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- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
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Sphinx's Tutelage Discussion
14 hours ago
Wow, a bunch of comments! That's kind of cool to come back to.
The_Dastardly_Dr.Od, yeah, the build is based on budget stuff. Our house went through a minor natural disaster, so my cards are very disorganized. I have not had a chance to look at my cards to see what I do have available. The last thing I ran grixis was based on Halimar Tidecaller and Dragons! For this Frontier build, I'm going to stick to U/R. I like the other cards you mentioned though. I will need an answer for graveyard, you're right. I will also have to look at Bedlam Reveler because that would be fun to play in this deck.
Khloebunni, I never had all those special lands to begin with, so I probably won't be able to add them all. Once I get to a point where I can look through my cards, though, I will add whatever fetch lands and special lands I do have. As far as choosing Startled Awake Flip or Mind Sculpt, yeah, I have to go with the 13 cards because it's a devastating hit!
SlimJim83, it has been some time since I really looked at the deck, but I remember that Turn 7 was when I usually devastated my opponent. That means it's too slow. I haven't looked much into Kaladesh or Aether Revolt. I was thinking I needed more counter spells or more burn. The combo of Fevered Visions and Sphinx's Tutelage is just too good, though. There have been plenty of games where I lost and my opponent only had 1 or 2 cards left in his library. I love the tension in the games. Maybe this makes it a bit casual and not a final round contender, but I really like how fun it is to play.
1 day ago
Have you thought of putting Sphinx's Tutelage in here. It's a really good mill card and pretty reliable
2 days ago
I wholeheartedly agree. So much so that it has been in the deck since before day one. Once upon a time I had more of a milling theme in here which also included Jace's Erasure and Memory Erosion. However, people don't like being milled and so the milling drew too much aggression to me. I have since shifted away from milling but Sphinx's Tutelage is just too potent to take out in my opinion.
I have learned that playing Tutelage too soon in a game draws unwanted attention. However, it really makes for a great mid to late game play if I'm going to make it to the final two or three players. At that point the milling can be justifiably focused on a single player and actually threatens to kill.
2 days ago
3 days ago
I'm not terribly familiar with Frontier, but the lack of removal concerns me. It wouldn't be so bad if it were modern because you could hit them a lot harder with the mill. Of course, it might be different in this format.
I'm looking for a way to get into the format that doesn't involve selling a kidney and this looks great. Does it play well? Do you have any problems with dredge or reanimator (is that even a thing in Frontier?)?
3 days ago
One nice way to one-shot someone is using the Duskmantle Guildmage and Mindcrank combo. I've had a lot of fun with that one. Also, for increased drawing for Sphinx's Tutelage, you might want to think about Font of Mythos or Howling Mine, and the also help to mill out opponents quicker.
4 days ago
I think you have way too many ways to shuffle your graveyard into your library. I'd run 1-2 at most. Memory Erosion also seems suspect as you will likely be winning via combo or damage rather than mill. I'd keep Sphinx's Tutelage in only if you plan on drawing your deck to mill everyone (i explain how to to this in a sec)
Also you should probably get your hands on a Paradox Engine. Its a good card in general but can also go infinite.
Paradox Engine+Kaho, Minamo Historian+mana rock= infinite draws. Eventually you can draw into and play a second mana rock and then every time you do the loop you gain 1 mana. Keep doing this until you draw your entire deck. At that you can switch over to a different spell with cmc less than the amount of mana you are producing(might mean targeting a token from Pongify with another copy of pongify) each untap to generate infinite mana. With the ability to draw infinite cards and infinite mana, you can cast a Blue Sun's Zenith on each opponent where x=1000 to kill everyone else at the table.
Casting infinite copies of Reality Shift exiles their libraries too.
Also copying a Dramatic Reversal with enough mana rocks out can also generate infinite mana.
Once you have infinite mana if you have something you can tap to draw cards like Arcanis the Omnipotent you can do this to draw your deck, use brainstorm to put a Reality Shift in the deck, play Deadeye Navigator to reset kaho getting your copy of shift you can win that way.
As you can see there are several ways to to draw your deck so even somethink like Laboratory Maniac is viable.
Sorry if that was a bit long bit here are the cards i think you need: counterspells, Paradox Engine, a few more mana rocks