|Commander / EDH||Legal|
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Artifact Creature — Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Reclaimer Discussion
3 weeks ago
Arcbound Reclaimer is the only arcbound creature worth considering in Commander, and even it's not a great all-around include.
1 month ago
I did not read Scarecrone closely enough. That's a super neat card. I'm going to have to remember to keep that one in mind for future artifact decks. Thanks :)
Feldon shines with cards like Wurmcoil Engine, Arcbound Reclaimer and Solemn Simulacrum, and the "sac at end of turn" plays nicely with Bosh. But I can definitely see how it might be underwhelming in practice when he realistically only has 9 targets in your deck (a few of which of which are not particularly amazing in the first place).
4 months ago
Got a hold of Living Death, so that's in for Cloak and Dagger. I think Cloak was just a bit too gimmicky, more often than not Grenzo would already be on the battlefield so casting this for and equipping for just felt bad. The +2/+0 was kind of nice, but it only really mattered if I hit Flayer of the Hatebound because that's the only creature with power greater than 3 (and I almost always cast Grenzo for X=1). In the future I think Lightning Greaves has a place in this deck for the shroud ability at a much cheaper cost.
In other news I did some more play testing at my LGS and found In Garruk's Wake to be pretty good so far. I often have a lot of creatures out by virtue of Grenzo so keeping them around has proven useful. The added ability to kill planeswalkers I'm liking as well. By that same stroke Caged Sun has not proven to be quite as good as I had hoped, mana is a lot and I don't have any way to cheat out big artifacts. That said, a friend suggested Scrap Mastery which may be worthwhile, considering I'm running 26 artifacts that frequently get binned from Grenzo. Alternatively maybe putting in Arcbound Reclaimer for Myr Retriever might be worthwhile, I'm not sure.
Lastly, in a previous comment I misinterpreted the tribe of Shapeshifter to all have the Changeling ability (which they do not), only Taurean Mauler has this ability. I regret the error.
4 months ago
8 months ago
This hurts my eyes....I'm not a competitive player by any means, but this is soooo all over the place I think most wins/interactions would be pure luck.
I have to give you major props for putting these to Partners together... they lack synergy so much, that's why there's no frame of reference. On the other hand if you force them to have synergy you could have a very unique and fun deck on your hands. I think the only way to do this is with (mostly) artifact creatures that etb with/benefit from +1/+1 counters. Even going this route feels weird without access to blue.
Anyways...suggestions for the card pool....
Arcbound Crusher, Arcbound Reclaimer, Arcbound Stinger, Etched Oracle, Flowstone Sculpture, Lunar Avenger, Mindless Automaton, Spincrusher, Suncrusher, Triskelion, Mephidross Vampire, Necropolis Regent, Dark Impostor, Death's Presence (stacks with Reyhan), Then for any other idea's I'd start looking at the 3 billion Atraxa Decklists that have popped up this month for stuff like Contagion Engine, Sunscorch Regent or Renegade Krasis or whatever.
Anyways +1 Upvote for bravery on mixing these Partners
HF & GL
8 months ago
Assuming Arcbound Reclaimer was already in play and I subsequently played Phyrexian Rebirth, would the resulting "colorless Horror artifact creature" receive any of Arcbound Reclaimer's +1/+1 counters?
Furthermore, does anyone know of anything similar to the modular mechanic that distributes +1/+1 counters to artifact creatures?
9 months ago
10 months ago
After countless hours of play testing, I've determined that most of the time, my combos are based on artifacts, so Gary wouldn't be much help to me. I also personally dislike him for a lot of reasons, and a drop isn't very much rewarding for what I'll be getting in return for the spot in the deck. Its SO heavy on combos and utility that I feel strongly about the spot for Gary would be better spent on a tutor. Not to mention how creature destructive this deck is, as well as creature-less. If you would take note of all of my creatures, they are all in the deck and meant to be immediately sacrificed as soon as they resolve in order for me to be able to complete combos. EVERYTHING in this deck is playing into helping me use the deck as a tool-kit for mono-black/artifact combos, so Gary isn't really able to help me combo off, and as a result isn't a strong asset to me in this case. In a deck like this, people are going to constantly be trying to pop every black combo you have out on the field, so he wouldn't even be much use to me even if I did decide to add him in. I also personally have a vendetta against him because I really don't think he is as useful as he is hyped up to be. He can make good plays happen, but ultimately, he isn't a consistently reliable go-to in my opinion.
I don't mean to be rude and shoot you down, but I personally am going to have a hard time finding more creatures to add to this deck, seeing as how ALL creatures in it are simply for my utility to help me combo off, and don't actually serve a purpose otherwise. Unless of course, they can recur artifacts like Arcbound Reclaimer