Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.
: Draw a card, then discard a card.
|Want (3)||watchy0ubac , DIEMETAL , Asfael|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sphinx's Tutelage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
- Would Enchanted Evening cause lands to count as nonlands?
- Does Day's Undoing trigger Sphinx's Tutelage
- If I have multiple cards that increase the amount of cards I draw, do they all trigger at the same time?
- How Many Times Can Sphinx's Tutelage Trigger Off a Single Draw?
- Will Shifting Sky affect Sphinx's Tutelage?
Sphinx's Tutelage Discussion
1 week ago
Thanks for the comments VampDemigod. My primary way to win is to combo off using the Mindcrank + Duskmantle Guildmage combo or the Painter's Servant + Grindstone \ Sphinx's Tutelage combo. Otherwise I can just make lazav copy a fat creature and equip some swords and go for Voltron win.
1 week ago
Like what you've got going on here! Atemsis is a great commander! I definitely recommend adding some mana rocks for ramp, so you can get him out a little faster, though. Having your commander out as early as possible is always a huge advantage, along with playing higher mana costed spells early.
Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere - some standard ramping rocks for budget decks. They accelerate you and you can sacrifice them for cards later in the game if you need to.
Sol Ring - The obligatory Commander mana rock
Everflowing Chalice - Very flexible mana rock that can ramp you early game, or ramp hard late game.
Spell Swindle - This is just a little pricey for a budget deck at almost $3, but its such a cheeky counterspell that can completely turn a game in your favor.
Some additional cards that might be worth looking at:
AEtherspouts - This card is brutal against the aggro player in your playgroup. If they swing in with 5 creatures, then they will likely only be drawing those creatures back for the next 5 turns instead of new cards.
Empyrial Plate - This card can make for a nice backup strategy. If you can suit up your Commander with this deal commander damage, it doesn't matter if your Commander's effect whiffs.
Sphinx's Tutelage - Not necesarily an amazing card. But its a cheeky way to deal with other mono color decks sometimes.
I can definitely think of more later, but these might be a nice start to add. I'd say definitely focus on building up by adding ramp artifacts so you can guarantee your commander coming down earlier than turn 6.
2 weeks ago
No Mesmeric Orb ?? Also Grindstone has a same affect as Sphinx's Tutelage as when they now mill four, only 2 cards need to match in colour to repeat the process. against mono colour decks, short of hitting multiple lands one draw/activation can kill a player.
2 weeks ago
Play any high-count draw spell while Thought Reflection and Sphinx's Tutelage are on your field and have a field day resolving the plethora of triggers that comes from it. Bonus pointa for playing more than one draw spell (I once drew through 40+ cards in a single turn looking for a Reliquary Tower and did not find).
2 weeks ago
The Tutelage cycle is nice: Sphinx's Tutelage, Psychic Corrosion, Teferi's Tutelage. As for upgrades, Startled Awake Flip and Traumatize are both decent for about $2. Fraying Sanity is VERY good, but a bit expensive.