|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Dragon's Maze (DGM)||Rare|
Combos Browse all
Mirko Vosk, Mind Drinker
Legendary Creature — Vampire
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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Latest as Commander
Mirko Vosk, Mind Drinker Discussion
1 month ago
You might check this page for other suggestions
1 month ago
3 months ago
3 months ago
3) find an adequate amount of removal.
4) any protection for your commander.
4 months ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
4 months ago
Curve of Aggression
Enchantment - Rare
As an additional cost to cast ~, remove five poison counters from among your opponents.
Creatures you control get +X/+X, where X is 5 minus the number of poison counters on all opponents.
Sacrifice ~: Return target green or black card from your graveyard to your hand.
Bumped it up to Rare at the last moment, and added the additional cost to prevent it from being abused in non-poison decks. Now, I like it.
5 months ago
You definetly need a lot more lands. I generally wouldn’t go below 35, even in a deck with a low curve. If you want to build a mill deck, there are far better commanders out there than Muldrotha. Phenax, God of Deception, Lazav, Dimir Mastermind, and Mirko Vosk, Mind Drinker to name the top three. Muldrotha, the Gravetide is generally better for filling up only your own graveyard and using cards that sac themselves as a cost of an effect or exploit the graveyard. Check out edhrec for ideas.