Arcbound Reclaimer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Rare

Combos Browse all

Arcbound Reclaimer

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer Discussion

[email protected]_only on Card creation challenge

1 month ago

Arcbound Familiar

Artifact Creature - Beast

Modular 1

Artifact Spells you control cost less for each +1/+1 counter on ~.

Remove 2 +1/+1 counters from ~: return target artifact from your graveyard to your hand.

0/0


I'd run it. reminicent of both Arcbound Reclaimer and Jhoira's Familiar without being a strictly better version of either.

make an interesting bulk common

snowfox54119 on Grenzo, Dungeon Warden - The Slot Machine of Value

7 months ago

SamsWrath, I think you are missing part of the point of this deck. The more noncreature cards we throw in the deck, the more chance we have of wasting two mana. This deck wants to minimize those chances in every way possible by ensuring any sorcery or instant it runs can be recurred from the graveyard by itself (thus we run Dread Return ). If we throw in Corpse Dance , Yawgmoth's Will and Demonic Tutor , then we're just asking for some dead flips that don't immediately impact the board. So I typically pass on any noncreature card unless it's an immensely powerful artifact (because it can be recurred through several of our creatures) or it can cast itself from the graveyard (flashback, retrace, etc.).

As for Priest of Gix , he was removed as of the most recent build for Emrakul's Hatcher who is much more versatile. Cathodion doesn't in and of himself provide the mana for more flips and requires a sac outlet (which we typically get through flips), so he seems a little slow to me. I either want creatures to have immediate impact once they hit or provide immense value for a delayed payoff; anything that doesn't meet either of these criteria is cut. As for Su-Chi , he's 4 power and I have a whole section in the primer detailing the importance of Grenzo being at X=1 (flip creatures of power 3 and below).

Arcbound Reclaimer , however, has been on my radar for a while. I'm not a huge fan of putting the important piece to the top of our deck and potentially delaying when we can play it, but overall it could be worth it. I'll add it to the Maybeboard and will do some testing with it.

Senserazer on Grenzo, Dungeon Warden - The Slot Machine of Value

7 months ago

Perhaps running Arcbound Reclaimer could be good? We have quite a few very important artifacts, and it's reusable recursion. Eot throw lantern, heartstone or similar on top, to draw next turn? And also be a body to sac.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

7 months ago

Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .

The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).

I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.

Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.

Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).

There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:

Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.

Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.

Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.

shagreel on I will kill myself till you die

9 months ago

Section 1 Get +1/+1 counters other than attacking

Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer

Creature type based: Metallic Mimic

Just because it is an artifact: Steel Overseer

Creatures that already have counters:

Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon

Sacrifice outlets to consider:

  1. Culling Dais
  2. Demonmail Hauberk
  3. Blasting Station
  4. Metalwork Colossus
  5. Phyrexian Vault
  6. Spawning Pit
  7. Shivan Harvest
  8. Arcbound Ravager

Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone

+1/+1 Ramp: Crystalline Crawler, Workhorse

Other cool Ramp Oblivion Sower, Pilgrim's Eye

Token time: Pentavus, Tetravus, Triskelavus

Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar

Other: Control: Wizard Replica

Damage: Flayer Drone, Vulshok Replica, Pierce Strider

Gain Life: Peace Strider

Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer

Cheating: Summoner's Egg

Other cards I like

Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact

Scarecrone Recursion

Storm the Vault Mana ramp

Liquimetal Coating some of those creature that are not a artifact... now it is

Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter

Midwest on The Gall Ta Play Artifacts in Green!

1 year ago

Cool deck idea! I'm running Ghalta as a Commander but instead am playing Mono-Green Dredge. I'm relying on undercosted graveyard matters creatures such as Ghoultree and Splinterfright.

Back to your deck, I'd love to see a Steel Overseer in here. A lot of your artifact creatures are small utility creatures (Myr Retriever, Chief of the Foundry, Junk Diver, etc.) and Steel Overseer would help them grow to keep Ghalta cheap. Verdurous Gearhulk is 8 power for 5 mana with 4 of that power spread across your creatures however you want and is an artifact. These +1/+1 counters work well with Arcbound Reclaimer and Hangarback Walker as well.

Prophetic Prism and Terrarion could both be swapped, in my opinion. Mycosynth Wellspring generates card advantage once it's been sacrificed and helps find Forests which seems important given your very low land count. Smuggler's Copter provides card quality and not card advantage, but seems at least worth consideration.

Buried Ruin and Phyrexia's Core both seem good here.

chris.rodriguez358 on Pharaoh's Tomb

1 year ago

Wow! This list looks insane. You're running basically every card I've tried to keep myself from buying over the last three years haha. One day Candelabra of Tawnos . . . one day.

Any reason you decided to add creatures? They all make sense, but I'm trying to think of ways to recur Vampire Hexmage and Arcbound Reclaimer without popping your commander or tutoring for Trading Post. Try running Dawn of the Dead, it has so much synergy with Xiahou Dun, the One-Eyed that I think it merits a slot. Lets you just keep him in the yard to recur a black spell each of your first main-phases. I'd suggest Bloodghast and Nether Traitor if you want other self-recurring creatures. Maybe check out Liliana, Death's Majesty.

Corpse Dance helps out a lot in this situation, but I really hate the whole "top creature in the graveyard" nonsense. It is such a tough condition to keep track of and people get so handsy with your graveyard when you run this commander that you really need to house rule the order of your graveyard every time you run the deck. It may not pose an issue for you since you have a much more limited creature pool, but it can be annoying. With that said, there's no real substitute for what it does, instant speed and buyback make this card insane.

Also, I'm really liking Forcefield in your deck and I am probably going to include it in one of my lists.

How have you liked Soul Conduit? I've considered it a few times but I'm always pretty hesitant.

Last, I'd probably suggest Syphon Mind and Promise of Power for card draw over Sign in Blood and Night's Whisper. They have so much more impact.

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