|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
Combos Browse all
Creature — Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may . If you, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Wharf Infiltrator Discussion
4 months ago
So with the new set coming out there’s more ninjas so they’re an obvious include- here’s my two cents on switches..
Take out Wharf Infiltrator for Ingenious Infiltrator . Easy upgrade, Wharf really doesn’t provide that much as a 2 mana 1/1, there’s plenty of decks that run 1/1 mana dorks etc that can become easy chump blockers since they’d rather block then take the damage from a ninjutsu hit. Plus the ninja has infiltrator in the name still so flavour win yay! Finally, the card draw is AMAZING. Go wide with creatures that much faster.
I would switch Thada Adel, Acquisitor for Fallen Shinobi . Again they do similar things, however I’d rather get a free cast from an opponent and get the ninja triggered abilities over her. A 3 mana 2/2 isn’t so great either, even though I understand islandwalk, if the opponents don’t run blue, it’s just essentially a wasted slot or a chump blocker - which isn’t true to the deck.
Notion Thief I would definitely substitute for Changeling Outcast . I think the text you have to pay attention to is that it says you draw the extra card in their DRAW STEPS. Outside of that, like main phases, you don’t get that draw - so it’s way too situational and really doesn’t shut much down at all... unfortunately another wasted slot. The Changeling however, is a 1 mana 1/1 unblockable that is also considered a ninja!! Woohoo ninja paradise!
Nightveil Sprite out, Pteramander in. A 1 drop is better than the 2 drop. Nightveil gives you surveil, but you’ll be ninja’ing out most of the time anyway so that’s just an extra mana to drop the creature on the field, you basically graveyard a card if you don’t want it (and when you attack with ninjas you’re blindly going in to the next card anyway), and then spending an extra mana to do it him back on the battlefield. So in that process you could’ve saved a card from hitting the grave and saved 2 mana if you had of used Pteramander. It’s in your sideboard, id definitely use it.
Etrata, the Silencer out Windfall in. You have it in sideboard, it’s amazing. Not only will you refill your hand most likely in multiplayer games, always live by the rule that your opponents current hands are better than the ones they will get. They have plans for those hands, they may have tutored combo pieces, you just got rid of that and filled your hand to throw more creatures out. DEFINITELY use this card. If you’re sceptical why Etrata, yes the first half of her text sounds amazing that you exile a creature when you do combat damage with her and if you do 3 they lose. But you shuffle her into your library after you deal combat damage. It is super inefficient unfortunately, and you just spent 4 mana on a exile a creature card when there’s way better card disruption out there, or you could have spent the 3 to cast Windfall and maybe drawn into a wincon or lots more creatures?
I’d also switch Crystal Ball for Naga Ninja. I understand how useful scrying can be in Yuriko, but I also believe this guy outplays the card by far. Instead of scrying 2 each time (would’ve cost 4 to do the first one), you could have paid 3 mana to ninjutsu naga boi out, and created a copy of him, two ninjas for 3 mana over scry 2 for 4?! Next turn you would have scry 4 for 5 mana in total, whilst hypothetically you could have dealt damage with 2 more ninjas and created 2 more copies. I think you get where I’m going with this... the value is so insane in comparison.
This is just my opinion and what I would recommend, more ninjas for less mana, go wide! By the way if you find board wipes are getting to be bad news, id look at switching out Evacuation and Just the Wind for more counters. Some of my favourites are Arcane Denial for an extra card (even if the opponent gets 2), Muddle the Mixture - Transmute is just extra gravy, and Spell Pierce the classic. There is better ones, but these are just budget ideas I thought may assist. Also I mentioned evacuation, because even though it is a nice card, I feel better having more protection for my board over returning all creatures In response to my creatures dying - but that’s just my preference!
Anyway I hope you enjoy reading my thoughts on it, lemme know what you think!
6 months ago
Hey, nice looking deck! I noticed you helped me out a bit with my take on Yuriko (Yuriko WiP) and I wanted to leave some feedback on your list in return.
For starters, I would highly recommend Gurmag Swiftwing . Having evasive creatures with haste is a fantastic way to get the ball rolling again after a board wipe, and the only card I could find that does it better is Nether Traitor which currently runs for about 15 bucks. This one's only 20 cents! Wharf Infiltrator is also pretty nice (although not hasty), and combos very nicely with your plan revolving around Library of Leng .
I'm not too sold on Mana Leak in EDH in general, especially in a list that wants to be throwing out a bunch of creatures early and not really wanting to pass turn 2 without some type of creature out. As a replacement, I would suggest adding in a few more 3-drops, as that slot is looking pretty light for how many awesome cards you can put in there. From evasive creatures such as Neurok Invisimancer or Shadowmage Infiltrator to some value generators like Thada Adel, Acquisitor and even a way to directly tutor out your Arcane Adaptation through Perplex , there's a lot of options that can go in the 3 slot to make sure your curve never lets up. One of my personal favorites that I'm trying to find a spot to fit into my own list is Quietus Spike , which can quickly close out a game with all of your evasive creatures. Dimir Keyrune I feel also deserves a spot as a mana rock that you use in the early game that transitions into a near-guaranteed proc for Yuriko whenever she dies in the late game.
Another recommendation I have that also helps to keep the cost down is throwing in Liliana Vess over Diabolic Tutor . This is not only cheaper, but also has a stronger proc off of Yuriko as well as giving a continuous source of tutor-to-the-top effects to hopefully keep slapping your opponent for 8-10 damage a turn. Her +1 is also pretty nice if you're trying to hate out a specific player, and her ultimate is game-winning if the match goes on long enough.
