|Commander / EDH||Legal|
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|Oath of the Gatewatch||Mythic Rare|
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Kozilek, the Great Distortion
Legendary Creature — Eldrazi
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
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Kozilek, the Great Distortion Discussion
5 days ago
NewHorizons: Honestly, the best way to fight mass artifact removal in this deck is simply to out-race it. This deck can potentially drop the hammer on someone faster than they can go for their Bane of Progress/Vandalblast/Merciless Eviction or whatever.
That said, if I can't do that, it tends to hurt a hell of a lot. I do have Null Brooch and Kozilek, the Great Distortion to maybe catch something, and Warping Wail always makes for a fun response, but those can't help me every time. It's definitely a notable weakness, but honestly I don't find that it's as much of a glaring problem as it looks.
And Mirrorworks is here for the purpose of making more Doubling Cubes, Blinkmoth Urns, or whatever happens to be in my hand that I'd like two of. It definitely helps my game plan out when I find myself stalled out at 6 mana and I manage to dig up a mana rock, but I'll admit it does tend to become more of a win-more card if I'm already doing fine. I like win-more though, so it's still here.
6 days ago
All the legendary Eldrazi deserve mention too
Emrakul, the Aeons Torn, Emrakul, the Promised End, Hanweir, the Writhing Township, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and Ulamog, the Infinite Gyre (and Brisela, Voice of Nightmares, but someone already mentioned her)
I feel like mono-blue and mono-green get the fewest of these type of big, many-static-ability creatures, they mostly belong to dragons demons and angels.
6 days ago
I don't think I can make a big enough case for Collective Brutality. Pitching the Zombies you want to the yard like Prized Amalgam to be able to either siphon extra life or disrupt your opponents hand is huge. The mini Grasp is also sweet, it's just such a clutch card. It pairs so well with Alms of the Vein since it is literally a 10 point swing in life totals between you and your opponent (you go up 5 they go down 5), which you already have up there.
The only card I don't think you really need a full set of up there is Geralf's Masterpiece. I know it's sort of a finisher, but you'd need more draw to be able to fulfill it's buyback cost so you'd likely only get to do it once or maybe twice in a game. I'd recommend cutting down to 2 and then mainboarding the Haunted Dead. In my deck I actually run Stitchwing Skaab instead of the Dead for the aerial damage, but to each his own. I like them because their buyback is easier to afford than more Messengers and you can still pitch Amalgams from your hand and get multiple creatures back. I guess if you are simply planning to hard cast him and use other things to dump your hand then maybe that's what you want. I always look to ditch him from one of many means and then use his ability to replay him since that can't be countered and there's plenty of reasons to want other things in the graveyard.
To give you more card draw and discarding power at the same time I like Catalog. Contingency Plan is nice, but if you aren't trying to hit Delirium the cards are better off in your hand, especially since you can benefit from discarding those extra cards instead of them just going straight to the yard. I don't know if you should completely replace Plan, but I honestly think like 3 and 1 with more Catalog would be nice.
Another draw/discard mechanic that I like for Zombies is Geier Reach Sanitarium.Lets you pitch the Zombies you can buy back and also combos well with Alms. It's especially nifty if your opponent doesn't have any cards in hand and doesn't play with Madness because you are basically just milling a card. In decks I never have more than two of these, often times only one.
I do like Noosegraf Mob better than Diregraf Colossus, it'll often come in bigger and is easier to get the tokens out of it since hard casting Zombies doesn't happen as often as buying them back. At least for me, I rarely actually cast them. You could, however, just cut one Colossus and put in Gisa and Geralf since then you'd actually be casting them from the graveyard instead of using an ability which works great with the Amalgams. But then it's also arguable that the Mob is more effective since once it runs out of counters you can just play it again and it can generate even more. It also enters with extra counters because of the Mimic which means a bigger creature up front that just generates more tokens. I'd try it both ways, they both seem good.
I do have a left field idea that I've always wanted to try in a deck like this that seems totally legit: Kozilek, the Great Distortion. You get draw but also an amazing discard outlet that doubles as a counterspell. Also it's a freakin' 12/12 with Menace. The problem is creating the colorless mana you need to play him. I'd recommend Aether Hub since it also doubles as color fixing before you hit the colors you need (if that is ever a thing anyway). You do have the Abbey also which might be enough, but just in case you could run at least a couple of hubs.
Anyway, just some suggestions to chew on.
1 week ago
Ah alright, most of your reasons make sense, and those thoughts did cross my mind, though I have not thought about taking out Venser's Journal for Horizon Chimera though it wouldnt net me as much health as Venser's Journal having a blocker makes more sense in that regard, now for the Kozilek, the Great Distortion a friend of mine who is a devoted esper control player said that this card is a great card in commander because he provides more than just a huge body, he can also counter spells and has menace, though idk how usefull either are in edh...I like tge idea of giving my creatures and non-instants/sorceries flash just cause its fun, but i will see how usefull having flash is in this deck i agree with the overbeing of Myth and kydele, OoM was more cause i love the promo art and could be a great card since i have a lot of card draw, Kydele is more of a flavor card but Im probably eventually going to switch her out. That being said, I think i want this deck to be a control deck that focuses on protecting my precious planeswalkers and playing broken cards, Since i already have a karametra deck that just plays creatures for days, i want to be more of a control type deck. With that said I have no clue what a stax variant is.
