Mirko Vosk, Mind Drinker
Legendary Creature — Vampire
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Dragon's Maze (DGM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mirko Vosk, Mind Drinker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mirko Vosk, Mind Drinker Discussion
2 months ago
On the plane of Ravnica, he meets with the Dimir Vampires (Mirko Vosk, Mind Drinker, Szadek, Lord of Secrets, Duskmantle Seer, etc.), and learns of a sustenance more sustainable than blood: knowledge.
Sorin, Syphon of Knowledge
Legendary Planeswalker - Sorin
+1: Each opponent that player reveals cards from the top of their library until they reveal a nonland card. They lose life equal to that card's converted mana cost, you gain life equal to life lost this way. Put all cards revealed this way into their owner's graveyards.
-1: Draw a card, discard a card. Create a 1/1 black Vampire creature token with lifelink.
-4: Create two 1/1 blue and black Vampire Wizard creature tokens with ": Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost."
Designed to be modern playable, definitely would be standard & pioneer playable.
I'd like to see Aminatou in two colors, along with an explanation.
4 months ago
Phenax is fun. I would go 3 and 3 on Haunt and Thief. Another fun guy is Mirko Vosk, Mind Drinker.
5 months ago
Just made my first big edit to the deck and would appreciate your thoughts! Also, if you don't mind, please upvote my deck when you have a quick moment!
- Dark Deal , replaced by Archive Trap
- Sphere of the Suns , replaced by Sol Ring
- Mirko Vosk, Mind Drinker , replaced by Jace, Memory Adept
- Jester's Cap , replaced by Sadistic Sacrament
- Dreamborn Muse , replaced by Hedron Crab
- Whispering Madness , replaced by Glimpse the Unthinkable
- Thought Collapse , replaced by Drown in the Loch
- Relic of Progenitus , replaced by Soul-Guide Lantern
- Sky Diamond , replaced by Fellwar Stone
5 months ago
Cards you could remove to make space for better synergistic ones are:
Mirko Vosk, Mind Drinker
Sire of Stagnation
Dreamborn Muse (I go back and forth on this but I still feel it’s worth taking out unless self mill is a strategy for you)
All your enchantments except Fraying Sanity
Brainspoil ( Grisly Spectacle is better)
Karn's Temporal Sundering
If I was building this deck, that’s where I would start. Of course it’s your deck, and if anything is sentimental then by all means keep it in.
7 months ago
I have a similar deck I built a while back. I've thought about going back to it and tweaking it a little. https://tappedout.net/mtg-decks/jace-mind-drinker/ Anyway, here are some cool cards.
8 months ago
Mirko Vosk, Mind Drinker is Far too slow. I'd drop the Startled Awake Flips, the Traumatize s are wayyy to slow. How about Compelling Argument and Tome Scour instead. A full four Into the Story is crucial to refill your hand, and maybe a single copy of Treasure Cruise or Dig Through Time is worth it here? Fatal Push is definitely worth it here. Mind Grind is kinda weird. It doesn't tend to work as well as you think it will. Consuming Aberration is not the card for this deck. I'd add in some sweepers, maybe 3 Languish ?
9 months ago
Wildcard it is.
Legendary World Enchantment
Players may spend mana of any color to cast spells or activate abilities.
Whenever a player would draw a card, they may instead draw that card off the top of another player's library. That card goes into their hand and they may cast or play it as though they owned it. If a permanent would be cast or played in this way, it enters the battlefield under their control but they are not considered the owners of it. The card is still owned by the original player who's deck it came from. If a card owned by another player would leave the battlefield, or a non-permanent spell would change zones such as being moved to the graveyard after being cast, the card is put into it's appropriate owner's zone.
I'm sure there is a better way to word it all, and that's R&D's job, but basically if I am playing Selesnya and I draw a Mirko Vosk, Mind Drinker I may put it into my hand and cast it whenever I like. Mirko enters under my control but I am not the owner of it. If it dies, it goes to it's owner's graveyard. If it is countered, it also goes to their graveyard. Fairly straightforward, really.
Make a card that gives an opponent of your choice an extra turn, and make it interesting enough to actually want to do this.