Sphinx's Tutelage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

legendofa on Reinvented wheel

2 months ago

One thought about Hullbreacher here is that it almost totally negates damage from Underworld Dreams and Sheoldred, the Apocalypse, and quickly gives Liliana's Caress and Waste Not nothing to do.

All these cards want the opponent to be continually drawing and discarding, which Hullbreacher shuts down. It works better as part of a lockdown prison or 8-rack deck alongside cards like Shrieking Affliction or The Rack.

It's still a viable card, and does good things with Sphinx's Tutelage and creates a lock with wheels in general, but I would move it to the sideboard or use it as part of a different deck. If nothing else, this deck should have a way to sacrifice it or get rid of it quickly when you have a bunch of the other payoff cards out.

mickalopagus on From The Inside Out

3 months ago

Sphinx's Tutelage is better than psychic corrosion, IMO

NV_1980 on Scarabian Nights

5 months ago

During play-testing, I noticed this deck is relatively slow. In most tests, I couldn't cast anything meaningful before turn five. Not sure if this is an issue in your meta, but it would be in mine.

My advice would be to:

Good luck with the build.

NV_1980 on Sneaky Ninjas

7 months ago

The idea of combining ninjas and removal makes sense. However, I fail to see the connection between the ninjas and the deck's milling cards (which seems to be your main source of removal). If you're dedicated to combining ninjas and mill, I'd recommend adding cards that allow you to draw cards based on ninja's damaging players (examples include Bident of Thassa, Coastal Piracy and Reconnaissance Mission) and then using other cards to force mills based on your draws (Jace's Erasure, Psychic Corrosion and Sphinx's Tutelage).

If you're interested, I've built more of a toolbox ninja deck with the same commander: (Stealthy Interchangeables)

sylvannos on Do you think The One …

9 months ago

@wallisface: I'm just memeing. I thought it was a hilarious interaction. If The One Ring doesn't get banned in Modern, I'm seriously considering building a deck around it with Sphinx's Tutelage and Teferi's Tutelage.

sylvannos on Do you think The One …

9 months ago

I have a very important announcement to make:


























Sphinx's Tutelage + The One Ring

That is all. Thank you.

Azoth2099 on Saruman, the X man

10 months ago

Xindmin

Crap, I forgot Jace's Erasure, Sphinx's Tutelage & Teferi's Tutelage! Great stuff in this deck.

Icaruskid on Millhouse | Bruvac Petitioners [Primer]

1 year ago

These are great suggestions SufferFromEDHD!

I've been trying Sakashima in place of Sphinx's Tutelage and I think I'm ready to make the leap. I was trying to keep lines active where my commander is out of play but I am still seeing turn 8 Thrumming Stone pull every Petitioner from the deck knocking out one or two players by milling 100-150 cards but not close the game. Let's lean more into threat and less into Resilience.

I'll try out some of the other suggestions too. Thank you for sharing!

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