Visions of Beyond


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Visions of Beyond


Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

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Visions of Beyond Discussion

Guenzbach on You have no secrets

1 week ago

And I would also advise you to use Traumatize, Fleet Swallower, Guiltfeeder and Visions of Beyond. (Or at least the first two)

goblinguiderevealpls on

3 weeks ago

im sorry, who's the one making suggestions here, instead of tagging people who have done so?

speaking of which,

Ancestral Vision and Visions of Beyond are also good ways to draw what you need to win in a deck like this :)

Athraithe on

3 weeks ago

Visions of Beyond?

AdamChafee on Mill Deck (first attempt)

3 weeks ago

I would cut Slither Blade and Nightveil Specter just because they have the least to do with your game winning strategy. In Garruk's Wake is also a really high CMC card that isn't related to your winning strategy. Consider lowering your midrange 5-drop options because in my experience mill decks are lower in average CMC. I wouldn't get rid of Traumatize but maybe take out one or two. I also think you should sideboard Never//Return because it is basically only useful if you're against a planeswalker deck. There are plenty other blue and black removal spells that function very similarly, and can be found with a quick google search. I also think lowering the amount of creatures will also help you get a better chance of getting cards that will mill your opponent, making the ones you already have more efficient.

I would suggest adding Phantasmal Image so that you can copy any creature that can further your win con. Also, almost every U/B mill deck I've seen contained Visions of Beyond, Mind Funeral, a sideboarded Archive Trap and/or Crypt Incursion, Mesmeric Orb, especially Glimpse the Unthinkable (super expensive but I personally think you should get 4 of ASAP if you want to dominate).

Great first attempt though! You got the right idea and I hope my suggestions find you well!


filthyc4sual on mill to beat tample+deathtouch

3 weeks ago

Mill has a pretty linear playstyle. I would take out the Never//Return and the Wall of Frost and add Glimpse the Unthinkable and Archive Trap. You could also add Visions of Beyond--I know it doesn't fit the linearity, but it's Ancestral Recall.

TheSurgeon on Mono Blue Milltron

3 weeks ago

I feel that Thought Scour doesn't do enough. You could run some early bounce (Unsummon, Vapor Snag) for turns 1 and 2 while you wait for your counters and Repeals.
Why: You need at least a to cast your spells for disruption, and you still have your Expedition Maps to get out and use to find your Tron lands. That's a lot for early game to be focusing on. Your opponent will have a boardstate.

Furthermore, you have to ramp into Fraying Sanity a cool 3-cost mill enchantment, no doubt, and rather tricky to use, as you can't just jam it into every mill deck. I like it here.

Anyway, your other options are boardwipe-bounce like AEtherize or Cyclonic Rift, which takes care of go-wide decks and fits your ramp curve nicely.

I would take out just one Visions of Beyond. 4x simply seems redundant in a deck that needs a little time for your draw to be max effective.

Jace's Phantasm seems underpowered for this deck. It's an easy go-to for a mill deck, but your build is unique and deserves more scrutiny as far as creature potential. You'll have mana, and you'll have cards in the graveyard. Hangarback Walker poses a board-threat (twice) as a blocker and a backup wincon.

Or, you could always forego a creature base and go spell-slinger. Add a mill punch and reuse your Instant spells with Psychic Spiral. Or throw some lifegain in with Profane Memento.

Didn't mean to write a book! LOL Guess I got on a rant. Nice deck, man. I like the flavor. +1

jon_hill987 on Monoblue Mill

1 month ago

If you want card draw Visions of Beyond is good in a mill deck.

It also might be worth putting in some Ghost Quarters, not only do they help you control the game against Tron decks but they combo with Archive Trap as you can bait a search.

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