Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Printings View all
|Ultimate Masters (UMA)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Visions of Beyond occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Visions of Beyond Discussion
2 weeks ago
2 months ago
Sweet deck! Visions of Beyond is essentially free Ancestral Visions in this deck, so I'd definitely suggest it. Mass reanimation spells are also really good with Sidisi, and above all, I'd suggest Living Death, though Command the Dreadhorde and Rise of the Dark Realms are great too, additionally their's Grimoire of the Dead which fuels more reanimation too. Maybe the new Gravebreaker Lamia for another Entomb effect? Also, Brawn is a really good way to push your team through if Wonder or Filth aren't available. Also, seriously run Golgari Grave-Troll and Life from the Loam. Altar of Dementia is a sweet tech with Living Death and your commander.
2 months ago
Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade
Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great
Shimmer Myr Better than Leyline in many cases, recurable with Emry
Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card
Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access
Counterbalance really hard to Play against
Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast
Freed from the Real not a loop, but really good untapper
Drafna's Restoration at instant this would be way too good, but still very good card
Sensei's Divining Top Interactive, nearly unkillable, smooths draws
Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free
Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents
I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going
2 months ago
Love this deck! I've been getting back into MTGO recently and threw together a budget list. I'll need to take some inspiration from yours! Really like Visions of Beyond! One suggestion I have, however, is Thousand-Year Storm. I've been loving playing it with all the cheap draw spells followed by a Huge Comet Storm/Frantic Search untapping! Another ballin' card is Ral, Storm Conduit. It really adds up in damage.
2 months ago
BoneclockHarmony I am going to build this for an upcoming tournament and I believe these changes could help. I am going -1 Island and -1 Shelldock Isle for +2 Mystic Sanctuary so I can bring back a Cryptic Command or Archive Trap to take control if needed. I am also going to try +1 Archmage's Charm in place of -1 Visions of Beyond as a way to get a bit of additional versatility if card draw isn't necessary. I think this can also help in specific matches against Death's Shadow , Champion of the Parish , Monastery Swiftspear , Aether Vial , or Chalice of the Void . For the sideboard I am also thinking of swapping Negate for Essence Scatter depending on how the meta changes.
2 months ago
Definitely all good suggestions for improvements, however, I am trying to keep this within a 40$ budget, which I probably should have clarified in the description. However, if you have the money for the upgrades and you want to build this deck, go for it.
on Library Burn
2 months ago
Assuming you want to stick to Mono-Blue (Blue-Black mill is far more effective, and can fairly easily net a turn 4 win), I'd make the following changes:
Visions of Beyond is obscenely good, and should be run in every Modern mill deck. It's a generally superior card to Into the Story --it's not a dead draw in the early game, and its costing less means you're more likely to be able to cast one of the cards you draw.
Hedron Crab is a great mill card in UB mill, since you can abuse fetch lands to mill for 6 per turn. Though it's a bit less effective if you're not running fetches, it is still worth consideration.
As Gilbobaggins mentioned, Archive Trap is one of the best mill cards in the game. To build on that suggestion, I would suggest 4x Field of Ruin to force opponents to search their library, enabling Archive Trap .
If you intend to build a sideboard, consider adding cards that allow you to counter graveyard-based strategies, such as Surgical Extraction (budget permitting), Ashiok, Dream Render , or other graveyard hate cards.
3 months ago
I'd try and work on getting 4-ofs of the better mill cards to improve your consistency. Use 4 Breaking / Entering , 4 Mind Funeral , 4 Thought Scour , 4 Archive Trap . Go down the 2 Pilfered Plans, the Altar of the Broods, the Tormod's Crypt (the crypts are more a SB card), and a few creatures (spectors or lobotomist). Work towards trading or saving for a set of Glimpse the Unthinkable s since they're one of the best mill spells ever printed. Then I'd cut the non-crab creatures for some black removal spells like Dismember , Fatal Push , or the more budget ones like Doom Blade , Ultimate Price , or Grasp of Darkness . In this deck, Drown in the Loch might be one of the better removal spells you could run that can also counter important things after turn 3 or so. Merfolk Secretkeeper is a great budget mill card that gives you blockers against creature decks that also mills. I'd run 4 of those before any other non- Hedron Crab creature, and maybe before Tome Scour s to be honest. Visions of Beyond should be the only card-draw spell you need in a modern mill deck, so I'd add that to your maybe list at least. I don't know if you're trying to get the entire deck under a certain budget, or if you're just slowly trying to accumulate the best mill cards that you can, so hopefully some of my suggestions help. It's been a while since I sleeved up a mill deck, but the last time I did it looked something like this. I would definitely change some things about it, but it might be a good starting point for you depending on how competitive you want to be.