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- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
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Sphinx's Tutelage Discussion
1 day ago
If I draw a card with Sphinx's Tutelage out, and the 2 cards the drop are nonlands that share a color, so they repeat the process, and the two cards they drop also are nonlands that share a color, would they repeat the process again, or no because the process would end having satisfied the requirements of drawing the one card I drew?
1 day ago
Some good mill cards for Commander:
Traumatize is fantastic for getting stuff in the graveyard what with the size of commander decks your likely to get upwards of 40 cards in there.
Startled Awake is another good one as its reusable.
Consuming Aberrationbecause a mill deck without it is simply missing out.
Archive Trap is reliable to pay nothing with what with the shear number of tutors in the format.
Geth, Lord of the Vault is both mill and grave stealing for both artifacts and creatures
Hedonist's Trove just takes an entire graveyard to do stuff with its amazing.
Well,thats pretty much all the advice i can think of i wish you luck fellow mill player!
2 days ago
Hey, thanks for your feedback on my deck! Funny enough, I knew I was forgetting something and it turn out that "something" was Consecrated Sphinx - so thanks for reminding me lol.
Personally, I try to keep things low(ish) mana costed, so they're easy to play in a hurry, and your deck has a few larger creatures and spells I'd recommend getting rid of. Niv-Mizzet, Dracogenius doesn't really seem like something that'd do much work in this deck, unlike Firemind. I'd swap it with something like Sphinx's Tutelage or even Jace's Erasure, which add a bit more punish for your opponents letting you draw. Same really goes for Aeon Chronicler and Windreader Sphinx, since they don't have that immediate of a benefit. Deadeye Navigator + Peregrine Drake/Palinchron is my favorite infinite mana combo in blue, so I'd throw those in instead. Also, Kozilek, Butcher of Truth is better than Ulamog, but if you don't have it, Ulamog fits the shuffle roll well too (just without 4 free cards).
Anyways, +1, with some more work and polishing this could be a nice deck to derp around with!
3 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
4 days ago
I then play Duskmantle Guildmage and also activate its first ability, "whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life."
Since the ability says "WHENEVER" I am assuming this ability will NOT trigger a loss of life as it was not active when the card was put into the graveyard by the sphinx's tutelage trigger.
landofMordor on Argy
1 week ago
Sorry if I'm butting in on a convo here, but I was just perusing the #1 player on T/O for deck reasons, and happened to notice MagicalHacker's and your conversation about gender and MtG. I was fascinated, so I kept reading.
I love all your suggestions, but especially the coffeeshop vibe for a play venue. I've been teaching my partner MtG for the past year or so (she loves control, for some reason, especially my jank Sphinx's Tutelage deck @ Mill 'Em & Kill 'Em ($30 Budget)), and she loves the game in general, but she and I were both extremely disappointed at her first cube draft when she was the only woman in the room. (I was also frustrated that the cube had no removal and had exactly one Teysa, Envoy of Ghosts, but that's another story.) Clearly, the game I love doesn't always include the woman I love. But that doesn't mean it always has to be that way, nor should it.
Anyways, I bring this up to share that she and I have a mutual dream of owning a coffeeshop/bookstore once we can afford the money/time/effort, and I've just appended a corollary dream of including a little LGS, or at least a space that invites all to come and mill an opponent out without feeling alone. Games like MtG are too fun to leave out more than half the world. So I dream of doing my best to spread it and make newcomers feel welcome, especially when I read how important that is to you and MagicalHacker.
All that to thank you for sharing your story. Even though WotC appears supremely cognizant about gender inclusion, I'm often perturbed by the lack of minority acceptance in MtG (and even "nerd culture" in general), so I greatly appreciate you being explicit about ways we can improve the status quo. I certainly do my best to promote equality where I can, but my actions are only sincere guesses until voices like yours and my partner's tell me what the most helpful actions are to include women and others.
Thanks to you and MagicalHacker for caring about the players more than the game. And cheers!
(PS did you notice the last person you corrected about assuming your gender proceeded thereafter to post a deck with the forum title "do you guys think this is fun"? And s/he also misused the word "hearken", so I guess you get to destroy somebody's permanent. Slow learner, I guess.)
1 week ago
Sphinx's Tutelage and Jace's Erasure get silly with wheel effects. I have a similar deck I will post when I have a chance but the idea is pretty similar. The big difference seems to be the way I go about dealing damage. I run all the same outlets and a few extra like Megrim and Niv-Mizzet, the Firemind as well as lots of ways to mill a library out. A few wheel effects and then a Psychic Spiral can remove an opponent that has drawn too many cards on their own.