Snubhorn Sentry


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all


Snubhorn Sentry

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry get +3/+0 as long as you have the city's blessing.

Snubhorn Sentry Discussion

Boza on Boros Mentor NEED HELP PLEASE

3 months ago

Ok, are you able to acquire some copies of Heroic Reinforcements and Goblin Instigator? Both of these token makers are great with mentor ability, especially the 2 power mentors like challenger. Additionally, having more token generators means you can run the best mentor target out there - Snubhorn Sentry. Cut some cards that are expensive in terms of mana versus efficiency - the hammer dropper, the swathcutter, the parhelion, blade instructor to make room.

StopShot on Alesha, Who Smiles at Extra Combat

4 months ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

hydrothermia on Naya Enrage

5 months ago

Welcome to Tapped Out!

Planeswalkerboi, it's not a bad theme that you're using, just seems really slow. A few questions.

  • How are you going to handle control decks that do not deal damage for creature removal?
  • How will you deal with flying creatures, since you have none with flying or reach?
  • Are you on a budget?

I'd suggest some mana ramping, Llanowar Elves and Ranging Raptors will help with that. You also need some cheaper mana cost spells, Enter the Unknown and Snubhorn Sentry are good starts for one cost spells. Relentless Raptor may not have Enrage, but it's a 3/3 for ; Sky Terror has the same converted mana cost is a flyer and has Menace. Siegehorn Ceratops should be a must here, you could also pair it with Bellowing Aegisaur to add +1/+1 counters to all your creatures. You could add Zetalpa, Primal Dawn, it would survive a Cleansing Nova but Settle the Wreckage is could be problematic. Depending on what possibly changes you need to look into balancing your lands colors. Right now you need more Forests and Mountains and less Plains.

chadsansing on (Updated) Indestructible Breeding Jurassic Bunnies

10 months ago

Maybe include 2 copies of Vanquisher's Banner mainboard since you have a strong tribal theme? I'd also add 1 or 2 copies of Combat Celebrant. Maybe a 2/2 split with Champion to keep down the non-dino count.

Maybe go down to 2 Commune, 2 Ranging Raptors, and 3 Sheltering Light to bring in a 2/2 split of Kinjalli's Caller and Priest of the Wakening Sun or a 1/1/2 of Snubhorn Sentry, Caller, and Priest. You should have some 1-drop bodies against aggro.

Shake the Foundations seems like too expensive an instant here if you want to cast a creature or two every turn. Maybe swap them out for 3 copies of Abrade?

Sideboard should have a few low-cost, instant artifact hate cards and some life gain like Renewed Faith. Maybe a Trapjaw Tyrant. A few more broad answers like Baffling End, Settle the Wreckage, and Ixalan's Binding.

I hope those suggestions make sense. I am not a Standard player, so I apologize for any obvious mistakes, but my recommendations are in-line with what I know about constructed tribal decks :)

Have fun!

Boza on Dominaria release notes posted

10 months ago

I think that the History of Benalia is a strong conteder for White aggro. There are several spoiled knights that are very cost efficient and a lot of the Ixalan vampires are knights (or soldiers). With ascend from rivals, history of benalia and Legion's Landing  Flip both give you 2 permanents and this will allow you to play Ascend Nacatl Snubhorn Sentry.

A low curve topping out at 3 mana for the benalish anthem on a stick dude and History will be powerful in standard.

Freezingfist on Boros Path Of Mettle

11 months ago

Cool list, razelfark.

I have to ask tho... why bother with ascend? Your ascend creatures seem like they slow you down. Snubhorn Sentry Could be 2 more copies of Fanatical Firebrand and filling out the playset of Ahn-Crop Crasher & Bomat Courier. Storm Fleet Swashbuckler could be Shocks

If you're trying to keep up pressure with haste creatures, I don't think you'll want to draw into anything defensive. Just my thoughts. Have you tested it? What's your experience with the deck like?

Billgod247 on These Dinos respond great to pain!

1 year ago

I am thinking about changing Snubhorn Sentry for something else since I seem to hard a hard time acquiring city's blessing. Maybe Star of Extinction would be good to combo with Temple Altisaur. I probably need more Altisaurs for that though.

Snubhorn Sentry occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.0%