|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|2012 Core Set (M12)||Rare|
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Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visions of Beyond Discussion
2 days ago
Fraying Sanity will double your mill triggers.
Phenax, God of Deception will allow you to use all your creatures for milling.
Visions of Beyond is a great draw spell in mill decks.
Leyline of the Void ensures opponents can't take advantage of the cards you're placing in their graveyard, as well as deals with cards that would shuffle the graveyard into the library (such as the original Eldrazi Titans).
Thousand-Year Elixir is not great here, since you need to untap 4 of your creatures to make the most of this mill strategy. Also, you are not currently running any creatures that need the mini-Haste Elixir provides--you're almost never going to want to activate the first ability of Persistent Petitioners , and they do not need haste to utilize the second as it lacks a symbol in the activation cost.
3 days ago
Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:
Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.
To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.
Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.
But wait, you say, what about mill as a control deck?
Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.
Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.
With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.
Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.
The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck
Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.
1 week ago
Hi Zakkaery. Fraying Sanity would work very well with the deck, and I might replace Traumatize for it. Visions of Beyond probably will become a must because this deck has problems drawing, and Search for Azcanta Flip would help a lot too, even though it is expensive.
All this recomendations are very nice, but maybe the creature aggro side of the deck should be reworked to a full mill deck to make the recommended cards efficient.
1 week ago
Deck looks great for the budget and since a lot of your spells contain blue I think Drowned Secrets might be a good choice, that and Fraying Sanity are a good combo together to mill them out faster. As for non budget recommendations I would say, Archive Trap and Mesmeric Orb for more mill.Visions of Beyond and Search for Azcanta Flip for card advantage.
2 weeks ago
This looks solid, though not running Visions of Beyond or Mind Funeral in a mill deck seems a little odd. Instead you have maindecked extraction effects and have Mission Briefing to add more copies of Archive Trap or Glimpse the Unthinkable at a guess?
Have a +1 for a slightly different take on the standard mill deck.
1 month ago
Try adding Psychic Corrosion and good draw cards like Divination, Opt, and, since you will be putting lots if cards in your opponent's graveyards, Visions of Beyond. Also, to help with the mill, try Patient Rebuilding.
1 month ago
Some recommendation if your going the mill route.
Mind Funeral, Cyclonic Rift, Psychic Strike, Windfall, Thoughtscour, Wrexial, the Risen Deep, Undead Alchemist, Praetor's Grasp, Archive Trap, Crypt Incursion, Perplex, Visions of Beyond, Memory Plunder, Whispering Madness