Sphinx's Tutelage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they are both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

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Sphinx's Tutelage Discussion

CheeseBro on Card creation challenge

10 hours ago

Flashback to KTK-BFZ Standard. I'm playing BW Warriors against Grixis Sphinx's Tutelage. He is constantly boardwiping me while milling me out, and I'm topdecking due to being an aggro deck. He gets me down to one card, and he is at one health. Only one card could win me the game, and if I didn't draw it, I lost. I slowly flip over the last card, and find a Mardu Shadowspear. I dash it in and the combat trigger kills him. One of the most clutch moments ever...

Last Ditch Effort WB

Sorcery

If you control no creatures, have no cards in hand, have one card left in your library, and an opponent at one life, you win the game.


Same Challenge

xander11 on Yennett, Fastest Draw in the West

6 days ago

I could be missing something, but what are your win cons? I just see a lot of card draw but with no hand size interaction. Jace's Erasure can be a fun mill card with all the draw you have set up, you can add in Mind Unbound for more card draw. Sphinx's Tutelage is another great mill card

Bravo_Bravo on Unblockalbe

1 week ago

I would recommend if you want to do lethal with unblockable add some pump spells to your deck or if wanna go the draw route add either red for niv mizzet burn or maybe add 2-4 Sphinx's Tutelage for mill.

Hoschie on As Fore-Tutelage

1 week ago

Hey TheMr42

I had allreay similer thoughts "here is something missing", another Win con, or something to tutor the Sphinx's Tutelage.

I could see Young Pyromancer Thing in the Ice  Flip or Monastery Mentor

fasmith718 on Nekusarcasm

1 week ago

Moving away a bit from high cost ramp, mill, and limited effect draw/discard.

  1. Burning Inquiry->Skyscribing
  2. Gilded Lotus->Worn Powerstone
  3. Horn of Greed->Viseling
  4. Sphinx's Tutelage->Curse of the Swine
  5. Vision Skeins->Minds Aglow

0megaShinryu on Rule #2: The Double Tap v2.0

1 month ago

I see what you did here DrkNinja. It's very similar to my deck though I think your deck budget blows mine out of the water without trying. Most of my "expensive" cards came from a deck I had constructed previously centered around "The Scarab God".

Some simple adds that won't cost ya to increase your chance at win through mill are Jace's Erasure and Psychic Corrosion. These will help if you happen not to get Altar of the Brood or Sphinx's Tutelage. These next cards are a bit more pricey but will help you maintain a hand card advantage since Varina, Lich Queen only filters and doesn't offer help with your hand thinning out. I recommend Kindred Discovery and Vanquisher's Banner. These will help you not run out of cards and also synergize very well with Sphinx's Tutelage, Jace's Erasure, and Psychic Corrosion.

In my deck, I avoided the mill strat because the deck was designed to be efficient in its win cons and its aggro. While I do agree that mill is a hilarious way to win, I feel in EDH it is too slow to be considered efficient. I also wanted to avoid fueling anyone's graveyard with re-accruable spells since I do play with players who favor reanimation and flashback in their deck strats. Thanks for the comment though and wish you the best of luck!

HisGuide on Cohesive Insanity

1 month ago

One thing that you can add is Sphinx's Tutelage. It has card draw and also mills at the same time. Also if you go mostly blue Sanity Grinding may be good. Only problem is black diluting the effect.

zbluett on Mill Creek

1 month ago

I LOVE combos as this deck has many...

By the time I get Phenax, God of Deception out in turn 5 (sometimes 4), I will typically have solid, high-toughness blockers (which will each mill) and some other way to ramp up the mill... (Enchantments like Fraying Sanity, Sphinx's Tutelage, etc) (Creatures like Consuming Aberration, Wight of Precinct Six, Nighthowler, etc) (Untap specific creatures to hit twice, like Pemmin's Aura or Freed from the Real)

I can win on turn 4 just with Fraying Sanity and Traumatize (with a little help from Dimir Signet or similar)

Phenax plus Eater of the Dead on turn 5 is typically game over.

I like Isochron Scepter, but need the blockers out to take the heat until turn 5.

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