|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
Combos Browse all
- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
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Sphinx's Tutelage Discussion
4 days ago
6 days ago
There are a couple things I would change about this deck:
I think you run too many spells that just draw you cards. Rather than Reach Through Mists, consider Opt, Preordain, Slip Through Space, or any number of strictly better cards. Jace's Ingenuity is pretty inefficient, and is probably worth replacing as well.
You have a brutal curve, with far too many cards at the 5-12 mana mark. You should add more early game interaction, cutting some of the larger, more flashy cards.
You don't really have enough mill effects for Archive Trap to be efficient. You could consider adding Sphinx's Tutelage for more mill, but I do not recommend this. Based on my experience with the similar Nekusar, the Mindrazer, the added mill effects don't add much and generally do not lead to a victory.
1 week ago
the "you have no maximu hand size" cards don't actually add anything to the deck. you don't want to cast Lost Legacy until after you play Sphinx's Tutelage anyway, and once you do that you win anyway. basically, theres no point to keeping all of those cards in your hand because you win as soon as you pass turn anyway. keep in mind that the combo forces your opponent to mill a "minimum" of 40, not "just" 40.
2 weeks ago
I actually quite like this deck idea.
2 weeks ago
I really like your deck and I hope I can help you out a bit.
First of all, I love your Painter's Servant combo and I think it's super cool and original. You might want to consider adding some protection in the form of countermagic (Spell Pierce can be really helpful as it stops artifact and creature removal spells) or graveyard recursion. Also, I'd recommend adding a few copies of Sphinx's Tutelage as it does the same thing as grindstone but is easier to trigger and overall less of a mana sink.
If you like mill combos, another good one is Duskmantle Guildmage + Mindcrank. I'd only add like one or two copies of Mindcrank but Duskmantle Guildmage can be a useful card in general (if you activate it's ability consistently you only have to mill 20 cards instead of 60 due to life loss).
Overall, awesome deck and you just got yourself an upvote! :D
2 weeks ago
If you are trying to make card draw one of the main mechanics, Sphinx's Tutelage is also a fun enchantment that can weaponize cars draw.
3 weeks ago
Honestly i dont like the green. Feel like mono W or or UW would be better. Below are some cards to consider
Dawn Charm Possibly for fog and anti burn
Leyline of Sanctity maybe in the side or main you need some hexproof
Repel the Abominable decent fog type card if your not facing humans. It prevents burn from the player also
Jace Beleren would also help with draw
Howling Mine more draw and less color dependant
Angelsong another fog
Sphinx's Tutelage can be fun alternate wincon
3 weeks ago
Here's a couple suggestions based upon my own experiences with Nekusar:
Howling Mine, Font of Mythos, and other draw cards seem like they should be strong with Nekusar--in my experience, they fall flat. You're already in a precarious enough position, as your primary win condition involves allowing your opponents to dig for their Nekusar answer--I've found cards that provide an advantage without an inherent downside provide too little return to justify including.
Library of Leng is a fantastic card alongside wheels--you can discard the cards that don't help you, and redraw the cards that do.
I found Sphinx's Tutelage provided too little value, even with the substantial card draw Nekusar generates.
Curiosity is fantastic, and goes pseudo-infinite with Niv-Mizzet.
Helm of the Ghastlord is another card that combos with Niv-Mizzet, but is unbelievably powerful on Nekusar. When enchanted, each wheel forces a complete discard--while also forcing your opponents to discard every new card they draw.
Phyresis is just a mean card on Nekusar--with wheels, you can easily hit 10 poison on all opponents simultaneously.
I've been testing out Hive Mind, and have been quite pleased with it so far. It's a bit costly to cast, but having multiple copies of wheel spells floating around is game-ending.