1 week ago
Alright, back to work, so back to lurk.
If you really want to keep your PWs untouched I would say the following are the weakest cards in deck and why:
Overbeing of Myth: I've used this guy in every variant of Kruphix since my alpha build but it always ends up disappointing me. Either he doesn't remain the beater I want or he gets hated out when I really need the draw, a solid 5 cmc creature that doesn't always creature and is super weak when you need his secondary (when you have under 4 cards in hand he is pitiful). You can abuse him with copy effects, but even with them I have found far too much hate for this particular creature in my meta at least. I've had far more luck with Mind's Eye, drawing 3+ cards in a rotation in multiplayer with more evasion than OoM. You may wish to cut this for any number of lower cmc control spells or lowbie control creatures (Spellskite, Vendilion Clique, or even Scavenging Ooze would serve as better creatures for you)
Kydele, Chosen of Kruphix This seems like the pet project card in the deck, yes she synergizes with kruphix and nets you mana, but I have found colorless mana (especially situationally available) to be of scant viability in here. You have a higher cmc top end in this deck, but I can easily play 10 drops on turn 5 so attempting to make this card work seems like working against yourself. If you play this on t4 (without any other ramp) she nets you at least one colorless by turn 5, conversely if you play something like Sakura-Tribe Elder, he nets you 3 colored mana without hoops by turn 5. If you insist on a multi mana ramp creature, I know you'd get more worth out of Somberwald Sage or Selvala, Heart of the Wilds due to the colored mana because they come down earlier and you don't really have to work around them, they just pump you or get removed. Even SS's creature only clause still nets you other mana because you don't have to tap colored lands to play those creatures, you can leave em ready for a response or to put into your pool for next turn. If you can live without this ramp, its another good card to cut for more control package.
Kozilek, the Great Distortion This seems like the weakest of your curve toppers for the cost, therefore a great way to cut cmc a tad and make room. I have yet to play/play against this particular card so I will leave it up to your judgment.
Mystic Genesis I gotta admit, this is one of my favorite counterspells in game flavorwise and it was in my deck for years. My only issue with it in here is that your counter and control tech is rather low, so a 5 cmc counter being one of your few solid counters leaves you a bit wanting early game. I would 100% replace this with Arcane Denial, AD fixes so many hands early game, while robbing an opponent of early game douchery (countering a Thran Dynamo, Sylvan Library, or a lowbie commander changes the tides).
Paradoxical Outcome interesting card for sure, did not consider it for commander at all, appreciate you giving me a card to mull over. However, this card would work better in a low cmc toolbox variant andsince your focus is on big booties and PWs you might get more worth out of Temur Sabertooth, Blue Sun's Zenith, or more early control/creature tech.
Leyline of Anticipation or Teferi, Mage of Zhalfir could be cut for room, in your case it seems like leyline nets you more accessibility with your walkers, though playing PWs on an opponent's turn isn't super helpful unless you are abusing Gilder Bairn or something. Cutting either gives you more control room, personally I would say for Arachnogenesis or Constant Mists
Venser's Journal has the propensity to gain you life and is a backup for infinite hand size, but seems like a card that sits in hand more than anything. Thought Vessel would serve you better for the infinite hand size because it comes down far earlier (sometimes it allows for me to not have to play kruphix turn 5 to keep my hand, which nets me tempo), it ramps you, and can be tutored with Muddle the Mixture. Lifegain tends to be where this kind of deck is left lacking, so I can understand why you would include it, though I would probably recommend Horizon Chimera over it because it can chump for your walkers and actually does something for you instead of strict situational lifegain. I cannot tell you how many times this particular card sat in my hand before I decided to cut it for good.
I think these changes would help your deck flow better and better support your biggos and PWs, though to fully support your PWs I think you would need to go to more of a stax variant in the end.
1 week ago
1 week ago
Okay, I have a LOT of suggestions and will try to voice them here. I would cut all your non-eldrazi creatures except for Walking Ballista as well as Batterskull (leave Batterskull on the sideboard and maybe keep wurmcoil as a one-of) and add Endless One (seems weak but it doesn't care how much mana you have access to and can be a huge threat) and 1-2 Ulamog, the Ceaseless Hunger/Kozilek, the Great Distortion (new or old but new is better). Cut the Tomb of the Spirit Dragon for more Cavern of Souls. Maybe cut Mind Stone for more of a 'walker, Dismember, or All Is Dust.
1 week ago
The only problem under the current rules is if your commander is Kozilek, the Great Distortion and you have enough generic cost reduction to bring him down to you won't be able to spend the colored mana produced by the Cavern of Souls to assist with that cost. However, this is a very difficult situation to get into.