|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
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Sphinx's Tutelage Discussion
1 day ago
Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.
To that end, the following cards do not help you very much:
Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.
Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.
Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.
Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.
Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.
Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):
Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.
I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).
2 days ago
This is by far my favorite mtg deck on the website. Have you ever considered running cards like Sphinx's Tutelage or Laboratory Maniac to abuse the effect of a card like Enter the Infinite? If so what is your reasoning behind not including it?
3 days ago
You can't name your deck that and not be a Forced Fruition brew. Its just not right.
6 days ago
Laboratory Maniac becuase sometimes you just need to win and Cyclonic Rift and if you want to double up on the life and card draw throw in an Alhammarret's Archive, for some flavor you could run a Psychic Corrosion and/or Sphinx's Tutelage i just don't know how much your play group dislikes mill mine will kill mill players on sight.
1 week ago
Jesus F-ing Christ that's brutal in any format. Combine it with Sphinx's Tutelage and you've just broken essentially every deck in Magic.
So, while Rogues are not technically my favorite Tribe (Dragons and Minotaur are, with Knights / Zombies / Vampires coming in at second), I'm going to go ahead and do that.
Kazaroth, Shadow Entity
Legendary Creature - Spirit Rogue
Kazaroth, Shadow Entity can not be blocked and has Hexproof as long as it is not attacking.
Whenever Kazaroth, Shadow Entity deals combat damage to an opponent, prevent all damage that opponent would be dealt until end of turn. At the beginning of your end step, that opponent puts that many cards from the top of their library into their graveyard.
Choose a card type, pay X life: You exile X cards of the chosen type from target player's graveyard.
He protects himself, and when you are ready for a beatdown, you can begin the milling process and force-feed into exile. If built up correctly, he has the potential to be one serious threat in any format he's played in.
Sorry that he isn't a Lord. Not enough room for that in the card text. :/
Anywho, I feel like we make a lot of cards based on EDH lately. Let's jump ship over to Modern for a bit.
Everyone knows that Boros is the weakest color combination in any format, especially in EDH, but equally true in Modern, and very true in Standard. Boros almost always seems to need an extra color to stand up on, whether it is blue in Jeskai for control, black in Mardu for removal, or green in Naya for defense.
Jeskai, Mardu, and Naya are without a doubt powerful colors - though Naya hasn't seen all that much play outside of Standard during the Ixalan block, which was not even held that well against the other and more faster tribes.
So I want you to make a card that can put Boros on the map. We've done enough creatures and Planeswalkers, so make either a Boros enchantment or a Boros-aligned artifact. Something to help it stand up on it's own.
1 week ago
1 week ago
1 week ago
@TypicalTimmy I love Sphinx's Tutelage particularly in mono-blue. When Origins came out I ran it with Teferi's Puzzle Box and Psychic Possession... I was fun but got board with the lack of opponent interaction/spamming cantips.... Which is why I am trying to brew with creatures in ... Self Mill with Skaab Ruinator/Laboratory Maniac was also fun but just a touch too gimmicky for my liking.