Kozilek, the Great Distortion
Legendary Creature — Eldrazi
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
|Have (4)||Mortiferus_Rosa , gildan_bladeborn , , sonnet666|
Printings View all
|Oath of the Gatewatch (OGW)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kozilek, the Great Distortion occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
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Kozilek, the Great Distortion Discussion
12 hours ago
First off, I'm glad you like the deck. Second, as to your questions:
The only infect would be Triumph of the Hordes. Its all you would need.
Provides great removal and can shut everyone out of my turn.
4 days ago
Maybe Kozilek, the Great Distortion to refill your hand and perhaps counter some spells.
3 weeks ago
I would throw the other Kozilek, the Great Distortion and Ulamog, the Infinite Gyre in there. Maybe Akroma's Memorial, someone mentioned Metalworker, Mycosynth Lattice and Darksteel Forge are great colorless additions.
1 month ago
Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.
Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.
Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.
Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.
Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .
I still have other things I can suggest but I'd like to see what you think of what I said before continuing.
1 month ago
No worries, but yes generally commander doesn't actually use sideboards or wish lists, but then it is also generally a casual format so you can talk with the other players in your playgroup to see if they're okay with having a "sideboard" to swap things out with. Depending on your group, they may even be okay with you using normally banned cards if you ask them about using them. As long as it's not some kind of official event or some such, then it's not a big deal as long as everyone is okay with it. Communication with your group is always key to a good time!
As for the artifacts and other colorless spells go, as long as the costs don't have the symbol but instead have the numbers in the cost (ex: ) then that's considered "generic mana", which can be paid by any kind of mana regardless of color. Wastes are generally used for very specific cards and abilities, most notably for something like Kozilek, the Great Distortion . In this deck, there isn't anything that requires mana, so the Wastes are kind of... well, wasted. Dual lands and other lands that can give you multiple colored mana are extremely important for any multi-colored deck. It's not bad to have some basic lands, but they can only take you so far without the right ramp cards to bring the colors you need out, and without green that becomes much more difficult. I'd definitely swap in a Command Tower , and given the cost of the deck I'd imagine you shouldn't have trouble tracking down some shock lands like Steam Vents , Watery Grave , etc. as well as maybe some fetch lands like Flooded Strand . Evolving Wilds and Terramorphic Expanse are also common in a lot of multi-colored commander decks as well. Exotic Orchard is another good one since chances are you won't be up against only mono-green decks. Since you have access to white, you can also consider the enchantment Smothering Tithe , which is fantastic for ramp and can also play into the artifact theme. Dockside Extortionist is also extremely great for treasures as well.
Also, I know it doesn't give colored mana, but I noticed you don't have Sol Ring included. While it's arguable that not every deck needs it, in a deck where artifacts are a big deal I can't imagine not including such a useful card. A one-drop artifact that gives you two mana and isn't restricted by any colors is so good! I'd definitely consider slotting one in if you can. Some other things you might like are Jhoira, Weatherlight Captain for the card advantage and Hellkite Tyrant to steal your opponents' artifacts as well as give you a nifty alternate wincon!
Anyway, I hope I'm not sounding overly critical. Breya is a cool commander, and I think the deck can have a lot of potential. I'm hoping my suggestions will help you get more out of the deck and help it to be a force to be reckoned with! Best of luck!
1 month ago
Jhoira's never been a commander I enjoy due to the low interaction, but I really like your choice of spells like Knowledge Exploitation to grab your opponents stuff.
Personally, I prefer Kozilek, the Great Distortion for Eldrazi tribal and favor Jodah, Archmage Eternal , Golos, Tireless Pilgrim or Ramos, Dragon Engine for "big mana" decks, due to the more interactive playstyles and access to more colors. Of course, go with what you feel and make your own decisions, there's lots of commander options!
Anyway, have fun with it!
1 month ago
Obviously Approach of the Second Sun . Run 4 copies of those and a lot of card draw and you can win the game quite easily. Your opponents will never know when you will play your second one..........especially when paired with Teferi, Time Raveler to stop opposing counterspells.
Kozilek, the Great Distortion could also be another control option to look at since it draws cards, counters spells, and is a great finisher.
3 months ago
I personally don't run proliferate but I know someone that does so I don't know how much you want to follow my advice but I would say that a major problem with Ensnaring Bridge and Dueling Grounds is that it would affect you and your monsters too. Also with Ensnaring Bridge you have to watch your hand size because since it's power greater than the number of cards in your hand, if you have a full hand of 7 it means that creatures with a power of 8 or greater can't attack so while it would protect you from bigger things like Kozilek, the Great Distortion smaller creatures would still be able to attack you. You said that the deck is an infect deck but personally I would keep Hadana's Climb Flip because you might want that bigger monster that Hadana's Climb Flip can help you get to finish off the opponent. I also get that you want some protection but sometimes a bigger monster is good protection, especially in multiplayer commander.