Mirko Vosk, Mind Drinker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Dragon's Maze (DGM) Rare

Combos Browse all

Mirko Vosk, Mind Drinker

Legendary Creature — Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

Mirko Vosk, Mind Drinker Discussion

the__odysseus on Dimir mill

6 days ago

Mirko Vosk, Mind Drinker is Far too slow. I'd drop the Startled Awake  Flips, the Traumatize s are wayyy to slow. How about Compelling Argument and Tome Scour instead. A full four Into the Story is crucial to refill your hand, and maybe a single copy of Treasure Cruise or Dig Through Time is worth it here? Fatal Push is definitely worth it here. Mind Grind is kinda weird. It doesn't tend to work as well as you think it will. Consuming Aberration is not the card for this deck. I'd add in some sweepers, maybe 3 Languish ?

TypicalTimmy on Card creation challenge

1 month ago

Wildcard it is.


Mutual Mutiny

Legendary World Enchantment

Players may spend mana of any color to cast spells or activate abilities.

Whenever a player would draw a card, they may instead draw that card off the top of another player's library. That card goes into their hand and they may cast or play it as though they owned it. If a permanent would be cast or played in this way, it enters the battlefield under their control but they are not considered the owners of it. The card is still owned by the original player who's deck it came from. If a card owned by another player would leave the battlefield, or a non-permanent spell would change zones such as being moved to the graveyard after being cast, the card is put into it's appropriate owner's zone.


I'm sure there is a better way to word it all, and that's R&D's job, but basically if I am playing Selesnya and I draw a Mirko Vosk, Mind Drinker I may put it into my hand and cast it whenever I like. Mirko enters under my control but I am not the owner of it. If it dies, it goes to it's owner's graveyard. If it is countered, it also goes to their graveyard. Fairly straightforward, really.

Make a card that gives an opponent of your choice an extra turn, and make it interesting enough to actually want to do this.

ScionsStillLive on Dimir Mill Budget

2 months ago

You could also add another Mirko Vosk, Mind Drinker

DemMeowsephs on Dreams to Nightmares

2 months ago

I would add in Phenax, God of Deception since you have a good amount of creatures. I would also add the following: Mirko Vosk, Mind Drinker , Mindcrank , Fleet Swallower and some more. I would recommend using EDHREC and going to the mill theme. [https://edhrec.com/themes/mill]. Polluted Delta and Prismatic Vista are also good lands to have

keevel on Dimill

4 months ago

I love mill, I love people playing mill. I went overboard on my own mill deck -Mission Brief Trap. but there are a ton of ways to play Mill.

This appears to be a first deck/budget deck, which means that while Flooremoji's suggestions are very powerful, they're likely not the next step for this deck. You already have Glimpse the Unthinkable , which is a powerhouse but probably want a selection of higher powered budget options. Below is a good selection of the most efficient mill cards that won't break the bank and will allow you to customize the deck to your personal play-style, whether that is control or it is card-burn. You're already using some of these, but any of these would be more efficient than Compelling Argument , Mind Sculpt , Drowned Secrets and Psychic Corrosion .

(Please not that despite what is mentioned above, that crab is not the only mill creature to see some competitive success.)

Best budget mill cards:

The problem with Jace, Memory Adept , Lilliana Vess, Fleet Swallower , Mirko Vosk, Mind Drinker , Szadek, Lord of Secrets and The Haunt of Hightower is their casting cost. You need to not be tapped out during your opponents turn anytime on or after turn 4. You want to have Instant speed milling, creature removal available. All these cards require you to go shields down likely without immediately winning the game (in fact, it is impossible for Fleet Swallower to win you the game). This applies to your 4 drop creatures as well, but they, at least, are more likely to be able to be cast in later turns without tapping out.

Your remaining card slots should use your favorite removal spells mixed with card draw and spells to keep you alive.

mfogle on Land based mill

5 months ago

I've thinking of making an esper deck that focuses on milling out the opponent. However, as a gimmick I want to focus on cards like Mind Funeral , Mirko Vosk, Mind Drinker , and Consuming Aberration that has your opponents mill untill they reveal x number of land cards. Theoretically, your opponent's deck has roughly 24 or so lands but by the time you cast all your mill you could maybe count on haveing to have them reveal 18-20 lands before they mill out. I thought about speeding this idea along by running cards like Settle the Wreckage and Path to Exile to trick them into pulling even more lands out of their deck to both speed up the mill and remove immediate threats. That brought up the idea of running "group hug" flavored cards to help both players play additional lands to thin out their deck while speeding up yours. I know this won't be by any means competitive, but was wondering if it could be at least viable in more casual play. Curious if anyone has any thoughts or ideas for a deck of this flavor.

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Mirko Vosk, Mind Drinker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%