|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visions of Beyond Discussion
1 week ago
cool concept but was wondering why you didnt go for U/B mill has it is clearly superior? I dont really understand the green splash
add list: Manic Scribe extra mill, Archive Trap extra mill 2, Mesmeric Orb GOOD MILL, Visions of Beyond 1 mana drawn 3 is unfair. maybe go for more control to mill? because in your current list agro destroy you card like Profane Memento are pretty cute but Echoing Truth Spell Pierce and Unsummon are more consistent. To replace Brainstorm go for Serum Visions or Opt or Sleight of Hand for sideboard Natural State is a staple in most green deck Fog could be usefull too
remove list: man.. you love having no maximum hand size lol but seriously Spellbook, Graceful Adept are awfull card, Meloku the Clouded Mirror is 5 mana that's a lot for a 2/4 flyer that bounce your own land
if your interested in a U/B mill deck ub mill
2 weeks ago
I run a similar Esper build, but I also throw in a few Noxious Revival. Along with a draw card like Visions of Beyond you can Archive Trap turn one, cast Noxious Revival then Visions of Beyond to Archive Trap them again. It's just a silly good combo.
2 weeks ago
seems ok, but you should probebly go the turbo mill rout if you aren't going control. i would recommend removing the Twincasts, the Haunting Echoes, moving the Hedron Crab in instead of the Tome Scours and moving the Crypt Incursion to the sideboard. instead, i would add two Archive Traps and two Visions of Beyonds.
3 weeks ago
Ghost Quarter says they MAY search their library, so game 2 the opponent will know not to do it or risk being milled heavily. For 2 mana, Field of Ruin forces them to search without a choice and replaces itself. It's a bit more consistant to me, but it depends on your meta and personal preference. Fatal Push while useful, there's only 4 creatures in this deck, so you won't always get the full benefit from it, but again, it comes down to the type of decks you play against. Twincast has the potential to really mess with your opponent by hitting Archive Trap, Visions of Beyond, Mind Funeral, or Glimpse the Unthinkable. It has the potential to give you a lot of options, but it can end up being dead in your hand from lack of mana, which is a legitimate concern.
1 month ago
i think Surgical Extraction and Extirpate would help more than Darkness or Visions of Beyond. you're still getting cards out of the opponents deck, but more importantly you're hitting their win conditions. theres more than a few decks where a Surgical Extraction/Extirpate or 2 essentially forces them to scoop immediately. and even if you don't "completely" rob them of win conditions, you're bound to hit something that can let you slow the game enough to mill them at your leisure.
1 month ago
I think the weakest cards in the deck are probably Dreadwaters and Chant of the Skifsang. Rather than waiting until turn 5 or 7 for Dreadwaters to be as good as Tome Scour or Mind Sculpt, I'd want recurring mill triggers from a creature. Hedron Crab is the go-to option, but Manic Scribe could be built around too. As for the Chant, you could use a Commit, Anchor to the Aether, or something to that effect to put threats onto an opponent's library and immediately mill them. If you're worried about cards you don't want in graveyards, Surgical Extraction is a tech option. I'd definitely mainboard Visions of Beyond over Divination since it will almost always give you more resources for less mana. An interesting alternative is Skyscribing since it forces the opponent to draw from their thinning deck while interacting favorably with Sphinx's Tutelage. Finally, I'd look at including some Ghost Quarters. The card is just good in general, but it really gets nasty with Archive Trap.