|Commander / EDH||Legal|
Printings View all
Combos Browse all
Pay 3 life: Put a +1/+1 counter on target creature.
Price & Acquistion Set Price Alerts
|Want (14)||coadster , TristanmanDfsj , Warxuaroz , Loading_Error , AgentCrazyDiamond , CaptianClueless , ctrlxfreak , Shaemos , puppixx , Pardus , Arekku , yanfox , georgehades , pphhaazzee|
Unspeakable Symbol Discussion
4 days ago
Checked the actual card rulings on gatherer, the ability will only trigger if you have less than 5 life at hte beginning of your upkeep. You're correct there. However you can still just activate Unspeakable Symbol at the same time you would be flashing in Processor. The benefit here is that you don't need an aditional card to enable instant speed plays. That and the fact that Zur himself can tutor symbol, compared to both Vedalken Orrery and Leyline of Anticipation, both of which you still need to draw into/tutor in addition to the Phyrexian Processor. The more cards you have to find, the harder your work is cut out for you to make the combo work.
4 days ago
The issue with Phyrexian Processor is that you have to paythe life as it enters, meaning that you go an entire round with really low life and hope not to die. The good thing about something like Unspeakable Symbol is that you can activate it in response to Second Chance's ability and pay the life in your upkeep.
5 days ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
2 weeks ago
1 month ago
mtgftw2014, thanks for the compliment and suggestions! Marchesa, the Black Rose is probably one of my favorite Grixis commanders. Her ability is super unique, and her colors make her a perfect commander for innumerable underhanded tactics.
While I do think that Graft is a neat mechanic, there aren't many cards to choose from that would really benefit the deck. There are four that I can think of that are blue, and they'd either let me untap a creature (Vigean Graftmage), draw a card (Novijen Sages), give someone flying (Helium Squirter), or steal a creature (Cytoplast Manipulator). To be honest, I've been on the fence about Cytoplast Manipulator for some time now. Seems to me like that is the only Graft card that would benefit the deck, as well as fit the theme. I think I may have to find a slot for that one. I can see how Graft could be conditionally useful in some specific boardwipe situations, but I don't see myself running into those situations often. Getting the +1/+1 counters back on my dudes post-resurrection isn't too much of an issue, especially if I have something to ensure the Dethrone trigger like Unspeakable Symbol, Treasonous Ogre, Phyrexian Reclamation, or Greed.
I'm also afraid that Graft doesn't work quite as you'd hoped though. Marchesa, the Black Rose's ability looks for the +1/+1 counter on the creature as it dies. If we remove that last counter, the creature will become a 0/0 and it'll die without returning.
As for Coffin Queen/Hell's Caretaker, I think I'll have to find a place for Coffin Queen in the deck. I prefer the Coffin Queen since she doesn't discriminate between my graveyard and my opponents'. Hell's Caretaker is a little too restrictive with the requirements as well. I'd need only to either flicker or resurrect (via Marchesa, the Black Rose's ability) the stolen creature in order to keep it and use the Coffin Queen's ability again. I like that.
Thanks again for the suggestions! Looks like I have some updates to make!
1 month ago
Perplexing Chimera and Unspeakable Symbol could be interesting. Perplexing Chimera lets you cause a little chaos and Unspeakable Symbol lets you return your opponents' creatures to the battlefield after you sac them. Also, Disciple of Griselbrand is a pretty good sac outlet.
1 month ago
MagicBlake Great input here! I was mainly running the Sifter of Skulls because it's more aggressive than Pawn. The plus one power doesn't seem like much, but it's the difference between one dethrone trigger presenting lethal and two. I may just run both! It's certainly a powerful effect. Kokusho I don't like because it is guaranteed to put you outside of dethrone range for the foreseeable future. You get use out of Wurmcoil even if you don't want to gain life. I have the option of blocking/attacking with the lifelink token. Otherwise Kokusho is simply a big flying beater. I will certainly consider Jokulhaups. Thankfully Death Cloud has not attracted any hate from my playgroup considering that the game ends shortly after I cast it. Jokulhaups should be in a similar state.
All Is Dust is really a poor option. You lose sac outlets in the process of clearing out a Sphere of Safety that you can simply win over the top of with Blood Artist effects. You don't need to attack to win in a Marchesa list. IF I need to get someone's Island Sanctuary off the field, then Nicol Bolas, Planeswalker, Nevermaker, and Dominus of Fealty are sufficient. Cyclonic Rift is a fantastic choice as well, but I am voting for its ban with its exclusion from my list.
I agree that Graft creatures are good in the deck, but most of them have mediocre to extremely weak effects outside of their use in protecting your board and being a sac target each turn. Both of those result in a useless deck if sac outlets or your commander are kept off of the field. That's why I run substitutes like Metallic Mimic, Olivia, Mobilized for War, Unspeakable Symbol, Mikaeus, the Unhallowed, as well as creatures that enter with counters natively. If the graft creatures had any effects that were even decently powerful on their own, I'd consider running them along Cytoplast Manipulator. As it stands, its substitutes outclass it.