Another fun card that I'm in the process of testing out is Shirei, Shizo's Caretaker I'm not sure how valuable it is to bring back all your little guys if they get removed, but it could help with blocking if you needed to chump out some larger threats.
For landbase, I think that a Rogue's Passage could help in times where there's no safe time to swing in with some of your ninjas, and still functions just fine as a land when you don't want to pay 4 mana for something like that. Halimar Depths has good synergy with all of the top manipulation in this style of deck, and is definitely on the cheaper side of nonbasic lands. This is similarly true for Temple of Deceit and Path of Ancestry , but those are a little bit pricier. Lastly, Faerie Conclave can provide an evasive creature for your ninjas in a pinch, and you don't lose much for including it either.
Hope you find success in your matches!
6 months ago
Thanks for the recommendations multimedia! I haven't gotten a chance to play this yet at my LGS, still waiting on a few cards to arrive, but from the perspective of someone who hasn't quite seen it fully in action yet, cards like Elder Deep-Fiend and Distended Mindbender seem really pricey for what feels like a more aggressive deck archetype. I know that the emerge cost definitely helps, but given that so much of the deck are cards that cost under 3 mana, it feels like they'd either be dead in hand or they'd stop your card draw engine with Yuriko. I'm certainly willing to give it a try (especially since they're pretty cheap) and it honestly might be awesome, but I'm just skeptical about it for now.
Library of Leng is super interesting, thanks for letting me know about it. I've heard that decks like this tend to fill up their hand quickly, so a 3rd Reliquary Tower effect could definitely be useful, but I'm scared that I'll end up drawing Library and having nothing to do with it, to where it just kinda sits there and does nothing. Currently my only way of discarding anything is with Wharf Infiltrator , and even if I do include Copter I end up with only 2/100 cards in the deck that synergize with it. It might be better if I play some of the cards you have in your deck such as Tortured Existence or maybe a way to transmute into it. Then again, it does have a pretty strong payoff if anyone else at the table has discard effects. I love the suggestion for sure!
Lastly, Wingcrafter is phenomenal! I'm 100% going to slot that in over Night's Whisper , which I'm honestly not sure why that's there in the first place. It really has all the synergy you could ask for: evasive 1-drop so you can get your value train rolling on turn 2, gives another creature evasion as long as it stays in play, and even gives you the ability to replace the effect by bouncing it back with all the ninjas. That's a fantastic recommendation, I wish I'd found that earlier.
Thanks a ton for the feedback!
6 months ago
Hey, I'm also playing a $200 Yuriko deck, Shadow Ninjutsu (Budget). A fun interaction is Emerge and Commander Ninjutsu.
Elder Deep-Fiend , Distended Mindbender , etc. when either is revealed make all opponents lose 8 life. That's good, but the reason to play them however is emerge since it reduces the casting cost of them. They cost four mana using Yuriko as emerge fodder, sending her back to the Command Zone. This is a repeatable play as long as Fiend or Mindbender attack and aren't blocked can then Commander Ninjutsu in Yuriko bouncing one of these creatures back to your hand to cast it again using Yuriko again.
I also really like the interaction of Smuggler's Copter and Library of Leng with a high CMC card in hand. When Copter attacks you draw and discard, it's an attack trigger. When Copter is crewed it becomes a creature who has flying, good with Ninjutsu. With Leng you can choose to discard the card instead to the top of your library.
This sets up Yuriko's reveal ability for a high CMC card all before anything is declared not blocked. Leng also has no max hand size which is helpful when you're drawing a lot of cards. With Leng you can choose when you discard to put the card into your graveyard or on top of your library. This is helpful for both Yuriko's reveal ability or getting cards in your grave for Delve.
With cards such as Looter il-Kor and Wharf Infiltrator you can stack their combat damage to player whenever triggers and make their draw and discard abilities happen first before Yuriko's whenever reveal trigger. Letting you with Leng setup the top of your library with potential high CMC cards before revealed.
Wingcrafter is a good card with Yuriko since it can change who it's Soulbound too. With Ninjutsu, creatures are bouncing back and fourth, synergy with Soulbound especially with other Ninjas. Just being able to Soulbound to Yuriko and give her flying is good enough; letting her attack unblocked more because of flying.
Good luck with your deck.
6 months ago
I haven't been playing with or against this commnader yet. But it's one that floats on my list too.
Without looking at cuts, I would seriously consider these cards:
- Devastation Tide
- Isochron Scepter
- Careful Study
- Jace, Vryn's Prodigy Flip
- Dramatic Reversal
- Mana Leak
- Phantasmal Image
- Looter il-Kor
- Gitaxian Probe
- Dark Confidant
- Sygg, River Cutthroat
- Wharf Infiltrator
Enough food for thought :-)
10 months ago
Darth_Savage Cavern is in the deck actually lol but yea torpor orb seems to be looking better and better. Wharf Infiltrator is also something ive looked at but after doing some testing, I feel like the token creation is slow and isnt worth the small body.
10 months ago
I've played around with a horror deck on and off, basically for both Thing in Ice and Hunted Horror the most useful card I can think of is Torpor Orb, which has the added advantage of messing with our opponents creatures, particularly Humans. Other suggestions I might make are Wharf Infiltrator, which if it hits creates more horrors and since you are a tribal deck Cavern of Souls, which needs no introduction... If your curious the deck I'm messing around with is here Hunted orb, very much a work in progress, in the background, as I'm primarily playing a Hollow One variant at the moment.
Hope this is of help, have fun brewing your deck.
10 months ago
All of the following are awful here:
Wharf Infiltrator occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%