|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
Curse of the Cabal
Target player sacrifices half the permanents he or she controls, rounded down.
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Price & Acquistion Set Price Alerts
Curse of the Cabal Discussion
2 weeks ago
I think you're right on Ever After, and Pestilence, and Magnetic Theft. I think there is a value in being able to make people discard from the hand, I think I'll take out Unnerve and Tasigur's Cruelty, and put in Swiftfoot Boots to fill that role but better. I think Megrim is worth keeping in, because doubling up on that effect is really good, and it really surprised me how much impact its had so far. I think Memory Jar is too expensive for what it would do in this deck.
2 weeks ago
Sub out Ever After for Oversold Cemetery. I would also take out Unnerve and Tasigur's Cruelty. You are going to get a lot of discard off of the wheel effects and the two other discards. The fact that they are random makes them a lot better. Also cut Magnetic Theft, not the best for what you want to do, you have a lot better options out there. Finally Megrim should get out. It is a bit too costly for another copy of Liliana's Caress and you have so many other discard with upside cards. That makes room for Jagged Poppet, Curse of the Cabal, Blade of Selves, and Nihilistic Glee. I like Jagged Poppet a lot, if you think Plague of Vermin is better that would be the one I would sub. If you want to include both I don't like Pestilence but that's an argument that we had already...
Might want to think about Memory Jar although it is a little bit pricey... Also a bit situational
1 month ago
Rise of the Dark Realms is always an option in black, as long as you have ramp. Aside from that, here are a few in a rather rapid fashion: Behold the Beyond, Boneyard Parley, Clone Legion, Curse of the Cabal, Decree of Pain, In Garruk's Wake, Necromantic Selection, Time Stretch, Worst Fears.
2 months ago
I jsut tried and I really like this deck, its quirky. So except for lands which I am not a master on, and you land base is okay if just a little slow. Here is what I'd add:
Ancestral Vision - Why not?
Eternal Witness - to save your Haze if removed
Chronomantic Escape - Thematic, and with a copy of haze can be cast lots ;)
Crescendo of War - I found I had a lot of creatures out, could be risky though if you struggle to maintain the board.
Curse of the Cabal - can be scary quickly
Darksteel Reactor - alt win con
Deadbridge Chant - maybe? I just like this card tbh
Rise of the Dark Realms - another win con
Delay - I hear counters are good?
Epochrasite - early game
Sidisi, Undead Vizier instead of demonic tutor
Honden of Life's Web cos shrines
And any eldrazi titan, Or mana drain cos I found I was floating lots late game. And why not have something beastie to scare them away?
2 months ago
2 months ago
I think The idea for this deck is solid: Play early suspended threats, and then use cheap removal/blockers and counterspells to last until they resolve. I just need to balance the right amount of
To make the deck work.
I want to run dark confidant as well,but then I need to devote more to having scry- I don't want to risk topdecking Curse of the Cabal and losing 10 life
3 months ago
If you're looking to make this really zombie tribal, you'll need the zombie lords. I see Lord of the Accursed and Diregraf Colossus (somewhat), but I'd recommend adding in Death Baron (he's a bit pricey for some people), Lord of the Undead, Risen Executioner, Undead Warchief and Zombie Master. If you're looking to continue the discard subtheme, then Necrogen Mists will really hurt players, forcing them to essentially skip their draw steps. Additionally, I cannot recommend Phyrexian Arena enough...unless I'm recommending Necropotence aka the Skull aka the best card draw engine in the game. It does nonbo a bit with your discard theme, but eh, it's still Necro.
Thinking about ways to get rid of Demonic Pact is harder. The card's basically a flavor choice, and not even close to good in EDH, but I guess you could try trolly shenanigans like Phyrexian Negator, Smokestack, Possessed Portal (works hilariously well with Necro), Ratchet Bomb, All Is Dust, Claws of Gix (which is likely your best option), Curse of the Cabal (which is bad), Damping Engine shenanigans, and Forbidden Ritual. Aka bad cards and, in my opinion, if you're forcing yourself to play bad cards to justify playing a bad card which is in your deck because of flavor, you likely should just cut the offending card. Up to you, however.
4 months ago
From what I see if your deck, it looks like mono- group slug/stax.
Bitterblossom also provides tons of creatures to sac.
Curse of the Cabal is pretty mean, always cast it for its suspend cost. There's another card that's like the suspend ability that I forgot the name.. it's an enchantment if that helps.
With all the recurring bodies, Smokestack would be good here.