ago

Hi wallisface! 1st of all, thank you for taking the time to review my deck, I really appreciate it. Now that you mentioned it, I agree to everything, having 3 concepts is quite "limiting".

Re Jace's Phantasam. I've been playtesting my current deck, an incomplete version of this, with a colleague who uses a W creature / hatebear deck (not sure about the name) and the jace's help me stay alive against his Silverblade Paladin + Blade Splicer for a while so I think the JPs are good but i'm not really sure how they'll do against other decks.

Re Duskmantle+Mindcrank. It was recommended to me by TheSurgeon (other commentor) when the earlier version of this deck was a "mill/damage" with Jace's Phantasm and Wight of Precinct Six which relied on milling.

I enjoy the infinite combo aspect Duskmantle+Mindcrank. Not sure how reliable it is though since i haven't played it IRL. But during playtest on tappedout playtest, I find it a bit slow and risky for a number of reasons.

Re playstyles. I agree. Too many playstyles is quite limiting. I guess the way I built this deck reflected my personality. Also, I practice muay thai and I enjoy doing some damage with combos while "milling" my opponent's stamina haha (sorry if tmi)

But by the looks of it, I really enjoy mill and I might stick with it. I would like to join my first Modern tourney with a proper mill deck. Gonna take some inspiration from your deck and from this deck

So again, thank you for the review and suggestions, they're really appreciated. A real eye-opener.

Happy shuffling!

DrowZgam3r on Scarab Zombies 2.0

3 months ago

Very impressive first deck, you have lots of powerful toys here. But I think I may be of some assistance in helping you make it even stronger.

Since your deck is only at $189.9 I'm going to make the assumption you have a bit of a budget so I'll try and keep my suggestions fairly cheap.

Right away I notice you have most of the pieces for game ending combo's already in your deck. Mikaeus, the Unhallowed + Triskelion and similarly Phyrexian Devourer + Triskelion + Necrotic Ooze + Buried Alive make game ending combo's that are super reliable. With the Mikaeus + Triskelion combo, all you need to do is let the triskelion shoot a opponent twice while Mikaeus is on the field then kill itself with its last counter. The Triskelion will then come back onto the field due to Mikaeus, repeat this process an infinite amount of times and the game is all yours. Similarly, if you cast Buried Alive to put Triskelion and Phyrexian Devourer into the graveyard while a Necrotic Ooze is on the field you can use the phyrexian devourer ability to mill your entire deck while the Triskelion ability pings all your opponents to death.

And if you do decide to run that combo, I'd also recommend running Walking Ballista for added redundancy.

In more general deck building terms I think there are also a few upgrades you could easily do.

Mana Ramp is super important in EDH. Games are often won and lost based off of who ramped hardest. So with that in Mind I HIGHLY recommend adding more mana rocks to your deck. As a rule of thumb I'd like to say that 10ish mana rocks are best for your average deck. So since you have five I'd say aim for at least four more. Some decent ones you may want to consider would be:

I also think that some of your choices for zombies could be a little stronger for EDH

What I would cut and why:

  • Wight of Precinct Six This card seems like it would be good in EDH with there being six different graveyards, But unless you were to run a heavier mill package this card only ends up being a slightly larger than average beater that doesnt even have trample
  • Gempalm Polluter This is a very good card in 1v1 games, but if you are playing three other players then just targeting a single player isn't worth much
  • Vindictive Lich This is honestly a fine card, I just think that since you aren't abusing his death triggers that this spot might be better spent on a different zombie
  • Twisted Abomination I just dont like this card very much

What you may want to consider adding:

And I personally like running at least two or three counterspells when I play in blue. Counterspell and Swan Song are probably the best if you're not looking to spend tons of money but there are tons to choose from.

And finally I think I would be doing you a great disservice if I didn't suggest you consider Cyclonic Rift.This card is absolutely bonkers in EDH and probably the single best blue spell in the game for EDH.

Sorry if it seems like I'm insulting your deck building capabilities. You really do have a pretty good core to work with here but as with any deck there were a few places I felt could be improved upon. But when it comes right down to it these are just my opinions and there are no hard rules for what makes a deck good or fun.

Hope all this helps!

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Wight of Precinct Six occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.03%

U/B (Dimir): 0.31%

Legacy:

All decks: 0.03%

Modern:

All decks: 0.01%