|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Mythic Rare|
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Kozilek, the Great Distortion
Legendary Creature — Eldrazi
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
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Kozilek, the Great Distortion Discussion
1 day ago
Cool list. Looking to make my own Mairsil list and will probably take some inspiration from this one. Here's some of my own ideas:
Helldozer because Wizards kind of directly told us they wanted us to play Non-basic land removal with Ixalan.
Deadeye Tracker because Mairsil hates every graveyard that isn't your own. No, wait, even your own. We want things in cages, not in graves.
Dark Impostor because getting rid of things is good. Unfortunately it doesn't copy its static ability, which would've been even better.
Syndicate Trafficker because, well, you're going to have that artifact in your graveyard in order to exile it with Mairsil anyway. Might as well make him a tough boy for a turn.
Captivating Crew because it's always nice to look for some mates.
Soul Conduit because we take what we want. Sometimes, what we want is peoples' lives.
Grimoire of the Dead because Wizards like to read. Then kill themselves and come back with some friends.
Tatsumasa, the Dragon's Fang ticks the same box as some of the cards you already have included. But becoming a dragon seems like a thing a wizard would do. Also if you don't want to become a dragon, you can stab people with it. You can't stab people with an Argent Sphinx.
Hisoka, Minamo Sensei or Kozilek, the Great Distortion because you might as well throw those expensive card into your 'yard before you put them in a cage. And if you get to counter something with it, so much the better.
Xathrid Slyblade, because we can suffer losing hexproof if we don't have hexproof anyway.
2 days ago
You can replace one of them with Mind Stone which is a mana rock and can be used to draw a card. I would recommend Warping Wail to replace the other and adding Ratchet Bomb to the sideboard for some early game disruption.
2 weeks ago
You would probably have to adjust your creature base a bit, but i personally find half the battle with any colored eldrazi deck is assembling the mana base. Eldrazi tron takes out that middle man. You find a way to get a playset of temples (I know its gonna run ya about 40 bucks) but its completely necessary. Then you have access to Matter Reshapers and Thought-Knot Seers and Reality Smashers then you can have flavor adds like Kozilek, the Great Distortion or Kozilek, Butcher of Truth you can keep in your conduits and ugin and have a much more aggressive drazi shell.
2 weeks ago
Decree of Annihilation, Detritivore, Kederekt Leviathan, Kozilek, the Great Distortion, Reality Strobe, Omniscience, Bane of Bala Ged, Ulamog's Crusher, Conduit of Ruin, Pathrazer of Ulamog, Ulamog, the Infinite Gyre, Ward of Bones and Time Stretch are worth giving some thought...
2 weeks ago
you have a lot of colorless mana thanks to your general, this does help hydras, but it can also help Eldrazi. Consider monsters like Kozilek, the Great Distortion, Ulamog, the Infinite Gyre, or if you're on a budget Bane of Bala Ged and other non-legendary Eldrazi will also help.
2 weeks ago
2 weeks ago
ScrubNation, Sundering Titan needs 4 tron lands out to cast. making him a difficult sell to me. he just doesnt do much in comparison to Ugin, the Spirit Dragon and thats what id have to cut for him. Kozilek, the Great Distortion much like the above mentioned butcher of truth, is a flavor add and for now im gonna run with ulamog. Desolation Twin is nasty but that token doesnt do much in a removal heavy matchup so were basically looking at a 10/10 for 10 do nothing, so its not enough to replace ulamog either. Believe it or not, i have seriously considered running Conduit of Ruin but not sure what to take out for him that wont wreck tempo or mana base, ive been considering building a non traditional drazi tron deck and including creatures such as Conduit of Ruin and Void Winnower. Everything we run requires colorless mana so Chromatic Sphere is basically a turn one do nothing, then a turn two, tap out, draw a card do nothing. That is terrible mechanics in a deck that already worries about tempo. When i could be cracking an Expedition Map on turn two, i dont wanna be tapping out. Hope my answers were sufficient, hit me back if youd like to discuss more!