Sphinx's Tutelage


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Sphinx's Tutelage


Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

Sphinx's Tutelage Discussion

K1ngMars on "Library.exe has stopped working" Updated for Real

1 hour ago

Thanks for the comment harbingerofduh! Super sorry for the late comment, it took me almost two months to find the time to update this deck, alongside the other 3 that I own in paper. Anyways, you won't believe, I had already seen your deck before your comment, and I must say it's a pleasure to know that there are crazy people other than me that believe in mill in EDH.

As you can see, the deck went under a lot of modifications, taking out some boring and unperformig cards, to add the Thief of Sanity you mentioned. I must also thank you for telling me about Gonti, Lord of Luxury 's interaction with Tunnel Vision . Fun fact: one of my friends (OSELLONE) has had a deck with Gonti at the helm for almost a year now and yet I hadn't noticed the combo potential. I guess he'll be mad once he'll see me run it too.

I've wondered about including Undead Alchemist for a while and then I decided to not put it in. It's a cool card, and the combo potential is there, especially with Lightning Greaves and Thousand-Year Elixir , but I guess it's not for me, mostly for the fact that it exiles the creatures that hit the graveyard, so if somehow I don't win when I cast it, I'm screwed.

I had considered Sphinx's Tutelage when I first tried to build a decklist, but I didn't like it for some reason then... and I guess time didn't quite change my opinion with it :P

Again, thank for the comment and the patience, keep up the good work with the mill squad!

triproberts12 on Dimir Rot

5 days ago

For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.

Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.

I don't know why you're running Dramatic Reversal , but if you are, you should be running Isochron Scepter for the infinite mana.

Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.

If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).

If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.

cplvela0811 on ya'll like CANTRIPS?

5 days ago

Sphinx's Tutelage should help you out.

TypicalTimmy on Win Conditions in Mono-Blue

1 week ago

The way the deck works is you get out Paradox Engine with Arcanis and your stones out. You tap Arcanis to draw 3 cards, tap all of your Petitioners to mill a buttload, play a new Petitioner, untap everything, and repeat.

Keep maybe 10 - 13 sturdy counterspells to prevent boardwipes and to protect your Engine. Run Mycosynth Lattice and Darksteel Forge . These will make your Engine harder to remove, and your Petitioners as well.

Combine these with Fraying Sanity , Sphinx's Tutelage , Psychic Corrosion , & Drowned Secrets and you absolutely decimate the game.

Don't forget about Altar of the Brood . That'll work nicely, too.

I'm not sure if blue has tutor, per se, but you have access to scry. Though with so much draw potential, I don't know if you'd need it.

I'd say the biggest hurdle is two-fold:

  • Getting Engine out early
  • Keeping it safe

I'm not sure if blue can do this quite on it's own. Any more experienced EDH players want to weigh in on this idea?

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

Icbrgr: I could run Dispel here, but I've generally found it to be a somewhat limited counterspell. It's not a bad card! On the other hand, I've played both Psychic Possession and Teferi's Puzzle Box here and not found either particularly useful for my strategy (since this is honestly an infinite combo deck, with the wheels theme secondary).

Ballzanya: Rhystic Study has definitely been in and out of the deck (it's very meta-dependent), but I'm not really a fan of Sphinx's Tutelage here. If I have enough card draw to make it relevant, I've already won... and it actively enabled GY decks. I've actually run Purphoros, God of the Forge , Goblin Bombardment , Impact Tremors , and Chandra, Flamecaller , and honestly they got the axe after not pulling their weight. I'm not really convinced by Chasm Skulker here (it's an inefficient wincon that can't be a sink when I have infinite mana, and doesn't work with my other combos), and Outpost Siege doesn't seem worth 4 mana here. I considered Nezahal, Primal Tide , actually! But I can't easily get him out ahead of the curve, and I want to win before turn 7 in most games :/ and Toothy, Imaginary Friend seems cute, but I'm not willing to pay 4 for his abilities.

Thank you both for your comments!

czarkingrex on I Drink Your Milkshake!

2 weeks ago

Haha, this is nearly IDENTICAL to my first ever EDH deck, so I definitely have suggestions that I learned by playing it.

Unless you're doing it explicitly for fun, I'd reduce the number of big-mana spells that don't work with your theme, or can be easily worked around. Stuff like Magus of the Mirror is a prime example, since it extremely niche, and quite costly for an easily-removed do-nothing. On the whole, your creature curve is VERY high, besides some piddly card draw attackers, where something like Thassa, God of the Sea is more effective than Vela or Scion.

I would also avoid discard as a mill tactic, since opponents usually just discard land or artifacts to get around your recursion. Sphinx's Tutelage and Grindstone are some options for much faster, better costed, and more powerful graveyard filling. I would possibly add the combo of Phenax, God of Deception and Eater of the Dead for a janky win, if you are in a creature-heavy playgroup!

Duke.Fleed on Madness

2 weeks ago

cool looking deck. Here are a few suggestions. You can save a lot of space if you include just a single copy of one of the eldrazi titans (like Emrakul, the Aeons Torn or Kozilek, the Great Distortion ) that will shuffle your graveyard into your library for you. I would get rid of the Reliquary Tower s and Spell Book so that you can discard your graveyard shuffler to hand size.

Another thing you might consider is using Invisible Stalker as your creature of choice instead of Tormented Soul . The hexproof is very important for making sure that your 4 mana investment of Whispering Madness wont just go to waste after a simple Fatal Push . I also would cut the Aqueous Form since you've already got the "unblockable" text on your main creature.

rather than spells that only cantrip (draw you a card and nothing else) you should consider things that give you a little more options: Serum Visions , Opt , Sleight of Hand . These do the same thing, but allow you to choose your outcome a little bit (though Sleight of Hand wont trigger anything that looks for "draw a card".

Also, what happens if you don't draw the Whispering Madness ? you might consider more medium sized draw cards like Chart a Course that can get you to the good cards faster. Also you would want another win condition, like a Jace's Phantasm that can kill them with normal damage.

Lastly, a very good "draw a card" mill card you would want is Sphinx's Tutelage . This will ensure that they mill before you.

I do a lot of brewing. If you like brewing modern decks, I've got a podcast all about brewing decks. You can check it out on iTunes or at mtgcoldbrew.buzzsprout.com

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Sphinx's Tutelage occurrence in decks from the last year

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